Hello, after being a member for months, I have decided to post an RMT. This is a team based on Heavy Offense (HO) with a few surprises inside. This team is just about perfect, but there's something missing that allows me to lose a battle here and there and I want to minimize losses as much as I can. So, here we go!
Sapphire the Empoleon @ Focus Sash
Ability: Torrent
Nature: Rash
EVs: 4 HP / 252 Spe / 252 SpA
- Aqua Jet
- Stealth Rock
- Surf
- Ice Beam
Empoleon is resistant to 13/18 Pokemon types, which makes it a great lead and a general wall. There aren't too many Electric- or Ground- leads, so this is a nice Pokemon considering it can't be poisoned or effected by (t-tar or Hippo's) Sandstorm. Aqua Jet is for priority and to make swift, cheap kills. Stealth rock is obvious, Surf is for STAB, and Ice Beam is for anything that I can't hit with Surf.
Emerald the Scizor @ Life Orb
Ability: Technician
Nature: Lonely
EVs: 4 HP / 252 Atk / 252 Spe
- Bullet Punch
- Superpower
- U-Turn
- Toxic
A revenge killer and swift KO master, Scizor is just the right edition to my team, as he provides scouting support and strong attacks thanks to Technician. Toxic is there for filler, and really hasn't come in handy. I would like a suggestion for another attack there. There's really nothing much else to say, as Scizor is one of the most OU Pokemon and just about everyone knows how it functions.
Pearl the Togekiss @ Life Orb
Ability: Serene Grace
Nature: Timid
EVs: 16 HP / 252 Spe / 240 SpA
- Air Slash
- AncientPower
- Aura Sphere
- Extremespeed
This is my late game, totally dependent special sweeper that will almost never fail. Extremespeed is for priority, and does a good job even not being backed by any EVs. Aura Sphere is for coverage, especially Rock- and Ice-Types that threaten Togekiss. It can even outrun a 252 Spe Heatran, which in that case Aura Sphere really comes in handy. The other two moves are there to abuse Serene Grace, which increases the chance of special effects, which here happen to be stat boosts and flinching. This is a perfect Pokemon.
Diamond the Salamence @ Life Orb
Ability: Intimidate
Nature: Rash
EVs: 41 HP / 41 Atk / 176 Spe / 252 SpA
- Draco Meteor
- Brick Break
- Flamethrower / Dragon Pulse
- Roost
Diamond here is my main power house. It kicks butt any day of the week and can put a dent is most everything. Draco Meteor is for STAB, Brick Break is for coverage, and Roost is for recovery. The last slot I've played around with a bit. Flamethrower is nice, but when a Water-Type or other Fire-Type and the like stall me out, my special attack is fizzled out from constant Draco Meteoring. I tried Dragon Pulse, but it's not the same. I really need help with this guy.
Platinum the Luxray @ Life Orb
Ability: Intimidate
Nature: Rash
EVs: 120 Atk / 136 Spe / 252 SpA
- HP Ground / HP Grass
- Thunderbolt
- Crunch
- Ice Fang
This is my MixRay. It's a very nice Pokemon and it contains my only ground move on the team. It's nice to have this guy to lay back on midway through a battle to come in and mop up its teammates mess. And it provides opponents a nice surprise because most people expect HP Grass, not HP Ground. (I made it HP Ground because HP Grass didn't do anything for me at all.) Ice Fang is to hit slower Ground-Types, Crunch is for ghosts, and Thunderbolt is for STAB.
Ruby the Rotom @ Leftovers
Ability: Levitate
Nature: Timid
EVs: 128 HP / 212 Spe / 168 SpA
- Shadow Ball
- Charge Beam
- Substitute
- Toxic
I call this set SubTox Rotom. It is my own creation, using Substitute, then Toxic to stall out foes that I couldn't normally beat on my own. It really helps me, especially when opponents are stupid enough to switch, allowing me to set up and poison half their team. Charge Beam increases my Special Attack every once and awhile, and is a STAB move, just like Shadow Ball.
If youg guys haven't noticed by now, I named mt entire team of the 3rd and 4th generation games.
I appreciate any tips and changes to my team! Thanks for reading!

Sapphire the Empoleon @ Focus Sash
Ability: Torrent
Nature: Rash
EVs: 4 HP / 252 Spe / 252 SpA
- Aqua Jet
- Stealth Rock
- Surf
- Ice Beam
Empoleon is resistant to 13/18 Pokemon types, which makes it a great lead and a general wall. There aren't too many Electric- or Ground- leads, so this is a nice Pokemon considering it can't be poisoned or effected by (t-tar or Hippo's) Sandstorm. Aqua Jet is for priority and to make swift, cheap kills. Stealth rock is obvious, Surf is for STAB, and Ice Beam is for anything that I can't hit with Surf.

Emerald the Scizor @ Life Orb
Ability: Technician
Nature: Lonely
EVs: 4 HP / 252 Atk / 252 Spe
- Bullet Punch
- Superpower
- U-Turn
- Toxic
A revenge killer and swift KO master, Scizor is just the right edition to my team, as he provides scouting support and strong attacks thanks to Technician. Toxic is there for filler, and really hasn't come in handy. I would like a suggestion for another attack there. There's really nothing much else to say, as Scizor is one of the most OU Pokemon and just about everyone knows how it functions.

Pearl the Togekiss @ Life Orb
Ability: Serene Grace
Nature: Timid
EVs: 16 HP / 252 Spe / 240 SpA
- Air Slash
- AncientPower
- Aura Sphere
- Extremespeed
This is my late game, totally dependent special sweeper that will almost never fail. Extremespeed is for priority, and does a good job even not being backed by any EVs. Aura Sphere is for coverage, especially Rock- and Ice-Types that threaten Togekiss. It can even outrun a 252 Spe Heatran, which in that case Aura Sphere really comes in handy. The other two moves are there to abuse Serene Grace, which increases the chance of special effects, which here happen to be stat boosts and flinching. This is a perfect Pokemon.

Diamond the Salamence @ Life Orb
Ability: Intimidate
Nature: Rash
EVs: 41 HP / 41 Atk / 176 Spe / 252 SpA
- Draco Meteor
- Brick Break
- Flamethrower / Dragon Pulse
- Roost
Diamond here is my main power house. It kicks butt any day of the week and can put a dent is most everything. Draco Meteor is for STAB, Brick Break is for coverage, and Roost is for recovery. The last slot I've played around with a bit. Flamethrower is nice, but when a Water-Type or other Fire-Type and the like stall me out, my special attack is fizzled out from constant Draco Meteoring. I tried Dragon Pulse, but it's not the same. I really need help with this guy.

Platinum the Luxray @ Life Orb
Ability: Intimidate
Nature: Rash
EVs: 120 Atk / 136 Spe / 252 SpA
- HP Ground / HP Grass
- Thunderbolt
- Crunch
- Ice Fang
This is my MixRay. It's a very nice Pokemon and it contains my only ground move on the team. It's nice to have this guy to lay back on midway through a battle to come in and mop up its teammates mess. And it provides opponents a nice surprise because most people expect HP Grass, not HP Ground. (I made it HP Ground because HP Grass didn't do anything for me at all.) Ice Fang is to hit slower Ground-Types, Crunch is for ghosts, and Thunderbolt is for STAB.

Ruby the Rotom @ Leftovers
Ability: Levitate
Nature: Timid
EVs: 128 HP / 212 Spe / 168 SpA
- Shadow Ball
- Charge Beam
- Substitute
- Toxic
I call this set SubTox Rotom. It is my own creation, using Substitute, then Toxic to stall out foes that I couldn't normally beat on my own. It really helps me, especially when opponents are stupid enough to switch, allowing me to set up and poison half their team. Charge Beam increases my Special Attack every once and awhile, and is a STAB move, just like Shadow Ball.
If youg guys haven't noticed by now, I named mt entire team of the 3rd and 4th generation games.
I appreciate any tips and changes to my team! Thanks for reading!