Hello, I'm new to team building. I've only ever watched Wi-Fi battles on YouTube and very recently started playing Pokemon Showdown. This is my first time trying to make a team myself. Any advice and input on things I could change to improve it is MUCH appreciated. :D
Frostbite (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Punch
- Knock Off
- Ice Shard
- Pursuit
Started with Weavile because it is my favorite Pokemon. It serves as a revenge killer, with pursuit to counter anything with "Lati-" in the name. I chose ice punch over icicle crash because I prefer perfect accuracy.
Tentakill (Tentacruel) (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 132 Def / 16 SpA / 108 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Toxic Spikes
- Scald
- Sludge Wave
Went with Tentacruel for my rapid spinner. I feel Tentacruel and Weavile both cover eachother's weaknesses pretty well. I think Tentacruel is a better choice than Starmie because it is able to counter Breloom and set up hazards of its own. I don't like defog because I want my hazards to remain on the field. The 108 speed EVs allow it to outspeed jolly max speed Breloom and at 16 SpA it can OHKO Breloom with sludge wave.
16 SpA Tentacruel Sludge Wave vs. 0 HP / 0 SpD Breloom: 264-312 (101.1 - 119.5%) -- guaranteed OHKO
Lambo (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Landorus seemed like a solid choice as it is immune to two of Tentacruel's weaknesses (Weavile being immune to its final weakness, Psychic), along with Tentacruel resisting both of Lando's weaknesses. It's a choice scarf set which allows it to form a VoltTurn core with my next mon. Superpower over knock off because Weavile already carries it. It lets me hit ferrothorn if need be.
Wash (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Rest
Resto Chesto Rotom-Wash to form a VoltTurn core with Landorus. My team needed something to check water types. Tried it with leftovers and pain split but that wasn't very consistent. Thunderbolt over will-o-wisp because I already have scald on my Tentacruel. It is also more powerful than volt switch and allows me to stay in. It provides more reliable damage on water types.
Birdie (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Needed something for Keldeo, grass types, and fighting types. Talonflame fit the bill quite nicely. It's your standard swords dance Talonflame set with 2 STAB moves, recovery, a dance, and gale wings for priority.
DeDeDe (Altaria) (F) @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Heal Bell
Last but not least is my mega mon, Altaria. My team was looking very vulnerable to dragon type moves, so I added Altaria as my mega for its immunity. Heal bell is good because my Landorus is a common target for burns, and toxic stops my Talonflame from setting up. If need be, it can also become a potent physical sweeper after a few dragon dances with its stab return.
Well, that's my team. I hope you will help me correct some of its flaws and improve it as a whole. Thank you for your time. =D
Frostbite (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Punch
- Knock Off
- Ice Shard
- Pursuit
Started with Weavile because it is my favorite Pokemon. It serves as a revenge killer, with pursuit to counter anything with "Lati-" in the name. I chose ice punch over icicle crash because I prefer perfect accuracy.
Tentakill (Tentacruel) (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 132 Def / 16 SpA / 108 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Toxic Spikes
- Scald
- Sludge Wave
Went with Tentacruel for my rapid spinner. I feel Tentacruel and Weavile both cover eachother's weaknesses pretty well. I think Tentacruel is a better choice than Starmie because it is able to counter Breloom and set up hazards of its own. I don't like defog because I want my hazards to remain on the field. The 108 speed EVs allow it to outspeed jolly max speed Breloom and at 16 SpA it can OHKO Breloom with sludge wave.
16 SpA Tentacruel Sludge Wave vs. 0 HP / 0 SpD Breloom: 264-312 (101.1 - 119.5%) -- guaranteed OHKO
Lambo (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Landorus seemed like a solid choice as it is immune to two of Tentacruel's weaknesses (Weavile being immune to its final weakness, Psychic), along with Tentacruel resisting both of Lando's weaknesses. It's a choice scarf set which allows it to form a VoltTurn core with my next mon. Superpower over knock off because Weavile already carries it. It lets me hit ferrothorn if need be.
Wash (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Rest
Resto Chesto Rotom-Wash to form a VoltTurn core with Landorus. My team needed something to check water types. Tried it with leftovers and pain split but that wasn't very consistent. Thunderbolt over will-o-wisp because I already have scald on my Tentacruel. It is also more powerful than volt switch and allows me to stay in. It provides more reliable damage on water types.
Birdie (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Needed something for Keldeo, grass types, and fighting types. Talonflame fit the bill quite nicely. It's your standard swords dance Talonflame set with 2 STAB moves, recovery, a dance, and gale wings for priority.
DeDeDe (Altaria) (F) @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Heal Bell
Last but not least is my mega mon, Altaria. My team was looking very vulnerable to dragon type moves, so I added Altaria as my mega for its immunity. Heal bell is good because my Landorus is a common target for burns, and toxic stops my Talonflame from setting up. If need be, it can also become a potent physical sweeper after a few dragon dances with its stab return.
Well, that's my team. I hope you will help me correct some of its flaws and improve it as a whole. Thank you for your time. =D