Hi guys! I'm new to the competitive scene and this is my first RMT. Looking forward to see what the community has to say about this team! Here goes:
Team-Building Process:
I started with this offensive core. Mega-lopunny for a speedy physical attacker that hits hard and fast, Hoopa-Unbound as a mixed attacker that just hits like a truck.
I needed a counter to Talonflame and Landorus-T that many people seemed to be running so Rotom-W was added to the ranks.
To form a Volt-Turn core with Rotom-W, I added Gliscor to the team. Also my SR setter and general utility with Toxic.
I felt like I might run into trouble with status so a cleric was added in the form of Heal Bell Sylveon.
Finally for the last slot on my team I added Bisharp. Mainly a late game sweeper whose main job is to scare sticky web users and defog users out and then knock off on anything else.
In-Depth Analysis:
Lopunny @ Lopunnite
Ability: Limber ---> Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Ice Punch
The basis of the team. I first started off with Mega-Lopunny because to me it was one of the standout mega evos that were introduced with ORAS. Running a standard maxed atk & speed EV spread with a Jolly Nature to ensure that it outspeeds its enemies. Fake Out was chosen for a safe turn to mega evolve, High Jump Kick and Return for STABs and finally Ice Punch to deal with pesky Dragon and Flying types such as Lando-T.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 98 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
To be entirely honest, I had majority of my team settled already and was in dire need of a special sweeper/mixed attacker and then I managed to get my hands on an event Hoopa code from a local distribution event. Hoopa-U deals with all the bulky mons that Mega-Lop has trouble with. Hyperspace Fury for a dark STAB that hits almost everything hard, Drain Punch to deal with Bisharp/Tyranitar/Heatran + some health recovery, Gunk Shot to deal with Fairy types like Clefable and the like, and finally Psychic STAB to deal with more physically defensive mons. Life Orb is chosen so that Hoopa-U can hit harder.
Rotom-W @ Leftovers
Ability: Levitate
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Physical Wall, also running the standard Rotom-W set. My counter for Talonflame/Flying/Fire types. Volt Switch for momentum and safe switch-ins for Mega-Lop/Hoopa-U, Hydro Pump for STAB, Will-O-Wisp for physical sweepers and Pain Split for recovery. Leftovers are chosen for a source of constant HP regen.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Toxic
- U-Turn
- Earthquake
Gliscor is my damage sponge and also my hazard setter. Stealth Rocks for chip damage and pressure on the opponent if they have SR-weak mons, Toxic to work down threats so that my offensive core can sweep, U-Turn to form a Volt-Turn core with Rotom-W & to enable safe switch-ins for Mega-Lop/Hoopa-U and Earthquake STAB with great coverage all around. Toxic Orb is chosen for reliable recovery with Poison Heal as well as status prevention on Glliscor while active.
Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Heal Bell
- Wish
- Baton Pass
Sylveon is my cleric, running Heal Bell for status-lifting for the entire party, Wish for HP recovery with Baton Pass for WishPass if needed and Pixilate-boosted Hyper Voice STAB with great coverage all around and to deal with mons running Substitute. Pixie Plate is chosen to further boost Sylveon's offensive presence. This slot I feel can be replaced as I haven't found much opportunity to effectively utilise Heal Bell/WishPass.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Knock-Off
Bisharp is my late-game sweeper with Defiant to deter Defog/Intimidate/Sticky Web users. Knock-Off STAB to rid its enemies of their berries/items, Sucker Punch STAB for solid damage versus mons that don't resist it, Iron Head STAB for Fairy types and Swords Dance for late-game setup sweep if needed. Black Glasses are chosen to boost its dark STABS that will be used most frequently.
Concerns:
I do not have any way to clear hazards on this team at the moment and I feel like I don't have solid counters for some popular picks like Ferrothorn, Scizor and Skarmory due to a lack of Fire coverage.
Thanks for taking the time out to rate my team! All feedback will be well appreciated :)
Team-Building Process:


I started with this offensive core. Mega-lopunny for a speedy physical attacker that hits hard and fast, Hoopa-Unbound as a mixed attacker that just hits like a truck.



I needed a counter to Talonflame and Landorus-T that many people seemed to be running so Rotom-W was added to the ranks.



To form a Volt-Turn core with Rotom-W, I added Gliscor to the team. Also my SR setter and general utility with Toxic.




I felt like I might run into trouble with status so a cleric was added in the form of Heal Bell Sylveon.





Finally for the last slot on my team I added Bisharp. Mainly a late game sweeper whose main job is to scare sticky web users and defog users out and then knock off on anything else.
In-Depth Analysis:

Lopunny @ Lopunnite
Ability: Limber ---> Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Ice Punch

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 98 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch

Rotom-W @ Leftovers
Ability: Levitate
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Physical Wall, also running the standard Rotom-W set. My counter for Talonflame/Flying/Fire types. Volt Switch for momentum and safe switch-ins for Mega-Lop/Hoopa-U, Hydro Pump for STAB, Will-O-Wisp for physical sweepers and Pain Split for recovery. Leftovers are chosen for a source of constant HP regen.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Toxic
- U-Turn
- Earthquake

Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Heal Bell
- Wish
- Baton Pass
Sylveon is my cleric, running Heal Bell for status-lifting for the entire party, Wish for HP recovery with Baton Pass for WishPass if needed and Pixilate-boosted Hyper Voice STAB with great coverage all around and to deal with mons running Substitute. Pixie Plate is chosen to further boost Sylveon's offensive presence. This slot I feel can be replaced as I haven't found much opportunity to effectively utilise Heal Bell/WishPass.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Knock-Off
Bisharp is my late-game sweeper with Defiant to deter Defog/Intimidate/Sticky Web users. Knock-Off STAB to rid its enemies of their berries/items, Sucker Punch STAB for solid damage versus mons that don't resist it, Iron Head STAB for Fairy types and Swords Dance for late-game setup sweep if needed. Black Glasses are chosen to boost its dark STABS that will be used most frequently.
Concerns:
I do not have any way to clear hazards on this team at the moment and I feel like I don't have solid counters for some popular picks like Ferrothorn, Scizor and Skarmory due to a lack of Fire coverage.
Thanks for taking the time out to rate my team! All feedback will be well appreciated :)
Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 HP / 98 Atk / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Toxic
- U-turn
- Earthquake
Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Baton Pass
- Wish
- Heal Bell
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 HP / 98 Atk / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Toxic
- U-turn
- Earthquake
Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Baton Pass
- Wish
- Heal Bell
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
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