ORAS OU First RMT! Mega Lopunny-Hoopa U core

Hi guys! I'm new to the competitive scene and this is my first RMT. Looking forward to see what the community has to say about this team! Here goes:

Team-Building Process:

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I started with this offensive core. Mega-lopunny for a speedy physical attacker that hits hard and fast, Hoopa-Unbound as a mixed attacker that just hits like a truck.
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I needed a counter to Talonflame and Landorus-T that many people seemed to be running so Rotom-W was added to the ranks.
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To form a Volt-Turn core with Rotom-W, I added Gliscor to the team. Also my SR setter and general utility with Toxic.
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I felt like I might run into trouble with status so a cleric was added in the form of Heal Bell Sylveon.
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Finally for the last slot on my team I added Bisharp. Mainly a late game sweeper whose main job is to scare sticky web users and defog users out and then knock off on anything else.

In-Depth Analysis:

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Lopunny @ Lopunnite
Ability: Limber ---> Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Ice Punch
The basis of the team. I first started off with Mega-Lopunny because to me it was one of the standout mega evos that were introduced with ORAS. Running a standard maxed atk & speed EV spread with a Jolly Nature to ensure that it outspeeds its enemies. Fake Out was chosen for a safe turn to mega evolve, High Jump Kick and Return for STABs and finally Ice Punch to deal with pesky Dragon and Flying types such as Lando-T.

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Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 98 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
To be entirely honest, I had majority of my team settled already and was in dire need of a special sweeper/mixed attacker and then I managed to get my hands on an event Hoopa code from a local distribution event. Hoopa-U deals with all the bulky mons that Mega-Lop has trouble with. Hyperspace Fury for a dark STAB that hits almost everything hard, Drain Punch to deal with Bisharp/Tyranitar/Heatran + some health recovery, Gunk Shot to deal with Fairy types like Clefable and the like, and finally Psychic STAB to deal with more physically defensive mons. Life Orb is chosen so that Hoopa-U can hit harder.

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Rotom-W @ Leftovers
Ability: Levitate
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split​

Physical Wall, also running the standard Rotom-W set. My counter for Talonflame/Flying/Fire types. Volt Switch for momentum and safe switch-ins for Mega-Lop/Hoopa-U, Hydro Pump for STAB, Will-O-Wisp for physical sweepers and Pain Split for recovery. Leftovers are chosen for a source of constant HP regen.

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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Toxic
- U-Turn
- Earthquake
Gliscor is my damage sponge and also my hazard setter. Stealth Rocks for chip damage and pressure on the opponent if they have SR-weak mons, Toxic to work down threats so that my offensive core can sweep, U-Turn to form a Volt-Turn core with Rotom-W & to enable safe switch-ins for Mega-Lop/Hoopa-U and Earthquake STAB with great coverage all around. Toxic Orb is chosen for reliable recovery with Poison Heal as well as status prevention on Glliscor while active.

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Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Heal Bell
- Wish
- Baton Pass​

Sylveon is my cleric, running Heal Bell for status-lifting for the entire party, Wish for HP recovery with Baton Pass for WishPass if needed and Pixilate-boosted Hyper Voice STAB with great coverage all around and to deal with mons running Substitute. Pixie Plate is chosen to further boost Sylveon's offensive presence. This slot I feel can be replaced as I haven't found much opportunity to effectively utilise Heal Bell/WishPass.

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Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Knock-Off​

Bisharp is my late-game sweeper with Defiant to deter Defog/Intimidate/Sticky Web users. Knock-Off STAB to rid its enemies of their berries/items, Sucker Punch STAB for solid damage versus mons that don't resist it, Iron Head STAB for Fairy types and Swords Dance for late-game setup sweep if needed. Black Glasses are chosen to boost its dark STABS that will be used most frequently.



Concerns:

I do not have any way to clear hazards on this team at the moment and I feel like I don't have solid counters for some popular picks like Ferrothorn, Scizor and Skarmory due to a lack of Fire coverage.

Thanks for taking the time out to rate my team! All feedback will be well appreciated :)

Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 HP / 98 Atk / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Toxic
- U-turn
- Earthquake

Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Baton Pass
- Wish
- Heal Bell

Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
 
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When building with Hoopa + an Offense Breaker such as Talonflame, or in your case, Mega Lopunny, a more Offensive mindset during the process of building would be most optimal. As the core is frail and doesn't have good synergy defensively, it will obviously require a Defensive backbone to fall back on and provide free switch-ins through pivoting. There are multiple things that are redundant and too Defensively oriented, mainly being Gliscor set / spread and Sylveon in general. While Gliscor does provide a pivot as well as a Rocker, it can be optimized. Sylveon simply cuts any of the momentum created, as well as the Defensive set getting outshined by Clefable indefinitely. Having your only set-up sweeper being Bisharp which isn't reliable due to the fact that itself and Dark spam in general is getting more prominent and builds often include 1-2 solid checks. From what I can see, the goal of the team is to essentially get Rocks and your Mega Evolution up as soon as possible (especially on match-ups against Offense) and abuse your pivots to bring in Mega Lopunny + Hoopa-U and repeat until the opposing team is worn down enough to clean with Bisharp's priority. Enhancing this goal and benefiting the overall team with a simple change is possible.

Healing Wish Latias > Defensive Sylveon would be really nice on this build to provide a more consistent Water and Electric resist, Hazard control which enables your Defensive backbone to possibly avoid 2HKO's from threats they would otherwise check without Rocks up, as well as Healing Wish which provides momentum, as well as a second chance to one of the mons on your Offensive core in case you played recklessly with them early on in the match. Not only this, but as Latias baits in ScarfTar to freely Pursuit trap it, which gives a free set-up opportunity to Bisharp which may enforce a sweep. It specifically gives you a better way of dealing with Manaphy, Keldeo, as well as Raikou / M-Mane / Thundurus, but without reliable recovery it becomes an iffy check.

Normally on a build such as yours I would recommend PhysDef Landorus-T over Gliscor, but a simple modification of changing your Scor's spread to 244 HP / 208 Def / 56 Spe with an Impish Nature would accomplish similar things. It would provide a Status absorber, a potential way of helping with bulky set-up mons such as Mega Scizor, Clefable, and Reuniclus through Taunt (although you would lose a pivot as you're forced to run it over U-Turn), having a reliable form of recovery, checking the Physical attackers that it is meant to, and having a better check to Bisharp in case Mega Lopunny gets in range of Sucker. Due to the fact that there is no room for Stone Edge to be used, it makes you Talonflame / Mega Pinsir set-up fodder, but keeping Rotom-W healthy would check them efficiently. However, without Landorus-T, Rotom-W may get overwhelmed and pressured because you no longer have the support of Intimidate, so I'd recommend testing both options.

Power-up-Punch > Ice Punch on Mega Lopunny can be used to pressure more Defensively inclined builds which also helps with a giant threat to your team in Mega Scizor, I also find Ice Punch not necessary because you deal with bulky Grounds well in Rotom-W + Gliscor (2 pivots) + Hoopa-U. As Jolly max Speed Azumarill is not a thing anymore, you can change your Rotom-W's spread to 248 HP / 252 Def / 8 SpD which provides a slow Volt Switch and a bit more bulk. Thunder Wave > Will-o-Wisp is also an option to consider to provide a better form of Speed control, at the cost of being weaker to Mega Sciz.
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Latias @ Life Orb | Levitate
Timid Nature | 72 HP / 184 SpA / 252 Spe
Draco Meteor / Thunderbolt | Psyshock | Defog | Healing Wish
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Gliscor @ Toxic Orb | Poison Heal
Impish Nature | 244 HP / 208 Def / 56 Spe
Stealth Rock | Roost | Earthquake | U-Turn / Taunt
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Lopunny @ Loppunite | Limber
Jolly Nature | 252 Atk / 252 Spe / 4 Def
High Jump Kick | Return | Fake Out | Power-up-Punch
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Rotom-W @ Leftovers | Levitate
Bold Nature | 248 HP / 252 Def / 8 SpD
Hydro Pump | Volt Switch | Pain Split | Will-o-Wisp / Thunder Wave
Good luck and have a great day!
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When building with Hoopa + an Offense Breaker such as Talonflame, or in your case, Mega Lopunny, a more Offensive mindset during the process of building would be most optimal. As the core is frail and doesn't have good synergy defensively, it will obviously require a Defensive backbone to fall back on and provide free switch-ins through pivoting. There are multiple things that are redundant and too Defensively oriented, mainly being Gliscor set / spread and Sylveon in general. While Gliscor does provide a pivot as well as a Rocker, it can be optimized. Sylveon simply cuts any of the momentum created, as well as the Defensive set getting outshined by Clefable indefinitely. Having your only set-up sweeper being Bisharp which isn't reliable due to the fact that itself and Dark spam in general is getting more prominent and builds often include 1-2 solid checks. From what I can see, the goal of the team is to essentially get Rocks and your Mega Evolution up as soon as possible (especially on match-ups against Offense) and abuse your pivots to bring in Mega Lopunny + Hoopa-U and repeat until the opposing team is worn down enough to clean with Bisharp's priority. Enhancing this goal and benefiting the overall team with a simple change is possible.

Healing Wish Latias > Defensive Sylveon would be really nice on this build to provide a more consistent Water and Electric resist, Hazard control which enables your Defensive backbone to possibly avoid 2HKO's from threats they would otherwise check without Rocks up, as well as Healing Wish which provides momentum, as well as a second chance to one of the mons on your Offensive core in case you played recklessly with them early on in the match. Not only this, but as Latias baits in ScarfTar to freely Pursuit trap it, which gives a free set-up opportunity to Bisharp which may enforce a sweep. It specifically gives you a better way of dealing with Manaphy, Keldeo, as well as Raikou / M-Mane / Thundurus, but without reliable recovery it becomes an iffy check.

Normally on a build such as yours I would recommend PhysDef Landorus-T over Gliscor, but a simple modification of changing your Scor's spread to 244 HP / 208 Def / 56 Spe with an Impish Nature would accomplish similar things. It would provide a Status absorber, a potential way of helping with bulky set-up mons such as Mega Scizor, Clefable, and Reuniclus through Taunt (although you would lose a pivot as you're forced to run it over U-Turn), having a reliable form of recovery, checking the Physical attackers that it is meant to, and having a better check to Bisharp in case Mega Lopunny gets in range of Sucker. Due to the fact that there is no room for Stone Edge to be used, it makes you Talonflame / Mega Pinsir set-up fodder, but keeping Rotom-W healthy would check them efficiently. However, without Landorus-T, Rotom-W may get overwhelmed and pressured because you no longer have the support of Intimidate, so I'd recommend testing both options.

Power-up-Punch > Ice Punch on Mega Lopunny can be used to pressure more Defensively inclined builds which also helps with a giant threat to your team in Mega Scizor, I also find Ice Punch not necessary because you deal with bulky Grounds well in Rotom-W + Gliscor (2 pivots) + Hoopa-U. As Jolly max Speed Azumarill is not a thing anymore, you can change your Rotom-W's spread to 248 HP / 252 Def / 8 SpD which provides a slow Volt Switch and a bit more bulk. Thunder Wave > Will-o-Wisp is also an option to consider to provide a better form of Speed control, at the cost of being weaker to Mega Sciz.
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Latias @ Life Orb | Levitate
Timid Nature | 72 HP / 184 SpA / 252 Spe
Draco Meteor / Thunderbolt | Psyshock | Defog | Healing Wish
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Gliscor @ Toxic Orb | Poison Heal
Impish Nature | 244 HP / 208 Def / 56 Spe
Stealth Rock | Roost | Earthquake | U-Turn / Taunt
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Lopunny @ Loppunite | Limber
Jolly Nature | 252 Atk / 252 Spe / 4 Def
High Jump Kick | Return | Fake Out | Power-up-Punch
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Rotom-W @ Leftovers | Levitate
Bold Nature | 248 HP / 252 Def / 8 SpD
Hydro Pump | Volt Switch | Pain Split | Will-o-Wisp / Thunder Wave
Good luck and have a great day!
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Thank you so much for the advice! I've tested Healing Wish Latias in place of Sylveon and it has definitely improved the synergy of the team. Also may I ask for the aforementioned PhysDef Landorus-T set? In your opinion would it be a much more valuable team member than the Gliscor set you mentioned?

I've been reviewing Bisharp's role as well and am now considering if running a Specially Defensive Heatran or Offensive Heatran set would be a good idea:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock

or

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock

And now that SR has been pushed to Heatran, I could run a more dedicated Stallbreaker Gliscor set in:

Gliscor @ Toxic Orb
Ability: Poison Heal
Evs: 244 HP / 208 Def / 56 Spe
Impish Nature
- Taunt
- Roost
- Earthquake
- U-Turn / Toxic

Thoughts?
 
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Hey man, that's an excellent idea. Running Landorus-T would provide a few things, but it also makes you incredibly weak to all variants of Bisharp, while Gliscor checks Physical attackers more consistently due to Roost. Furthermore, I'd run Air Balloon Heatran as you showed to provide a Ground resist, and a decent Mega Altaria check. I'm on my phone at the moment so I will provide the sets when I get home from school. Good luck!
 
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