ORAS OU First RMT. Need help with consistency. Hyper Offense Sand Team. Peak about 1640

I feel like I have consistency issues with this team and would like some advice to potentially make this work better. Here is the current team build as of now.

tyranitar.gif

Tyranitar @ Smooth Rock
Ability: Sandstream
EVs: 184 Atk / 248 HP / 76 Def
Nature: Impish
-Stealth Rock
-Pursuit
-Stone Edge
-Super Power/Earthquake/Fire Punch

T-Tar is of course my Stealth Rock and Sand setter. Now, the EV spread is a bit different. The HP is obviously there to give it more overall bulk. Now, I was trying the full defensive build for a while, but the lack of attack tended to be pretty frustrating for me since except for trapping Latis it really lacked overall usage. This build can do a little bit more than just be a decent damage sponge with the Attack investment. I also played around with some Speed EVs, but I wasn't sure how necessary that is for his role. This pokemon has been one of the more frustrating to get right, IMO, on this team. I always feel like it is lacking in too many areas. Move slots are constantly changing as well. Played around with Fire Punch and EQ as well as SP. I have issues deciding what to do with it.


excadrill.gif

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 252 Spe / 4 SpD
Nature: Adamant
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin

This build just hits so dang hard. Even at -1 it does like 25-30% to Bulky Lando-T with Iron Head. Part of me wants to run SD over Spin, but on this team, getting rid of Hazards is mandatory, especially with the way I use my Latios (which we will get to.) Other than that, there isn't too much I have to complain about Excadrill. In the sand it outspeeds practically everything even at Adamant. This thing is just a monster.


latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpD
Nature: Timid
-Draco Meteor
-Psyshock
-Roost
-HP Ground/HP Fire/Ice Beam/Surf

Just like T-Tar, finding a good fourth move has been frustrating. The meta is so Steel heavy that so much can switch in for practically free that it is nearly impossible to know what to throw on this thing. Between the hundreds of Scizors, Ferrothorns, Metagross and Heatrans running around my coverage move to go with the two STABs has been frustrating to add. HP Fire is awesome for Ferro and Scizor, but the -1 in Speed IVs makes this thing complete dead weight to opposing Latis and Gengar. Instead of the needed Speed Tie, it is now slower, which just makes me want to run Modest at that point. Then we have HP Ground which is great for Heatran and Excadrill (especially on the switch) but provides pretty little else of value. Ice Beam is great for killing Lando's, and x4 Dragons, but I would think that Draco Meteor should be good enough to do the same, making Ice Beam rather redundant. And Surf is good against more just for random coverage move, but, I really don't see it hitting for much damage. Thoughts?


manaphy.gif

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 252 Spe / 4 Def
Nature: Timid
-Tail Glow
-Scald
-Ice Beam
-Energy Ball

I never really used Manaphy that much till recently, and dang, is it a good mon. Not only does this thing just laugh at opposing Rain Teams, but even with the full offensive set, the thing doesn't really die that easy and can destroy a bunch of pokemon. I know the more bulky build is popular, but I just find his set rather effective. It has a ton of coverage and the only thing it can't really stop effectively are bulky Grass types (especially Venu and Serp who just eat this thing.) however, I find that the rest of my team more than makes up for that grass weakness. So I really don;t have many complaints for Manaphy, either. The leftovers heal any sand damage, so it always is healthy enough as well.


talonflame-2.gif

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 252 Spe / 4 Def
Nature: Adamant
-Brave Bird
-Flare Blitz
-Steel Wing
-U-Turn

I love this bird. It hits like a truck and while it does tend to kill itself, it weakens the opposing team so much that it just tends to fit better on my team than the bulky T-Flame did. Its U-Turn does monstrous damage to T-Tar, and I couldn't tell you how many times I murdered a lead Diancie with Steel Wing when they don't Protect thinking I will switch. I find that this is usually my go-to lead just to scout.


manectric-mega.gif

Manectric - Mega
Ability Pre Mega: Lightning Rod
EVs: 252 SpA / 252 Spe / 4 SpD
Nature: Timid
-Thunderbolt
-Volt Switch
-Over Heat/Flamethrower
-HP Ice

This is my choice of Mega. It has good wall-breaking as it tends to heavily damage bulky Lando-T and Tank Chomp. It also has good momentum pivoting when comboed with Talonflame's U-Turn and vice versa. Pretty standard set obviously. I put this in hear mostly as a way to get rid of Skarm's, Ferro's and other obnoxious jokers like that, but it does tend to be a hindrance near late game if I am backed into a corner. Over Heat is a powerful move, but the drop in SpA is an instant game breaker at the end. i thought about dropping it for Flamethrower, but the lack of damage can be a game changer too.

Now the team as a whole does... ok. However, heavy stall is a serious issue, and I have very little to effectively take down freaking Chansey who is quickly becoming my least favorite Pokemon of all time. lol. Opposing Sand teams are also a serious issue as my team really lacks a way to handle Excadrill with the sole exception of Manaphy who still can't switch in at all on it. So, what do you guys think? Any help would be appreciated. :)
 
Hello Orga777,
Interesting Team you has here, Currently the sand teams are the most used, can be highly variable and creative.

First of all, I think you need to adjust the spread of Tyranitar; 248 HP / 80 Def / 180 SpD with a Relaxed nature, This spread allows Tyranitar to take 3HKO by Draco Meteor from Latios, also allows to survive a Earthquake from offensive Landorus-therian and Offensive Garchomp, and then damaging them severely with Ice Beam. The Set is the following:Stone Edge / Pursuit / Ice Beam / Stealth Rock. Another valid options:Thunder Wave , Fire Blast.
These are useful to paralyze Keldeo and to deal with Ferrothorn and Scizor better respectively.

At this point,
Since you lack a strong Stallbreaker, i'd suggest you to use Rain dance>Ice Beam on Manaphy,Rain Dance is a good move, because cure Manaphy by status, also provides more power to the water-type moves, With this move, you can deal more easily Chansey and stalling teams.
I would also recommend to change the spread of manaphy with this: 96 HP / 252 SpA / 160 Spe, this spread allows manaphy to survive a Fusion Bolt from Kyurem-Black, also allows to overcome jolly Excadrill and Adamant Garchomp.

Now that the team has a powerful Stallbreaker, I suggest using SD Talonflame>CBand Talonflame,this set has more coverage, and also has more longevity thanks to Roost. It also is an Amazing Offense Breaker;The following set is: Swords dance / Flare Blitz / Roost / Brave Bird, with a Jolly nature, useful to deal better with Thundurus, Raikou. The following Spread is: 252 Atk / 4 SpD / 252 Spe.

Finally, now it's up to fix the little things, I would suggest you to use Thunderbolt as filler on Latios, it can be useful for deal with Azumarill and Skarmory mainly, also i suggest to run 0 IvS Atk on all your special attackers, it is useful for take less damage by Foul Play and Confusion.

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stone Edge
- Pursuit
- Ice Beam /Thunder Wave / Fire Blast
- Stealth Rock

Talonflame @ Sharp Beak / Leftovers
Ability: Gale Wings
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
-Brave Bird
-Flare Blitz
-Roost
-Swords Dance

Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
IVs: 0 Atk
-Tail Glow
-Scald
-Rain Dance
-Energy Ball

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpD
IVs: 0 Atk
Timid Nature
-Draco Meteor
-Psyshock
-Roost
-Thunderbolt

Hope i've helped ^^
 
Agree with the above ttar and talon changes. However, a good fourth move for your latios is calm mind. You sort of struggle with certain bulky mons that excadrill and talonflame are unable to break, such as slowbro and mew (less so mew with talon but mew is still a pain in the ass for this team). However, Calm Mind latios is able to break mons like these because they tank a draco, but they fall to a +1 Draco (mew needs a but if chip damage though). Even if they switch out you're still denting something with a +1 LO Draco so you really don't lose much by running the move. Thunderbolt is nice but I don't think it's that necessary on this team.

You could also run defog and make excadrill SD instead of rapid spin but that one is more so of a thought than something I'm 100% sure on changing.

Good luck with the team.
 
Hello Orga777,
Interesting Team you has here, Currently the sand teams are the most used, can be highly variable and creative.

First of all, I think you need to adjust the spread of Tyranitar; 248 HP / 80 Def / 180 SpD with a Relaxed nature, This spread allows Tyranitar to take 3HKO by Draco Meteor from Latios, also allows to survive a Earthquake from offensive Landorus-therian and Offensive Garchomp, and then damaging them severely with Ice Beam. The Set is the following:Stone Edge / Pursuit / Ice Beam / Stealth Rock. Another valid options:Thunder Wave , Fire Blast.
These are useful to paralyze Keldeo and to deal with Ferrothorn and Scizor better respectively.

That is a fair assessment on T-Tar. I did try the bulky Tar before, but it might be a bit better on this specific team just because it can weaken the likes of Lando and Chomp more effectively. I will test it out again with my current build to see if it works better. Manectric wasn't on the team the last time I used it, so it may work out better now.

At this point, Since you lack a strong Stallbreaker, i'd suggest you to use Rain dance>Ice Beam on Manaphy,Rain Dance is a good move, because cure Manaphy by status, also provides more power to the water-type moves, With this move, you can deal more easily Chansey and stalling teams.
I would also recommend to change the spread of manaphy with this: 96 HP / 252 SpA / 160 Spe, this spread allows manaphy to survive a Fusion Bolt from Kyurem-Black, also allows to overcome jolly Excadrill and Adamant Garchomp.

Well, the thing with this that I am not fully a fan of is that I probably wouldn't stay in against Kyurem-B anyway. I can't effectively hurt it and relying on a Burn isn't really something I should do against that monster. I like the Ice Beam just for the extra coverage and it gives me something against the likes of Dragonite or Latis that completely wall me. I know Rain Dance is fantastic for the healing, and Stallbreaking, though. It is tough. This is the only suggestion that I am not sure about right now. I guess if T-Tar has the added Ice coverage, it isn't that bad an idea, though. I will test it out and see for sure.
Now that the team has a powerful Stallbreaker, I suggest using SD Talonflame>CBand Talonflame,this set has more coverage, and also has more longevity thanks to Roost. It also is an Amazing Offense Breaker;The following set is: Swords dance / Flare Blitz / Roost / Brave Bird, with a Jolly nature, useful to deal better with Thundurus, Raikou. The following Spread is: 252 Atk / 4 SpD / 252 Spe.

This is interesting just because I was running SD on a bulky build with Will-o and Roost, and it just wasn't doing it for me at all. When it is banded, there is less for me to think about and I could use it for easy scouting and to throw my opponent off completely. However, I didn't think of full offensive T-Flame with Flare Blitz instead of Wisp. There are plenty of times where setting up a SD happens with T-Flame, so this isn't too bad. I will try this out as well. My only problem is T-Tar laughs at it compared to the U-Turn mangling it gets, but it might not be that bad a trade off. I will have to test this as well.

Hope i've helped ^^

Indeed. I appreciate the assistance. XD

Agree with the above ttar and talon changes. However, a good fourth move for your latios is calm mind. You sort of struggle with certain bulky mons that excadrill and talonflame are unable to break, such as slowbro and mew (less so mew with talon but mew is still a pain in the ass for this team). However, Calm Mind latios is able to break mons like these because they tank a draco, but they fall to a +1 Draco (mew needs a but if chip damage though). Even if they switch out you're still denting something with a +1 LO Draco so you really don't lose much by running the move. Thunderbolt is nice but I don't think it's that necessary on this team.

That isn't too bad, but there is just so much in the meta that just can easily switch in without too much fear that I am not sure if it is fully worth a spot for a Calm Mind. Though it isn't like I was doing too much to Steel Types and the like without Calm Mind anyway. It was more of a choice between killing Heatran or Ferro/Scizor for a while with Hidden Power. It is an interesting idea, though, and can help sweep late game for sure.

You could also run defog and make excadrill SD instead of rapid spin but that one is more so of a thought than something I'm 100% sure on changing.

I am in the same boat. XD

These are all great suggestions. I will try and test these all out to see how it plays on my team. I hope I get more suggestions, too. Any help is appreciated. :)
 
Yo nice mega-manetric + sand bulky offense. Ill try to make my changes help with bulky offense.

Ok first I dont feel like smooth rock is needed on tyranitar as excadrill is not a sword dance variant to abuse the sand for as long as possible. So i suggest you to run Chople Berry Tyranitar over Smooth Rock Tyranitar. This change will help versus mons like gengar/hoopa-unbound/alakazam which otherwise gets a kill. You should also consider running ice beam as a choice in the last slot of tyranitar as this will help lure in bulky grounds like garchomp/gliscor/landorus-therian to give excadrill an easier time to sweep.

Another suggestion I have is too run keldeo over manaphy. Keldeo gives you an answer to dark types like weavile/bisharp which otherwise can trouble your team alot while also still being a bulky water to check things like heatrans.

after thinking about this team more i think that there should be a defensive grass type over latios. Something like ammongous over latios allowing your team to have a switch ins to things like breeloom's spore/mega lopunny/keldeo/serperior. This change will allow your team to be more solid defensiveley

Another thing you can consider is changing band talonflame to Sword Dance wil-o-wisp talonflame. I feel like running wil-o-wisp will really benefit you as you will be able to burn things like raikou/hippowdown/slowbro giving your keldeo/excadrill/manetric a way easier time sweeping teams. This also allow you not to be choice locked and running sword dance will allow you to have another win condition.

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
- Spore

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hidden Power [Electric]
- Secret Sword
- Hydro Pump

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Brave Bird
- Swords Dance
- Roost
- Will-O-Wisp

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
 
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