ORAS OU First RMT: Offensive Rain Team

Its my first time really getting into anywhere near comptetive pokemon, so could anybody help rate my first rain team and pick out any weaknesses that I need to adress? Im going for a hyper offensive fire-water-grass core. One of my key needs is that my team needs to be viable without rain, just better with it, and I think this team accomplishes that

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Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Rain Dance

Mega Swampert is a staple on most rain teams because of its amazing physical attack, monster speed in the rain and good defenses. It fills the role as my primary physical sweeper in the rain, although I do have a backup in Talonflame and Bisharp in case somthing goes horribly wrong.

I chose to add a little more bulk here, because in the rain, Mega Swampert still outspeeds the entire unboosted (or unscarfed) metagame with only 176 Speed EVs and the 80 EVs in HP means he isn't getting taken down by somthing like a draco from a scarfed Lati@s or Kingdra. Rain dance is essentially so I don't have to rely soley on Politoed to set up rain, just in case


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Bisharp @ Focus Sash
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance

Essentially a counter to faries and psychic mons. Bisharp is here to deal with stall as well, as forcing a switch will allow a free knock off on whatever is switched in, potentially taking off a leftovers, evolite, toxic orb or assault vest if the opponet switches in somthing intended to wall Bisharp. Sucker Punch is also effective at revenge killing unsuspecting mons

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Politoed @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Ice Beam
- Scald
- Encore

Its the Toed on a rain team, do I really have to explain? The Toed has been the must have on 99% of rain teams sense gen V. Drizzle gives it the amazing ability to set up rain instantly just by passively being there

Damp rock is here to extend the rain because I feel its more essential to have prolonged rain than leftovers heals. Toxic is there to counter stall and encore is to stop mons like (for example) Cloyster setting up on me. I chose to run it bulky rather than offensive specs because If I needed to switch in multiple times it should be able to do so without being KO'ed and I don't really need the role of special sweeper, which Ludicolo fills. It also fills the role as physical wall on my team and has decent enough offence with STAB, rain boosted Scald

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Ludicolo @ Assault Vest
Ability: Swift Swim
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fake Out
- Giga Drain
- Ice Beam
- Hydro Pump

Swift swim SpA sweeper. I chose this over things like Kabutops and Kingdra because of its resistances to electric and grass. Although Kingdra also resists these things, he sports key weaknesses to both Fairy and Dragon types, whereas Ludicolo only has weaknesses to Flying, Poison and Bug, two of which are fairly rare types and and one of which Lucicolo can potentially OHKO with Ice Beam. Fairy and Dragon are fairly commonplace where Bug and Poison are not, and U-Turns can usually be predicted. Ludicolo also has the ability to gain back large chunks of HP with STAB Giga Drain

I chose Fake Out so that sashes and sturdy don't stop Ludicolo from sweeping. Even with its low attack stat, it still accomplishes that. It also scouts Leftovers and Black Sludge

Assault vested to add extra special bulk so it can survive to do its thing in the rain. Ive found its suprsingly bulky with Assault vest, even with its lack of defensive investment, and it isn't really hindered by the assault vest either

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Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- Swords Dance
- Roost

Physical sweeper. Not much to explain here. Talonflame is one of the best physicals sweepers in the OU metagame that hits insanely hard and insanely fast with its Gale Wings ability and finishes off my fire/water/grass trio

Tailwind is just so that nothing even dreams of outspeeding my swift swimmers. Life Orb will provide that extra damage if I am forced to flare blitz in the rain and not many mons want to take a life orbed Brave Bird. Talonflame also presents a good counter to Ferrothorn, Scizor, Mega Scizor and Amoongus, all of which are very prevalent in OU


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Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder
- Defog
- Heat Wave
- Roost

Special wall/Defogger. Thunder instead of thunderbolt to abuse the 100% accuracy in the rain and higher paralyze chance. Unfortunatlly as my only means of clearing hazards, boasting a weakness to stealth rocks isn't all that great, but the bulk and roost is there to make up for it. Heat wave is to clear out any Scizors or Ferrothorns I might come across, because my team in general is bad at dealing with Ferrothorns if Talonflame goes down

I have also substituted Zapdos for Tornadus-T, and find both work reasonably well. It mostly depends on what team I am facing, but bulky Zapdos tends to be the most useful
 
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The Tornadus -T build I somtimes run instead of Zapdos

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Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- Taunt
- Knock Off
 
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Hey DecafWizard

This Team has got a lot of problems ^^'

At the first, you can't build an Rain Team without a Full Sponge for Electrics Type, Thundurus is an impossible Threat, Volturn too, your Team can't win vs strong Players. Suicune and Slowbro-Mega can be another terrible threats for your team. Second, you can't use Talonflame without Defogger and Flare Blitz in a Rain Team is fully nosense ^^' And, you haven't Stealth Rocks, a basic resources for an competitive Team.
For the absence of a nice Wincon I'll advice you Power Up Punch>Rain Dance on Swampert, it is a phenomenal wallbreaker and it guaranteed more Offensivity. As already mentioned, Talonflame without Defogger is unplayable, so you can scart it: for the Grass Type you have already Tornadus-Therian. On Talonflame, you can put Healing Wish Latias who can be a nice support for Swampert and Ludicolo and Defog. On Ludicolo put the Life Orb and Rain Dance>Fake Out, with the last you use an precious turn of Rain. At the Last, put Ferrothorn>Bisharp, yes it isn't an great option for an Offensive Team, but is an precious option for a rain team: set Stealth Rocks, tank Water Hits and Electric Hits.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 80 Def / 180 SpD
Careful Nature
- Stealth Rock
- Thunder Wave / Protect
- Leech Seed
- Power Whip

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Earthquake
- Waterfall
- Pice Punch
- Power-Up Punch

Ludicolo @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Rain Dance
- Giga Drain
- Pice Beam
- Hydro Pump

Hope help you mate! ^^
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Hey DecafWizard

This Team has got a lot of problems ^^'

At the first, you can't build an Rain Team without a Full Sponge for Electrics Type, Thundurus is an impossible Threat, Volturn too, your Team can't win vs strong Players. Suicune and Slowbro-Mega can be another terrible threats for your team. Second, you can't use Talonflame without Defogger and Flare Blitz in a Rain Team is fully nosense ^^' And, you haven't Stealth Rocks, a basic resources for an competitive Team.
For the absence of a nice Wincon I'll advice you Power Up Punch>Rain Dance on Swampert, it is a phenomenal wallbreaker and it guaranteed more Offensivity. As already mentioned, Talonflame without Defogger is unplayable, so you can scart it: for the Grass Type you have already Tornadus-Therian. On Talonflame, you can put Healing Wish Latias who can be a nice support for Swampert and Ludicolo and Defog. On Ludicolo put the Life Orb and Rain Dance>Fake Out, with the last you use an precious turn of Rain. At the Last, put Ferrothorn>Bisharp, yes it isn't an great option for an Offensive Team, but is an precious option for a rain team: set Stealth Rocks, tank Water Hits and Electric Hits.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 80 Def / 180 SpD
Careful Nature
- Stealth Rock
- Thunder Wave / Protect
- Leech Seed
- Power Whip

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Earthquake
- Waterfall
- Pice Punch
- Power-Up Punch

Ludicolo @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Rain Dance
- Giga Drain
- Pice Beam
- Hydro Pump

Hope help you mate! ^^
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Thanks for the input :D Im liking the Latias over the Talonflame, it really helps support the Swampert, who im really liking the powerup punch on. Im finding not much wants to switch in on +1 Waterfall in the rain

I will definitely make this a team, however the original purpose was to have a hyper offensive team, which this really isn't. I also wanted a fire/water/grass core. Do you have any alternitaves to Ferro that would be more offensive?
 
Yo,
I agree with Broken Promises on mostly everything, except for latias you really don't need defog. Your team isn't that weak to rocks and Torn-T has Regenerator to compensate, plus it gets rid of your rocks as well. I'd recommend running Thunder>Defog, as hitting bulky water types like Slowbro, Slowking and Suicune. 100% accuracy in rain and a nifty 30% chance of parahax should go great to stop opposing water types from trying to take advantage of rain. Quagsire and opposing Perts shouldn't be a problem with power whip. You don't have a real solution to ferro; however, i have found that torn-t's hurricane takes care of it pretty well.
Hope I helped :3
 
Thanks for the input :D Im liking the Latias over the Talonflame, it really helps support the Swampert, who im really liking the powerup punch on. Im finding not much wants to switch in on +1 Waterfall in the rain

I will definitely make this a team, however the original purpose was to have a hyper offensive team, which this really isn't. I also wanted a fire/water/grass core. Do you have any alternitaves to Ferro that would be more offensive?
I suppose Volcanion could be used over ferro, as mega scald is always handy, but you probably would want defog at that point on latias.
 
I suppose Volcanion could be used over ferro, as mega scald is always handy, but you probably would want defog at that point on latias.

I did a revised team, which is already up on RMT. Its called Mega Swampert/Volcanion Rain team. In essence I swapped Bisharp, Ludicolo and Talonflame for Ferrothorn, Kabutops and Volcanion respectively, as I very much want to keep the Fire/Water/Grass core intact.
 
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