ok so ive been doing competitive battling for a while over wifi,and ive tried out a bunch of teams,and with different sets,ev spreads and items,and over the use of those teams ive taken certain pokemon out of those temas that worked against other pokemons counters.out of a years worth fo testing,heres the team i came up with.please post changes i need to make,thanks.teaM at a glance:
up close:
@occa berry
adamant nature(+atk-satk)
Evs:252HP/136atk/12def/8spe
ability:clear body
-bullet punch
-meteor mash
-explosion
-stealth rock
Joshe suggested this as a counter to my teams rock weakness and for a counter to many leads,such as mixape.meteor mash is to get the heavy damage,meteor mash is for those damn focus sashers,and the occa berry is for resistance against fire attacks.it has decent defence and can switch in on something setting up,only to watch them die.it seems like a very sturdy lead as always being able to get stealth rock down.thanks again,joshe.
@shell bell
impish nature(+def-satk)
Ev's:252HP/252def/6atk
ability:sturdy
-rapid spin
-spikes
-gyro ball
-explosion
I choose fortress over skarmory because whenever i used skarm,he would always be beaten and have no counters to the defending pokemon.Plus fortress has better defence,hp,and a better movepool.sure,it doesnt have a healing move or a phazing move like whirlwind,but he has spikes,gyro ball and rapid spin and he can explode to get rid of a big threat.one of my old teams main counters were mixape,but now ive got a few conters to him.fortress is my setup/support/waller and is a huge help in a way of taking physical hits,spinning away rocks and spikes,and taking little damage coming into them.
@leftovers
adamant nature(+atk-satk)
ability:intimidate
Ev's:252atk/252spe/6hp
-dragon dance
-ice fang
-earthquake
-waterfall
Offensive gyarados set FTW!this thing is a beast,even after just one dragon dance.intimidate helps on coming in on the opposing pokemon while pretty much always getting in a dragon dance since everything exept electric pokemon that are faster than him run in fear before getting their ass whooped.with the leftovers over life orb,he can stay in the game longer,to sweep more.over all,if this thing is used right,it destroys everything in its path.
@leftovers
bold nature(+spd-atk)
ability:natural cure
Evs:252hp/252def/6satk
-twave
-siesmic toss
-ice beam
-softbioled
Shes got the name for number one special wall in the game for a reason,and she deserves it.She absorbs special hits like a complete monster and with 405 sp def and 714 hp,its hard to bring this thing down(unless its a physical sweeper)and if a physical sweeper does show up,as long as its not electivire,the chopple berry will allow me to paralyze it,if its not a fighting move,she waddles herself the hell out of there.seismic toss can slowly wear down anything but ghosts,flamethrower is for special sweeping lucarios and softboiled is to heal when low on HP.one of the most useful pokemon,for definate.
@choice scarf
timid nature(+spe-atk)
ability:levitate
Evs:252spe/252satk/6hp
-hidden power ice
-focus blast
-shadow ball
-thunderbolt
He has been my favorite pokemon since kanto,and is one of the best revenge killers with all this speed and wide movepool.he can come in on almost anything and dish out major pain with shadow ball,and for those fat snorlaxes who like to come in on him,ive got focus blast up my sleeve.hidden power ice is there to stop dragons,and flyers,and t-bolt is there to take care of vaporeon.i cant say much more about this thing exept it is amazing,and usually saves the match for me if things start to go wrong.He is by far,the star of the team.
@life orb
adamant nature(+atk-satk)
ability:intimidate
Evs:252atk/252spe/6def
-dragon dance
-stone edge
-earthquake
-outrage
The point of having this thing is to either sweep,or get in their and cuase as much damage before fainting.I chose the adamant nature over a mixmence,mostly because i wanted to do as much damage as i could without even having to set up(even though it would be better to get a dd or 2 in)and he gets that job done well.outrage destroys anything not resistant to it or is not named skarmory or fortress(those bastards get 2hko'd)and dragon dance is in there to start a sweep.if i wanted a more longr lasting mence(wich i dont)i would have max atk and hp with roost and dragon claw intead of stone edge and outrage,but this way he gets more coverage.
Well,thats the team,tell me what you thought of it and what i need to change,thanks in advance for the feedback.
previous members:
@focus sash
jolly nature(+spe-satk)
Ev's:252atk/252spe/6hp
ability:rock head
-tuant
-stealth rock
-earthquake
-stone edge
In my opinion,aerodactyl is one of the best leads out there,considering that he can out speed any lead that is not scarfed(and some that are) and always get the rocks up.his only check that can completly ruin him if he doesnt set up the rocks first turn is the lead metagross.Aero can either stay in and take out the other lead or switch in to keep safe for when i need him later.Other than a lead,after hes done his job he makes for a great late game sweeper.






up close:

adamant nature(+atk-satk)
Evs:252HP/136atk/12def/8spe
ability:clear body
-bullet punch
-meteor mash
-explosion
-stealth rock
Joshe suggested this as a counter to my teams rock weakness and for a counter to many leads,such as mixape.meteor mash is to get the heavy damage,meteor mash is for those damn focus sashers,and the occa berry is for resistance against fire attacks.it has decent defence and can switch in on something setting up,only to watch them die.it seems like a very sturdy lead as always being able to get stealth rock down.thanks again,joshe.

impish nature(+def-satk)
Ev's:252HP/252def/6atk
ability:sturdy
-rapid spin
-spikes
-gyro ball
-explosion
I choose fortress over skarmory because whenever i used skarm,he would always be beaten and have no counters to the defending pokemon.Plus fortress has better defence,hp,and a better movepool.sure,it doesnt have a healing move or a phazing move like whirlwind,but he has spikes,gyro ball and rapid spin and he can explode to get rid of a big threat.one of my old teams main counters were mixape,but now ive got a few conters to him.fortress is my setup/support/waller and is a huge help in a way of taking physical hits,spinning away rocks and spikes,and taking little damage coming into them.

adamant nature(+atk-satk)
ability:intimidate
Ev's:252atk/252spe/6hp
-dragon dance
-ice fang
-earthquake
-waterfall
Offensive gyarados set FTW!this thing is a beast,even after just one dragon dance.intimidate helps on coming in on the opposing pokemon while pretty much always getting in a dragon dance since everything exept electric pokemon that are faster than him run in fear before getting their ass whooped.with the leftovers over life orb,he can stay in the game longer,to sweep more.over all,if this thing is used right,it destroys everything in its path.

bold nature(+spd-atk)
ability:natural cure
Evs:252hp/252def/6satk
-twave
-siesmic toss
-ice beam
-softbioled
Shes got the name for number one special wall in the game for a reason,and she deserves it.She absorbs special hits like a complete monster and with 405 sp def and 714 hp,its hard to bring this thing down(unless its a physical sweeper)and if a physical sweeper does show up,as long as its not electivire,the chopple berry will allow me to paralyze it,if its not a fighting move,she waddles herself the hell out of there.seismic toss can slowly wear down anything but ghosts,flamethrower is for special sweeping lucarios and softboiled is to heal when low on HP.one of the most useful pokemon,for definate.

timid nature(+spe-atk)
ability:levitate
Evs:252spe/252satk/6hp
-hidden power ice
-focus blast
-shadow ball
-thunderbolt
He has been my favorite pokemon since kanto,and is one of the best revenge killers with all this speed and wide movepool.he can come in on almost anything and dish out major pain with shadow ball,and for those fat snorlaxes who like to come in on him,ive got focus blast up my sleeve.hidden power ice is there to stop dragons,and flyers,and t-bolt is there to take care of vaporeon.i cant say much more about this thing exept it is amazing,and usually saves the match for me if things start to go wrong.He is by far,the star of the team.

adamant nature(+atk-satk)
ability:intimidate
Evs:252atk/252spe/6def
-dragon dance
-stone edge
-earthquake
-outrage
The point of having this thing is to either sweep,or get in their and cuase as much damage before fainting.I chose the adamant nature over a mixmence,mostly because i wanted to do as much damage as i could without even having to set up(even though it would be better to get a dd or 2 in)and he gets that job done well.outrage destroys anything not resistant to it or is not named skarmory or fortress(those bastards get 2hko'd)and dragon dance is in there to start a sweep.if i wanted a more longr lasting mence(wich i dont)i would have max atk and hp with roost and dragon claw intead of stone edge and outrage,but this way he gets more coverage.
Well,thats the team,tell me what you thought of it and what i need to change,thanks in advance for the feedback.
previous members:

jolly nature(+spe-satk)
Ev's:252atk/252spe/6hp
ability:rock head
-tuant
-stealth rock
-earthquake
-stone edge
In my opinion,aerodactyl is one of the best leads out there,considering that he can out speed any lead that is not scarfed(and some that are) and always get the rocks up.his only check that can completly ruin him if he doesnt set up the rocks first turn is the lead metagross.Aero can either stay in and take out the other lead or switch in to keep safe for when i need him later.Other than a lead,after hes done his job he makes for a great late game sweeper.