Hi guys! So, I'm pretty new to Smogon, and this was my first go at creating a team! I hope you like it!
SEE COMMENTS FOR CHANGES!!!
The Pokemon
The sets
Megazard Y Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ground]
- Fire Blast
- Solar Beam
- Focus Blast
SEE COMMENTS FOR CHANGES!!!
The Pokemon






The sets

Megazard Y Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ground]
- Fire Blast
- Solar Beam
- Focus Blast
The EV Spread and Nature are the generic thing you'd see on a Megazard Y, but mine carries HP Ground as a sort of substitute to Earthquake which people are starting to use a lot, and these are my reasons why: you can use Timid, you can use the leftover 4 EVs for HP instead of using them on attack, and also, this:
252 SpA Mega Charizard Y Hidden Power Ground vs. 0 HP / 0 SpD Mega Charizard X: 176-208 (59.2 - 70%) -- guaranteed 2HKO
4 Atk Mega Charizard Y Earthquake vs. 0 HP / 0 Def Mega Charizard X: 136-162 (45.7 - 54.5%) -- 52.3% chance to 2HKO
See? HP Ground makes a lot more sense, and the rest of the moves are what you normally see on a Charizard Y.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Rapid Spin
- Iron Head
All out attacker basically. Rapid Spin to get rid of SR for Charizard, Earthquake to kill everything, Swords Dance to make sure we're killing everything, and Iron Head for STAB. Life Orb just to deal that extra bit damage, though it can be annoying with Rapid Spin.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Heal Bell
- Soft Boiled
- Wish
- Seismic Toss
Basically your standard Wish-Passing Chansey set. Seismic Toss reliably chips away at opponents, wish basically fully restores the HP of another teammate, Soft Boiled to reliably heal itself, and Heal Bell to get rid of annoying burns especially on Excadrill and Diggersby and Toxic.
Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Dragon Dance
- Zen Headbutt
DD to set up, but when Moxie kicks in, this thing wrecks everything. Lum Berry to get rid of annoying statuses like Burn and Toxic. Dragon Claw for STAB, Zen Headbutt for coverage, and Earthquake because Earthquake.
Diggersby Choice Band
Ability: Huge Power
Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe
- Earthquake
- Brick Break
- U-Turn
- Return
First lets do some maths. DIggersby has 232 Atk with 252 investment and positive nature. x2(Huge Power) and then x1.5 (Choice Band) equals 696 attack. I mean, WOW. It's main job is to nuke everything w/ EQ, and the other moves provide coverage and UT for getting out.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Taunt
- Spikes
- Brave Bird
Basically spikes setter and Terrakion switch in. Standard set really, not much to say. Please tell me what you think of it in this team as this is my first team with skarmory!
Importable
Charizard-Mega-Y @ Charizardite Y252 SpA Mega Charizard Y Hidden Power Ground vs. 0 HP / 0 SpD Mega Charizard X: 176-208 (59.2 - 70%) -- guaranteed 2HKO
4 Atk Mega Charizard Y Earthquake vs. 0 HP / 0 Def Mega Charizard X: 136-162 (45.7 - 54.5%) -- 52.3% chance to 2HKO
See? HP Ground makes a lot more sense, and the rest of the moves are what you normally see on a Charizard Y.

Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Rapid Spin
- Iron Head
All out attacker basically. Rapid Spin to get rid of SR for Charizard, Earthquake to kill everything, Swords Dance to make sure we're killing everything, and Iron Head for STAB. Life Orb just to deal that extra bit damage, though it can be annoying with Rapid Spin.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Heal Bell
- Soft Boiled
- Wish
- Seismic Toss
Basically your standard Wish-Passing Chansey set. Seismic Toss reliably chips away at opponents, wish basically fully restores the HP of another teammate, Soft Boiled to reliably heal itself, and Heal Bell to get rid of annoying burns especially on Excadrill and Diggersby and Toxic.
Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Dragon Dance
- Zen Headbutt
DD to set up, but when Moxie kicks in, this thing wrecks everything. Lum Berry to get rid of annoying statuses like Burn and Toxic. Dragon Claw for STAB, Zen Headbutt for coverage, and Earthquake because Earthquake.

Diggersby Choice Band
Ability: Huge Power
Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe
- Earthquake
- Brick Break
- U-Turn
- Return
First lets do some maths. DIggersby has 232 Atk with 252 investment and positive nature. x2(Huge Power) and then x1.5 (Choice Band) equals 696 attack. I mean, WOW. It's main job is to nuke everything w/ EQ, and the other moves provide coverage and UT for getting out.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Taunt
- Spikes
- Brave Bird
Basically spikes setter and Terrakion switch in. Standard set really, not much to say. Please tell me what you think of it in this team as this is my first team with skarmory!
Importable
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ground]
- Fire Blast
- Solar Beam
- Focus Blast
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Rapid Spin
- Iron Head
Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Brick Break
- U-turn
- Return
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Heal Bell
- Seismic Toss
- Wish
- Soft-Boiled
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Taunt
- Spikes
- Brave Bird
Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Dragon Dance
- Zen Headbutt
Thanks guys! Hope you like it!
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