Hi everyone. I've been battling competitively for a few months, and this is my first RMT. I've played pretty much only OU so far, currently hovering around 1450 on the ladder. This team seems to be performing better than my others at this point, and is also the most aggressive one. The idea is mainly to set up stealth rock then just hit as hard as possible with strong attacks and setup sweepers. Pretty crude, no rapid spinners or phasers or anything, but it's work decently enough. Hopefully this RMT can improve it.
The team
Azelf @ Focus Sash
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Stealth Rock
- Explosion
- Flamethrower
- Psychic
I've switched this lead around a few times, since I'm mainly just looking for an offensive lead that can lay down a stealth rock. Psychic is for STAB, Flamethrower for coverage, and Explosion I've found useful. I'm still not that tied to it, and would be open to changing it. As a sidenote, this guy is one of the few on my team that can do something to both Skarm and Bliss, assuming he survives the lead spot.
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Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/6 Atk/252 Def
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Body Slam
- Ice Punch
This guy is my fallback. I can switch him safely into alot of things, and hit reasonably hard with good coverage. Ghosts, Heatran, Jolteon, Starmie to name a few. It's also revenge killed alot of dragons. Something feels odd about EVing him like this as a tank rather than special wall, so I'd be open to suggestions. I've considered a few replacements, but none of them could switch in on nearly as many things.
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Scizor (M) @ Muscle Band
Ability: Technician
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Quick Attack
- Swords Dance
- Roost
Before every using a Scizor it struck me as overrated. Not anymore. This thing cleans up incredibly well in the lategame, and is a useful revenge killer to weakened sweepers. It previously had superpower instead of roost to do more damage to Skarmory, but I found it got worn down pretty quickly, hence the roost. Quick attack gives coverage against those water and electric types often sent out against Scizor, and even fire types if they're low enough to be picked off by it. There were about 4 or 5 other items I considered for the item slot, and I'm wondering if life orb could work better than muscle band.
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Kingdra (M) @ Chesto Berry
Ability: Swift Swim
EVs: 252 HP/114 Atk/144 Spd
Adamant nature (+Atk, -SAtk)
- Rest
- Dragon Dance
- Waterfall
- Outrage
A build up attacker with only one weakness. I previously had it carrying a lum berry and with speed and attack maxed out, but I saw something about Chesto Berry Kingdra and decided to try it out. The speed EV was probably designed to outrun something, but i can't remember what atm. The HP gives it the bulk to make use of the Rest+Chesto combination.
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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power [Fire]
I won't go on about this one too much, since it's pretty much the exact same as the Life Orb set discussed on the strategy pokedex. Heavy damage and plenty of coverage, though focus blast is a really annoying move to have to run. In view of what I think is a weakness to skarmbliss in my team, I'm wondering if pain split should find it's way on there. Explosion seems as though it would be too weak to take down Blissey.
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Dragonite (M) @ Lum Berry
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Outrage
- Earthquake
- Dragon Dance
Dragon dancer number two. I usually put this in after Kingdra to give me time to scout the opponent's team and possible Ice/priority moves. Lum Berry stops one bout of confusion from outrage, or else gives me an extra turn to dance if the other player tries to paralyse. This guy is insanely powerful, but runs into a dead end against Skarmory. I'm considering Fire Punch over Earthquake. I don't want to give up Earthquake, but I want to keep extremespeed even more - you can never have too much priority.
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As for threats, the main thing that worries me at the moment is a well played stall team with a strong special and physical wall (especially SkarmBliss). I've not run into it too many so times so far, but when I have I've either lost or had to predict extremely well (or extremely luckily) to win. The changes I'm considering on my existing pokemon to better handle that are fire punch on Dragonite, pain split on Gengar. I'm open to changing pokemon as well, but preferably not half the team.
Other than that, I'm not sure what threats stand out. I previously had a few bad fights against high offence Jolteons, but that was before Dragonite had Extremespeed and now I can usually pick them off. Snorlax works against Jolteon too, but it won't stay in to take an Earthquake.
That's it, thanks for reading, please give it a rate! Cheers.
The team

Azelf @ Focus Sash
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Stealth Rock
- Explosion
- Flamethrower
- Psychic
I've switched this lead around a few times, since I'm mainly just looking for an offensive lead that can lay down a stealth rock. Psychic is for STAB, Flamethrower for coverage, and Explosion I've found useful. I'm still not that tied to it, and would be open to changing it. As a sidenote, this guy is one of the few on my team that can do something to both Skarm and Bliss, assuming he survives the lead spot.
---

Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/6 Atk/252 Def
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Body Slam
- Ice Punch
This guy is my fallback. I can switch him safely into alot of things, and hit reasonably hard with good coverage. Ghosts, Heatran, Jolteon, Starmie to name a few. It's also revenge killed alot of dragons. Something feels odd about EVing him like this as a tank rather than special wall, so I'd be open to suggestions. I've considered a few replacements, but none of them could switch in on nearly as many things.
---

Scizor (M) @ Muscle Band
Ability: Technician
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Quick Attack
- Swords Dance
- Roost
Before every using a Scizor it struck me as overrated. Not anymore. This thing cleans up incredibly well in the lategame, and is a useful revenge killer to weakened sweepers. It previously had superpower instead of roost to do more damage to Skarmory, but I found it got worn down pretty quickly, hence the roost. Quick attack gives coverage against those water and electric types often sent out against Scizor, and even fire types if they're low enough to be picked off by it. There were about 4 or 5 other items I considered for the item slot, and I'm wondering if life orb could work better than muscle band.
---

Kingdra (M) @ Chesto Berry
Ability: Swift Swim
EVs: 252 HP/114 Atk/144 Spd
Adamant nature (+Atk, -SAtk)
- Rest
- Dragon Dance
- Waterfall
- Outrage
A build up attacker with only one weakness. I previously had it carrying a lum berry and with speed and attack maxed out, but I saw something about Chesto Berry Kingdra and decided to try it out. The speed EV was probably designed to outrun something, but i can't remember what atm. The HP gives it the bulk to make use of the Rest+Chesto combination.
---

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power [Fire]
I won't go on about this one too much, since it's pretty much the exact same as the Life Orb set discussed on the strategy pokedex. Heavy damage and plenty of coverage, though focus blast is a really annoying move to have to run. In view of what I think is a weakness to skarmbliss in my team, I'm wondering if pain split should find it's way on there. Explosion seems as though it would be too weak to take down Blissey.
---

Dragonite (M) @ Lum Berry
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Outrage
- Earthquake
- Dragon Dance
Dragon dancer number two. I usually put this in after Kingdra to give me time to scout the opponent's team and possible Ice/priority moves. Lum Berry stops one bout of confusion from outrage, or else gives me an extra turn to dance if the other player tries to paralyse. This guy is insanely powerful, but runs into a dead end against Skarmory. I'm considering Fire Punch over Earthquake. I don't want to give up Earthquake, but I want to keep extremespeed even more - you can never have too much priority.
---
As for threats, the main thing that worries me at the moment is a well played stall team with a strong special and physical wall (especially SkarmBliss). I've not run into it too many so times so far, but when I have I've either lost or had to predict extremely well (or extremely luckily) to win. The changes I'm considering on my existing pokemon to better handle that are fire punch on Dragonite, pain split on Gengar. I'm open to changing pokemon as well, but preferably not half the team.
Other than that, I'm not sure what threats stand out. I previously had a few bad fights against high offence Jolteons, but that was before Dragonite had Extremespeed and now I can usually pick them off. Snorlax works against Jolteon too, but it won't stay in to take an Earthquake.
That's it, thanks for reading, please give it a rate! Cheers.