EDIT: Forgot to mention this is for use on Shoddy in OU 1vs1 with standard clauses
So this is my first RMT, and my 2nd post on the forums after over a year of lurking. This team has been working pretty well for me since I started using it. But I definitely need people to look at it because like all teams I make, it always feels like theres something missing.
The basic concept of the team came from me wanting to use Alakazam. I decided to use him as support. Basically mess up another poke on the opposing team to help the rest of team. Then I thought "what else can mess up the other team?" Paralysis. Thats it really. Screw 1 poke in a big way with a trick, paralyze as much as possible, and set up a sweep.
So here it is.
Alakazam (M) @ Choice Specs
Ability: Synchronize
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Grass Knot
- Psychic
- Shadow Ball
This is my current starter. Its always nice to be able to screw over one pokemon on the other team with trick, but the amount of ScarfGar leads I run into is starting to make me rethink using this first. I would still like to keep it on the team but maybe save it for later in the match. I've also decided to use Shadow Ball over Focus Blast because the accuracy was really starting to get to me. I find that the main use of Focus Blast is to
deal with Tyranitar and Weavile and both don't enjoy getting Specs tricked onto them.
---
Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk/176 Spd/80 SAtk
Lonely nature (+Atk, -Def)
- Thunderbolt
- Earthquake
- Cross Chop
- Ice Punch
Electrive was added to this team recently because without him, I have serious problems with Magnezone. Also helps me deal with Skarm/Bliss and absorb T-waves which can otherwise cripple this team. Standard set really, but if a change can be made to help with any possible
weaknesses let me know.
---
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 212 HP/56 Atk/136 Def/104 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Waterfall
- Thunder Wave
- Ice Fang/Stone Edge/DD
One of the 3 paralyzers on the team. Bulky EV spread...pretty basic stuff. I'm considering dropping Ice Fang on him as many of the bulky grass Pokemon switching in take pitiful damage on it, but it does at least give me something to hit Garchop with. I suppose DD or Stone Edge can also be added in its place, and I am leaning towards DD.
---
Golduck (M) @ Leftovers
Ability: Cloud Nine
EVs: 76 HP/136 Def/252 Spd/46 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Psychic/Ice Beam
- Hypnosis
I realize this seems like a silly choice, but it has actually been working well. I really wanted a Calm Minder to be in this spot and after using a few different ones(Lucario, Raikou, And Golduck so far) I have ended up
sticking with Golduck. It really is the backbone of the team. The paralysis helps with his average speed as does Agility(more on that later) and whatever isn't paralyzed by the time he comes in just gets put to
sleep. I love Hypnosis and Calm Mind together are and these EV's allow him to take a few physical hits. I find that Celebi is really a problem with this set, so Ice beam could replace Psychic. However,
no matter what I add Starmie walls this very well.
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/46 Atk/76 Def/136 Spd
Impish nature (+Def, -SAtk)
- Reflect
- Body Slam
- U-turn
- Stealth Rock/Wish
More paralysis support here. In fact nothing but team support really. At the moment I am using Stealth Rock on this guy because I had previously had a Clefable with Wish. Clefable has been dropped though, so I think its time
to add wish onto him.
---
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/100 Def/56 Spd/100 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Baton Pass
- Hidden Power Grass/Ice
- Discharge
Third paralyzer, although of all the Pokes on the team he what I have the least problem changing. Agility can be a huge help with a Golduck Sweep, and really, there isn't one thing on the team that doesn't love the speed boost. Grass is what I am using on him at the moment because Swampert comes in so often on this set and tries to phaze. The problem I am having with him is his durability. Without Roost and no spinner he can only switch in a few times. However if Roost is added, Hidden Power has to be dropped, which leaves him open to to so many things. I have a few things I was
considering adding in his place:
===================================
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/36 Spd/220 SDef
Calm nature (+SDef, -Atk)
- Hidden Power Grass/Ice
- Discharge
- Sleep Talk
- Rest
Drop Agility Pass completely and make a defensive resttalker.
Or
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/160 Def/96 Spd
Impish nature (+Def, -SAtk)
- Baton Pass
- Agility
- Roost
- Taunt
Pure Agility passing. Would also help draw out Ice and Water attacks making getting the BP to Golduck.
====================================
So please, let me know what you think and what I can do to improve. Looking forward to feedback.
So this is my first RMT, and my 2nd post on the forums after over a year of lurking. This team has been working pretty well for me since I started using it. But I definitely need people to look at it because like all teams I make, it always feels like theres something missing.
The basic concept of the team came from me wanting to use Alakazam. I decided to use him as support. Basically mess up another poke on the opposing team to help the rest of team. Then I thought "what else can mess up the other team?" Paralysis. Thats it really. Screw 1 poke in a big way with a trick, paralyze as much as possible, and set up a sweep.
So here it is.






Alakazam (M) @ Choice Specs
Ability: Synchronize
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Grass Knot
- Psychic
- Shadow Ball
This is my current starter. Its always nice to be able to screw over one pokemon on the other team with trick, but the amount of ScarfGar leads I run into is starting to make me rethink using this first. I would still like to keep it on the team but maybe save it for later in the match. I've also decided to use Shadow Ball over Focus Blast because the accuracy was really starting to get to me. I find that the main use of Focus Blast is to
deal with Tyranitar and Weavile and both don't enjoy getting Specs tricked onto them.
---
Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk/176 Spd/80 SAtk
Lonely nature (+Atk, -Def)
- Thunderbolt
- Earthquake
- Cross Chop
- Ice Punch
Electrive was added to this team recently because without him, I have serious problems with Magnezone. Also helps me deal with Skarm/Bliss and absorb T-waves which can otherwise cripple this team. Standard set really, but if a change can be made to help with any possible
weaknesses let me know.
---
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 212 HP/56 Atk/136 Def/104 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Waterfall
- Thunder Wave
- Ice Fang/Stone Edge/DD
One of the 3 paralyzers on the team. Bulky EV spread...pretty basic stuff. I'm considering dropping Ice Fang on him as many of the bulky grass Pokemon switching in take pitiful damage on it, but it does at least give me something to hit Garchop with. I suppose DD or Stone Edge can also be added in its place, and I am leaning towards DD.
---
Golduck (M) @ Leftovers
Ability: Cloud Nine
EVs: 76 HP/136 Def/252 Spd/46 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Psychic/Ice Beam
- Hypnosis
I realize this seems like a silly choice, but it has actually been working well. I really wanted a Calm Minder to be in this spot and after using a few different ones(Lucario, Raikou, And Golduck so far) I have ended up
sticking with Golduck. It really is the backbone of the team. The paralysis helps with his average speed as does Agility(more on that later) and whatever isn't paralyzed by the time he comes in just gets put to
sleep. I love Hypnosis and Calm Mind together are and these EV's allow him to take a few physical hits. I find that Celebi is really a problem with this set, so Ice beam could replace Psychic. However,
no matter what I add Starmie walls this very well.
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/46 Atk/76 Def/136 Spd
Impish nature (+Def, -SAtk)
- Reflect
- Body Slam
- U-turn
- Stealth Rock/Wish
More paralysis support here. In fact nothing but team support really. At the moment I am using Stealth Rock on this guy because I had previously had a Clefable with Wish. Clefable has been dropped though, so I think its time
to add wish onto him.
---
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/100 Def/56 Spd/100 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Baton Pass
- Hidden Power Grass/Ice
- Discharge
Third paralyzer, although of all the Pokes on the team he what I have the least problem changing. Agility can be a huge help with a Golduck Sweep, and really, there isn't one thing on the team that doesn't love the speed boost. Grass is what I am using on him at the moment because Swampert comes in so often on this set and tries to phaze. The problem I am having with him is his durability. Without Roost and no spinner he can only switch in a few times. However if Roost is added, Hidden Power has to be dropped, which leaves him open to to so many things. I have a few things I was
considering adding in his place:
===================================
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/36 Spd/220 SDef
Calm nature (+SDef, -Atk)
- Hidden Power Grass/Ice
- Discharge
- Sleep Talk
- Rest
Drop Agility Pass completely and make a defensive resttalker.
Or
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/160 Def/96 Spd
Impish nature (+Def, -SAtk)
- Baton Pass
- Agility
- Roost
- Taunt
Pure Agility passing. Would also help draw out Ice and Water attacks making getting the BP to Golduck.
====================================
So please, let me know what you think and what I can do to improve. Looking forward to feedback.