Intoroduction:
As this is my first post I feel a need to give myself a short introduction; I'm (the) Goldenratt on everything I play, but recently I've devoted myself to learning competitive Pokemon. As such, I've spent a month or so lurking and watching team rates... quietly compiling information.
Team Building Process (It's a long one):
Draft One:
During my observations I have seen people say that teams are weak to DDMence numerous times, that and having all of my Empoleon teams before this flattened recently pushed me to base a team off of DDMence, but all-and-all maintain an offensive swing.
This version worked pretty well, but needed some reworking: Metagross wasn't doing very well as a lead, Vaporeon and Starmie were running near-identical sets, Rotom was seldom used (because I never got rocks up).
Draft Two:
The Team:
Heatran @ Shuca Berry
Nature: Timid
Ability: Flash Fire
4 HP / 252 Spe / 252 S.Atk
Stealth Rock
Fire Blast
Earth Power
Hidden Power (Grass)
For my Leadtran I used a combination of the standard version, as well as the scarf one. I usually sweep as deep as possible into the other team's roster at which point I do my best to drop down rocks before being KO'ed or (prefferably) switching out.
Salamence @ Life Orb
Nature: Naughty
Ability: Intimidate
HP 4 / Atk 252 / Spe 252
Dragon Dance
Fire Blast
Earthquake
Outrage
This is the first team that I've built which uses Salamence to its full potential and I am astounded at its power. This thing has the power to tear through teams and has literally won me games out of 6v1's. I do my best to switch this in late-game on a ground attack after having cleared spikes, and as often as ground attacks are pointed at my team, this isn't to great of a task.
Starmie @ Leftovers
Nature: Timid
Ability: Natural Cure
HP 136 / Def 156 / Spe 216
Rapid Spin
Surf
Thunderbolt
Recover
I usually bring in Starmie directly after Heatran, as clearing spikes early is very important for Gyara and Mence who both lose 25% of their health to it which very seriously limit their sweeping abilities. I do waht I can to get a Spin in, Recover and be able to come back later.
Magnezone @ Leftovers
Nature: Modest
Ability: Magnet Pull
HP 172 / Spe 84 / S.Atk 252
Thunderbolt
Magnet Rise
Substitute
Hidden Power (Ice)
With all of the Steels running around this little bot runs a riot. It's very easy to bring him in on any steel (duh) and begin sweeping until I can draw a Ground move to bring in Mence or Gyara on. Although I use Zone to draw ground attacks I keep Magnet Rise on there in case both are fainted as just runnign BoltBeam has given it plenty of sweeps.
Jirachi @ Leftovers
Nature: Impish
Ability: Serene Grace
HP 240 / Def 160 / Spe 32 / S.Def 76
Wish
U-Turn
Body Slam
Iron Head
If I haven't already cleared SR, but I'm ready to bring in Mence Jirachi does a great job at Wish Passing, but also does a good job spreading Para beforehand. Effectively diabling alot of Mence's threats.
Gyarados @ Leftovers
Nature: Adamant
Ability: Intimidate
HP 4 / Atk 252 / Spe 252
Dragon Dance
Waterfall
Earthquake
Stone Edge
Gyara usually does an outstanding job of coming in and taking out 1 ~ 3 pokemon, therfor allowing me to bring in Jirachi and start preparing for the main event, a Mence sweep. The fact that Gyara sets up on so many different things is what really stands out for me about using it. And I love it.
A Final Glance
As this is my first post I feel a need to give myself a short introduction; I'm (the) Goldenratt on everything I play, but recently I've devoted myself to learning competitive Pokemon. As such, I've spent a month or so lurking and watching team rates... quietly compiling information.
Team Building Process (It's a long one):
Draft One:



After selecting a team based of Mence I quickly looked at his options for synergy: Jirachi and Metagross. I wanted to use Metagross as a revenge killer/lead so he ran a "different" set.



Mence's page also notes clearly that he hates stealth rock, so I gave him a spinner.




It also said that he didn't like steels and that Magnezone made great support, I put him on the team and found this to be very, very true.





Again, staying true to the Strategy Dex I opted for some wish support. Because I already had a Steel/Psychic I put Jirachi away and also opted for a bulkier Fire-Resist






With Metagross laying down spikes for me and Mence <3ing them to such an extent I wanted to keep them around, so I brought in Rotom.






Draft Two:




I kept theese four members as they seemed to be working well, minus Metagross, whom I just had faith in.





I brought in Heatran because I wanted another Special threat, a reliable SRer and an Anti-Lead. I also changed gross to an Agilligross.






I decided that my choice against Jirachi earlier was wrong, and with a true fire-resist now lurking around I was free to bring it in as a Wisher.






After just a little bit of tinkering I found that Metagross was doing very little and that I was constantly being swept with ground attacks. Gyara gives me a fighting resist and another ground immunity that prevents me from revealing my trump card.
The Team:

Heatran @ Shuca Berry
Nature: Timid
Ability: Flash Fire
4 HP / 252 Spe / 252 S.Atk
Stealth Rock
Fire Blast
Earth Power
Hidden Power (Grass)
For my Leadtran I used a combination of the standard version, as well as the scarf one. I usually sweep as deep as possible into the other team's roster at which point I do my best to drop down rocks before being KO'ed or (prefferably) switching out.

Salamence @ Life Orb
Nature: Naughty
Ability: Intimidate
HP 4 / Atk 252 / Spe 252
Dragon Dance
Fire Blast
Earthquake
Outrage
This is the first team that I've built which uses Salamence to its full potential and I am astounded at its power. This thing has the power to tear through teams and has literally won me games out of 6v1's. I do my best to switch this in late-game on a ground attack after having cleared spikes, and as often as ground attacks are pointed at my team, this isn't to great of a task.

Starmie @ Leftovers
Nature: Timid
Ability: Natural Cure
HP 136 / Def 156 / Spe 216
Rapid Spin
Surf
Thunderbolt
Recover
I usually bring in Starmie directly after Heatran, as clearing spikes early is very important for Gyara and Mence who both lose 25% of their health to it which very seriously limit their sweeping abilities. I do waht I can to get a Spin in, Recover and be able to come back later.

Magnezone @ Leftovers
Nature: Modest
Ability: Magnet Pull
HP 172 / Spe 84 / S.Atk 252
Thunderbolt
Magnet Rise
Substitute
Hidden Power (Ice)
With all of the Steels running around this little bot runs a riot. It's very easy to bring him in on any steel (duh) and begin sweeping until I can draw a Ground move to bring in Mence or Gyara on. Although I use Zone to draw ground attacks I keep Magnet Rise on there in case both are fainted as just runnign BoltBeam has given it plenty of sweeps.

Jirachi @ Leftovers
Nature: Impish
Ability: Serene Grace
HP 240 / Def 160 / Spe 32 / S.Def 76
Wish
U-Turn
Body Slam
Iron Head
If I haven't already cleared SR, but I'm ready to bring in Mence Jirachi does a great job at Wish Passing, but also does a good job spreading Para beforehand. Effectively diabling alot of Mence's threats.

Gyarados @ Leftovers
Nature: Adamant
Ability: Intimidate
HP 4 / Atk 252 / Spe 252
Dragon Dance
Waterfall
Earthquake
Stone Edge
Gyara usually does an outstanding job of coming in and taking out 1 ~ 3 pokemon, therfor allowing me to bring in Jirachi and start preparing for the main event, a Mence sweep. The fact that Gyara sets up on so many different things is what really stands out for me about using it. And I love it.
A Final Glance





