at a glance
hi, im eminem and this is my first rmt. i prefer gen 4 to gen 5 cause weather wars suck…anyways ive been going to the po server to watch gen 4 battles and i got the idea to use subroost zapdos. this is a team built around making sure he does his usual antimeta antics. its done alright, peaking at #20 on the po leaderboard, but it definetly could be better. all rates are appreciated.
Dragonite (M) @ Choice Band
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Fire Punch
- ExtremeSpeed
originally i had standard antilead nite, but i was completely destroyed by lead machamp. i was watching this guy battle one day and he was using a cb nite lead to great effect, so i tried it and have had no regrets. this thing hits like an absolute truck. example: it 2hkos max hp/max defense hippowdon with outrage. eq will ohko even shuca berry heatran. the only problem i have with it is that it is revenged too easily, but with good comes bad i guess. against azelf leads ill usually switch right to tran cause they like to carry cb ice punch. ice attacks go to tran and milo. dragon attacks go to tran.
Heatran (M) @ Chople Berry
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Explosion
- Earth Power
first part of my fwg core. before i changed shuca to chople, a well played physmix ape tore me apart. i never found myself needing shuca anyways, since i always switched to milo vs other tran. now i can live cc and earth power the ape back in the face. chople also helps against lucario trying to grab a free sd. the moveset is standard. water attacks go to dnite, rade, and milo. fighting attacks go to zapdos and rotom (rade is too frail on the physical side). ground attacks go to dnite, zapdos, and rotom.
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Roost
- Toxic / Roar
- Thunderbolt
zapdos is probs the #1 antimeta poke right now, as most fwg teams cant touch him while theyre slowly toxic+pressure stalled to their death. i cant tell you how many times ive won just because of him. im not very good with evs so i just used max hp/max spe but if someone could recommend a better spread thatd be great. gameplan: get in on an earthquake from scarfgon (who i swear is on 99% of teams), set up a sub, and stall. i cant poison the #1 poke in usage, tran, but its not getting past me unless its spdef, because pressure cuts fire blast down to 4 pp. ive experimented with roar > toxic and it does real well, beating defensive mons like pert and spdef tran to the phaze, which has saved my ass a lot. zap also checks offensive cune pretty well. ice attacks go to tran and milo. rock attacks dont go to anyone…i hate tyranitar.
Roserade (M) @ Black Sludge
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Grass Knot
- Hidden Power [Fire]
- Rest
second part of my fwg core. rade comes in on waters+blissey that threaten tran (bar gyara) to set up spikes. they make zap even more deadly, especially if i happen to be using roar over toxic. with gk and hp fire, i threaten all common spinners (no-one uses tentacruel). rest+natural cure is awesome. this set is really effective against stall. with rest i can PP stall opposing subroost zap pretty effectively. again, im not good with evs so i just maxed hp and spdef. fire attacks go to tran, milo and dnite. ice attacks go to tran and milo. flying attacks go to tran, zapdos and rotom. psychic attacks go to tran.
Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 248 HP / 204 Def / 56 SDef
Calm Nature (+SDef, -Atk)
- Surf
- Dragon Pulse
- Haze / Hidden Power [Electric]
- Recover
third part of my fwg core. stole this set from bkc’s as the palaces burn team and its fucking amazing. milotic tanks hits like a champ and is able to recover the damage off in one turn, screw you vaporeon. dragon pulse is so it can act as my mixnite check while simultaneously hitting kingdra, whos chestorest set is really dangerous to this team. it only manages to do around 40% though, which is why i have haze as the main option; without hp electric i become really weak to dd taunt gyara tho, seeing as my only check is scarftom…i wish dragon tail existed in 4th gen. electric attacks go to roserade and rotom. grass attacks go to dnite, tran, rade and zapdos.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Hydro Pump
- Trick
a spike stacking team’s obligatory spinblocker. scarftom is also my revenge killer vs shit like dd nite, np / sd ape, sd luke etc. trick really fucks up blissey, making it that much easier for zapdos to stall it out. trick also saves my ass vs curselax/crocune. hpump wards off ttar switchins, and tbolt is obligatory stab. hp ice saves me vs +1 dd nite and its a decent emergency check to grass types.
thats the team, please leave me some feedback




hi, im eminem and this is my first rmt. i prefer gen 4 to gen 5 cause weather wars suck…anyways ive been going to the po server to watch gen 4 battles and i got the idea to use subroost zapdos. this is a team built around making sure he does his usual antimeta antics. its done alright, peaking at #20 on the po leaderboard, but it definetly could be better. all rates are appreciated.

Dragonite (M) @ Choice Band
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Fire Punch
- ExtremeSpeed
originally i had standard antilead nite, but i was completely destroyed by lead machamp. i was watching this guy battle one day and he was using a cb nite lead to great effect, so i tried it and have had no regrets. this thing hits like an absolute truck. example: it 2hkos max hp/max defense hippowdon with outrage. eq will ohko even shuca berry heatran. the only problem i have with it is that it is revenged too easily, but with good comes bad i guess. against azelf leads ill usually switch right to tran cause they like to carry cb ice punch. ice attacks go to tran and milo. dragon attacks go to tran.
Heatran (M) @ Chople Berry
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Explosion
- Earth Power
first part of my fwg core. before i changed shuca to chople, a well played physmix ape tore me apart. i never found myself needing shuca anyways, since i always switched to milo vs other tran. now i can live cc and earth power the ape back in the face. chople also helps against lucario trying to grab a free sd. the moveset is standard. water attacks go to dnite, rade, and milo. fighting attacks go to zapdos and rotom (rade is too frail on the physical side). ground attacks go to dnite, zapdos, and rotom.

Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Roost
- Toxic / Roar
- Thunderbolt
zapdos is probs the #1 antimeta poke right now, as most fwg teams cant touch him while theyre slowly toxic+pressure stalled to their death. i cant tell you how many times ive won just because of him. im not very good with evs so i just used max hp/max spe but if someone could recommend a better spread thatd be great. gameplan: get in on an earthquake from scarfgon (who i swear is on 99% of teams), set up a sub, and stall. i cant poison the #1 poke in usage, tran, but its not getting past me unless its spdef, because pressure cuts fire blast down to 4 pp. ive experimented with roar > toxic and it does real well, beating defensive mons like pert and spdef tran to the phaze, which has saved my ass a lot. zap also checks offensive cune pretty well. ice attacks go to tran and milo. rock attacks dont go to anyone…i hate tyranitar.
Roserade (M) @ Black Sludge
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Grass Knot
- Hidden Power [Fire]
- Rest
second part of my fwg core. rade comes in on waters+blissey that threaten tran (bar gyara) to set up spikes. they make zap even more deadly, especially if i happen to be using roar over toxic. with gk and hp fire, i threaten all common spinners (no-one uses tentacruel). rest+natural cure is awesome. this set is really effective against stall. with rest i can PP stall opposing subroost zap pretty effectively. again, im not good with evs so i just maxed hp and spdef. fire attacks go to tran, milo and dnite. ice attacks go to tran and milo. flying attacks go to tran, zapdos and rotom. psychic attacks go to tran.

Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 248 HP / 204 Def / 56 SDef
Calm Nature (+SDef, -Atk)
- Surf
- Dragon Pulse
- Haze / Hidden Power [Electric]
- Recover
third part of my fwg core. stole this set from bkc’s as the palaces burn team and its fucking amazing. milotic tanks hits like a champ and is able to recover the damage off in one turn, screw you vaporeon. dragon pulse is so it can act as my mixnite check while simultaneously hitting kingdra, whos chestorest set is really dangerous to this team. it only manages to do around 40% though, which is why i have haze as the main option; without hp electric i become really weak to dd taunt gyara tho, seeing as my only check is scarftom…i wish dragon tail existed in 4th gen. electric attacks go to roserade and rotom. grass attacks go to dnite, tran, rade and zapdos.

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Hydro Pump
- Trick
a spike stacking team’s obligatory spinblocker. scarftom is also my revenge killer vs shit like dd nite, np / sd ape, sd luke etc. trick really fucks up blissey, making it that much easier for zapdos to stall it out. trick also saves my ass vs curselax/crocune. hpump wards off ttar switchins, and tbolt is obligatory stab. hp ice saves me vs +1 dd nite and its a decent emergency check to grass types.
thats the team, please leave me some feedback
