Hello fellow Smogon users, I'm here bringing you guys a pretty fun team that I've been using for the past 20-30 games. I haven't played much competitive and I absolutely love Mega Sableye, so I built a team around it. Without further ado, here is the team.

LG (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Standard Specially Defensive Rotom-Wash. Extremely useful pivot that helps give me that advantage over HO teams. My Rotom-Wash walls off Talonflame and other special sweepers like a champ. For my skills, they are extremely standard. Volt Switch to deal some damage and pivot for advantage. Hydro Pump for a good STAB that can help me kill weakened mons. Now this is the cool part, I use Thunder Wave which helps me disable some sweepers, giving me quite a good advantage. This is especially useful against Magic Guard mons such as Clefable or Alakazam. Pain Split to deal heal and deal some damage.
Kirby (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Moonblast
- Heal Bell
- Moonlight
Oh my lord, this mon is so godly. This Clefable is extremely useful to wall off HO setups and it surprises many people. Dragon types like Garchomp, Kyurem-Black, Dragonite, Hydreigon, etc, completely gets sweeped off the face of the Earth. Clefable walls off other dangerous threats like LO Keldeo, Assault Vest Conkeldurr and M-Lopunny. For this god set, I am able to sweep through teams pretty easily and can break walls with relative ease. Calm Mind is for stacking up defense and more importantly setting up to sweep with Moonblast spams. Moonblast is self-explanatory, good STAB that can lower Special Attack. Heal Bell to clear up annoying statuses that can get in the way and Moonlight for heals.

Beefy (Venusaur) @ Leftovers
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Kinda need a new nickname for this amazing tank. Anyway, Venusaur is my Special Defensive tank that walls over some dangerous threats like Azumarill, Scizor, Gardevoir, Clefable, etc. I'm currently using Leftovers, since it's the best item I've used with Venusaur so far. For my skills, there're pretty straight forward. Giga Drain for STAB and health regen. Sludge Bomb for secondary STAB to deal with Fairy types and maybe even spread some poison. Synthesis for heals and HP Fire to deal with Grass types that are trying to wall me.

Alt+F4 (Sableye) @ Sablenite
Ability: Prankster
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Calm Mind
- Recover
- Snarl
- Will-O-Wisp
The one and only, Sableye. This whole team is based around this god mon right here. Mega Sableye is my control entry hazard lead, used to bounce back status effects and obviously cause frustration. The calm mind set makes Sableye an extremely dangerous threats. Sableye hard counters M-Medicham and Conkeldurr, which are currently doing very well in the current meta. Onto the actual skills. Calm mind to obviously become more tanky and giving it potential to sweep. Recover to have it live longer, obviously. Snarl to counter special sweepers that are trying to setup and to dish out some damage. Will-O-Wisp to spread burns and lower damage from physical sweepers.

Ragnaros (Heatran) @ Choice Specs
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Modest Nature
- Earth Power
- Flash Cannon
- Lava Plume
- Hidden Power [Ice]
Heatran is my hard counter to many Fairy types. This mon is very important to keep alive since it checks many dangerous threats in the current meta such as Gardevoir, Calm Mind Clefable, Scizor, etc. Moving onto the skills. Earth power is used instead of earthquake because this Heatran has higher Special Attack. Flash Cannon absolutely shreds Fairy types apart and is a good STAB in general. Lava Plume for secondary STAB to check Scizor and sometimes M-Pinsir. HP Ice for coverage with Garchomp and maybe Dragonite.
Batman? (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Toxic
- Earthquake
- Stone Edge
- Stealth Rock
And finally here is my Gliscor, an insane counter to other Heatrans and Talonflames. Standard Toxic Orb + Poison Heal combo to heal insane amounts and to prevent other status effects. With the skills, the spread is not too great. Toxic is obviously used to spread some accumalating damage and just to cause some annoyance to other teams. Earthquake for a good STAB and to do some decent neutral damage. Stone Edge to counter Talonflame and other flying types. Stealth Rock just to dish out a bit more damage from switch-ins.
Threatlist:
Azumarill can be quite destructive if Venusaur and Rotom-Wash is down. The Assault Vest set is pretty dangerous and can sweep my team pretty easily
M-Lopunny just completely mows my team without Clefable alive. Scrappy just renders my Sableye useless and just wrecks it. High Jump Kick and Ice punch destroys my other mons completely.
Other than that I haven't encountered too many extremely dangerous threats to my team, but that's where you guys come in and rate.
Importable: http://pastebin.com/bf96Hxx2

LG (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Standard Specially Defensive Rotom-Wash. Extremely useful pivot that helps give me that advantage over HO teams. My Rotom-Wash walls off Talonflame and other special sweepers like a champ. For my skills, they are extremely standard. Volt Switch to deal some damage and pivot for advantage. Hydro Pump for a good STAB that can help me kill weakened mons. Now this is the cool part, I use Thunder Wave which helps me disable some sweepers, giving me quite a good advantage. This is especially useful against Magic Guard mons such as Clefable or Alakazam. Pain Split to deal heal and deal some damage.

Kirby (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Moonblast
- Heal Bell
- Moonlight
Oh my lord, this mon is so godly. This Clefable is extremely useful to wall off HO setups and it surprises many people. Dragon types like Garchomp, Kyurem-Black, Dragonite, Hydreigon, etc, completely gets sweeped off the face of the Earth. Clefable walls off other dangerous threats like LO Keldeo, Assault Vest Conkeldurr and M-Lopunny. For this god set, I am able to sweep through teams pretty easily and can break walls with relative ease. Calm Mind is for stacking up defense and more importantly setting up to sweep with Moonblast spams. Moonblast is self-explanatory, good STAB that can lower Special Attack. Heal Bell to clear up annoying statuses that can get in the way and Moonlight for heals.

Beefy (Venusaur) @ Leftovers
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Kinda need a new nickname for this amazing tank. Anyway, Venusaur is my Special Defensive tank that walls over some dangerous threats like Azumarill, Scizor, Gardevoir, Clefable, etc. I'm currently using Leftovers, since it's the best item I've used with Venusaur so far. For my skills, there're pretty straight forward. Giga Drain for STAB and health regen. Sludge Bomb for secondary STAB to deal with Fairy types and maybe even spread some poison. Synthesis for heals and HP Fire to deal with Grass types that are trying to wall me.

Alt+F4 (Sableye) @ Sablenite
Ability: Prankster
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Calm Mind
- Recover
- Snarl
- Will-O-Wisp
The one and only, Sableye. This whole team is based around this god mon right here. Mega Sableye is my control entry hazard lead, used to bounce back status effects and obviously cause frustration. The calm mind set makes Sableye an extremely dangerous threats. Sableye hard counters M-Medicham and Conkeldurr, which are currently doing very well in the current meta. Onto the actual skills. Calm mind to obviously become more tanky and giving it potential to sweep. Recover to have it live longer, obviously. Snarl to counter special sweepers that are trying to setup and to dish out some damage. Will-O-Wisp to spread burns and lower damage from physical sweepers.

Ragnaros (Heatran) @ Choice Specs
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Modest Nature
- Earth Power
- Flash Cannon
- Lava Plume
- Hidden Power [Ice]
Heatran is my hard counter to many Fairy types. This mon is very important to keep alive since it checks many dangerous threats in the current meta such as Gardevoir, Calm Mind Clefable, Scizor, etc. Moving onto the skills. Earth power is used instead of earthquake because this Heatran has higher Special Attack. Flash Cannon absolutely shreds Fairy types apart and is a good STAB in general. Lava Plume for secondary STAB to check Scizor and sometimes M-Pinsir. HP Ice for coverage with Garchomp and maybe Dragonite.

Batman? (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Toxic
- Earthquake
- Stone Edge
- Stealth Rock
And finally here is my Gliscor, an insane counter to other Heatrans and Talonflames. Standard Toxic Orb + Poison Heal combo to heal insane amounts and to prevent other status effects. With the skills, the spread is not too great. Toxic is obviously used to spread some accumalating damage and just to cause some annoyance to other teams. Earthquake for a good STAB and to do some decent neutral damage. Stone Edge to counter Talonflame and other flying types. Stealth Rock just to dish out a bit more damage from switch-ins.
Threatlist:
Azumarill can be quite destructive if Venusaur and Rotom-Wash is down. The Assault Vest set is pretty dangerous and can sweep my team pretty easily
M-Lopunny just completely mows my team without Clefable alive. Scrappy just renders my Sableye useless and just wrecks it. High Jump Kick and Ice punch destroys my other mons completely.
Other than that I haven't encountered too many extremely dangerous threats to my team, but that's where you guys come in and rate.
Importable: http://pastebin.com/bf96Hxx2