ORAS OU First RMT - Stallish Team Ft. Mega Sableye

Hello fellow Smogon users, I'm here bringing you guys a pretty fun team that I've been using for the past 20-30 games. I haven't played much competitive and I absolutely love Mega Sableye, so I built a team around it. Without further ado, here is the team.

image.jpg

LG (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split

Standard Specially Defensive Rotom-Wash. Extremely useful pivot that helps give me that advantage over HO teams. My Rotom-Wash walls off Talonflame and other special sweepers like a champ. For my skills, they are extremely standard. Volt Switch to deal some damage and pivot for advantage. Hydro Pump for a good STAB that can help me kill weakened mons. Now this is the cool part, I use Thunder Wave which helps me disable some sweepers, giving me quite a good advantage. This is especially useful against Magic Guard mons such as Clefable or Alakazam. Pain Split to deal heal and deal some damage.
image.jpg

Kirby (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Moonblast
- Heal Bell
- Moonlight

Oh my lord, this mon is so godly. This Clefable is extremely useful to wall off HO setups and it surprises many people. Dragon types like Garchomp, Kyurem-Black, Dragonite, Hydreigon, etc, completely gets sweeped off the face of the Earth. Clefable walls off other dangerous threats like LO Keldeo, Assault Vest Conkeldurr and M-Lopunny. For this god set, I am able to sweep through teams pretty easily and can break walls with relative ease. Calm Mind is for stacking up defense and more importantly setting up to sweep with Moonblast spams. Moonblast is self-explanatory, good STAB that can lower Special Attack. Heal Bell to clear up annoying statuses that can get in the way and Moonlight for heals.
image.jpg

Beefy (Venusaur) @ Leftovers
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

Kinda need a new nickname for this amazing tank. Anyway, Venusaur is my Special Defensive tank that walls over some dangerous threats like Azumarill, Scizor, Gardevoir, Clefable, etc. I'm currently using Leftovers, since it's the best item I've used with Venusaur so far. For my skills, there're pretty straight forward. Giga Drain for STAB and health regen. Sludge Bomb for secondary STAB to deal with Fairy types and maybe even spread some poison. Synthesis for heals and HP Fire to deal with Grass types that are trying to wall me.
image.jpg

Alt+F4 (Sableye) @ Sablenite
Ability: Prankster
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Calm Mind
- Recover
- Snarl
- Will-O-Wisp

The one and only, Sableye. This whole team is based around this god mon right here. Mega Sableye is my control entry hazard lead, used to bounce back status effects and obviously cause frustration. The calm mind set makes Sableye an extremely dangerous threats. Sableye hard counters M-Medicham and Conkeldurr, which are currently doing very well in the current meta. Onto the actual skills. Calm mind to obviously become more tanky and giving it potential to sweep. Recover to have it live longer, obviously. Snarl to counter special sweepers that are trying to setup and to dish out some damage. Will-O-Wisp to spread burns and lower damage from physical sweepers.

image.jpg

Ragnaros (Heatran) @ Choice Specs
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Modest Nature
- Earth Power
- Flash Cannon
- Lava Plume
- Hidden Power [Ice]

Heatran is my hard counter to many Fairy types. This mon is very important to keep alive since it checks many dangerous threats in the current meta such as Gardevoir, Calm Mind Clefable, Scizor, etc. Moving onto the skills. Earth power is used instead of earthquake because this Heatran has higher Special Attack. Flash Cannon absolutely shreds Fairy types apart and is a good STAB in general. Lava Plume for secondary STAB to check Scizor and sometimes M-Pinsir. HP Ice for coverage with Garchomp and maybe Dragonite.
image.jpg

Batman? (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Toxic
- Earthquake
- Stone Edge
- Stealth Rock

And finally here is my Gliscor, an insane counter to other Heatrans and Talonflames. Standard Toxic Orb + Poison Heal combo to heal insane amounts and to prevent other status effects. With the skills, the spread is not too great. Toxic is obviously used to spread some accumalating damage and just to cause some annoyance to other teams. Earthquake for a good STAB and to do some decent neutral damage. Stone Edge to counter Talonflame and other flying types. Stealth Rock just to dish out a bit more damage from switch-ins.

Threatlist:
Azumarill can be quite destructive if Venusaur and Rotom-Wash is down. The Assault Vest set is pretty dangerous and can sweep my team pretty easily

M-Lopunny just completely mows my team without Clefable alive. Scrappy just renders my Sableye useless and just wrecks it. High Jump Kick and Ice punch destroys my other mons completely.

Other than that I haven't encountered too many extremely dangerous threats to my team, but that's where you guys come in and rate.

Importable: http://pastebin.com/bf96Hxx2
 
Hi! There are a few changes which could help with your team:

First two changes you should consider is replacing Rotom-W -> Slowbro and Venusaur -> Amoonguss. Slowbro is more bulky than Rotom-W, helps you deal with Mega Lopunny, and you have a chance to burn Azumarill with Scald. Venusaur is outclassed by Amoonguss if you’re not using a Sun team, due to more useful options such as Spore and Clear Smog. Both of these mons have access to Regenerator, it helps you a lot as you’ll be switching a lot (due to the stall nature of your team).

One last change which might be helpful is changing Choice Scarf -> Choice Specs on Heatran and run a Timid nature. Specs Heatran doesn’t check Mega Pinsir either since its faster and packs either CC or EQ. As the team is weak to Weavile with Mega Sableye you’re being your only reliable check, with a Scarf you can outspeed Weavile and OHKO with Flash Cannon.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Hidden Power Fire
- Clear Smog

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Lava Plume
- Flash Cannon
- Earth Power
- Hidden Power Ice
 
Thanks for the rate, I've made these changes and I'm currently testing them right now.

EDIT: Slowbro is helping me a lot at the moment, although it's a tiny bit harder to deal with flying types. Amoonguss is a great support too, spores are great. Thanks a lot for the rate :)
 
Last edited:
calm mind is still really good as a counter to special sweepers. Even a few calm minds can render Gengar struggling for help.

I personally like the choice of having Venusaur on your team. Having the enemy guess as to what your mega is is one of the simplest mindgames one can do.
 
Hello, first of all I'd make Rotom-W physically defensive or mixed and consider giving Rest to alleviate the common fact it switches into toxic commonly.
I'd also drop the Choice Specs from Heatran to allow it to have better utility in the form of a Stealth Rock setter. I support dropping Venusuar because its not as bulky as Amoongus without its Mega form, but I'm not sure if you even need that, If I think of something I'll let you know.
This frees Gliscor up to run a Sub-Tox set and irritate your opponents. If nothing else, at least use 0 Atk IVs on all Special Attackers to minimize Foul Play and Confusion Damage
Heatran @ Air Ballon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Fire Blast
- Earth Power
- Stealth Rock

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Impish Nature
- Earthquake
- Toxic
- Protect
- Substitute

Rotom-Wash @ Chesto Berry
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave / Will-O-Wisp
- Rest
 
KidSafeShark, Clefable ignores the OTHER pokemon stat changes, so Calm Mind works. So if the opponent's mons spams Calm Mind as well, I ignore their defenses as well as their Special Attack
 
Hey there cool team, but it could use a couple changes. (Sorry if this rate sounds a bit rushed/short) Firstly I suggest Amoonguss over Venusaur, Amoonguss gets Spore to put foes asleep making them vulnerable and Clear Smog to ruining Pokemon that have setuped such as Mega Altaria; another option is HP Fire over Clear Smog but you have Heatran anyway. Venusaur isn't really even good without its mega or abusing sun which neither you're using. I really dislike Gliscor as your Stealth Rock user and I think that you should make so Heatran is your SR user. Change Rotom-Wash's EV Spread to this 248 HP / 252 Def / 8 Spe as this will give Rotom better longevity when being hit by Physical attacks, and also you should try out Will-O-Wisp>T-Wave for crippling opponents, however this does make you a bit weaker to Zard X in a way. I suggest for you to run a Offensive Moveset as this will help weaken opposing mons or you could run the Defensive Trapper set to beat opposing Chanseys which are always a pain. Now that you have Heatran as your Stealth Rocker, you can now change Gliscor to an Swords Dance set. This will let Gliscor be able to beat defensive walls/sweep to help against most/some opposing stall/balance teams. I hoped I helped, have a nice day ^_^

Final Changes
591.png
>
003.png

479-wash.png
248 HP / 252 Def / 8 Spe>252 HP / 4 SpA / 252 SpD
472.png
Swords Dance Gliscor>SR Gliscor
485.png
Offensive+SR/Defensive Trapper>Choice Specs
591.gif

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
485.gif


Heatran @ Air Balloon/Power Herb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast/Magma Storm
- Earth Power
- Flash Cannon/Solar Beam
- Stealth Rock
OR
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Taunt
- Earth Power
- Stealth Rock
479-wash.gif


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave/Will-O-Wisp
- Pain Split
472.gif


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off/Facade
- Roost
 
Back
Top