Introduction: I've always wanted to build a team around Terrakion as I feel that the dual STAB that it has is so good that it seems a waste to not utilise it. Then, I slap a Choice Band on it because Terrakion isn't setting up soon with that poor defensive typing and it can be easily revenge killed anyway. I initially added Gengar here to blow defensive switch-ins to Terrakion out of the water but the team becomes very weak to Talonflame and Scizor so I replaced it with Mega Manectric instead. The idea of this team is to spam Choice Banded STAB with Terrakion and clean up with Mega Manectric.
Erm, I think that's all for now. Hope I can get feedbacks since the team can use improvements.






1)
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Quick Attack
This Pokemon is the first one I slap on the team. With a Choice Band equipped, Terrakion can freely spam the appropriate STAB move to 2HKO almost the entire meta. One of the underrated wallbreakers which is unprepared for in the current metagame. For reference, it can 2HKO premier physical walls like Slowbro, Hippowdon, Garchomp and Skarmory with Stealth Rock up. Iron Head allows Terrakion to hit Fairy-types without the chance of missing while Quick Attack is there in case you want to pick off weakened sweepers such as Latios and Weavile.
2)
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Overheat
Manectric is a nice partner for Terrakion because it forces out Water-types, Scizor and Talonflame which attempts to revenge kill Terrakion. It also forces out defensive threats such as Landorus-T, Gliscor, Slowbro and Skarmory while giving you momentum with Volt Switch, which Terrakion can take advantage of to punch holes.
3)
Manaphy @Leftovers Wacan Berry
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
-Energy Ball Ice Beam
- Psychic
Manaphy is added to complement the core by helping to lure Amoongus and Mega Venusaur with Psychic.Energy Ball is used in this slot as a secondary method to defeat Water-types such as Suicune, Azumarill and Slowbro. Ice Beam is used to hit Thundurus, Lati@s and Celebi hard. This is also my go-to mon to pressure Mega Sableye.
4)
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Toxic
- Stone Edge
- Stealth Rock
With Intimidate, Landorus-T helps to stomach the physical blows to the team while also providing the ever so important Stealth Rock. Toxic allows you to put Hippowdon, Slowbro and other bulky Pokemon on a timer. Stone Edge allows you to hit Talonflame. The reason this is used over Garchomp is because it takes on Excadrill and Mega Charizard-X better.
5)
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 184 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Soft-Boiled
- Calm Mind
Clefable is added to the team to serve as a check to Mega Lopunny, Thundurus, Lati@s and Weavile, who can all punch a hole in the team when given free turns. The standard Magic Guard set also makes for a great Mega Sableye check and decent late-game win condition. Thunder Wave allows you to slow down threats since the team is not very fast apart from Mega Manectric.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 152 HP / 104 SpA / 252 Spe
Hasty Nature
- Knock Off
- U-turn
- Hurricane
- Superpower
Torn-T acts as a nice sponge for Special Attackers and can help me with Gengar, Celebi, Amoongus and Venusaur as well as some Speed besides Mega Manectric. It can also help to check Lati@s, Alakazam and Volcarona.
6)
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
Jirachi helps to patch some holes in the team by giving the team some Speed to revenge kill Mega Alakazam, Mega Diancie and Mega Lopunny. As a Steel-type, it is also my go-to mon against threats like Lati@s, Mega Gardevoir and Mega Altaria. U-turn allows me to grab some momentum, which Mega Manectric can join in on the fun. Healing Wish allows me to bring back a weakened Mega Manectric, Terrakion or Manaphy back if I desired it.

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Quick Attack
This Pokemon is the first one I slap on the team. With a Choice Band equipped, Terrakion can freely spam the appropriate STAB move to 2HKO almost the entire meta. One of the underrated wallbreakers which is unprepared for in the current metagame. For reference, it can 2HKO premier physical walls like Slowbro, Hippowdon, Garchomp and Skarmory with Stealth Rock up. Iron Head allows Terrakion to hit Fairy-types without the chance of missing while Quick Attack is there in case you want to pick off weakened sweepers such as Latios and Weavile.
2)

Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Overheat
Manectric is a nice partner for Terrakion because it forces out Water-types, Scizor and Talonflame which attempts to revenge kill Terrakion. It also forces out defensive threats such as Landorus-T, Gliscor, Slowbro and Skarmory while giving you momentum with Volt Switch, which Terrakion can take advantage of to punch holes.
3)

Manaphy @
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
-
- Psychic
Manaphy is added to complement the core by helping to lure Amoongus and Mega Venusaur with Psychic.
4)

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Toxic
- Stone Edge
- Stealth Rock
With Intimidate, Landorus-T helps to stomach the physical blows to the team while also providing the ever so important Stealth Rock. Toxic allows you to put Hippowdon, Slowbro and other bulky Pokemon on a timer. Stone Edge allows you to hit Talonflame. The reason this is used over Garchomp is because it takes on Excadrill and Mega Charizard-X better.
5)

Ability: Magic Guard
EVs: 248 HP / 184 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Soft-Boiled
- Calm Mind

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 152 HP / 104 SpA / 252 Spe
Hasty Nature
- Knock Off
- U-turn
- Hurricane
- Superpower
Torn-T acts as a nice sponge for Special Attackers and can help me with Gengar, Celebi, Amoongus and Venusaur as well as some Speed besides Mega Manectric. It can also help to check Lati@s, Alakazam and Volcarona.
6)

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
Jirachi helps to patch some holes in the team by giving the team some Speed to revenge kill Mega Alakazam, Mega Diancie and Mega Lopunny. As a Steel-type, it is also my go-to mon against threats like Lati@s, Mega Gardevoir and Mega Altaria. U-turn allows me to grab some momentum, which Mega Manectric can join in on the fun. Healing Wish allows me to bring back a weakened Mega Manectric, Terrakion or Manaphy back if I desired it.
Sand Rush Excadrill: This thing rips the entire team apart from Landorus-T.
Azumarill: This thing rips the team apart as only Mega Manectric beats it 1 v 1. I have no switch-ins against this.
Bisharp: Bisharp is a very big threat because the 2 Intimidate users give it free boosts to be immediately threatening against the team. The only Pokemon that comfortably beats it 1 v 1 is Terrakion.
Mega Diancie: Same with Azumarill, nothing switches into this thing. Jirachi is the safest switch-in but it can get nailed by Earth Power.
Unaware Clefable: Nothing in the team breaks through this if Terrakion is down. It can easily set-up against Mega Manectric.
Mega Gyarados: Can set-up against Terrakion, Jirachi and Manaphy and then proceed to 6-0 the team.
Gengar : Nothing in the team can stomach a hit from this and it is faster than everything except Mega Manectric and Scarf Jirachi.
Mega Venusaur: A well-played Mega Venusaur is almost impossible for the team to break through. It can only be defeated by a lured Psychic or 2 flinches in a row with Heart Stamp.
Azumarill: This thing rips the team apart as only Mega Manectric beats it 1 v 1. I have no switch-ins against this.
Bisharp: Bisharp is a very big threat because the 2 Intimidate users give it free boosts to be immediately threatening against the team. The only Pokemon that comfortably beats it 1 v 1 is Terrakion.
Mega Diancie: Same with Azumarill, nothing switches into this thing. Jirachi is the safest switch-in but it can get nailed by Earth Power.
Unaware Clefable: Nothing in the team breaks through this if Terrakion is down. It can easily set-up against Mega Manectric.
Mega Gyarados: Can set-up against Terrakion, Jirachi and Manaphy and then proceed to 6-0 the team.
Gengar : Nothing in the team can stomach a hit from this and it is faster than everything except Mega Manectric and Scarf Jirachi.
Mega Venusaur: A well-played Mega Venusaur is almost impossible for the team to break through. It can only be defeated by a lured Psychic or 2 flinches in a row with Heart Stamp.
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Quick Attack
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Overheat
Manaphy @Leftovers Wacan Berry
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Psychic
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Toxic
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 184 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Soft-Boiled
- Calm Mind
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 152 HP / 104 SpA / 252 Spe
Hasty Nature
- Knock Off
- U-turn
- Hurricane
- Superpower
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Quick Attack
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Overheat
Manaphy @
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Psychic
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Toxic
Ability: Magic Guard
EVs: 248 HP / 184 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Soft-Boiled
- Calm Mind
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 152 HP / 104 SpA / 252 Spe
Hasty Nature
- Knock Off
- U-turn
- Hurricane
- Superpower
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
http://replay.pokemonshowdown.com/ou-317336873 : I was experimenting with TankChomp over Lando here. You can see Wacan Berry allows Manaphy to sponge the Bolt Strike and sweep.
http://replay.pokemonshowdown.com/ou-317341067 : Tbf I was planning to use Healing Wish and spam Close Combat when I switched Lando-T in to sac it (expecting a Flare Blitz). Since I survived, I just go with the flow.
http://replay.pokemonshowdown.com/ou-317717379 : Healing Wish gives Manaphy the chance to heal up and weaken Celebi and take out Talonflame so that Terrakion can sweep.
http://replay.pokemonshowdown.com/ou-317341067 : Tbf I was planning to use Healing Wish and spam Close Combat when I switched Lando-T in to sac it (expecting a Flare Blitz). Since I survived, I just go with the flow.
http://replay.pokemonshowdown.com/ou-317717379 : Healing Wish gives Manaphy the chance to heal up and weaken Celebi and take out Talonflame so that Terrakion can sweep.
Well, this is a shoutout section to those who have made my stay in Smogon more enjoyable.
Aragorn the King bludz : I really learned a lot and had fun with the threads (VotW and Core Analysis Workshop) which I refer to quite often. Nice job!!!
AM Celticpride : Being moderators of a big site isn't easy. You guys are doing great.
Creator of Chaos Anduril Phione Salemance Dark Nostalgia : Thanks for inviting me to the Smogon Game project. Also, hoping that DN is doing well
Tressed KidMagic : Wow, nice job with both your compendiums. Very handy to refer to.
NotFalse : Nice job taking over from Dark Nostalgia. I had fun there too.
Toon Linked GnralLao Recreant Albacore littlelucario : Fellow posters who also post in the threads which I post in. Good post and I certainly learn something.
Team Pokepals AD impish john : I enjoyed your threads! Type Cores and later Threat Cores! Now, running OU Good Cores. Very convenient to refer to.
Analytic Halcyon. -Snow : I think you're all good team builders!!!
And many others. I'm sorry if I forgot to tag you.
Aragorn the King bludz : I really learned a lot and had fun with the threads (VotW and Core Analysis Workshop) which I refer to quite often. Nice job!!!
AM Celticpride : Being moderators of a big site isn't easy. You guys are doing great.
Creator of Chaos Anduril Phione Salemance Dark Nostalgia : Thanks for inviting me to the Smogon Game project. Also, hoping that DN is doing well
Tressed KidMagic : Wow, nice job with both your compendiums. Very handy to refer to.
NotFalse : Nice job taking over from Dark Nostalgia. I had fun there too.
Toon Linked GnralLao Recreant Albacore littlelucario : Fellow posters who also post in the threads which I post in. Good post and I certainly learn something.
Team Pokepals AD impish john : I enjoyed your threads! Type Cores and later Threat Cores! Now, running OU Good Cores. Very convenient to refer to.
Analytic Halcyon. -Snow : I think you're all good team builders!!!
And many others. I'm sorry if I forgot to tag you.
Erm, I think that's all for now. Hope I can get feedbacks since the team can use improvements.
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