First RMT, The Bear

So this is my first RMT and I will give a fairly decent run-down, but I don't have the time to invest in running down synergy and threats so I'll try to keep it brief. This is a team built around setting up Ursaring to sweep through darn near anything. I hope you enjoy:

Team At-a-Glance
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Team Drill-Down


The Lead

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OMGItsOnMyFace (Ninjask) (M) @ Leftovers
Ability: Speed Boost
EV's: HP 252/ Att 252/ Spe 80
Jolly (+Spe, -SpA)
- Aerial Ace
- Substitute
- Baton Pass
- Swords Dance


* Going in the completely opposite direction of the old Swampert lead, this guy is still fresh off the old Smogon StrategyDex. Forgoing Entry Hazards completely, I choose to instead focus on setting up my titan of destruction, Gutsaring. With the EV spread and Leftovers, this puppy can give me several Substitutes, buying me time for the more important Speed Boost. If he doesn't break the substitute, then I can also lay down a SD, and let me tell you that with that kind of attack boost my bear becomes a Howitzer Cannon. I chose Aerial Ace instead of STAB X-Scissor because it freaking OHKO's most Brelooms and can also help me deal with a cocky Infernape lead who isn't smart enough to kill me fast.

The Alternative Sweeper

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HailToTheKing (Empoleon) @ Petaya Berry
Ability: Torrent
EV's: HP 12/ Def 12/ Spe 232/ SpA 252
Modest (+SpA, -Att)
- Surf
- Agility
- Ice Beam
- Substitute


* No longer needing Gliscor to bump the speed of Ursaring freed up a spot for a powerful sweeper to take their place. Since Ursaring is everything I need in a physical sweeper I thought I should incorporate a strong special sweeper, and SubPetaya Empoleon is one of my favorites. The strategy for this guy is well know, and he patches up what had been a hole against dragons with Ice Beam (since Gengar has Energy Ball for Swampert).

The Steel-Killer

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FriendZone (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EV's: Att 4/ Spe 252/ SpA 252
Naive (+Spe, -SpD)
- Explosion
- Thunderbolt
- Flash Cannon
- Hidden Power (Fire)

* This guy is taken right off of Smogon. He kills all those nasty steel-types with priority like Scizor, Lucario, and Metagross which cause Ursaring problems. In combat, he's never really failed to complete this task. He also is able to threat Gyrados and Explode on stuff that I want dead fast.

The Kin-slayer

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HauntUrDreamz (Gengar) @ Expert Belt
Ability: Levitate
EV's: HP 4/ Spe 252/ SpA 252
Timid (+Spe, -Att)
- Psychic
- Energy Ball
- Focus Blast
- Shadow Ball

* Gengar is a fantastic Special Sweeper, and a monster Ghostbuster. Originally I was running Pain Split @ Life Orb, and it did really well until I realized that I had problems with Machamp and Swampert. I don't know if the changes I've made can compensate for Machamp because of Payback, but I do know that I've had a lot of luck against Swampert with Energy Ball. I would consider going back to the Sub/Pain Split set again if I could find a way to rid myself of the fear of Machamp, as I don't know if Ninjask can do it. The moveset has been tweaked again to include Focus Blast over the old Sucker Punch, which wasn't getting the results I had wanted after more thorough testing was done. Focus Blast instead of Tbolt because of Magnezone.

Tricky Wishmaker

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WishMaker (Jirachi) @ Choice Band
Ability: Serene Grace
EV's: HP 4/ Att 252/ Spe 252
Jolly (+Spe, -SpA)
- Wish
- Trick
- Ice Punch
- Iron Head

* I don't care what anyone says about Jirachi, he's freaking adorable and Inner Focus eliminates flinch-hax. Jirachi used to be a Dual Screener + Wish Support w/ U-Turn. Then, I decided that he needed to change up because I kept not using him the way he needed to be (Wish Support for a burned Ursaring), and he'd be my last Pokemon in a stall scenario. So, instead, I'm modifying him to be more offensive. Obviously Iron Head is for the STAB with flinch-hax for people who don't use Inner Focus. Ice Punch was to cover dragons, but with Empoleon around I'm not sure what to put there. Trick is there obviously because you never know when you might need it. I round everything out with Wish because, well, who know if I could ever get a use out of it?

The Main Attraction

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Po (Ursaring) @ Flame Orb
Ability: Guts
EV's: HP 228/ Att 252/ Def 12/ Spe 4/ SpD 12
Adamant (+Att, -SpA)
- Crunch
- Facade
- Fire Punch
- Earthquake

* The main attraction, Gutsaring is supposed to be my main sweeper. This guy is all about power, and that power is boosted tremendously by the combination of Guts and Ninjask's speed boost. This guy is one of my favorite Pokemon because it's got an insanely diverse movepool. with 130 Base Attack, the 140 BP STAB Facade is his main move - it has the ability to OHKO darn near anything, especially if I scored SD with Ninjask. Crunch takes care of ghosts on the switch and is 10 points more powerful than Night Slash, as well as psychics like Latias. Fire Punch has been questioned a lot because of Magnezone, but sometimes Magnezone explodes on something I want dead or can't pierce a special wall like Bronzong or Registeel whereas Ursaring can with this move. EQ was added in place of Close Combat (which I used for Snorlax and Blissey, but I think Facade can do the trick) because Swampert is gone, and I need the ability to hit Electivire and Jolteon with x2 damage while still being able to handle Heatran.
 
seems decent, basic baton passing. not sure why you would choose ursaring since there seem to be so many better options. Also on jirachi you said that inner focus eliminates flinch hax, which is entirely true. Except jirachis ability is serene grace, so jirachi still gets flinch hax on it
 
Why NOT use Ursaring? Base 130 Att, a 140 power STAB move, and plenty of good moves to follow up, plus Guts.

Because Machamp can run nearly same set with more bulk and better results. He just gets STAB on Close Combat instead of Facade and Payback over Crunch (which hits harder on the switch-in, though it does lose some use with boosted speed).
 
Well the whole point of the team is to use Ursaring, so suggesting to get rid of him would change the whole dynamic of the team.
 
No one suggested you get rid of him. You asked a question and someone gave an answer. Also, suggesting to get rid of him would not change the whole dynamic of the team. It would simply change the theme as Machamp would run in a similar way on this team and thus the "dynamic" would be largely unaffected. I'll be rating however, under the premise you will not exchange Ursaring for Machamp as your team is to set up an Ursaring sweep and Ursaring does have his strong points over Machamp, the main one being that Ursaring is actually significantly stronger when employing his STAB and his STAB has less things that resist it. Running off a 140 BP normal type STAB with basically a choice band off his massive 140 attack, in truth, there are many cases in which Ursaring would hit alot harder than Machamp. Machamp is the better overall option but hey it's your team and I do see your reasoning in choosing Ursaring. Close Combat would hit Mamo for a ton harder than Fire Punch btw. Can you explain your lack of EQ on Ursaring? Thanks!

Your Gengar has Sucker Punch why? I understand priority but what exactly do you hit with it. Psychic and Shadow Ball provides rather poor coverage. Might I suggest Tbolt on your Gengar to mildly patch up your DD Gyara weakness.
 
Psychic is there because I have no coverage against Machamp without it. Sucker Punch because Azelf is faster than me, and if I run into the little guy mid-game I get annhiliated by it. Tbolt is on Magnezone, and aside from EQ he can switch in rather safely on DD Gyra, so I see no reason to put it on Gengar. Ursaring doesn't use EQ just because I have Swampert for that in most cases, and I don't see how adding EQ to the set is necessary. Perhaps you could give me a reason to put EQ on him?
 
Did I say anything about EQ being necessary? I simply wanted an explanation. EQ will help with Heatran that your Magnezone/team may have trouble with. But I guess you don't need it since Pert runs it well enough :] Your Gengar is a little gimmicky. I ran some calculations and Sucker Punch will only do 45.4% ~ 53.6% to Azelf on the set you're running effectively never OHKOing. This is partially because you're Timid natured but even should you correct that I doubt you can OHKO while Azelf will doubtlessly take out Gengar in one hit should it come in mid-game.

You are also kind of contradicting yourself. You say that you don't need Tbolt on Gengar because Magnezone has it but you have a Steel killing move on Ursaring when Magnezone has the ability to kill Steels as well. You assume your Magnezone will take care of DD Gyaras all the time but somehow you assume your Magnezone will sometimes forego the ability to rid the opposition of Steels completely. Hope this helped!
 
Ursaring can't go toe-to-toe with Steels like Scizor and Metagross because they have priority moves, so that is why I use Magnezone. Close Combat can take care of Heatran, but I pray that I've passed him in with a speed boost in that match-up.

Perhaps I could change up Gengar a bit, but that would be to give him Ice Beam (not T.Bolt) and give Swampert Surf. I should change him to Hasty so that I can use Sucker Punch more effectively, as it is also good against other ghosts who may try to outrun me with scarf. Magnezone has performed admirably in its role as a steel-killer, and for some reason I haven't seen a lot of Gyrados lately.
 
You may even need more than one speed boost against a Scarftran. Too lazy to run calcs sorry.
Gengar doesn't learn Ice Beam. Sucker Punch is terrible on Gengar's completely crap Atk at 166. Shadow Ball hits ghosts and Gengar is by far the fastest ghost around. What are you trying to hit exactly? You will never OHKO a Choice Scarf Gengar with Sucker Punch even running Hasty nature.

I haven't seen a lot of Gyrados lately.

This is not an argument as to why you shouldn't have a counter for one because the fact is they are around.

Magnezone has performed admirably in its role as a steel-killer,

You're not listening to me bro. I'm saying if Magnezone is such a great steel killer I don't understand the need for Ursaring to have Fire Punch. Hope this helped.

EDIT: Ran a calculation. Sucker Punch hits Scarfed Gengar for 175 at most.
 
He has Fire Punch because sometimes I run into a situation where Magnezone has to explode, or when he can't kill it - such as Registeel or Bronzong, whom I've had to use Fire Punch to kill. I suppose I could use Thunderpunch instead, as I see the point in having a counter to Gyrados on him, but a move such as Rock Slide (more accurate than Stone Edge, and he has a lot of power behind him) would also work and still hit other fliers like Togekiss.

Okay, I wasn't looking at Gengar's move list when I said Ice Beam, but since giving him Tbolt only mildly covers up the Gyrados weakness why bother? I have had occasion to use Sucker Punch to sneak in a few good hits on people not expecting it. Is there an alternative move to Tbolt that would work? Perhaps Focus Blast/Sludge Bomb?

**EDIT**

Any idea how to cover up a Machamp lead that is SubPunch?
 
Bump due to major change in lineup.

**EDIT**
I have an Aerodactyl problem, but I also have a ScarfTar problem as well. How should I handle that? Also, can Ninjask handle Machamp with Aerial Ace? I know it manhandles Breloom. I ask because I'd like to set Gengar back to SubSplit w/ Energy Ball for Swampert.
 
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