So this is my first RMT and I will give a fairly decent run-down, but I don't have the time to invest in running down synergy and threats so I'll try to keep it brief. This is a team built around setting up Ursaring to sweep through darn near anything. I hope you enjoy:
Team At-a-Glance
Team Drill-Down






Team Drill-Down
The Lead
OMGItsOnMyFace (Ninjask) (M) @ Leftovers
Ability: Speed Boost
EV's: HP 252/ Att 252/ Spe 80
Jolly (+Spe, -SpA)
- Aerial Ace
- Substitute
- Baton Pass
- Swords Dance
* Going in the completely opposite direction of the old Swampert lead, this guy is still fresh off the old Smogon StrategyDex. Forgoing Entry Hazards completely, I choose to instead focus on setting up my titan of destruction, Gutsaring. With the EV spread and Leftovers, this puppy can give me several Substitutes, buying me time for the more important Speed Boost. If he doesn't break the substitute, then I can also lay down a SD, and let me tell you that with that kind of attack boost my bear becomes a Howitzer Cannon. I chose Aerial Ace instead of STAB X-Scissor because it freaking OHKO's most Brelooms and can also help me deal with a cocky Infernape lead who isn't smart enough to kill me fast.
The Alternative Sweeper
HailToTheKing (Empoleon) @ Petaya Berry
Ability: Torrent
EV's: HP 12/ Def 12/ Spe 232/ SpA 252
Modest (+SpA, -Att)
- Surf
- Agility
- Ice Beam
- Substitute
* No longer needing Gliscor to bump the speed of Ursaring freed up a spot for a powerful sweeper to take their place. Since Ursaring is everything I need in a physical sweeper I thought I should incorporate a strong special sweeper, and SubPetaya Empoleon is one of my favorites. The strategy for this guy is well know, and he patches up what had been a hole against dragons with Ice Beam (since Gengar has Energy Ball for Swampert).
The Steel-Killer
FriendZone (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EV's: Att 4/ Spe 252/ SpA 252
Naive (+Spe, -SpD)
- Explosion
- Thunderbolt
- Flash Cannon
- Hidden Power (Fire)
* This guy is taken right off of Smogon. He kills all those nasty steel-types with priority like Scizor, Lucario, and Metagross which cause Ursaring problems. In combat, he's never really failed to complete this task. He also is able to threat Gyrados and Explode on stuff that I want dead fast.
The Kin-slayer
HauntUrDreamz (Gengar) @ Expert Belt
Ability: Levitate
EV's: HP 4/ Spe 252/ SpA 252
Timid (+Spe, -Att)
- Psychic
- Energy Ball
- Focus Blast
- Shadow Ball
* Gengar is a fantastic Special Sweeper, and a monster Ghostbuster. Originally I was running Pain Split @ Life Orb, and it did really well until I realized that I had problems with Machamp and Swampert. I don't know if the changes I've made can compensate for Machamp because of Payback, but I do know that I've had a lot of luck against Swampert with Energy Ball. I would consider going back to the Sub/Pain Split set again if I could find a way to rid myself of the fear of Machamp, as I don't know if Ninjask can do it. The moveset has been tweaked again to include Focus Blast over the old Sucker Punch, which wasn't getting the results I had wanted after more thorough testing was done. Focus Blast instead of Tbolt because of Magnezone.
Tricky Wishmaker
WishMaker (Jirachi) @ Choice Band
Ability: Serene Grace
EV's: HP 4/ Att 252/ Spe 252
Jolly (+Spe, -SpA)
- Wish
- Trick
- Ice Punch
- Iron Head
* I don't care what anyone says about Jirachi, he's freaking adorable and Inner Focus eliminates flinch-hax. Jirachi used to be a Dual Screener + Wish Support w/ U-Turn. Then, I decided that he needed to change up because I kept not using him the way he needed to be (Wish Support for a burned Ursaring), and he'd be my last Pokemon in a stall scenario. So, instead, I'm modifying him to be more offensive. Obviously Iron Head is for the STAB with flinch-hax for people who don't use Inner Focus. Ice Punch was to cover dragons, but with Empoleon around I'm not sure what to put there. Trick is there obviously because you never know when you might need it. I round everything out with Wish because, well, who know if I could ever get a use out of it?
The Main Attraction
Po (Ursaring) @ Flame Orb
Ability: Guts
EV's: HP 228/ Att 252/ Def 12/ Spe 4/ SpD 12
Adamant (+Att, -SpA)
- Crunch
- Facade
- Fire Punch
- Earthquake
* The main attraction, Gutsaring is supposed to be my main sweeper. This guy is all about power, and that power is boosted tremendously by the combination of Guts and Ninjask's speed boost. This guy is one of my favorite Pokemon because it's got an insanely diverse movepool. with 130 Base Attack, the 140 BP STAB Facade is his main move - it has the ability to OHKO darn near anything, especially if I scored SD with Ninjask. Crunch takes care of ghosts on the switch and is 10 points more powerful than Night Slash, as well as psychics like Latias. Fire Punch has been questioned a lot because of Magnezone, but sometimes Magnezone explodes on something I want dead or can't pierce a special wall like Bronzong or Registeel whereas Ursaring can with this move. EQ was added in place of Close Combat (which I used for Snorlax and Blissey, but I think Facade can do the trick) because Swampert is gone, and I need the ability to hit Electivire and Jolteon with x2 damage while still being able to handle Heatran.

OMGItsOnMyFace (Ninjask) (M) @ Leftovers
Ability: Speed Boost
EV's: HP 252/ Att 252/ Spe 80
Jolly (+Spe, -SpA)
- Aerial Ace
- Substitute
- Baton Pass
- Swords Dance
* Going in the completely opposite direction of the old Swampert lead, this guy is still fresh off the old Smogon StrategyDex. Forgoing Entry Hazards completely, I choose to instead focus on setting up my titan of destruction, Gutsaring. With the EV spread and Leftovers, this puppy can give me several Substitutes, buying me time for the more important Speed Boost. If he doesn't break the substitute, then I can also lay down a SD, and let me tell you that with that kind of attack boost my bear becomes a Howitzer Cannon. I chose Aerial Ace instead of STAB X-Scissor because it freaking OHKO's most Brelooms and can also help me deal with a cocky Infernape lead who isn't smart enough to kill me fast.
The Alternative Sweeper

HailToTheKing (Empoleon) @ Petaya Berry
Ability: Torrent
EV's: HP 12/ Def 12/ Spe 232/ SpA 252
Modest (+SpA, -Att)
- Surf
- Agility
- Ice Beam
- Substitute
* No longer needing Gliscor to bump the speed of Ursaring freed up a spot for a powerful sweeper to take their place. Since Ursaring is everything I need in a physical sweeper I thought I should incorporate a strong special sweeper, and SubPetaya Empoleon is one of my favorites. The strategy for this guy is well know, and he patches up what had been a hole against dragons with Ice Beam (since Gengar has Energy Ball for Swampert).
The Steel-Killer

FriendZone (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EV's: Att 4/ Spe 252/ SpA 252
Naive (+Spe, -SpD)
- Explosion
- Thunderbolt
- Flash Cannon
- Hidden Power (Fire)
* This guy is taken right off of Smogon. He kills all those nasty steel-types with priority like Scizor, Lucario, and Metagross which cause Ursaring problems. In combat, he's never really failed to complete this task. He also is able to threat Gyrados and Explode on stuff that I want dead fast.
The Kin-slayer

HauntUrDreamz (Gengar) @ Expert Belt
Ability: Levitate
EV's: HP 4/ Spe 252/ SpA 252
Timid (+Spe, -Att)
- Psychic
- Energy Ball
- Focus Blast
- Shadow Ball
* Gengar is a fantastic Special Sweeper, and a monster Ghostbuster. Originally I was running Pain Split @ Life Orb, and it did really well until I realized that I had problems with Machamp and Swampert. I don't know if the changes I've made can compensate for Machamp because of Payback, but I do know that I've had a lot of luck against Swampert with Energy Ball. I would consider going back to the Sub/Pain Split set again if I could find a way to rid myself of the fear of Machamp, as I don't know if Ninjask can do it. The moveset has been tweaked again to include Focus Blast over the old Sucker Punch, which wasn't getting the results I had wanted after more thorough testing was done. Focus Blast instead of Tbolt because of Magnezone.
Tricky Wishmaker

WishMaker (Jirachi) @ Choice Band
Ability: Serene Grace
EV's: HP 4/ Att 252/ Spe 252
Jolly (+Spe, -SpA)
- Wish
- Trick
- Ice Punch
- Iron Head
* I don't care what anyone says about Jirachi, he's freaking adorable and Inner Focus eliminates flinch-hax. Jirachi used to be a Dual Screener + Wish Support w/ U-Turn. Then, I decided that he needed to change up because I kept not using him the way he needed to be (Wish Support for a burned Ursaring), and he'd be my last Pokemon in a stall scenario. So, instead, I'm modifying him to be more offensive. Obviously Iron Head is for the STAB with flinch-hax for people who don't use Inner Focus. Ice Punch was to cover dragons, but with Empoleon around I'm not sure what to put there. Trick is there obviously because you never know when you might need it. I round everything out with Wish because, well, who know if I could ever get a use out of it?
The Main Attraction

Po (Ursaring) @ Flame Orb
Ability: Guts
EV's: HP 228/ Att 252/ Def 12/ Spe 4/ SpD 12
Adamant (+Att, -SpA)
- Crunch
- Facade
- Fire Punch
- Earthquake
* The main attraction, Gutsaring is supposed to be my main sweeper. This guy is all about power, and that power is boosted tremendously by the combination of Guts and Ninjask's speed boost. This guy is one of my favorite Pokemon because it's got an insanely diverse movepool. with 130 Base Attack, the 140 BP STAB Facade is his main move - it has the ability to OHKO darn near anything, especially if I scored SD with Ninjask. Crunch takes care of ghosts on the switch and is 10 points more powerful than Night Slash, as well as psychics like Latias. Fire Punch has been questioned a lot because of Magnezone, but sometimes Magnezone explodes on something I want dead or can't pierce a special wall like Bronzong or Registeel whereas Ursaring can with this move. EQ was added in place of Close Combat (which I used for Snorlax and Blissey, but I think Facade can do the trick) because Swampert is gone, and I need the ability to hit Electivire and Jolteon with x2 damage while still being able to handle Heatran.