This is my (near) Mono-Poison team that I have been using for OU Competitive battling and getting surprisingly good results out of them. :) But any help would be awesome!
Gengar M
Timid
Flame Orb
EVs 4HP 252SpecA 252Speed
Ability- Levitate
Moves:
Protect
Trick
Sucker Punch
HP Fire
Gengar is my lead. Fast with amazing Spec Offense. I start with a Trick to Burn and take whatever Item they have. Usually living the first hit I follow with protect to get an extra turn of burn in, then either SP or HP Fire. Since most non monos like Steel and Grass as a Lead for hazards and defensive typing HPF just made sense while SP is for priority.
Venomoth F
Modest
Focus Sash
EVs 4HP 252SpecA 252Speed
Ability-Tinted Lens
Moves:
Quiver Dance
Baton Pass
HP Rock
Sleep Powder
This is my closest this I have to Support. She comes in and sleeps them fires off a few QDs and then either HP Rocks them to death or B Passes them Special and Speed off to someone else (Mainly Nidoking but the speed helps ALL of them). HP Rock is to counter Fire Electric and Flying types all of which Venomoth is weak to. It also provides a counter for Ice which nearly my whole team is weak against. The Focus Sash is to keep her alive if she misses Sleeping them or when they wake up and gives me a chance to HP or Pass before death.
Drapion F
Adamant
Air Balloon
EVs 4HP 252Attack 252Speed
Ability-Sniper
Moves:
Roar
Earthquake
Night Slash
Toxic Spikes
This is my Hazard/Physical Wall/Swapper. I either STAB Night Slash and E-Quake them for massive damage or I stall using Roar and lay spikes while they switch back. This is my only REAL counter against Ghost and Psychic and protects against Fighting with E-Quake. Air Balloon is to Keep from getting hit with a E-Quake right off the bat and live longer. :)
Muk M
Careful
Black Sludge
Evs 252HP 252Attack 4SpecD
Ability-Sticky Hold
Moves:
Sleep Talk
Fire Punch
Gunk Shot
Rest
This is my Special Wall. Able to take Psychic Ground and Ice type move and live to retaliate. Obviously I take advantage of it's mixed stats, Physical attacker with Special Defending. Gunk Shot STAB deals most of it's damage and uses Fire punch on anything it doesn't cover for normal damage at least. Rest is for recovery in addition to Black Sludge and Sleep Talk is to keep attacking even while recovering. This is my favorite because it has some of the best of all worlds. The only thing it is missing is a counter for Ground types.
Nidoking M
Timid
Life Ord
EVs 4HP 252SpecA 252Speed
Ability-Sheer Force
Moves:
Earth Power
Ice Beam
Thunderbolt
Flamethrower
This is my power house Sweeper. It's typing gives it resistance to Quake and gives it STAB Earth Power. The Special attacker has MOST typing covered with it's moves. Life Orb for extra power combined with Sheer Force to negate the HP loss. All of it's moves have secondary effects so it gets the S Force bonus as well as L Orb bonus. When mixed with and QD from Venomoth this tank becomes a reusable Atom Bomb thanks to increased Special and Speed.
Gliscor M
Jolly
Toxic Orb
EVs 252HP 4Attack 252Speed
Ability-Toxic Heal
Moves:
Protect
Ice Fang
Earthquake
Toxic
This is my clean up guy. Between Quake and Ice Fang it has more then decent coverage. Great Defense, And good typing against most threats my team shares. Except Ice. I have the Toxic Protect Combo thrown in for good measure but Mainly use him Offensively.
Sorry for the total noob post, don't hold it against me yet-_-
Gengar M
Timid
Flame Orb
EVs 4HP 252SpecA 252Speed
Ability- Levitate
Moves:
Protect
Trick
Sucker Punch
HP Fire
Gengar is my lead. Fast with amazing Spec Offense. I start with a Trick to Burn and take whatever Item they have. Usually living the first hit I follow with protect to get an extra turn of burn in, then either SP or HP Fire. Since most non monos like Steel and Grass as a Lead for hazards and defensive typing HPF just made sense while SP is for priority.
Venomoth F
Modest
Focus Sash
EVs 4HP 252SpecA 252Speed
Ability-Tinted Lens
Moves:
Quiver Dance
Baton Pass
HP Rock
Sleep Powder
This is my closest this I have to Support. She comes in and sleeps them fires off a few QDs and then either HP Rocks them to death or B Passes them Special and Speed off to someone else (Mainly Nidoking but the speed helps ALL of them). HP Rock is to counter Fire Electric and Flying types all of which Venomoth is weak to. It also provides a counter for Ice which nearly my whole team is weak against. The Focus Sash is to keep her alive if she misses Sleeping them or when they wake up and gives me a chance to HP or Pass before death.
Drapion F
Adamant
Air Balloon
EVs 4HP 252Attack 252Speed
Ability-Sniper
Moves:
Roar
Earthquake
Night Slash
Toxic Spikes
This is my Hazard/Physical Wall/Swapper. I either STAB Night Slash and E-Quake them for massive damage or I stall using Roar and lay spikes while they switch back. This is my only REAL counter against Ghost and Psychic and protects against Fighting with E-Quake. Air Balloon is to Keep from getting hit with a E-Quake right off the bat and live longer. :)
Muk M
Careful
Black Sludge
Evs 252HP 252Attack 4SpecD
Ability-Sticky Hold
Moves:
Sleep Talk
Fire Punch
Gunk Shot
Rest
This is my Special Wall. Able to take Psychic Ground and Ice type move and live to retaliate. Obviously I take advantage of it's mixed stats, Physical attacker with Special Defending. Gunk Shot STAB deals most of it's damage and uses Fire punch on anything it doesn't cover for normal damage at least. Rest is for recovery in addition to Black Sludge and Sleep Talk is to keep attacking even while recovering. This is my favorite because it has some of the best of all worlds. The only thing it is missing is a counter for Ground types.
Nidoking M
Timid
Life Ord
EVs 4HP 252SpecA 252Speed
Ability-Sheer Force
Moves:
Earth Power
Ice Beam
Thunderbolt
Flamethrower
This is my power house Sweeper. It's typing gives it resistance to Quake and gives it STAB Earth Power. The Special attacker has MOST typing covered with it's moves. Life Orb for extra power combined with Sheer Force to negate the HP loss. All of it's moves have secondary effects so it gets the S Force bonus as well as L Orb bonus. When mixed with and QD from Venomoth this tank becomes a reusable Atom Bomb thanks to increased Special and Speed.
Gliscor M
Jolly
Toxic Orb
EVs 252HP 4Attack 252Speed
Ability-Toxic Heal
Moves:
Protect
Ice Fang
Earthquake
Toxic
This is my clean up guy. Between Quake and Ice Fang it has more then decent coverage. Great Defense, And good typing against most threats my team shares. Except Ice. I have the Toxic Protect Combo thrown in for good measure but Mainly use him Offensively.
Sorry for the total noob post, don't hold it against me yet-_-