Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
I have Sylveon on my team for three big reasons. Number one, s/he can switch in to dragon type moves by Lati@s that attempt to take out my Garchomp. Number two, my team desperately needed some SpD bulk. Finally s/he provides my team with much needed wish support. I would almost prefer Clefable on my team but I love having Sylveon's Special bulk.
Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
I have Heracross on my team because its in my top ten favorite Pokemon, lame reason I know but s/he fits really well in this physical sweeper position. It's synergy with Thundurus is pretty fantastic, I'll explain later. If I can predict switch ins however rock blast can take out Talonflame. Pin Missile 2HKOs Ferrothorn without an SD boost and OHKOs Greninja and Slowbro (idk if it OHKOs mega Slowbro.) Rock Blast also covers Gliscor and Gyrados.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Rotom-W is nice to have on the team mainly to cripple Physical Sweepers. Will-O-Wisp is endlessly useful. Hydro Pump is a powerful STAB move to hit Gliscor and Landorus. Volt Switch makes it a great pivot, especially against flying types that threaten Heracross. I put Rest on it because I like to have some recovery on every poke I can.
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Rock Slide
Garchomp is just such a fantastic physical sweeper, throw a SD on top of that and I becomes nearly unstoppable. I chose Earthquake and Dragon Claw as the go to STAB moves. I know a lot of people prefer Outrage, but being locked into it allows for some annoying switch ins. Because I don't have Outrage it seems weird to have a Lum Berry on it w/o Outrage, but getting burned makes me so frustrated. Rock Slide gives some much needed coverage against Ice and Flying types.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Flamethrower
- Flash Cannon
- Earth Power
Heatran with Choice Scarf I so freaking speedy, I love it. It also provides some much needed SpA potential to the team. Flash Cannon provides much needed coverage against Fairies. Overheat is a fantastically powerful STAB move but because of its SpA drops Flamethrower provides a little more stable sweep. Earth Power takes out other Heatran w/o Air Balloon and Rock types.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Thunder Wave
- Hidden Power [Ice]
Thundurus checks Talonflame and other Flying threats to Heracross with Thundebolt, hits Lati@s, Ghost and other Psychic types hard with Knock off. Hidden Power Ice annihilates Landorus. Thunder Wave is crippling when facing Garchomp and Heracross as well.
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
I have Sylveon on my team for three big reasons. Number one, s/he can switch in to dragon type moves by Lati@s that attempt to take out my Garchomp. Number two, my team desperately needed some SpD bulk. Finally s/he provides my team with much needed wish support. I would almost prefer Clefable on my team but I love having Sylveon's Special bulk.
Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
I have Heracross on my team because its in my top ten favorite Pokemon, lame reason I know but s/he fits really well in this physical sweeper position. It's synergy with Thundurus is pretty fantastic, I'll explain later. If I can predict switch ins however rock blast can take out Talonflame. Pin Missile 2HKOs Ferrothorn without an SD boost and OHKOs Greninja and Slowbro (idk if it OHKOs mega Slowbro.) Rock Blast also covers Gliscor and Gyrados.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Rotom-W is nice to have on the team mainly to cripple Physical Sweepers. Will-O-Wisp is endlessly useful. Hydro Pump is a powerful STAB move to hit Gliscor and Landorus. Volt Switch makes it a great pivot, especially against flying types that threaten Heracross. I put Rest on it because I like to have some recovery on every poke I can.
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Rock Slide
Garchomp is just such a fantastic physical sweeper, throw a SD on top of that and I becomes nearly unstoppable. I chose Earthquake and Dragon Claw as the go to STAB moves. I know a lot of people prefer Outrage, but being locked into it allows for some annoying switch ins. Because I don't have Outrage it seems weird to have a Lum Berry on it w/o Outrage, but getting burned makes me so frustrated. Rock Slide gives some much needed coverage against Ice and Flying types.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Flamethrower
- Flash Cannon
- Earth Power
Heatran with Choice Scarf I so freaking speedy, I love it. It also provides some much needed SpA potential to the team. Flash Cannon provides much needed coverage against Fairies. Overheat is a fantastically powerful STAB move but because of its SpA drops Flamethrower provides a little more stable sweep. Earth Power takes out other Heatran w/o Air Balloon and Rock types.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Thunder Wave
- Hidden Power [Ice]
Thundurus checks Talonflame and other Flying threats to Heracross with Thundebolt, hits Lati@s, Ghost and other Psychic types hard with Knock off. Hidden Power Ice annihilates Landorus. Thunder Wave is crippling when facing Garchomp and Heracross as well.