General Info:
Hi. First of: all of these pokes have been taken from the strategy pokedex with a few small variations. Well this team I am using is about 70%/30% right now in terms of wins and losses. Overall I just try to establish an early lead by hopefully countering my opponent's lead, then setting up some enrty hazards. After that I try to shuffle my opponents pokemon around a bit while also slipping in some damage with a couple sweepers.
Team at a glance:
Threats:
My main concerns right now are...
This is not as big a problem when it is the Calm Mind variant because I can generally handle it by switching in Swampert or Starmie on the Calm Mind. The more aggressive Choice Item user makes it a bit too quick and offensive to handle without a sacrifice.
He causes some trouble with my starmie and I dont have super good coverage against his type (especially if he is Choice Scarfing).
With Vaporeon I find that my only real option is a T-bolt from Starmie, but it is a bit too bulky to be broken that way. This causes me to rely on my Heracross which takes some considerable damage from vaporeon's surf.
Togekiss's typing makes him a great option against my Machamp, Heracross, and Forretress. It is also a bit too bulky to take down with my starmie, so I would rely on something like Heatran (which could be a problem when I'm against Aura Sphere using Togekiss).
Spiritomb's typing makes him a good option against my team. I would probably switch in Forretress against him and start setting up spikes, but after that I would have some difficulty taking him down.
This guy can be pretty annoying, and I tried to set up my team to be able to absorb a 100% accurate sleep move. However, because Swampert is my main defensive wall, He can be a tricky pokemon to counter without sustaining some damage (especially if he is not a leading Breloom).
Also, Please list any threats that you believe I have not listed. This is something that would be very helpful to me in building up this team. Thanks.
The Team up close:
Machoke@ Lum Berry
Adamant/ No Guard
EV's- HP:252 ATK:160 SDef:96
Moveset:
Dynamicpunch
Stone Edge
Substitute
Encore
I used this set because of its ability to force a switch on the lead with Encore (using it on a stealth rock or failed status move), and then I typically use a substitute to set up for some damage. This strategy has worked well against leads like Azelf, T-Tar, Jolteon; however not as well against Jirachi (especially with Zen Headbutt). Machamp absorbs many special attacks quite well, so I also am able to use him to switch in against things like Mixed Attacking Lucario and sometimes Magnezone. When he has set up his substitute, he becoem a very reliable physical power in a meta that is heavy with steel types.
Forretress@ Leftovers
Careful/ Sturdy
EV's- HP:252 ATK:44 SDef: 212
Moveset:
Spikes
Toxic Spikes
Payback
Rapid Spin
Here is were I try to switch from some of Machamp's type weaknesses (crobat, non-flamethrower Azelf, alakazam, starmie) to set up some spikes. I wasnt sure whether Payback would be better than explosion. I have been using payback to help against some psychics, but without any real healing ability it sometimes seems better to just be able to explose afer setup. Suggestions here?
Most of Forretress's function other than spikes is to absorb special and physical attack, Because of his typing, he has many resistances and is only hit super effectively against fire attacks (correct me if I'm mistaken about that). I invested many EVs into Special Defense so that he could aborb many of these attacks that he resists while also dealing some damage using his payback move (agains this does seem a bit of a narrow role, so if anyone has input on this it would be helpful).
Starmie@ Life Orb
Timid/ Natural Cure
EV's- HP:4 Spd:252 SAtk:252
Moveset:
Hydropump
Psychic
Thunderbolt
Ice Beam
For the most part Starmie has been able to help with covering a lot of threats (Gyarados, some non-DragDance dragons, Infernape), but of course it doesnt switch in very well and I dont know if I should consider recover over Psychic to help get rid of Life Orb damage.
Starmie is on the team to be a sppedy answer to some of the sweepers that are generally more fragile and that really beat up the other members of my team (Salamence, Dragonite, Flygon, Celebi). He is pretty much the most fragile member on my team, however, and his lower special attack does create problems with getting through some bulky water types (Slowbro, vaporeon, suicune).
Heracross@ Choice Band
Adamant/ Guts
EV's-HP:96 ATK:252 SPD:160
Moveset:
Megahorn
Close Combat
Stone Edge
Sleep Talk
Here is where I had some real trouble deciding between Choice Band and Scarf. My main goal here was to have someone who could absorb the sleep from one of my concerns (like Breloom or Gengar) and then use it as an advantage (hence the sleep talk). I could use some input on the variety of choices open with Heracross in general.
This pokemon is one that I hoped would deal with the threat of sleep inflicting pokemon (those mentioned above and sometimes Bronzong). The Guts abilty would then kick in and give me some powerful sweeping ability. Beyond that, Heracross's coverage helps with countering some threats that do neutral or reduced damage to him (Hippowdon, Scizor, Suicune, Lucario, Starmie, Vaporeon, Gyarados).
Swampert@ Leftovers
Relaxed/Torrent
EV's- HP:252 ATK:4 DEF:252
Moveset:
Stealth Rocks
Ice Beam
Earthquake
Roar
I use Swampert to break stat boosters (suicune, Scizor, D-dancers) and also to provide some switch in power to other threats to my team (heatran, Lucario, infernape). Swampert's ability to shuffle my opponent's pokemon around helps a great deal in maximizing the amount of damage that I inflict with the spikes laid down my Forretress and the rocks laid down by Swampert. This is also a huge asset in gettiing rid of some of the flying types that hurt my team (crobat, togekiss, salamence, dragonite, gyarados, Staraptor). But Swampert's general functionis to serve as a defensive wall to help protect my more offensive pokemon against members of an opposing team that cant penetrate Swampert's defense or typing (those mentioned above plus lucario, t-tar, flygon)
Heatran@ Choice Scarf
Naive/Flash Fire
EV's- ATK:4 SPD:252 SAtk:252
Moveset:
Fire Blast
Dragon Pulse
Explosion
Earth Power
Seemed like a good choice with the number of pokemon on my team with a weakness to fire (plus he makes for a great absorber of will-o-wisp). He also helps to cover some more of the dragons and makes me have a nice tool against Celebi. He is my main counter for Jirachi right now, but I feel I need more and Im not sure how well explosion will work on him (ive never actually used it in battle). The move explosion is supposed to serve as a resort to use against a Latias or Blissey that comes in to try to take advantage of my being stuck on one move (but agin, im not sure how well this strategy works yet. Anyone out there able to speak to its effectiveness?). Overalll Heatran serves as a more stable Special sweeper than Starmie, and he also adds to the coverage that Starmie does not handle well (grass, steel, ice, bug, dark).
Thanks a lot for any helpful input!
Hi. First of: all of these pokes have been taken from the strategy pokedex with a few small variations. Well this team I am using is about 70%/30% right now in terms of wins and losses. Overall I just try to establish an early lead by hopefully countering my opponent's lead, then setting up some enrty hazards. After that I try to shuffle my opponents pokemon around a bit while also slipping in some damage with a couple sweepers.
Team at a glance:






Threats:
My main concerns right now are...







The Team up close:

Machoke@ Lum Berry
Adamant/ No Guard
EV's- HP:252 ATK:160 SDef:96
Moveset:
Dynamicpunch
Stone Edge
Substitute
Encore
I used this set because of its ability to force a switch on the lead with Encore (using it on a stealth rock or failed status move), and then I typically use a substitute to set up for some damage. This strategy has worked well against leads like Azelf, T-Tar, Jolteon; however not as well against Jirachi (especially with Zen Headbutt). Machamp absorbs many special attacks quite well, so I also am able to use him to switch in against things like Mixed Attacking Lucario and sometimes Magnezone. When he has set up his substitute, he becoem a very reliable physical power in a meta that is heavy with steel types.

Forretress@ Leftovers
Careful/ Sturdy
EV's- HP:252 ATK:44 SDef: 212
Moveset:
Spikes
Toxic Spikes
Payback
Rapid Spin
Here is were I try to switch from some of Machamp's type weaknesses (crobat, non-flamethrower Azelf, alakazam, starmie) to set up some spikes. I wasnt sure whether Payback would be better than explosion. I have been using payback to help against some psychics, but without any real healing ability it sometimes seems better to just be able to explose afer setup. Suggestions here?
Most of Forretress's function other than spikes is to absorb special and physical attack, Because of his typing, he has many resistances and is only hit super effectively against fire attacks (correct me if I'm mistaken about that). I invested many EVs into Special Defense so that he could aborb many of these attacks that he resists while also dealing some damage using his payback move (agains this does seem a bit of a narrow role, so if anyone has input on this it would be helpful).

Starmie@ Life Orb
Timid/ Natural Cure
EV's- HP:4 Spd:252 SAtk:252
Moveset:
Hydropump
Psychic
Thunderbolt
Ice Beam
For the most part Starmie has been able to help with covering a lot of threats (Gyarados, some non-DragDance dragons, Infernape), but of course it doesnt switch in very well and I dont know if I should consider recover over Psychic to help get rid of Life Orb damage.
Starmie is on the team to be a sppedy answer to some of the sweepers that are generally more fragile and that really beat up the other members of my team (Salamence, Dragonite, Flygon, Celebi). He is pretty much the most fragile member on my team, however, and his lower special attack does create problems with getting through some bulky water types (Slowbro, vaporeon, suicune).

Heracross@ Choice Band
Adamant/ Guts
EV's-HP:96 ATK:252 SPD:160
Moveset:
Megahorn
Close Combat
Stone Edge
Sleep Talk
Here is where I had some real trouble deciding between Choice Band and Scarf. My main goal here was to have someone who could absorb the sleep from one of my concerns (like Breloom or Gengar) and then use it as an advantage (hence the sleep talk). I could use some input on the variety of choices open with Heracross in general.
This pokemon is one that I hoped would deal with the threat of sleep inflicting pokemon (those mentioned above and sometimes Bronzong). The Guts abilty would then kick in and give me some powerful sweeping ability. Beyond that, Heracross's coverage helps with countering some threats that do neutral or reduced damage to him (Hippowdon, Scizor, Suicune, Lucario, Starmie, Vaporeon, Gyarados).

Swampert@ Leftovers
Relaxed/Torrent
EV's- HP:252 ATK:4 DEF:252
Moveset:
Stealth Rocks
Ice Beam
Earthquake
Roar
I use Swampert to break stat boosters (suicune, Scizor, D-dancers) and also to provide some switch in power to other threats to my team (heatran, Lucario, infernape). Swampert's ability to shuffle my opponent's pokemon around helps a great deal in maximizing the amount of damage that I inflict with the spikes laid down my Forretress and the rocks laid down by Swampert. This is also a huge asset in gettiing rid of some of the flying types that hurt my team (crobat, togekiss, salamence, dragonite, gyarados, Staraptor). But Swampert's general functionis to serve as a defensive wall to help protect my more offensive pokemon against members of an opposing team that cant penetrate Swampert's defense or typing (those mentioned above plus lucario, t-tar, flygon)

Heatran@ Choice Scarf
Naive/Flash Fire
EV's- ATK:4 SPD:252 SAtk:252
Moveset:
Fire Blast
Dragon Pulse
Explosion
Earth Power
Seemed like a good choice with the number of pokemon on my team with a weakness to fire (plus he makes for a great absorber of will-o-wisp). He also helps to cover some more of the dragons and makes me have a nice tool against Celebi. He is my main counter for Jirachi right now, but I feel I need more and Im not sure how well explosion will work on him (ive never actually used it in battle). The move explosion is supposed to serve as a resort to use against a Latias or Blissey that comes in to try to take advantage of my being stuck on one move (but agin, im not sure how well this strategy works yet. Anyone out there able to speak to its effectiveness?). Overalll Heatran serves as a more stable Special sweeper than Starmie, and he also adds to the coverage that Starmie does not handle well (grass, steel, ice, bug, dark).
Thanks a lot for any helpful input!