First RMT, Triple Battle Sunny Day

Okay, since there are 3 leads in a triple battle, I'm posting the first three leads as Leads 1, 2, and 3, respectively.

Lead #1: Groudon.
@Leftovers
Sassy Nature
EV's 252 Sp.Def, 252 HP, 4 Attack
IV's 0 Speed

Moves:
Thunder Wave
Stealth Rock
Earthquake
Stone Edge

Comment: Typical Lead Groudon. Nothing really to say about it, you guys are the reason why my Groudon lead isn't totally ridiculous. Edge/Quake rounds out coverage.

Lead #2: Salamence
@ Expert Belt
Jolly
EV's 252 Attack, 252 Speed, 4 HP
Ability: Moxie
Moves:
Dragon Dance
Earthquake
Dragon Claw
Crunch

Comment: Since it's questionable that Life Orb exists in Unova yet (I haven't obtained one so far, and I've annihilated the game...), we will go Expert Belt. It pretty much sweeps, and Rayquaza may have been the better off-the-bat option, but remember Air Lock. It doesn't mix with Drought. Crunch is to destroy opposing Deoxys leads, even though it may be a waste of time, barring Deoxys-D.

Lead #3: Reshiram
@ Expert Belt (Life Orb when/if I get it)
Timid
EV's: 252 Sp.Atk, 252 Speed, 4 HP

Moves:
Dragon Pulse
Blue Flame
Fusion Flare (Bare with me, it's worth it, hold on.)
Focus Blast

Comment: All hail the dumbest looking legend since Kyogre... Oh, wait, I'm using it. Focus Blast is for the odd Tyranitar... Dragon Pulse works fine, no need for that ugly Draco Meteor here.

Backup #1: Zekrom (cue evil laugh)
@ (insert item of choice here, not decided yet)
Adamant
EV's: 252 Attack, 252 Speed, 4 HP

Moves:
Fusion Bolt (Gee, I wonder why?)
Lightning Strike
Outrage
Dragon Tail/Shadow Claw

Comments: Murders Kyogre, Sunny day's nemesis. Dragon Tail is for phazing, not letting things like Swords DanceCario, Nasty PlotCario, and so forth get a chance to set up. What? Did you want me to outright say it was filler? I guess I could run Shadow Claw for those annoying Chandelures... Speaking of Chandelure...


Backup #2: Chandelure
@ Balloon
Nature: Modest
EV's: 252 Sp.Atk, 252 Speed, 4 HP
Ability: Flash Fire

Moves:
Fire Blast
Energy Ball
Shadow Ball
Calm Mind

Comment: You figure it out yourself...

Backup #3 Forretress
@ Shed Shell
Nature: Sassy
EV's 128 Defense, 128 Sp.Def, 252 HP
IV's: 0 Speed
Ability: Sturdy

Moves:
Gyro Ball
Toxic Spikes
Rapid Spin
Spikes

Comment: Typical Forretress (Typical for me). Now you essentially have a free Sash, too. Pretty much isn't a lead because everyone would immediately pick up on the free Sunny Day to annihilate it, thus only getting one entry hazard/spin.

Comments? Ideas? Replacements? Flaws?
 
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