MY FIRST RMT
My first RMT and I really would like suggestions. I have just tried this team on shoddy. This team is like a basic OU team since I want to learn the basics of competitive battling. I want to use this team to understand the idea of synergy, prediction (with my Tyraniboah), and how to use a team. This team is based on my favorite pokemon: Infernape. It is largely a offensive team and my first OU team. It is designed to take out threats like Salamence, Gyrados, and all the major threats in OU. Especially the metal Bug, Scizor.
TEAM AT A GLANCE!
Indepth Look at my team
The Lead
Metagross @ Occa Berry
Adamant Nature
Clear Body
Ev Spread: 200HP/ 236 Atk/ 72 Speed/
-Stealth Rock
-Earthquake
- Bullet Punch
-Meteor Mash
This is a little different from the traditional EV spread. After scanning through RMT, I've seen several Metagrosses with 60-80 EVs invested in Speed. Although this takes abit away from Atk and HP, I have a higher speed as well as Defense to survive hits. Currently, this lead is screwed by either Infernape or Heatran. I switched my 62 def. EV to Sp. D so that it can take a hit and still have an Occa berry effect if a Fire Blast hits it.
Threat List:
Azelf: Although I might not get Rocks up if it taunts, but I'm still gonna try. But if it has fire blast, then I am pretty close to FCKED! Unless i bomb in his face...hehehehe. Otherwise, it is quite frail and a Bullet Punch will do a decent amount.
Swampert: We will both probably get up SR on the first turn, but if it carries EQ which I know it well, then I will explode IMMEDIATELY next turn. No way im going down by myself...But probably after SR i can switch out to celebi and Grass Knot its ass off.
Hippowdon: I can probably get in SR and Ill switch to Celebi to Grass Knot to avoid the EQ. All I worry about is that my Infernape doesn't like sand.
Ninjask: If he subs or protects, Ill SR. Then Bullet punch to break his subs. Once hes down to fifty or lower, I can just wait till he Passes out and he can't ever come up since Rocks will kill it. Not a problem at all.
Smeargle: SR even if it spores, then ill switch to Infernape and CC it. All the times I have used this team and everytime I've faced a Smeargle, the opponent tends to get over confident in his Smeargle after a Belly Drum and after a very awesome CC it before it can pass off.
Aerodactyl: SR unless it taunts, and since I resist all its stabs Ill knock off its Sash with Bullet Punch. And switch to Scizor to set up and kill it.
Infernape: He'll never see the EQ comin'. But if i do see one, I'll forget SR since Metagross is a reliable sweeper and I don't want it to die.
Heatran: EQ since it is 4X and with a 178 EV boost, I can probably get across two EQS since I am probably faster than it.
Roserade: TRY 2 get SR up, but if he sleeps me then Ill switch to Infernape to end it.
Metagross: IM FASTER BABY! That's why I have 70 Speed.
The WALL BREAKER
Infernape@ Life Orb
Naive Nature
Blaze
64 Atk/ 252 Speed/ 192 Sp. A
-Close Combat
-Grass Knot
-HP Ice
-Fire Blast
A early game sweeper and I've swapped the Speed and SP. A EV stats from the Strat. Dex since I find that Speed is more important and outspeeding a Scarfed Flygon or a Salamence is more important. I NEED THIS MONKEY TO SURVIVE! A fricking Scizor Counter and a SkarBliss combo. I chose Close Combat since it probably his BEST stab with a total of 180 BP and 259 Atk, it can dent EVERYTHING! I think only the dragons resist my Infernape and if Infernape is faster with a HP ICE, it can't resist it anymore. Grass is for those bulky waters except Vapereon, but with Vapereon's low Def, I can possibly do enough damage to a Vapereon.
The Bulky SD
Scizor@ Iron Plate
Technician
Adamant
192 Hp/ 252 Atk/ 64 Speed
-Swords Dance
-Bullet Punch
-Brick Break
-Roost
Who expects a bulkier SD Scizor, everyone suspects a CB Scizor. I find that I like this one more since he can literally take a hit on both ends of the spectrum with its only weakness being Fire, I can send that off the Flygon or T-Tar. SD, and then spam Bullet Punch. Roost to heal up and then SD some more. Brick Break is a filler move to break the Dual Screens.
The SUPPORT!
Celebi @ LLeftovers
Bold Nature
Natural Cure
252 HP/ 220 Def/ 36 Speed
-Grass Knot
-Recover
-Heal Bell
-Thunder Wave
Much like Blissey except with all-around better stats except for HP. Grass Knot is for general STAB and to rid myself of Tyranitar. I split the last 258 EV into both Def. and Sp. D to play as a special and physical wall. But since it doesn't offer many resistance, it has to share the role with Tyranitar who serves as a Bulky Sweeper. Recover to take hits, Heal Bell is the basis of my set. It cures my team temporaily from poison, paralysis, frozen, and burn to ensue its safety in the long run. Thunder Wave is just to ensure that Infernape outspeeds everything. This tends to stray from the Standard Cleric set, but I like it with T-Wave more since it can better support my team by slowing my opponent down.
THE TYRANT!
Tyranitar @ Leftover
Brave Nature
Sandstream
252 Hp/ 176 Sp. A/ 52 Atk/ 28 speed
-Substitute
-Focus Punch
-Dark Pulse
-T-Bolt
Tyrani-boah. It is bulky and can take hits. This dude is a perfect companion to Infernape and Flygon since they absorb each other's weaknesses. They are generally my trio-sweepers. I chose Substitute so I can easily set up for Focus Punch and avoid those pesky statuses, but Celebi can cure that with Heal Bell. Focus Punch can leave a dent in just about everything, only a few pokemon resist it namely Celebi, Cressiala, and Dragonite, Flygon, and Salamence. Dark Pulse to rid myself of those pesky physical walls. T-Bolt to get rid of Gyrados, Suicuine, Skarmory, and Vapereon although one won't kill it.
THE DRAGON REVENGE KILLER
Flygon @ Choice Scarf
Levitate
Jolly Nature
4 H/ 252 Atk/ 252 Speed
-Outrage
-Earthquake
-U-turn
-Stone Edge/Fire Punch
My Revenge Killer for the most part. It has a solid 100/100 Atk and Speed. It also has great typing with two immunities to both Ground Types and Electric Types. Ground Attacks plague my team since T-Tar and Infernape are both weak to it. It also fire attacks well and can fire off an EQ of its own so it protects Scizor and Metagross. Its only weaknesses are Dragon and Ice. Flygon can outspeed Salamence since it is scarfed and can come into revenge kill it if it kills my other pkmn. It has great type coverage and an unique access to the U-Turn which kills Psychic types which plague Infernape.
Threat List: (RED IS BIG!, Orange is iight, black is normal)
Offense:
Azelf: If he comes in on my Infernape, I will come in with T-Tar to absorb the psychic move. And sub on the switch. Then I can Focus Punch or w.e away.
Infernape: I can switch into Flygon if it doesn't carry HP Ice and most do. Gulp! Maybe Infernape can handle it since I use a 252 Speed Ev spread.
Salamence: If it switches into Infernape thinking it can kill it easily, guess again. BAM! HP ICE! Or I can revenge kill it with a faster Flygon. BAM! Outrage...bitch.
T-Tar: I can come in with Scizor as I can absorb most moves and come in with a Bullet Punch. That won't kill it, but ata least I can set up on it. But if its a Boah with flame thrower, maybe Infernape can come in with a CC.
Gengar: Have fun with my T-Tar if u dont carry a Focus blast. If not, then I'll wall you with my Scizor or my Flygon.
Metagross: My Infernape or Flygon can handle this one with a Close Combat, or EQ.
Empoleon: GOD! FLYGON!
Dragonite: My Infernape has to be faster than it and come in with an HP Ice. It won't kill it probably since D-Nite is known for its bulkiness. Then i can come into it with my Flygon and I can Outrage it since I am faster.
Scizor: MY INFERNAPE WILL MESS THIS BUG UP! EXTERMINATION TIME BABY!
Heracross: Baby meet my monkey king.
Gyrados: Flygon can come in and it will be faster even after a DD, but if it DD's twice, I deserve to be swept.
Electivire: Flygon is immune.
Defensive:
Blissey: Infernape!
Skarmory: Infernape again.
Snorlax: Infernape!
Bronzong: Infernape or Flygon.
Swampert: Celebi.
Dragonite: Flygon primarily, but I can deal with it in many other ways.
Suicune: Maybe T-Tar can come in, and Sub. Then T Bolt...not very likely is it? Infernape's GK maybe. Celebi's GK
Celebi: INFERNAPE CAN GO CRAZY! Or T-Tar with a Dark Pulse. Damn DP looks fine.
FINAL GLANCE!
PLEASE RATE MY NEW TEAM!
Shoddy Battle username: Bxchink89
My first RMT and I really would like suggestions. I have just tried this team on shoddy. This team is like a basic OU team since I want to learn the basics of competitive battling. I want to use this team to understand the idea of synergy, prediction (with my Tyraniboah), and how to use a team. This team is based on my favorite pokemon: Infernape. It is largely a offensive team and my first OU team. It is designed to take out threats like Salamence, Gyrados, and all the major threats in OU. Especially the metal Bug, Scizor.
TEAM AT A GLANCE!






Indepth Look at my team
The Lead

Metagross @ Occa Berry
Adamant Nature
Clear Body
Ev Spread: 200HP/ 236 Atk/ 72 Speed/
-Stealth Rock
-Earthquake
- Bullet Punch
-Meteor Mash
This is a little different from the traditional EV spread. After scanning through RMT, I've seen several Metagrosses with 60-80 EVs invested in Speed. Although this takes abit away from Atk and HP, I have a higher speed as well as Defense to survive hits. Currently, this lead is screwed by either Infernape or Heatran. I switched my 62 def. EV to Sp. D so that it can take a hit and still have an Occa berry effect if a Fire Blast hits it.
Threat List:
Azelf: Although I might not get Rocks up if it taunts, but I'm still gonna try. But if it has fire blast, then I am pretty close to FCKED! Unless i bomb in his face...hehehehe. Otherwise, it is quite frail and a Bullet Punch will do a decent amount.
Swampert: We will both probably get up SR on the first turn, but if it carries EQ which I know it well, then I will explode IMMEDIATELY next turn. No way im going down by myself...But probably after SR i can switch out to celebi and Grass Knot its ass off.
Hippowdon: I can probably get in SR and Ill switch to Celebi to Grass Knot to avoid the EQ. All I worry about is that my Infernape doesn't like sand.
Ninjask: If he subs or protects, Ill SR. Then Bullet punch to break his subs. Once hes down to fifty or lower, I can just wait till he Passes out and he can't ever come up since Rocks will kill it. Not a problem at all.
Smeargle: SR even if it spores, then ill switch to Infernape and CC it. All the times I have used this team and everytime I've faced a Smeargle, the opponent tends to get over confident in his Smeargle after a Belly Drum and after a very awesome CC it before it can pass off.
Aerodactyl: SR unless it taunts, and since I resist all its stabs Ill knock off its Sash with Bullet Punch. And switch to Scizor to set up and kill it.
Infernape: He'll never see the EQ comin'. But if i do see one, I'll forget SR since Metagross is a reliable sweeper and I don't want it to die.
Heatran: EQ since it is 4X and with a 178 EV boost, I can probably get across two EQS since I am probably faster than it.
Roserade: TRY 2 get SR up, but if he sleeps me then Ill switch to Infernape to end it.
Metagross: IM FASTER BABY! That's why I have 70 Speed.
The WALL BREAKER

Infernape@ Life Orb
Naive Nature
Blaze
64 Atk/ 252 Speed/ 192 Sp. A
-Close Combat
-Grass Knot
-HP Ice
-Fire Blast
A early game sweeper and I've swapped the Speed and SP. A EV stats from the Strat. Dex since I find that Speed is more important and outspeeding a Scarfed Flygon or a Salamence is more important. I NEED THIS MONKEY TO SURVIVE! A fricking Scizor Counter and a SkarBliss combo. I chose Close Combat since it probably his BEST stab with a total of 180 BP and 259 Atk, it can dent EVERYTHING! I think only the dragons resist my Infernape and if Infernape is faster with a HP ICE, it can't resist it anymore. Grass is for those bulky waters except Vapereon, but with Vapereon's low Def, I can possibly do enough damage to a Vapereon.
The Bulky SD

Scizor@ Iron Plate
Technician
Adamant
192 Hp/ 252 Atk/ 64 Speed
-Swords Dance
-Bullet Punch
-Brick Break
-Roost
Who expects a bulkier SD Scizor, everyone suspects a CB Scizor. I find that I like this one more since he can literally take a hit on both ends of the spectrum with its only weakness being Fire, I can send that off the Flygon or T-Tar. SD, and then spam Bullet Punch. Roost to heal up and then SD some more. Brick Break is a filler move to break the Dual Screens.
The SUPPORT!

Celebi @ LLeftovers
Bold Nature
Natural Cure
252 HP/ 220 Def/ 36 Speed
-Grass Knot
-Recover
-Heal Bell
-Thunder Wave
Much like Blissey except with all-around better stats except for HP. Grass Knot is for general STAB and to rid myself of Tyranitar. I split the last 258 EV into both Def. and Sp. D to play as a special and physical wall. But since it doesn't offer many resistance, it has to share the role with Tyranitar who serves as a Bulky Sweeper. Recover to take hits, Heal Bell is the basis of my set. It cures my team temporaily from poison, paralysis, frozen, and burn to ensue its safety in the long run. Thunder Wave is just to ensure that Infernape outspeeds everything. This tends to stray from the Standard Cleric set, but I like it with T-Wave more since it can better support my team by slowing my opponent down.
THE TYRANT!

Tyranitar @ Leftover
Brave Nature
Sandstream
252 Hp/ 176 Sp. A/ 52 Atk/ 28 speed
-Substitute
-Focus Punch
-Dark Pulse
-T-Bolt
Tyrani-boah. It is bulky and can take hits. This dude is a perfect companion to Infernape and Flygon since they absorb each other's weaknesses. They are generally my trio-sweepers. I chose Substitute so I can easily set up for Focus Punch and avoid those pesky statuses, but Celebi can cure that with Heal Bell. Focus Punch can leave a dent in just about everything, only a few pokemon resist it namely Celebi, Cressiala, and Dragonite, Flygon, and Salamence. Dark Pulse to rid myself of those pesky physical walls. T-Bolt to get rid of Gyrados, Suicuine, Skarmory, and Vapereon although one won't kill it.
THE DRAGON REVENGE KILLER

Flygon @ Choice Scarf
Levitate
Jolly Nature
4 H/ 252 Atk/ 252 Speed
-Outrage
-Earthquake
-U-turn
-Stone Edge/Fire Punch
My Revenge Killer for the most part. It has a solid 100/100 Atk and Speed. It also has great typing with two immunities to both Ground Types and Electric Types. Ground Attacks plague my team since T-Tar and Infernape are both weak to it. It also fire attacks well and can fire off an EQ of its own so it protects Scizor and Metagross. Its only weaknesses are Dragon and Ice. Flygon can outspeed Salamence since it is scarfed and can come into revenge kill it if it kills my other pkmn. It has great type coverage and an unique access to the U-Turn which kills Psychic types which plague Infernape.
Threat List: (RED IS BIG!, Orange is iight, black is normal)
Offense:
Azelf: If he comes in on my Infernape, I will come in with T-Tar to absorb the psychic move. And sub on the switch. Then I can Focus Punch or w.e away.
Infernape: I can switch into Flygon if it doesn't carry HP Ice and most do. Gulp! Maybe Infernape can handle it since I use a 252 Speed Ev spread.
Salamence: If it switches into Infernape thinking it can kill it easily, guess again. BAM! HP ICE! Or I can revenge kill it with a faster Flygon. BAM! Outrage...bitch.
T-Tar: I can come in with Scizor as I can absorb most moves and come in with a Bullet Punch. That won't kill it, but ata least I can set up on it. But if its a Boah with flame thrower, maybe Infernape can come in with a CC.
Gengar: Have fun with my T-Tar if u dont carry a Focus blast. If not, then I'll wall you with my Scizor or my Flygon.
Metagross: My Infernape or Flygon can handle this one with a Close Combat, or EQ.
Empoleon: GOD! FLYGON!
Dragonite: My Infernape has to be faster than it and come in with an HP Ice. It won't kill it probably since D-Nite is known for its bulkiness. Then i can come into it with my Flygon and I can Outrage it since I am faster.
Scizor: MY INFERNAPE WILL MESS THIS BUG UP! EXTERMINATION TIME BABY!
Heracross: Baby meet my monkey king.
Gyrados: Flygon can come in and it will be faster even after a DD, but if it DD's twice, I deserve to be swept.
Electivire: Flygon is immune.
Defensive:
Blissey: Infernape!
Skarmory: Infernape again.
Snorlax: Infernape!
Bronzong: Infernape or Flygon.
Swampert: Celebi.
Dragonite: Flygon primarily, but I can deal with it in many other ways.
Suicune: Maybe T-Tar can come in, and Sub. Then T Bolt...not very likely is it? Infernape's GK maybe. Celebi's GK
Celebi: INFERNAPE CAN GO CRAZY! Or T-Tar with a Dark Pulse. Damn DP looks fine.
FINAL GLANCE!






PLEASE RATE MY NEW TEAM!
Shoddy Battle username: Bxchink89