First RMT-ultimate Offense

MY FIRST RMT

My first RMT and I really would like suggestions. I have just tried this team on shoddy. This team is like a basic OU team since I want to learn the basics of competitive battling. I want to use this team to understand the idea of synergy, prediction (with my Tyraniboah), and how to use a team. This team is based on my favorite pokemon: Infernape. It is largely a offensive team and my first OU team. It is designed to take out threats like Salamence, Gyrados, and all the major threats in OU. Especially the metal Bug, Scizor.

TEAM AT A GLANCE!
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Indepth Look at my team

The Lead
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Metagross @ Occa Berry

Adamant Nature

Clear Body

Ev Spread: 200HP/ 236 Atk/ 72 Speed/

-Stealth Rock

-Earthquake

- Bullet Punch

-Meteor Mash


This is a little different from the traditional EV spread. After scanning through RMT, I've seen several Metagrosses with 60-80 EVs invested in Speed. Although this takes abit away from Atk and HP, I have a higher speed as well as Defense to survive hits. Currently, this lead is screwed by either Infernape or Heatran. I switched my 62 def. EV to Sp. D so that it can take a hit and still have an Occa berry effect if a Fire Blast hits it.

Threat List:

Azelf: Although I might not get Rocks up if it taunts, but I'm still gonna try. But if it has fire blast, then I am pretty close to FCKED! Unless i bomb in his face...hehehehe. Otherwise, it is quite frail and a Bullet Punch will do a decent amount.

Swampert: We will both probably get up SR on the first turn, but if it carries EQ which I know it well, then I will explode IMMEDIATELY next turn. No way im going down by myself...But probably after SR i can switch out to celebi and Grass Knot its ass off.

Hippowdon: I can probably get in SR and Ill switch to Celebi to Grass Knot to avoid the EQ. All I worry about is that my Infernape doesn't like sand.

Ninjask: If he subs or protects, Ill SR. Then Bullet punch to break his subs. Once hes down to fifty or lower, I can just wait till he Passes out and he can't ever come up since Rocks will kill it. Not a problem at all.

Smeargle: SR even if it spores, then ill switch to Infernape and CC it. All the times I have used this team and everytime I've faced a Smeargle, the opponent tends to get over confident in his Smeargle after a Belly Drum and after a very awesome CC it before it can pass off.

Aerodactyl: SR unless it taunts, and since I resist all its stabs Ill knock off its Sash with Bullet Punch. And switch to Scizor to set up and kill it.

Infernape: He'll never see the EQ comin'. But if i do see one, I'll forget SR since Metagross is a reliable sweeper and I don't want it to die.

Heatran: EQ since it is 4X and with a 178 EV boost, I can probably get across two EQS since I am probably faster than it.

Roserade: TRY 2 get SR up, but if he sleeps me then Ill switch to Infernape to end it.

Metagross: IM FASTER BABY! That's why I have 70 Speed.

The WALL BREAKER
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Infernape@ Life Orb
Naive Nature
Blaze
64 Atk/ 252 Speed/ 192 Sp. A
-Close Combat
-Grass Knot
-HP Ice
-Fire Blast
A early game sweeper and I've swapped the Speed and SP. A EV stats from the Strat. Dex since I find that Speed is more important and outspeeding a Scarfed Flygon or a Salamence is more important. I NEED THIS MONKEY TO SURVIVE! A fricking Scizor Counter and a SkarBliss combo. I chose Close Combat since it probably his BEST stab with a total of 180 BP and 259 Atk, it can dent EVERYTHING! I think only the dragons resist my Infernape and if Infernape is faster with a HP ICE, it can't resist it anymore. Grass is for those bulky waters except Vapereon, but with Vapereon's low Def, I can possibly do enough damage to a Vapereon.

The Bulky SD
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Scizor@ Iron Plate
Technician
Adamant
192 Hp/ 252 Atk/ 64 Speed
-Swords Dance
-Bullet Punch
-Brick Break
-Roost
Who expects a bulkier SD Scizor, everyone suspects a CB Scizor. I find that I like this one more since he can literally take a hit on both ends of the spectrum with its only weakness being Fire, I can send that off the Flygon or T-Tar. SD, and then spam Bullet Punch. Roost to heal up and then SD some more. Brick Break is a filler move to break the Dual Screens.

The SUPPORT!
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Celebi @ LLeftovers
Bold Nature
Natural Cure
252 HP/ 220 Def/ 36 Speed
-Grass Knot
-Recover
-Heal Bell
-Thunder Wave
Much like Blissey except with all-around better stats except for HP. Grass Knot is for general STAB and to rid myself of Tyranitar. I split the last 258 EV into both Def. and Sp. D to play as a special and physical wall. But since it doesn't offer many resistance, it has to share the role with Tyranitar who serves as a Bulky Sweeper. Recover to take hits, Heal Bell is the basis of my set. It cures my team temporaily from poison, paralysis, frozen, and burn to ensue its safety in the long run. Thunder Wave is just to ensure that Infernape outspeeds everything. This tends to stray from the Standard Cleric set, but I like it with T-Wave more since it can better support my team by slowing my opponent down.

THE TYRANT!
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Tyranitar @ Leftover
Brave Nature
Sandstream
252 Hp/ 176 Sp. A/ 52 Atk/ 28 speed
-Substitute
-Focus Punch
-Dark Pulse
-T-Bolt

Tyrani-boah. It is bulky and can take hits. This dude is a perfect companion to Infernape and Flygon since they absorb each other's weaknesses. They are generally my trio-sweepers. I chose Substitute so I can easily set up for Focus Punch and avoid those pesky statuses, but Celebi can cure that with Heal Bell. Focus Punch can leave a dent in just about everything, only a few pokemon resist it namely Celebi, Cressiala, and Dragonite, Flygon, and Salamence. Dark Pulse to rid myself of those pesky physical walls. T-Bolt to get rid of Gyrados, Suicuine, Skarmory, and Vapereon although one won't kill it.

THE DRAGON REVENGE KILLER
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Flygon @ Choice Scarf
Levitate
Jolly Nature
4 H/ 252 Atk/ 252 Speed
-Outrage
-Earthquake
-U-turn
-Stone Edge/Fire Punch
My Revenge Killer for the most part. It has a solid 100/100 Atk and Speed. It also has great typing with two immunities to both Ground Types and Electric Types. Ground Attacks plague my team since T-Tar and Infernape are both weak to it. It also fire attacks well and can fire off an EQ of its own so it protects Scizor and Metagross. Its only weaknesses are Dragon and Ice. Flygon can outspeed Salamence since it is scarfed and can come into revenge kill it if it kills my other pkmn. It has great type coverage and an unique access to the U-Turn which kills Psychic types which plague Infernape.

Threat List: (RED IS BIG!, Orange is iight, black is normal)
Offense:
Azelf: If he comes in on my Infernape, I will come in with T-Tar to absorb the psychic move. And sub on the switch. Then I can Focus Punch or w.e away.
Infernape: I can switch into Flygon if it doesn't carry HP Ice and most do. Gulp! Maybe Infernape can handle it since I use a 252 Speed Ev spread.
Salamence: If it switches into Infernape thinking it can kill it easily, guess again. BAM! HP ICE! Or I can revenge kill it with a faster Flygon. BAM! Outrage...bitch.
T-Tar: I can come in with Scizor as I can absorb most moves and come in with a Bullet Punch. That won't kill it, but ata least I can set up on it. But if its a Boah with flame thrower, maybe Infernape can come in with a CC.
Gengar: Have fun with my T-Tar if u dont carry a Focus blast. If not, then I'll wall you with my Scizor or my Flygon.
Metagross: My Infernape or Flygon can handle this one with a Close Combat, or EQ.
Empoleon: GOD! FLYGON!
Dragonite: My Infernape has to be faster than it and come in with an HP Ice. It won't kill it probably since D-Nite is known for its bulkiness. Then i can come into it with my Flygon and I can Outrage it since I am faster.
Scizor: MY INFERNAPE WILL MESS THIS BUG UP! EXTERMINATION TIME BABY!
Heracross: Baby meet my monkey king.
Gyrados: Flygon can come in and it will be faster even after a DD, but if it DD's twice, I deserve to be swept.
Electivire: Flygon is immune.

Defensive:
Blissey: Infernape!
Skarmory: Infernape again.
Snorlax: Infernape!
Bronzong: Infernape or Flygon.
Swampert: Celebi.
Dragonite: Flygon primarily, but I can deal with it in many other ways.
Suicune: Maybe T-Tar can come in, and Sub. Then T Bolt...not very likely is it? Infernape's GK maybe. Celebi's GK
Celebi: INFERNAPE CAN GO CRAZY! Or T-Tar with a Dark Pulse. Damn DP looks fine.



FINAL GLANCE!
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PLEASE RATE MY NEW TEAM!


Shoddy Battle username: Bxchink89
 
Alright, I'll see what I can do.

Firstly, it says you haven't tested this team, which is in violation of Rules 16 (http://www.smogon.com/forums/showthread.php?t=19179), but it says not tested on Shoddy, so I'm going to assume you've used it on Wi-Fi

Ignoring that, lets get to the rate.

Firstly, I'd get rid of the Shed Shell on Celebi, as the only thing that will help with is not being trapped by Dugtrio, who isn't very common in the first place. Another problem with your Celebi is the odd EVs. I suggest reading this thread before creating your own EV sets, Odd EVs mean you're wasting some, as 4 EVs = 1 stat point.

I suggest changing Celebis spread to the Standard Cleric spread: 252 HP / 220 Def/ 36 Spe to concentrate on Celebi's physical bulk, to help absorb pursuits and the like.

I'm not sure what is up with the Infernape set, but you seem to like it and I don't see any inherent problems with it.
 
Just two suggestions: with Psychic, Celebi is going to get destroyed by Tyranitar, I'd change that move to Grass Knot to at least dent Tyranitar. My second concern is Flygon really needs to be Jolly to at least speed tie with other base 100's that run Jolly, and outspeed +1 plus speed 90's. Looks like a solid team overall though. Good luck!
 
MY FIRST RMT



My first RMT and I really would like suggestions. I haven't tried this team on Shoddy Battle, but I will eventually.



TEAM AT A GLANCE!


376.png
392.png
251.png
212.png
248.png
330.png




Indepth Look at my team



The Lead


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Metagross @ Occa Berry (read on)



Adamant Nature



Clear Body


What's with the EVs? You should lurk around and get experience in EVs before you try your own sets. However, if you are looking to outspeed and KO other Metagross with EQ, then use the standard set, but put the Defense EVs in Speed.


Ev Spread: 252 HP/ 236 Atk/ 20 Speed



-Stealth Rock



-Earthquake



- Bullet Punch



- Meteor Mash

Uh, I'm not sure if you know this and forgot about it, but the Occa Berry that Metagross carries halves the damage taken from one Fire attack, which means that you will Meteor Mash + BP Azelf even if it Fire Blasts you. Bullet Punch is priority, so even with a Sash, you win. I suggest changing Explosion to Meteor Mash because most people EXPECT an Explosion, but instead will switch in their Ghost to a Meteor Mash. MM + EQ allows you to beat every OU lead except three (Swampert, Hippowdon, Heatran). Celebi easily beats the first two (but you should go for the Defensive Bold variant on the analysis). Tyranitar/Flygon can take Heatran (although Sub-version with the right set might give you trouble).




This is a little different from the traditional EV spread. After scanning through RMT, I've seen several Metagrosses with 60-80 EVs invested in Speed. Although this takes abit away from Atk and HP, I have a higher speed as well as Defense to survive hits. Currently, this lead is screwed by either Infernape or Heatran.



Threat List:



Azelf: Not a threat



Swampert: We will both probably get up SR on the first turn, but if it carries EQ which I know it well, then I will explode IMMEDIATELY next turn. No way im going down by myself...But probably after SR i can switch out to celebi and Grass Knot its ass off.



Hippowdon: I can probably get in SR and Ill switch to Celebi to Grass Knot to avoid the EQ.



Ninjask: Not a threat.


Smeargle: Smeargle will always outspeed and Spore, your best option is to have a sleep absorber, or to Bullet Punch him for some damage before you switch.


Aerodactyl: Not a threat.


Infernape: Not a threat as Occa Berry and Steel typing saves you from Fake Out + Fire Blast, so you can EQ and Bullet Punch for KO.


Heatran: Heatran will always win because he outspeeds, carries a Shuca Berry, and 2HKO's with Fire Blast/Flamethrower.


Roserade: Treat like a bulkier Smeargle, use your sleep absorber or get some priority damage in first.


Metagross: Outspeed 179 Speed Metagross and tie with Empoleon leads with 181 Speed from 20 EVs.


The WALL BREAKER


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Infernape@ Life Orb


Jolly Nature


Blaze


32 Atk/ 252 speed/ 226 Sp. A


-Swords Dance


-Fire Blast


-Close Combat


-HP Ice


Swords Dance has no place on this set with only one physical attack. A speedy variant will also still lose to Starmie and any other bulky water. Therefore, I suggest Nasty Plot in place of Swords Dance. However, if you want a Mixed (Physical based) Ape, keep Swords Dance and remove HP Ice for ThunderPunch/Ice Punch/Stone Edge, remove Close Combat for Mach Punch, and replace Fire Blast with Overheat.


My own variation of the Nasty Plot Set. Instead I gave it more speed to catch up with a Salamence or to ensure i can. Then HP Ice can really fck it up. But there is a lack of coverage from Psyhic which T-Tar can absorb that and pursuit it 2 death. I LOVE THIS PKMN!



The Bulky SD


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Scizor@ Iron Plate


Technician


Adamant


192 Hp/ 252 Atk/ 64 Speed


-Swords Dance


-Bullet Punch


-Brick Break


-Roost


This is the more uncommon Scizor SD set. People will expect the CB set. This Bulky set will allow Scizor to set up and take hits. Bullet punch KILLS with 90 BP. It rips people APART! Brick Break to stop Heatran and it will DO ALLA SHIT after a SD.

Actually, as people realize that CB is common, this will become more common with use as a surprise strategy. I have no recommendations as I see you have already EV'd to KO Tyranitar that might outspeed. I do recommend you use Leftovers or Life Orb though, as Roost will help with HP, and Iron Plate is only serving to fake Choice Band, which as soon as Scizor is in, won't last long.



The SUPPORT!


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Celebi @ Shed Shell


Bold Nature


Natural Cure


252 HP/ 129 Def/ 129 Sp. D


-Psychic


-Recover


-Heal Bell


-Leech Seed

I would have to agree with I3east on this one, so just listen to his spiel.



Similar to the blissey Aromatherapy set as it can srsly save my team from Toxics, TW, and Burn. I hate those when they fck with my T-Tar! Psychic is for STAB, Recover to take hits, Heal Bell to save team, Leech Seed to recover like a Leftover. My leftover went to my t-tar.



THE TYRANT!


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Tyranitar @ Leftover


Brave Nature


Sandstream


252 Hp/ 176 Sp. A/ 52 Atk/ 28 speed


-Substitute


-Focus Punch


-Dark Pulse


-T-Bolt

Interesting choice of T-tar sets, I particularly enjoyed Boah when I use him. Not much to say, as his synergy with the rest of the team seems like it would pay off.



Tyrani-boah. It is bulky and can take hits. Subs stop all the possible status afflictions and to help with Focus Punch. This comes in on a Psychic type, and absorb its psychic. Focus punch to abuse the 134 Base Stat. Dark Pulse to attack the walls. Tbolt hits Gyrados, Suicune, and Skarmory.



THE DRAGON REVENGE KILLER


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Flygon @ Choice Scarf


Levitate


Adamant Nature


4 H/ 252 Atk/ 252 Speed


-Outrage


-Earthquake


-U-turn


-Stone Edge

Flygon, if used cleverly (hopefully you have some experience), can really be an asset to this team. His resistances will benefit Infernape, Metagross and Tyranitar. His weaknesses benefit the same group. Hopefully you understand that U-Turning will help the rest of your team set up, and provide that necessary scout.



The revenge killer and Salamence, D-Nite, and Kingdra. Also i can bring this in Electrive to OHKO and it kills mad stuff. I can't explain it really cuz I got it off Smogon.



FINAL GLANCE!


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392.png
251.png
212.png
248.png
330.png



PLEASE RATE MY NEW TEAM!



8/10 - Very solid team, nice synergy, but I suspect a lack of experience and not having tested it a possible downside. I suggest you use the team on Shoddy ASAP so you can see the results and have a viable threat list. Otherwise, a nice build from a beginner (right? You haven't tested it on Shoddy, but it looks good without too much evaluation.


Shoddy Battle username: Bxchink89


I see no problem with the layout, but I do notice that you may have some issues with status, as well as Gyarados if Celebi isn't changed to a more Defensive supporter. I was going to list Lucario as a threat, but his only chances to come in would be a foolish switch in on Tyranitar, to which you should have Subbed and then Focus Punch his face. Basically, the team is well designed, but it requires a knowledge of some statistic and prediction more than anything else to be successful (note that not all teams are designed with a need to predict or plan). Good luck! :toast:
 
honestly I would change infernape to the all out set.

Fire Blast
Hp Ice
Grass knot
Close Combat

Grass know is all the more useful because it allows infernape to beat many of its bulky water switch ins such as milotic and suicune. Infernape will almost never get a chance to set up nasty plot/ swords dance.
 
first of all,if you want to use mixape,use naive nature instead of jolly,infernape will die by about any hit anyway,and lower one of your offensive stats is no good,i sugest you use the specialy based mixape with close combat,grass knot,HP ice but overheat instead of fire blast,why? because has soon you kill one of they pokemons,he will switch the counter,and you will have to switch infernape for another pokemon,and overheat got more power and chances of hiting,has 2 or 3 persons said,just use the defensive celebi they are saying,for scizor i sugest you switch brick break for bug bite,its his stronger move with 135 base power(counting boost from ability and STAB) and deal good damage even if resisted(damn,i use gyarados has setup bait for my sword dance scizor,after sword dance bug bite does around 45%,count that with steath rock,recoil from his life orb after he atack and he will be dead soon) but besides that,there is nothing else i can say that other people havent already,good luck out there anyway!
 
Just as a note, you will definitely need to make your descriptions longer or else this thread will be locked under rule 3. Also, when you want to post the changes on your team, it would be helpful to just edit your first post with the changes. Final note on your RMT layout, make the size of the writing smaller. It really can be a pain to read that ;_;

Onto the team though, I can see your team is mostly physically based so you are lacking in the specially offensive department. This means you may be walled by some of OU's common physical walls such as Swampert, Skarmory and on a less common note, Regirock/steel. I have a simple change to your team which can help you with your problem though. You could either:
A) Change your Scarfed Flygon to a Scarfed Latias.
or
B) Change the Infernape set to a more mixed set.

Choice A:

Latias @ Choice Scarf
Levitate
EVs: 4 HP / 252 Sp.Atk / 252 Spe
Timid Nature

~ Draco Meteor
~ Surf
~ Thunderbolt/Dragon Pulse
~ Trick/Dragon Pulse/Thunderbolt

The only reason why I would suggest Timid instead of Modest is so you can outrun, or at least speed tie, with other Scarf Latias. Moveset is quite straight forward. D-Meteor to wreck havoc, Surf for coverage,T-bolt for coverage or Dragon Pulse for secondary STAB. You replace either of the two moves with Trick to render walls useless.

Choice B:

Infernape @ Life Orb
Blaze
EVs: 64 Atk / 252 Sp.Atk / 192 Spe
Naive Nature

~ Nasty Plot
~ Fire Blast/Flamethrower
~ Grass Knot/ Hidden Power Ice
~ Close Combat

Simple MixNape set. No need to explain that much.
 
I tried to make my Infernape more original, but it seems like it aint working. I've tried it on Shoddy Battle and after a couple more battles, I can find out the threat list. Please battle me if you have a chance on Shoddy. My username is Bxchink89

Thanks for the suggestions. please battle me so I can find my threat faster. My username is Bxchink89 and Prownage89.
 
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