First RMT

Teambuilding Process:
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I wanted Cobalion to be the heart of the team after unexpectedly facing one and being amazed at his effectiveness. He's incredibly underrated when compared to his horse brethren and I wanted to showcase that.
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Latios was the next logical choice because Cobalion and Latios have great synergy resistance wise and Latios is capable of punching holes in teams with Draco Meteor.
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Landorus-I was next as I wanted something with plenty of offensive pressure and capable of sweeping. Landorus-I can use his Special set focusing on Sheer Force and Life Orb to hit extremely hard and go for sweeps with Rock Polish or just dent plenty of teams.
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Rotom-W provides a check to many threats at the moment and handles rain quite well. Handling severe threats like Keldeo and Tornadus-T was a must in Rain situations.

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Mamoswine provides priority revenge killing and an answer to dancing Dragons.

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Gengar is the final piece providing strong Scarf Revenge killing on key opponents like Alazkazam and Latios.


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Cobonot (Cobalion) @ Expert Belt
Trait: Justified
EVs: 252 Spd / 228 SAtk / 28 Atk
Naive Nature
- Close Combat
- Stealth Rock
- Volt Switch
- Hidden Power [Ice]

Cobalion provides my Stealth Rock support and a pseudo BoltBeam mixed attacking spread. Volt Switch provides ample momentum while HP Ice provides an easy kill against usual dragons and others that have a quad weakness to it. Cobalion's coverage allows him to be surprisingly threatening, especially when he is unsuspected of any real threat. When I first faced against Cobalion, I completely underestimated his offensive prowess. 90/90 attacking stats seem slightly underwhelming, but the utility and coverage covered by Volt Switch and HP Ice is fantastic. Close Combat provides a physical fighting type move capable of breaking through things like Snorlax and other Pokemon who are weak to it. Against teams where Stealth Rock's effectiveness is extremely reduced, Cobalion doesn't feel like dead weight thanks to his coverage and speed. His defenses and resistances provide a means to get him in later in the battle to either provide Stealth Rock or momentum through Volt Switch. The EVs don't have any extra thought put into them and were utilized straight from the Strategy Pokedex for general effectiveness.


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Kenmore (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 232 SDef / 250 HP / 28 SAtk
Calm Nature
- Pain Split
- Hydro Pump
- Volt Switch
- Will-O-Wisp

I wanted a standard check to various popular choices at the moment and Rotom-W does that nicely. He's capable of burning and crippling Scizor and handles Rain almost entirely on his own. The only issues I have at the moment is that I perhaps rely on him too much and he gets worn down quite easily with repeated switch ins. He's fantastic at handling Scizor, Keldeo, Tornadus-T, and most of rains threats. Not to mention he serves as a great pivot on his own providing another Volt Switch user to gain momentum. His ability to attract grass types make it easier to handle them when I pivot with Volt Switch. Will-o-wisp is just standard status to cripple potential physical threats that switch into Rotom and the other 3 moves are standard for Rotom to best complete his job.

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Lars (Latios) (M) @ Choice Specs
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Surf
- Draco Meteor
- Psyshock
- Trick

A standard Choice Specs Latios. Choice Specs Draco Meteor hits like an absolute truck while Trick provides a means of crippling key walls. Latios is one of two Trick users I have providing devastating results provided I handle the Trick well. Latios' Draco Meteor is basically a guaranteed KO against anything other than Chansey/Blissey or Steel types. Whenever I get a chance to bring Latios in, which is somewhat often thanks to its excellent typing, it is capable of bringing things down. Most of the common switch ins are crippled by Trick, but I'm reluctant to give up that power boost of Specs sometimes. However Trick is an incredibly high risk, high reward move that I often find being incredibly rewarding. It just screws up so many things. Latios provides numerous resistances that work well with Cobalion and the rest of the team, while not having a lot of the big weaknesses other Dragons have, namely 4x Ice weakness and Stealth Rock.
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Mammy (Mamoswine) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 72 HP / 184 Spd
Adamant Nature
- Ice Shard
- Endeavor
- Earthquake
- Icicle Crash

Mamoswine is capable of stopping Landorus and friends from completely wrecking me. The speed IVs are designed to outspeed 20 EV neutral nature Tentacruel to OHKO with Earthquake. I originally had Stone Edge in place of Endeavor but Stone Edge really only hit Gyarados on the switch in. Endeavor provides a situational, but incredible powerful asset in its place. I wanted a strong priority user to complement the team and provide priority based revenge killing since it is such a must in the BW2 metagame. Mamoswine is capable of threatening a lot of the Dragons as well as Landorus, and that's invaluable when you consider how powerful those potential sweepers are. I went with Life Orb to provide that extra power in order to provide even more pressure with Earthquake making it capable of threatening even walls with 2HKO's and to gain any extra power needed for Ice Shards to hit boosted Pokemon who may be neutral or even resistant to Ice. Mamoswine also handles most Electric types extremely well threatening Thundurus-T with Ice Shard and Jolteon with Earthquake while resisting the BoltBeam combo so many employ.

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Landono (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Earth Power
- Focus Blast
- Rock Polish
- Hidden Power [Ice]

Landorus is my main sweeper or he provides ample wall breaking depending on the situation. Focus Blast and Earth Power are incredibly powerful when backed by Sheer Force/Life Orb and HP Ice provides coverage against most that resist the former two. The great thing about Landorus-I is the fact that he needs no extra power to be capable of sweeping. This provides with enough versatility to either dent teams with Earth Power/Focus Blast or go for a sweep if it is later in the game when Pokemon who can cause problems are handled. Focus Blast is often a OHKO on Ferrothorn which can be annoying for my team and few expect it from Landorus so far in my experience. HP Ice is often underwhelming doing pitiful damage to Gengar who is immune to both Sheer Force boosted moves. Landorus' typing also provides a decent check to Scizor not using Bullet Punch and provides ample ways of handling Steel types for Latios' benefit.
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Gengy (Gengar) @ Choice Scarf
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Trick
- Giga Drain
- Focus Blast
- Shadow Ball

My scarf revenge killer and so far a pretty effective one at that. Trick allows Gengar to cripple many walls like Chansey/Blissey. I found Gastrodon to be quite troublesome so Giga Drain provides Gengar a way to handle him specifically and the recovery provides a way to help neglect hazard damage in some cases. With Trick, Chansey is absolutely ruined by losing access to Eviolite and being force locked into a move. The only thing it can do in return is paralyze Gengar, which is often not too severe if I'm already giving up the speed bonus of Choice Scarf. While Giga Drain isn't the greatest move in the world, it does provide a specific way of handling Gastrodon. Other options are possible, Thunder can be used if Scarf Keldeo becomes a main issue and is capable of OHKOing the water pony. Shadow Ball and Focus Blast provide standard coverage capable of providing ample revenge killing power.

Thanks!
 
Ooooh, a CobaLatios core, I HAVE to rate this team now ;)

I have a team very sinilar to yours, and likewise your team looks quite solid. You seem to cover most offensive playstyles out there; Rotom+Latios can handle Rain, Lando+Cobal with Mamo can handle Sand, and Latios+Gengar with Mamo can beat Sun. For this reason, there is not much needed for you to change- that Gengar set's quite unique too, so props for that. To help get past defensive steel types, Hidden Power Fire can be used over Surf on Latios, but Landorus and Gengar as well as Rotom and Cobalion are all great checks to bulky steels. If you feel hazards are causing your Rotom to fall too quickly, you can give Cobalion Taunt instead of Stealth Rock to beat Deo-D and stop lead setup. With that change, you can give Mamoswine a Focus Sash instead of LO and Stealth Rock over Icicle Crash. You get to keep the ability to set up Rocks, as well as obtain a great revenge killer that can also deal massive 'damage' with 1HP endeavor to slower threats before it goes down. The above two changes help you keep initial hazards off the field, have a great go-to answer to stop lead Deo-D's from laying annoying hazards, and it lets Mamo fulfill another niche that can also be very helpful at times.

For some small subjective changes, you could improve Cobalion's set a little. I frequently use it, and I find that max speed is not really necessary- you only get to speed tie with opposing Musketeers, all of whom can OHKO with STAB and you can't do back, so it's not a situation that you'd need to be in. A spread of 48 Atk / 252 SpA / 208 Spe Naive for Cobalion is a small change that can make a difference. You keep the speed to outpace Garchomp, but you also get a lot more power.

Awesome team! I hope I helped! Good luck!
 
Hello there Chan.

To me, it seems that you're going to have problems with rain teams, as well as a few defensive threats - Gastrodon you mentioned, but you also have trouble against Chansey, lacking something that can hit it for much damage outside of perhaps Mamoswine, and Latios for one turn. There are also a few moveset changes that I think you would find useful, so I'll start with those. First, Giga Drain is a pretty bad coverage move for Gengar to carry. Yes, it hits Gastrodon which you mentioned as being a problem, but aside from that, it's not going to be doing much. I think replacing Giga Drain with Hidden Power Ice on Gengar will be a good start, giving it a good coverage move to use against Ground-types/Dragon-types/whatever else.

With rain being a threat to the team too, I think that on Rotom-W you should get rid of Will-o-Wisp in exchange for Thunder Wave, giving you a way to annoy opposing Tornadus-T that can easily avoid Mamoswine and Gengar if left as it is. Finally, Endeavour isn't really going to be doing much on that Mamoswine set, losing health as fast at it does due to Life Orb, and not being that fast anyway isn't going to give you many chances to use it well - I suggest Stone Edge > Endeavour for that slot.

Now, Pokémon such as Keldeo are still seemingly a problem for the team, as are the aforementioned Chansey and Gastrodon, but there is a solution. I suggest swapping Specs Latios out for a SubCM Latias, to act as a late-game sweeper. It's able to beat Chansey one-on-one if needs be, can protect against status conditions from Gastrodon by hiding behind a Substitute, and can provide good support for the team against popular opposing rain sweepers that can threaten you - the same can largely be said for the sun too. While losing the power and coverage that Latios brings may seem unnerving, the rest of the team is perfectly capable of clearing the opposing team of Steel-types that might put you off bringing Latias in at any time.

Good luck with the team, and I hope some of this advice can be of some use to you.

Gengar: Hidden Power Ice > Giga Drain.
Mamoswine: Stone Edge > Endeavour.
Rotom-W: Thunder Wave > Will-o-Wisp.


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Latias @ Leftovers | Timid
252 HP / 4 SAtk / 252 Spd | 0 Atk IVs
Calm Mind | Recover | Dragon Pulse | Substitute
 
Ooooh, a CobaLatios core, I HAVE to rate this team now ;)

I have a team very sinilar to yours, and likewise your team looks quite solid. You seem to cover most offensive playstyles out there; Rotom+Latios can handle Rain, Lando+Cobal with Mamo can handle Sand, and Latios+Gengar with Mamo can beat Sun. For this reason, there is not much needed for you to change- that Gengar set's quite unique too, so props for that. To help get past defensive steel types, Hidden Power Fire can be used over Surf on Latios, but Landorus and Gengar as well as Rotom and Cobalion are all great checks to bulky steels. If you feel hazards are causing your Rotom to fall too quickly, you can give Cobalion Taunt instead of Stealth Rock to beat Deo-D and stop lead setup. With that change, you can give Mamoswine a Focus Sash instead of LO and Stealth Rock over Icicle Crash. You get to keep the ability to set up Rocks, as well as obtain a great revenge killer that can also deal massive 'damage' with 1HP endeavor to slower threats before it goes down. The above two changes help you keep initial hazards off the field, have a great go-to answer to stop lead Deo-D's from laying annoying hazards, and it lets Mamo fulfill another niche that can also be very helpful at times.

For some small subjective changes, you could improve Cobalion's set a little. I frequently use it, and I find that max speed is not really necessary- you only get to speed tie with opposing Musketeers, all of whom can OHKO with STAB and you can't do back, so it's not a situation that you'd need to be in. A spread of 48 Atk / 252 SpA / 208 Spe Naive for Cobalion is a small change that can make a difference. You keep the speed to outpace Garchomp, but you also get a lot more power.

Awesome team! I hope I helped! Good luck!

I think the speed suggestion is great, but it does mean Mienshao and Zoroark would outspeed me, despite them being rare, they're both incredibly threatening and getting that extra Volt Switch damage or possibly KOing them with Close Combat. Then again, I'm sure I have other alternatives to handle them and they aren't exactly threatening.

The suggestion of Taunt going on Cobalion and using Mamoswine as my Stealth Rock setup is interesting. I think Taunt would work great on Cobalion, but the thing I'm unsure of is how Stealth Rock would work on Mamoswine. I currently use Mamoswine as a last resort Trump Card to finish off weakened things and I fear that utilizing him as Stealth Rock support would put him in danger too early on and could remove my priority killing too soon. But it could provide Mamoswine with the ability to severely cripple a team though, so I shall consider the proposition. Thanks!

Hello there Chan.

To me, it seems that you're going to have problems with rain teams, as well as a few defensive threats - Gastrodon you mentioned, but you also have trouble against Chansey, lacking something that can hit it for much damage outside of perhaps Mamoswine, and Latios for one turn. There are also a few moveset changes that I think you would find useful, so I'll start with those. First, Giga Drain is a pretty bad coverage move for Gengar to carry. Yes, it hits Gastrodon which you mentioned as being a problem, but aside from that, it's not going to be doing much. I think replacing Giga Drain with Hidden Power Ice on Gengar will be a good start, giving it a good coverage move to use against Ground-types/Dragon-types/whatever else.

With rain being a threat to the team too, I think that on Rotom-W you should get rid of Will-o-Wisp in exchange for Thunder Wave, giving you a way to annoy opposing Tornadus-T that can easily avoid Mamoswine and Gengar if left as it is. Finally, Endeavour isn't really going to be doing much on that Mamoswine set, losing health as fast at it does due to Life Orb, and not being that fast anyway isn't going to give you many chances to use it well - I suggest Stone Edge > Endeavour for that slot.

Now, Pokémon such as Keldeo are still seemingly a problem for the team, as are the aforementioned Chansey and Gastrodon, but there is a solution. I suggest swapping Specs Latios out for a SubCM Latias, to act as a late-game sweeper. It's able to beat Chansey one-on-one if needs be, can protect against status conditions from Gastrodon by hiding behind a Substitute, and can provide good support for the team against popular opposing rain sweepers that can threaten you - the same can largely be said for the sun too. While losing the power and coverage that Latios brings may seem unnerving, the rest of the team is perfectly capable of clearing the opposing team of Steel-types that might put you off bringing Latias in at any time.

Good luck with the team, and I hope some of this advice can be of some use to you.

Gengar: Hidden Power Ice > Giga Drain.
Mamoswine: Stone Edge > Endeavour.
Rotom-W: Thunder Wave > Will-o-Wisp.


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Latias @ Leftovers | Timid
252 HP / 4 SAtk / 252 Spd | 0 Atk IVs
Calm Mind | Recover | Dragon Pulse | Substitute

I don't actually have too much problem with the pink blob(s) thanks to two Trick users, but the advice on Rotom-W is reasonable. Thunderwave opens up my team to better handle threats like Keldeo, and it cripples many things extremely well. I've considered putting in a setup Latias in case things don't work well with Latios. The extra defensive power of Latias and the moveset is great, but I'm unsure if I'd be giving up too much instant power in hopes for a late game sweep. Thanks for the feedback though!

Expand the descriptions a bit please :)

Expanded them a bit. Wanted to provide some more ideas behind the thought process of the choices made. The formatting isn't the best as I haven't used Smogon in quite a while, but I hope that additional commentary provided more insight. Thanks!
 
Hi

Cool team. First off you're team seems to struggle with rain teams, specifically powerful water type moves coming from the likes of starmie and keldeo. You're 2 resists have either no recovery or a very shaky way of doing so, and both can't take hydro pump coming from these behemoths well at all regardless. They have quite a few oppurtunites to get a switch in and start rampaging through your team, and needless to say once you're resists are gone (they are easily worn down) your team is pretty much going to get wiped out, gengar can try revenge some of them but being locked into weak giga drain and the likes is asking to be punished in the current metagame. Not to mention he can't even break through all of the given spammers. To give you a way to tank these hits through out a match, I suggest changing your Latios to a Life Orb Tank Latias. This set can take hits throughout the game with its massive special defense while hitting back hard with Life Orb boosted attacks. Recover is what makes this set such a good fit for your team, it gives you a way to keep healing off the damage taken from these threats. If you want to not change pokemon, Latios can run the exact same set but with less bulk for a little bit more power, but I think the bulk will be appreciated here.

As a final change I suggest changing your Landorus's nature to modest with an EV spread of 36HP/ 252SpA/ 220Spe. After Rock Polish you're plenty fast and won't have a need for a +speed nature or all that speed investment. Modest gives you a bit more fire power while the small amount of bulk can help aid in setting up.

HP [ICE] > Trick on gengar is also advisable, it gives you a way to beat the set up dragons gengar usually revenge kills so it is a highly useful move to beat DD dragonite and salamence as well as dent other common pokemon such as hydreigon without relying on shoddy accuracy if HP [ICE] is in KO range

GL with the team
Latias @ Life Orb
Nature: Timid (+Spe -Atk)
Trait: Levitaite
EV's: 252SpA/ 4SpD/ 252Spe
Recover / Draco Meteor/ Surf/ Psyshock
 
Hey, there.. nice team!

Hmm, the set of Gengar do not really like, I would LO Icy Wind> Giga Drain for shott Landorus. For the rest nothing bad ... good luck
 
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