First RMT

I wanted to make a more defensive/bulky offensive team when I made this. Currently I've been hovering around 1300 in Showdown.

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Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]

I decided that I wanted a Taunt lead and because of its high speed and Prankster ability, it makes a great fit. Taunt is for any hazard/status user and T-Wave is for any potential sweeper that could do some harm to my team. Thunderbolt is the standard STAB move and HP Ice is to deal with things like Garchomp or Dragonite that has a 4x weakness and may pose a problem to my team.



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Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sleep Powder

Mega Venusaur works great with Thundurus since it resists all of Thundurus' weaknesses. It also tanks a lot of special attacks that may be used on my other pokemon. My strategy with this is to wear down pokemon with Leech Seed and Giga Drain and be able to heal at the same time. Sleep Powder is for any possible threat to my team that I want to take out as quick as possible. If that's the case, then I usually Sleep Powder and switch to whatever would be best for taking it out.




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Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Bold Nature
- Stealth Rock
- Spikes
- Roost
- Whirlwind

Works well with Venusaur to tank all of the physical attacks used on Mega Venusaur. Sets up hazards and can also stall with Roost. Whirlwind is to shuffle in combination with hazards and also to stop any attempts of Baton Passing.




azumarill.gif


Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough

To start with the offensive side of the team, I used Azumarill to deal with Fire types. My goal with this pokemon is to find an opportunity to use Belly Drum to maximize its attack whether it be by forcing a switch and using it or setting up on a hazard user. Huge Power still allows it to work well without the attack boost and can be useful for revenge killing with Aqua Jet.





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Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge/Iron Head
- Dragon Claw

Garchomp is a great late game sweeper with its high attack and speed. Pretty standard set for Garchomp, EQ and Dragon Claw for STAB, Stone Edge for coverage, and Swords Dance for an attack boost whenever possible. Yache Berry is to be able to take an Ice type attack and deal damage in return. Iron Head may be a possibility to deal with Fairy types, but I haven't given it too much thought since this set's been working fine for me so far and I haven't noticed Fairy types being a problem for my team.




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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 SDef / 4 Def / 252 Atk
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

For my last pokemon, I decided to go with a bulky offensive pokemon. I've done well with AV Conkeldurr in the past, so I've decided to use this. Standard set for this pokemon as well. Drain Punch is used as a STAB and also allows partial recovery, Mach Punch is to finish off weaker pokemon, and Ice Punch and Knock Off are for coverage. With Assault Vest and max SDef EVs, Conkeldurr can tank a lot of special attacks and can heal off the damage with Drain Punch or damage it with either Ice Punch or Knock off if it's a better option.




One final note about the team is that the lack of a Rapid Spinner or Defogger hasn't been a problem yet. Thundurus is the only pokemon weak to Stealth Rock and it isn't too much of a key player compared to the rest of my team. Feel free to let me know any changes I should make or any threats I should be aware of.
 
Hey! I like your team, Venusaur and Skarmory have decent defensive synergy, and there's little that can get past. I do have some moveset changes for both, though. As with M-Venusaur, I find Sleep Powder a tad unreliable, so I'd switch that to Sludge Bomb for better offensive pressure, and to better handle bulky Fairies in the tier. The second thing is that I find Spikes on Skarmory a bit redundant, as you really have no Pokemon who can counter rapid spinning or Defogging, making it very easy to get rid of those Spikes. I'd propably switch it to either Defog or Brave Bird, whichever suits better.

I think that SD Garchomp is a decent wallbreaker, and the coverage you have in STABs + Stone Edge is sufficient. No Fairy wants to switch-in on +2 Earthquake. However, I would like to suggest a change to Yache Berry, as it doesn't really help you to boost in any way. Practically all the Pokemon that resort to Ice-type coverage are faster than Garchomp. Yes, it may let you live one Ice-type move and retaliate, but as I see that your goal is to set-up, I'd propably go with a different item. Life Orb is an option, but if you don't want the recoil, I suggest Lum Berry. It lets you boost comfortably, for example, against Rotom-W, and start blasting from there. These are the few points that came to my mind watching the team, good luck in your future battles!
 
thundurus.gif

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunder Wave
- Taunt
- Volt Switch
- Hidden Power [Ice]

I replaced Volt switch for the Life Orb support set but it will still cove your on moves. I have found this set more effective for accurate kills for pokes you don't even have type advantage against (neutral damage) and will also let you switch in to a bulky poke when you see a threat coming and set up next turn.



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Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sleep Powder




skarmory.gif


Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Bold Nature
- Stealth Rock
- Brave Bird
- Roost
- Whirlwind

You need an attack move here, if you get put down to just skarmory you don't want to be stuck and unable to do anything. This will also work well with roost and Spikes isn't as important as the rocks. I've also replaced your leftovers with rocky helmet after he sets up the rucks hes usually bulky enough to take some hits with roost to revitalize him, having the helmet provides chip damage to punish those who are trying to knock him out, it'll make it easier for Conk and Azumarill to clean up late battle.




azumarill.gif


Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough






garchomp.gif


Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Iron Head
- Earthquake
- Stone Edge
- Dragon Claw

Make this man your revenge killer, If you lose any of your pokes (especially when you have 1 sacrifice/anti lead) Chomp can come in and quick sweep and then switch out into Conk or Venasaur for setup/Absorb hit so you can start your azumarill play and keep him waiting for cleanup.




conkeldurr.gif


Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 SDef / 4 Def / 252 Atk
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

These are my suggestions ^_^ good luck
 
I agree with something of your rate but:

1. On skarmory if you are running brave bird Is suitable leftovers instead of rocky helmet due to recoil. If you wanna use rh you can use drill peck.
You can use it as defogger with defog > spikes and toxic > whilwind.

2 I think that these evs are better on mega venu: 204 HP/ 56 Def / 248 SpD.
I think also that you need sludge bomb to stop fairies (a sylveon with max def resists to Iron head) and to complete stab coverage. You need a fire move... You can give HP fire> leech seed to block steel tipe on switch like scizor, ferrothorn and other skarmory.

Gl and hf with your team!
 
Sorry for the lack of updating for a while. I've been testing some changes a bit and here's what I've done so far.

-Changed EVs on M-Venusaur to Axily's suggestion and replaced Sleep Powder with Sludge Bomb
-Replaced Stone Edge on Garchomp with Iron Head and changed its Yache Berry to Lum Berry

So far, these changes seem to helping as I've been going up in rating since I've been testing (currently at about 1400) so thanks to everyone who replied.
 
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