I wanted to make a more defensive/bulky offensive team when I made this. Currently I've been hovering around 1300 in Showdown.
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]
I decided that I wanted a Taunt lead and because of its high speed and Prankster ability, it makes a great fit. Taunt is for any hazard/status user and T-Wave is for any potential sweeper that could do some harm to my team. Thunderbolt is the standard STAB move and HP Ice is to deal with things like Garchomp or Dragonite that has a 4x weakness and may pose a problem to my team.
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sleep Powder
Mega Venusaur works great with Thundurus since it resists all of Thundurus' weaknesses. It also tanks a lot of special attacks that may be used on my other pokemon. My strategy with this is to wear down pokemon with Leech Seed and Giga Drain and be able to heal at the same time. Sleep Powder is for any possible threat to my team that I want to take out as quick as possible. If that's the case, then I usually Sleep Powder and switch to whatever would be best for taking it out.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Bold Nature
- Stealth Rock
- Spikes
- Roost
- Whirlwind
Works well with Venusaur to tank all of the physical attacks used on Mega Venusaur. Sets up hazards and can also stall with Roost. Whirlwind is to shuffle in combination with hazards and also to stop any attempts of Baton Passing.
Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
To start with the offensive side of the team, I used Azumarill to deal with Fire types. My goal with this pokemon is to find an opportunity to use Belly Drum to maximize its attack whether it be by forcing a switch and using it or setting up on a hazard user. Huge Power still allows it to work well without the attack boost and can be useful for revenge killing with Aqua Jet.
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge/Iron Head
- Dragon Claw
Garchomp is a great late game sweeper with its high attack and speed. Pretty standard set for Garchomp, EQ and Dragon Claw for STAB, Stone Edge for coverage, and Swords Dance for an attack boost whenever possible. Yache Berry is to be able to take an Ice type attack and deal damage in return. Iron Head may be a possibility to deal with Fairy types, but I haven't given it too much thought since this set's been working fine for me so far and I haven't noticed Fairy types being a problem for my team.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 SDef / 4 Def / 252 Atk
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
For my last pokemon, I decided to go with a bulky offensive pokemon. I've done well with AV Conkeldurr in the past, so I've decided to use this. Standard set for this pokemon as well. Drain Punch is used as a STAB and also allows partial recovery, Mach Punch is to finish off weaker pokemon, and Ice Punch and Knock Off are for coverage. With Assault Vest and max SDef EVs, Conkeldurr can tank a lot of special attacks and can heal off the damage with Drain Punch or damage it with either Ice Punch or Knock off if it's a better option.
One final note about the team is that the lack of a Rapid Spinner or Defogger hasn't been a problem yet. Thundurus is the only pokemon weak to Stealth Rock and it isn't too much of a key player compared to the rest of my team. Feel free to let me know any changes I should make or any threats I should be aware of.

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]
I decided that I wanted a Taunt lead and because of its high speed and Prankster ability, it makes a great fit. Taunt is for any hazard/status user and T-Wave is for any potential sweeper that could do some harm to my team. Thunderbolt is the standard STAB move and HP Ice is to deal with things like Garchomp or Dragonite that has a 4x weakness and may pose a problem to my team.

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sleep Powder
Mega Venusaur works great with Thundurus since it resists all of Thundurus' weaknesses. It also tanks a lot of special attacks that may be used on my other pokemon. My strategy with this is to wear down pokemon with Leech Seed and Giga Drain and be able to heal at the same time. Sleep Powder is for any possible threat to my team that I want to take out as quick as possible. If that's the case, then I usually Sleep Powder and switch to whatever would be best for taking it out.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Bold Nature
- Stealth Rock
- Spikes
- Roost
- Whirlwind
Works well with Venusaur to tank all of the physical attacks used on Mega Venusaur. Sets up hazards and can also stall with Roost. Whirlwind is to shuffle in combination with hazards and also to stop any attempts of Baton Passing.

Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
To start with the offensive side of the team, I used Azumarill to deal with Fire types. My goal with this pokemon is to find an opportunity to use Belly Drum to maximize its attack whether it be by forcing a switch and using it or setting up on a hazard user. Huge Power still allows it to work well without the attack boost and can be useful for revenge killing with Aqua Jet.

Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge/Iron Head
- Dragon Claw
Garchomp is a great late game sweeper with its high attack and speed. Pretty standard set for Garchomp, EQ and Dragon Claw for STAB, Stone Edge for coverage, and Swords Dance for an attack boost whenever possible. Yache Berry is to be able to take an Ice type attack and deal damage in return. Iron Head may be a possibility to deal with Fairy types, but I haven't given it too much thought since this set's been working fine for me so far and I haven't noticed Fairy types being a problem for my team.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 SDef / 4 Def / 252 Atk
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
For my last pokemon, I decided to go with a bulky offensive pokemon. I've done well with AV Conkeldurr in the past, so I've decided to use this. Standard set for this pokemon as well. Drain Punch is used as a STAB and also allows partial recovery, Mach Punch is to finish off weaker pokemon, and Ice Punch and Knock Off are for coverage. With Assault Vest and max SDef EVs, Conkeldurr can tank a lot of special attacks and can heal off the damage with Drain Punch or damage it with either Ice Punch or Knock off if it's a better option.
One final note about the team is that the lack of a Rapid Spinner or Defogger hasn't been a problem yet. Thundurus is the only pokemon weak to Stealth Rock and it isn't too much of a key player compared to the rest of my team. Feel free to let me know any changes I should make or any threats I should be aware of.