First RMT

Who is the best member

  • Quagsire

    Votes: 0 0.0%
  • Ampharous

    Votes: 0 0.0%
  • Umbreon

    Votes: 0 0.0%
  • Trevenant

    Votes: 0 0.0%
  • Slowbro

    Votes: 0 0.0%

  • Total voters
    1
  • Poll closed .
Hi Guys this is my first RMT, I never really tested out this ea too much but i really need help with it i think.
I am SO Happy (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 Atk
Adamant Nature
- Toxic
- Recover
- Earthquake
- Ice Punch
I chose Quagsire because one i wanted a physical bulky poke. Quag also has only 1 weakness, grass which is easy to counter. Also, Unaware allows me to Survived pokemon with stat boost and deal damage at the same time if they gain defense.Also, I wanted to see if he ccant be attack viable. Also, Quag is also a stall pokemon, with Toxic and Recover and is bulky. IT can bring down walls or attackers. Unaware also matters that nothig can OHKO my quag or take forever to kill

Mega Hair (Ampharos) @ Ampharosite
Ability: Static
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Dragon Pulse
- Volt Switch
- Thunderbolt
- Agility
Ampharos is a great mega. His special attack is high and if you get agilty up it can destroy. Its weaknesses also arent very common in UU so it can stay on he field for awile. Many people dont use it because of speed and Agilty fixes it and VOlt switch can get it out of their if nesseasry. Mega Amp also takes down threats that are dangerous. IT takes care of flying poke for Trev so it can help with Trevs stall

Hi bro (Slowbro) @ Leftovers
Ability: Own Tempo
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
Slowbro is a a poke i never really usedbut i saw its power in LS livestream. It an take hits so it can set up Calm Mind and can get help via Rest than still do this via sleep talk. Also, since their are the no guard Machamps, Own tempo prevents it from getting confused. It can sweep many things as in the LS when Chloe used it. It can take on FLorges which is very common and will take a while to KO. Also, i see many Arcanines and i think him and Quag are good conters to it

Light of Death (Chandelure) @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Energy Ball
- Flamethrower
- Dark Pulse
- Shadow Ball

I needed something that can take on Grass pokes just in case and Chandelure fits that spot. I can send him in against FIre types that target Trev. Its special attack is ggod and an sweep if used right. I added specs on it so i know it can deal damge on anything and it is immune to Normal and Fighting. With al the fighting types in UU that are used preety common, Chandelure is a great switch in oon them. It can also take some special hits if nesceary. Fire types like Arcanine are ususally their so i can switch in on them with him

Digimon with Cane (Trevenant) @ Sitrus Berry
Ability: Harvest
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Horn Leech
- Substitute
- Leech Seed
- Confuse Ray
This Trev is meant to be annoying. You set up sub on something you know it will be safe. he use Confuse ray and Leech in any order. The horn lech to get health back from sub. I think that trev can eally take the hits i need it to hit. IT can deal damage right back and is also my 2nd physical attatcker. Also, i can get infinite healling with Harvest, so i can last a long time, which is what trev does. Flying types arent to common like ghost and ice types, so trevs only real threats are Dark and Fire, which i have Counters for

Deatheon (Umbreon) @ Leftovers
Ability: Inner Focus
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Wish
- Foul Play
- Confuse Ray
- Protect
My 2nd annoying pokemon. This is more like a Vaporeon with FOul PLay. I use confuse Ray and the foul play. When i get at half, Wish then protect. And since Umbreon is really bulky it can take hits for dayz, especcially with Wish and Protect. FOul play is a very good move against phsyical pokes and his special bulk can also allow him i on special attackers. He can also pass on his Wish to pokemon i need to heal and then the can come back in. A threat i can think for him is Scrafty. Also, it is immune to psyhic types which i think are preety common. Also, Inner foucus helps against Serene Grace Jirachis and so i dont flinch in battle so i can stall longer.

For improtable: Copy and past the pokes from their.

Synergy, I will add as i go i just wanted to get this out their
Quagsire-
Grass-Chandelure,Trevenant,

Amph-
Ground-Trevenant
Ice-Chandelure,Slowbro
Dragon-NOTHING!
Fairy-Chand

Slowbro-
Bug-Chandelure
Ghost-Umbreon
Grass-Trevenant,CHandelure
Electric-Amph,Quag,Trev
Dark-Umbreon

Chandelure-
Ghost-Umbreon
Ground-Trev
Rock-Quag,Slowbro,Trev
Water-Slowbro,Trev
Dark-Umbreon

Umbreon-
Fight-Chandelure,Bro,Trev
Bug-Chand
Fairy-ChAND

Trev-
Fire-Chand,Quag,Bro'
GHost-Umb
Fly-Amp
Dark-Umb









Threat List, Will come




Pls leave advice and if new pokes sets
 
Last edited:
Before a mod locks your thread, write at least 3 lines about why each Pokemon is on your team. Because I can't rate this shit if I don't know why you have these pokemon.
 
I got your request. This is an ok team, but some of the sets have issues specifically. One major issue I see is the fact that the moment Umbreon goes down, your team is basically screwed against Dark and Ghost types. Like seriously, if it is a +2 TR Cofagrigus with Umbreon gone, you are basically done. Regardless, its an ok team, and provides the basis for a possible good team, so I'm here to help. Toxic Spikes and other hazards also seriously pressure you, while you have nothing to pressure opponents back. Fairies also are very annoying to you, which might cause problems.

The first thing I would do is replace Quagsire with Utility Forretress. I get that Quagsire may seem "important" to your team, because you are afraid of setup sweepers, but it shares common weaknesses with many of your mons, and you are a lot more susceptible to Hazards than you are setup sweepers due to your team's bulk. Forretress can spin hazards, is more defensive than Quagsire, and above all it checks Fairy Types in order to loosen up the worry on your team, as two of your pokemon are weak to fairies. It also sets up hazards of its own, which is important against teams which need to get worn down, as your rather bulky team will be relying more on residual damage than direct attacks.

My next change would be from Chandelure to Bulk Up Toxicroak. As I said, once Umbreon goes down, you are left with nothing to check dark and ghost types. You were also fairly weak to toxic spikes. For this reason I am suggesting Bulky Bulk Up Toxicroak, who fits well into stall teams as a good glue against HO, and can help you to round off your team's synergy, as it can actually switch in and take a hit if need be. It also has water absorb, which is also a plus, and alleviates stress your other teammates face against shit opposing Chandelure and Cofagrigus.

Minor Changes:
Ampharos: Focus Blast > Agility, as Ampharos is best played as a bulky pivot rather than a setup sweeper, as even at +2 it will be outsped by common scarfers and priority, and even some really fast unboosted pokemon. On that note change the EV Spread to 248 HP, 252 SAtk, 8 Spd
Slowbro: There is absolutely no reason to use RestTalk when you can just use Slack Off and Psyshock, which gives you better coverage against shit like roserade, and far more reliable recovery. If you worry about status Umbreon should have Heal Bell.
Trevanant: Will-O-Wisp > Confuse Ray, as Confuse Ray is really a poor move at best, as all the opponent needs to do is switch, and its very unreliable. WIll-O-Wisp widdles defensive pokemon while shutting down physical pokemon.
Umbreon: Heal Bell > Confuse Ray, as Status is the bane of defensive teams like yours, and Umbreon needs to take advantage of this utility.

Hope this helped! Cheers.
___________________
i_dokuroggu.gif

Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 244 HP / 132 Atk / 120 Def / 12 Spd
Adamant Nature
- Drain Punch
- Poison Jab / Ice Punch
- Substitute
- Bulk Up

i_foretosu.gif

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Spikes / Volt Switch
- Rapid Spin

 
thxsfor the suggestion works well, but i realized that walls destroy me
No since Trevanant is literally one of the best wall/stallbreakers, since they aren't strong enough to break its Subs, and can't rely on residual damage. Bulk Up Toxicroak also sets up all over most walls :]
 
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