XY OU First RMT

Status
Not open for further replies.
bisharp.gif

Bisharp - Physical Sweeper w/ Life Orb
Ability: Defiant
Adamant Nature
EVs: 252 Atk / 252 Spe / 4 HP
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch​
I chose Bisharp for my team because of the coverage and ability. Iron head can knock out defensive Fairy types and provides good STAB. Knock off and Sucker Punch give good Dark STAB and provide some priority. I put Swords Dance on it because of the sometimes need boost in attack if you can't get the Defiant boost.

garchomp.gif

Garchomp - Physical Scarf w/ Choice Scarf
Ability: Rough Skin
Jolly Nature
EVs: 252 Atk / 252 Spe / 4 HP
- Outrage
- Earthquake
-Stone Edge
- Poison Jab​
Garchomp is my backup physical attacker. Outrage is great for when your opponent doesn't have a Fairy or Steel type. Earthquake is obvious STAB and Stone Edge adds coverage to my team. Poison Jab is use for Fairy types if the switch is predicted. My team doesn't have any type of Sandstorm so Sand Veil seemed useless.

sylveon.gif

Sylveon - Special Wall w/ Leftovers
Ability: Pixilate
Sassy Nature
EVs: 252 HP / 252 SpD / 4 Atk
- Wish
- Protect
- Hyper Voice
- Quick Attack​
My Sylveon is a little different than the standard set. This set has worked for me because no one sees the Quick Attack coming. If the Hyper Voice doesn't KO the Pixilate Quick Attack usually does. Wish and Protect is standard recovery for Sylveon.

skarmory.gif

Skarmory - Physical Wall w/ Leftovers
Ability: Sturdy
Impish Nature
EVs: 252 HP / 252 Def / 4 Atk
- Stealth Rocks
- Defog
- Roost
- Brave Bird​
Skarmory and Sylveon as a core works out, most of their weaknesses are resisted by the other. Most teams need a Pokemon with Defog, my team is one of them. Stealth Rocks are there for Talonflame other Fire types. Brave Bird is just a good move for Flying Types and provides some coverage for my team.

greninja.gif

Greninja - Special Sweeper w/ Life Orb
Ability: Protean
Timid Nature
EVs: 252 SpA / 252 Spe / 4 Atk
- U-turn
- Ice Beam
- Scald
- Extrasensory​
Greninja is usually my lead with the speed and access to U-turn to gain momentum. I run Extrasensory over Dark Pulse to deal with Mega Venusaur. Ice Beam also helps with the lack of Ice moves on my team.

houndoom-mega.gif

Mega Houndoom - Star of the Team w/ Houndoomite
Ability: Flash Fire/Solar Power
Timid Nature
EVs: 252 SpA / 252 Spe / 4 HP
- Nasty Plot
- Dark Pulse
- Fire Blast
- Sludge Bomb​
I based the entire team around Mega Houndoom. Switching Houndoom into a Fire attack activates Flash Fire which helps give it more power. Sludge Bomb is used for Fairy hunting. Mega Houndoom's max Speed is 183, which is why I run Timid. After setting up a Nasty Plot Houndoom's Special Attack gets to 758.
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
Status
Not open for further replies.
Back
Top