Bisharp - Physical Sweeper w/ Life Orb
Ability: Defiant
Adamant Nature
EVs: 252 Atk / 252 Spe / 4 HP
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
I chose Bisharp for my team because of the coverage and ability. Iron head can knock out defensive Fairy types and provides good STAB. Knock off and Sucker Punch give good Dark STAB and provide some priority. I put Swords Dance on it because of the sometimes need boost in attack if you can't get the Defiant boost.
Garchomp - Physical Scarf w/ Choice Scarf
Ability: Rough Skin
Jolly Nature
EVs: 252 Atk / 252 Spe / 4 HP
- Outrage
- Earthquake
-Stone Edge
- Poison Jab
Garchomp is my backup physical attacker. Outrage is great for when your opponent doesn't have a Fairy or Steel type. Earthquake is obvious STAB and Stone Edge adds coverage to my team. Poison Jab is use for Fairy types if the switch is predicted. My team doesn't have any type of Sandstorm so Sand Veil seemed useless.
Sylveon - Special Wall w/ Leftovers
Ability: Pixilate
Sassy Nature
EVs: 252 HP / 252 SpD / 4 Atk
- Wish
- Protect
- Hyper Voice
- Quick Attack
My Sylveon is a little different than the standard set. This set has worked for me because no one sees the Quick Attack coming. If the Hyper Voice doesn't KO the Pixilate Quick Attack usually does. Wish and Protect is standard recovery for Sylveon.
Skarmory - Physical Wall w/ Leftovers
Ability: Sturdy
Impish Nature
EVs: 252 HP / 252 Def / 4 Atk
- Stealth Rocks
- Defog
- Roost
- Brave Bird
Skarmory and Sylveon as a core works out, most of their weaknesses are resisted by the other. Most teams need a Pokemon with Defog, my team is one of them. Stealth Rocks are there for Talonflame other Fire types. Brave Bird is just a good move for Flying Types and provides some coverage for my team.
Greninja - Special Sweeper w/ Life Orb
Ability: Protean
Timid Nature
EVs: 252 SpA / 252 Spe / 4 Atk
- U-turn
- Ice Beam
- Scald
- Extrasensory
Greninja is usually my lead with the speed and access to U-turn to gain momentum. I run Extrasensory over Dark Pulse to deal with Mega Venusaur. Ice Beam also helps with the lack of Ice moves on my team.
Mega Houndoom - Star of the Team w/ Houndoomite
Ability: Flash Fire/Solar Power
Timid Nature
EVs: 252 SpA / 252 Spe / 4 HP
- Nasty Plot
- Dark Pulse
- Fire Blast
- Sludge Bomb
I based the entire team around Mega Houndoom. Switching Houndoom into a Fire attack activates Flash Fire which helps give it more power. Sludge Bomb is used for Fairy hunting. Mega Houndoom's max Speed is 183, which is why I run Timid. After setting up a Nasty Plot Houndoom's Special Attack gets to 758.