Hello. I have been lurking around the forums a while and finally decided to make a team.
Garchomp @ Focus sash
Ability: Rough skin
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 HP
-dragon claw
-Stealth rock
-Earthquake
-Swords dance
I decided to go for a very offensive lead since much of my team will be a very bulky defensive core; Garchomp is the most obvious candidate. He is able to set down rocks and then switches nicely into either clefable or skarmory depending on the situation. The standard STABs of dragon claw and earthquake allow garchomp to get a decent hit off on other dragons and steel types which can later be cleaned up by clefable or metagross, even greater if allowed a swords dance.
Weavile @ life orb
Ability: Pressure
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 HP
-Pursuit
-Poison jab
-Knock off
-Ice shard
Weavile was my motivation to build this team as I wanted to create one almost entirely based on letting weavile shine as it is often outclassed by bisharp. This team is essentially based on letting weavile hit and run all its opponents thus life orb is necessary. Slowbro pairs well, allowing weavile to switch in to flying threats such as thunderus. Skarmory also plays an important role to lure in defog latios who can be easily pursuited. Poison jab gives some coverage to already weakened fairies and ice shard for any remaining dragon flying threats. Knock off allows it to take down heavier psychics such as metagross. He serves as the revenge killer on my team.
Slowbro @ leftovers
Ability: Regenerator
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
-Scald
-Psyshock
-Slack off
-Yawn
This set synergizes well with weavile as intended. I wanted slowbro to use yawn as bait to allow weavile to switch in and pursuit as weavile is extremely fragile and won’t last most hits. Leftovers, regenerator and slack off make it a massive tanking beast and give it the ability to stay alive the entire battle. Its typing also allows for it to soak up any fire threats that would otherwise leave skarmory defenseless. Psyshock allows for coverage over fighting types that would potentially destroy weavile. In turn weavile can outspeed life orb gengars that would threaten slowbro.
Skarmory @ Rocky helmet
Ability: Sturdy
Nature: Imprish
EVs: 252 Def / 252 HP / 4 SpD
-Whirlwind
-Brave bird
-Spikes
-Roost
Skarmory allows for weavile to come in and pursuit defogging threats, as well as well as the rapid spin offensive starmie. Skarmory is another bulky core that shuts down serperior and breloom that would otherwise leave slowbro helpless. Likewise, any fire types that present skarmory with problems can be thrown back to slowbro with ease. Whirlwind and roost allows for some stalling after spikes and stealth rock have been set; rocky helmet allows for additional minor damage while stalling as well.
Metagross @ Metagrossite
Ability: Clear body
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 HP
-Zen headbutt
-Meteor mash
-Ice punch
-Hammer arm
This is my bulky offense. With the other two soft offenses I have, metagross provides the bulkier core that this team needs. His steel and psychic type are able to take care of problems that would present themselves to garchomp and weavile, primarily fairies. Ice punch provides the main damage to dragons and flying types, if any survive they can be later cleaned up by weavile. Hammer arm allows for metagross to deal with other steel types and non-scarf Tyranitar.
Clefable @ leftovers
Ability: Unaware
Nature: Bold
EVs: 252 Def / 252 HP / 4 SpD
-Flamethrower
-Moon blast
-Wish
-Heal bell
A support clefable. This addition allows for another strong defense to this team to balance out the fragile hitters garchomp and weavile. It also allows metagross to stay in longer with it’s heal bell and wish cleansing it of any status conditions. It is unaware to potentially stop buffed up Pokémon such as belly drum azumarill and dd dragonite. Flamethrower seems obscure instead of leaving it with protect however it is needed for those awkward situations against ferrothorn.
Garchomp @ Focus sash
Ability: Rough skin
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 HP
-dragon claw
-Stealth rock
-Earthquake
-Swords dance
I decided to go for a very offensive lead since much of my team will be a very bulky defensive core; Garchomp is the most obvious candidate. He is able to set down rocks and then switches nicely into either clefable or skarmory depending on the situation. The standard STABs of dragon claw and earthquake allow garchomp to get a decent hit off on other dragons and steel types which can later be cleaned up by clefable or metagross, even greater if allowed a swords dance.
Weavile @ life orb
Ability: Pressure
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 HP
-Pursuit
-Poison jab
-Knock off
-Ice shard
Weavile was my motivation to build this team as I wanted to create one almost entirely based on letting weavile shine as it is often outclassed by bisharp. This team is essentially based on letting weavile hit and run all its opponents thus life orb is necessary. Slowbro pairs well, allowing weavile to switch in to flying threats such as thunderus. Skarmory also plays an important role to lure in defog latios who can be easily pursuited. Poison jab gives some coverage to already weakened fairies and ice shard for any remaining dragon flying threats. Knock off allows it to take down heavier psychics such as metagross. He serves as the revenge killer on my team.
Slowbro @ leftovers
Ability: Regenerator
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
-Scald
-Psyshock
-Slack off
-Yawn
This set synergizes well with weavile as intended. I wanted slowbro to use yawn as bait to allow weavile to switch in and pursuit as weavile is extremely fragile and won’t last most hits. Leftovers, regenerator and slack off make it a massive tanking beast and give it the ability to stay alive the entire battle. Its typing also allows for it to soak up any fire threats that would otherwise leave skarmory defenseless. Psyshock allows for coverage over fighting types that would potentially destroy weavile. In turn weavile can outspeed life orb gengars that would threaten slowbro.
Skarmory @ Rocky helmet
Ability: Sturdy
Nature: Imprish
EVs: 252 Def / 252 HP / 4 SpD
-Whirlwind
-Brave bird
-Spikes
-Roost
Skarmory allows for weavile to come in and pursuit defogging threats, as well as well as the rapid spin offensive starmie. Skarmory is another bulky core that shuts down serperior and breloom that would otherwise leave slowbro helpless. Likewise, any fire types that present skarmory with problems can be thrown back to slowbro with ease. Whirlwind and roost allows for some stalling after spikes and stealth rock have been set; rocky helmet allows for additional minor damage while stalling as well.
Metagross @ Metagrossite
Ability: Clear body
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 HP
-Zen headbutt
-Meteor mash
-Ice punch
-Hammer arm
This is my bulky offense. With the other two soft offenses I have, metagross provides the bulkier core that this team needs. His steel and psychic type are able to take care of problems that would present themselves to garchomp and weavile, primarily fairies. Ice punch provides the main damage to dragons and flying types, if any survive they can be later cleaned up by weavile. Hammer arm allows for metagross to deal with other steel types and non-scarf Tyranitar.
Clefable @ leftovers
Ability: Unaware
Nature: Bold
EVs: 252 Def / 252 HP / 4 SpD
-Flamethrower
-Moon blast
-Wish
-Heal bell
A support clefable. This addition allows for another strong defense to this team to balance out the fragile hitters garchomp and weavile. It also allows metagross to stay in longer with it’s heal bell and wish cleansing it of any status conditions. It is unaware to potentially stop buffed up Pokémon such as belly drum azumarill and dd dragonite. Flamethrower seems obscure instead of leaving it with protect however it is needed for those awkward situations against ferrothorn.