First RMT

This is my current version of my team. I've played a bit and won a few games, but I'm very open to suggestions to a better team.

The main goal of my team is simply to be ready for anything, and adapt accordingly.

(Not that it's a big deal, but I've rearranged the order from my actual shoddy team)

205.png

Forretress @ Shed Shell
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Spikes
- Payback
- Gyro Ball

My Fortress lead. Basically the main goal is to determine if the opponent has a Fire move or Taunt - this usually isn't a hard prediction. If it's likely that it has a Fire move, I switch to Swampert. If it's likely to use Taunt, I'll either attack or switch to Rotom-H. If it doesn't have either I just start setting up Spikes.

This Fortress doesn't have Explosion because I like to bring it back in for Rapid Spin support. Payback is for spin blockers.

Gyro Ball is great against a Taunt lead as Taunt leads are usually fast and this Fortress is as slow as possible (which is pretty slow). Note that Gyro Ball then Rapid Spin destroys Aerodactyl's most common set up attempt.

260.png

Swampert @ Leftovers
Ability: Torrent
EVs: 232 HP/102 Atk/176 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar

This Swampert's EV and nature have it more specially defense instead of the more common physical defenses. This is to compliment Fortress' crazy physical defenses. Also note that Specially Defensive allows it to sometimes survive a Grass Knot from Celebi (how often depends on the Celebi).

This is the standard lead set, but not used on a lead. Since Fire attacks are surprisingly common, Swampert will come out on the second turn (usually with only a small scratch from something like flamethrower) a decent amount of times.

Swampert has a similar strategy to Fortress, stay in and set up Stealth Rocks, or switch out if a Grass is predicted.

499.png

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick

Scarf Rotom-H. Rotom-H's purpose is generally a quick hitter. Because of it's 3 immunities, it doesn't have to rely on just a KO to get in. I like it because it hits hard and fast without set-up, and it's great for taking out Scizor and Lucario who can both give my team trouble.

197.png

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP/154 Def/90 SDef/14 Spd
Careful nature (+SDef, -SAtk)
- Heal Bell
- Wish
- Protect
- Taunt

This is a set I'm honestly surprised I haven't seen anywhere. Umbreon's defenses are both great and with Wish/Protect and the addition of Heal Bell from HgSs, it functions as a great Team Player, as long as you're careful to watch out for it's weaknesses.

Taunt is mostly there as a move that's useful, but I couldn't find another Pokemon to put it on. Now that I think about it, Roar on Swampert does most of what I want to accomplish, so I'm very open to a new move here.

477.png

Gliscor (M) @ Yache Berry
Ability: Hyper Cutter
EVs: 252 HP/60 Spd/196 SDef
Jolly nature (+Spd, -SAtk)
- Rock Polish
- Swords Dance
- Taunt
- Baton Pass

Gliscor was just added because of advice from ginganinja. Zapdos used to be here. The major difference is that Gliscor can pass Spd and Atk boosts as opposed to Spd boosts and maybe a substitute.

480.png

Gallade @ Expert Belt
Ability: Steadfast
EVs: 120 HP/252 Atk/80 Spd/56 SDef
Adamant nature (+Atk, -SAtk)
- Close Combat
- Night Slash
- Psycho Cut
- Ice Punch

My late game sweeper Gallade. Despite being BL, Gallade has a wonderful Attack and is EVed so that with +2 Spd (from Zapdos), it outruns pretty much everything, including common Scarf users.

The HP & SDef points are to help with a Baton Pass. If Gallade can survive the switch and there are no priority moves on the opponent's side, I've won. However, this amounts to 4 turns of set-up total, which is not easy to get in todays meta-game.

It's also worth noting that I'll bring out Gallade a little earlier to take out a problem that can't be otherwise solved, but I try to avoid it.

I've used Expert Belt over Life Orb here because Gallade already has to survive a switch. This way he can always hit. Also, Gallade's potential type coverage is ridiculous. That being said, if you thing I can increase type coverage (obviously STAB is the counter argument) let me know.

-----------------------------------------------
It's also worth noting that the team has pretty good type synergy. Besides the Fortress to Swampert (Fire Predicted) switch, there's also Umbreon to Rotom-H (Fighting Predicted), Rotom-H/Gallade to Umbreon (Ghost Predicted), Swampert to Fortress (Grass Predicted) and Fortress to Rotom (Ground Predicted - Neutral Coverage)

Anyway, hope this isn't too long. Please, any comments on the team (or the post) would be great.
 
Don't have time for a long rate, so I'll just say something.
I would recommend you remove sunny day on your Rotom. You say that it helps you beat Tyranitar, but all it does is get rid of the sand and with or without sand, Tyranitar will beat Rotom easily. Besides, your Swampert can counter Tyranitar very well. I would recommend Trick to screw up things like Blissey that like to come in on Rotom.

GL and hope I helped.
 
agreed with Sharkz sunny just dosnt fit there trick is the best option and like i see a Special azelf can get a kill on you pretty easy, like you say if you predict a fire attack you switch to swampert but what if that azelf have grass knot? at least that what i use on mine and i get always at least 3 kills with that lead azelf, good team i see but i mean if you wanna use a late gmae sweeper why not a mixApe? now that salamence and latias are gone you can use it pretty well without HP ice think about it
 
@sharkz: Ya, you're right, Sunny Day doesn't actually help much. I swapped it for Trick

@raike1028: Well, Special Azelf doesn't necessarily work as well against my team as you make it sound. How often would you predict a first turn switch from Forretress to Swampert? Fire Blast will only do about 20% max against my Swampert. Then if I have a reason to believe Lead Azelf has Grass Knot (prudence, mostly) I can switch to pretty much any other Pokemon as only Gallade and Swampert take over 20% from it. Umbreon can Protect in case it tries to Explode, and Rotom-H can use Shadow Ball (it is faster). I'd usually use Umbreon here because it counters the most likely event and, depending on the switch-in, can Wish to recover Swampert's Fire Blast + switch damage. Or if I want I can skip Swampert entirely and go straight to Umbreon (26% - 31% Fire Blast damage).

Also, I'll look into mixApe, but I really like Gallade as after set-up it will completely destroy most teams without priority moves.

Thanks to both of you for the advice though.
 
personallly I think that a Gliscor does a slightly better job of you Baton Passing. It pass's both speed and Attack which means that you can drop SD on Gallade for a coverage move. It could go over Zapdos since Zapdos is passing speed and GLiscor does this anyway. Here is the set for Gliscor

Gliscor @ Yache Berry
Jolly
252 HP / 196 SpD / 60 Spe
-Rock Polish
-Taunt
-Swords Dance
-Baton Pass.

I also don't like what Umbreon is doing. It is slow and thus Taunt is pretty useless on it. In fact heaps of pokemon will freely set up on it like Bulkydos. Personaly I would run a Wish Vaporeon with Wish, Surf, HP Electric and Protect over Umbreon since it checks things like Heatran and Infernape while passing wishs around. HP Electric is for Gyarados who otherwise sets up on you.

Hope I helped

Have a Nice Day!
 
Thanks for the advice.

First of all, I agree about Baton Pass Gliscor. I had him on the first version of the team, but that version was a mess and needed some clean up. In hindsight I should have gotten rid of Ninjask and kept Gliscor. I've also replaced Gallade's Swords Dance with Ice Punch for coverage.

Vaporeon I'm not as excited about. One of the most appealing things about Umbreon is that he can take hits very well from either side. He isn't meant to hurt the opponent - more to switch in for a turn, use Heal Bell and/or Wish then switch out again (though he's also useful for scouting). Then again I also realize that he could be easily set up on. As somewhat of a comprise I swapped Taunt for Toxic (Taunt is kinda horrible on Umbreon and I now have it on Gliscor). Again I see Vaporeon's type synergy with Gliscor... I don't know.

Anyway, I've made a couple changes so I'd like to test this team a bit for making any more changes. I feel that there's definitely some things that will have to be changed.
 
Yea I hear your reasons I but I really want to push Vaporeon over Umbreon. Your only check to TauntDos is Rotom which is hardly viable with Scarf Tar runing around. Basically if Rotom goes down, then pretty much your entire team goes dwn to Gyarados. Not only that Gyarados (with Taunt) can come in on 5 members of your team. Once it knows that Rotom is your only method of dealing with it then it will attack straight off trying to hit you on the switch. Vaporeon take shits very well. Maybe not as well as Umbreon however it provides a decent second check to Gyarados which I feel you need since its setting up on almost everything.
 
I agree, you need Vaporeon over Umbreon. Currently, Mixape and Gyarados sweep.

Vaporeon @ Leftovers
Bold
EVs: 252 HP/220 Def/24 SpD/12 Spe
-Wish
-Protect
-Surf
-HP Electric

Umbreon really doesn't check anything anyway.
 
Alright, I'll Vaporeon (the set Super Mario Bro mentioned). I was think about it, and one of the reasons I like Umbreon (besides his bulk) is Heal Bell, but I was thinking about it, and that was way more useful when I was new and much worse at prediction. Anyway, if I find I need it, I might try replacing Protect on Vaporeon with Heal Bell...

Anyway, here's a quick overview of my team (as opposed to updating it above):

205.png

Forretress @ Shed Shell
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Spikes
- Payback
- Gyro Ball

260.png

Swampert @ Leftovers
Ability: Torrent
EVs: 232 HP/102 Atk/176 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar

499.png

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick

134.png

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP/220 Def/12 Spd/24 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Hidden Power [Electric]

477.png

Gliscor @ Yache Berry
Ability: Hyper Cutter
EVs: 252 HP/60 Spd/196 SDef
Jolly nature (+Spd, -SAtk)
- Rock Polish
- Swords Dance
- Taunt
- Baton Pass

480.png

Gallade @ Expert Belt
Ability: Steadfast
EVs: 120 HP/252 Atk/80 Spd/56 SDef
Adamant nature (+Atk, -SAtk)
- Close Combat
- Night Slash
- Psycho Cut
- Ice Punch
 
Back
Top