Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire
this is meant to be a bulky special sweeper as my team had a weakness to fighting,
the idea is to set up with calm mind and regain health with draining kiss, psyshock is to hit blissey
and mystical fire is to hit steel types
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Outrage
- Stealth Rock
this is my stealth rocks setter but can still pose an offensive threat, the focus sash always me to almost always get up stealth rock
Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- First Impression
- Liquidation
- Spikes
- Knock Off
a secondary hazard setter and mainly picked because i wanted a water type without needing to have it be super bulky
Grimmsnarl (M) @ Life Orb
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- False Surrender
- Power Whip
- False Surrender
basically a physical version of my hatterene with prankster letting me always use bulk up first
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Body Press
- Thunderbolt
- Volt Switch
my bulky switch in for both special(assualt vest) and physical attackers, using body press ad magnet bull to trap steel types
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Ice Beam
- Earthquake
- Crunch
- Rock Blast
my offensive and fast attacker with ice beam to hit physical walls
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire
this is meant to be a bulky special sweeper as my team had a weakness to fighting,
the idea is to set up with calm mind and regain health with draining kiss, psyshock is to hit blissey
and mystical fire is to hit steel types


Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Outrage
- Stealth Rock
this is my stealth rocks setter but can still pose an offensive threat, the focus sash always me to almost always get up stealth rock

Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- First Impression
- Liquidation
- Spikes
- Knock Off
a secondary hazard setter and mainly picked because i wanted a water type without needing to have it be super bulky


Grimmsnarl (M) @ Life Orb
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- False Surrender
- Power Whip
- False Surrender
basically a physical version of my hatterene with prankster letting me always use bulk up first


Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Body Press
- Thunderbolt
- Volt Switch
my bulky switch in for both special(assualt vest) and physical attackers, using body press ad magnet bull to trap steel types


Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Ice Beam
- Earthquake
- Crunch
- Rock Blast
my offensive and fast attacker with ice beam to hit physical walls