ORAS OU First Serious Competitive Team

Is this team any good?

  • Yeah, I really like it. I might use it myself.

    Votes: 0 0.0%

  • Total voters
    7
  • Poll closed .
So, I'm not really a battling master in the Competitive Scene. In fact, everything needed (such as prediction skills and the sort) is very amateur. I did however make a team that I am somewhat pleased with. I'm not really sure about the exact EV spread and stuff, but I do know the items that I would put on each one of them, and of course, the Pokemon used. But enough intro, here's the team.(If I don't put info like the Nature, it means that I forgot)

Blastoise (Mega)

Ability: Torrent/Mega Launcher
Item: Blastoisinite
Super Trained mainly in Special Attack, Sp.Defense, and HP
Moves: Aura Sphere, Aqua Jet, Dark Pulse, Dragon Pulse.

So, this would be my Bulky Special Sweeper. He has good staying power with only two weaknesses and his defenses are quite good. I know that this is a pretty standard set in the metagame, but the coverage options given make it still viable no matter how predictable it may/may not be. The fact that it only has 2 weaknesses is not that bad also.

Raikou*

Ability: Pressure
Nature: Rash
Item: Choice Scarf (don't have yet, working on that)Super Trained in Special Attack, Special Defense and Speed
Moves: Aura Sphere, Thunderbolt, Shadow Ball, Calm Mind

Ok, this one is really special to me. Not only is it because it's one of my top 3 favorite Pokemon, but it's also from Gen 4 originally, being a longtime partner in my playthroughs of Pokemon.The purpose of Raikou in this
strategy is to be the Fast Special Sweeper. Having STAB Thunderbolt for that powerful hit (Thunder is also an option, but I don't like the possibility of missing), Aura Sphere is the special move that came with the Gen 4 release which is really good coverage against Earthquakers like Escadrill and physically bulky tanks like Aggron/Mega Aggron and Steelix/Mega Steelix. Shadow Ball for the Aegislash/Gengars that may arise, and Calm Mind for the boosts in Special Attack and Defense.

Infernape

Nature: Adamant
Ability: Blaze (maybe I should turn it to Iron Fist)
Item: Life Orb
Super Trained in Attack and Speed
Moves: Close Combat, Flare Blitz, Poison Jab

So, this one is pretty self-explanatory, Infernape is a Fast Physical Sweeper to demolish the competition before they can attack back. I have Close Combat and Flare Blitz for some nice STAB hits, Grass Knot is for coverage against Water Types such as Swampert rather than Thunderpunch, which can get countered and then subsequently blown back by Pokemon like Gastrodon, Swampert and Seismitoad, all of which are threats in their own rights. Then Poison Jab for Fairy Coverage. The move may not work against steel types, but I also have Flare Blitz and Close Combat for that.

Togekiss

Nature: Modest
Ability: Serene Grace
Item: Razor Claw
Super Trained in Speed and Special Defense
Moves: Thunder Wave, Roost, Dazzling Gleam, Air Slash

This is the standard Togekiss set for OU. Thunder Wave to paralyze and effectively give myself Priority (though that doesn't apply all the time). Roost for that 50% heal, Dazzling Gleam for the stab Fairy move and Air Slash for the flinch (which effects have a boosted chance of occurring due to the Serene Grace and Razor Claw.

Garchomp

Nature: Adamant
Ability: Sand Veil (Working on getting an Ability Capsule for Rough Skin)
Item: Rocky Helmet
Super Trained in Attack, Special Attack and Speed
Moves: Stealth Rock, Draco Meteor, Iron Head, Earthquake

The reason that I have Stealth Rocks on this is for it to be a Surprise Stealth Rocker, then into a Physical Sweeper. Draco Meteor is just for Dragon coverage (as well as STAB) and Iron Head is for Fairy/Ice Coverage. Earthquake takes the Attack of an Adamant Garchomp, as well as the STAB to decimate the opposition.


Forretress

Ability: Sturdy
Item: Air Balloon
Super Trained in Special Defense and Defense
Moves: Spikes, Toxic, Rapid Spin, Earthquake/ Rapid Spin

So, basically, Forretress is my status/hazard setter, the bulk that Forretress provides allows at least 2 layers of spikes and a couple Poison statuses. Also, Rapid Spin allows Stealth Rocks and Spikes to be eradicated. Earthquake allows a fighting chance against Fire Types, however TalonFlame would be a problem if Forretress and it get sent out at the same time.

So, all in all, that is my team. Is it good?
 
Sounds like an in game team. If it's that, dont make the changes im about to suggest. I kbow how hard it is to bredd and all that crap. But if you try this tem om Showdown, use these instead:

Run 252 HP 252 SpATK. that's standard for blastoise. Remove aqua Jet and Dragon Pulse and replace them with Water Pulse and Rapid Spin. You don't need Aqua Jet. Trust me, you dont. And makebit modest.

Make Raikou Timid, and throw a specs on it. Replace Aura Sphere and Calm Mind with HP Icr and Volt Switch. That way you can hit Landorus and volt switch on other mons.

Give Nape Gunk Shot over Poison Jab and run Mach Punch as well.

For Kiss, put a scarf on it and a 252 sp. atk 252 spe timis set. run air slash dazzling gleam flamethrower aura sphere. this gives you max coverage and a very good scarfer.

Garchomp first of all, is not a surpriese rocket. Put Dragon Tail on it instead of Draco and give it 252 HP 144 DEF and rest in Spdef. Run Impish. This is ur tank chomp set.
 
Hi n_n , Nice Rmt it looks pretty solid.
Actually use Ice Beam over Aqua jet on Mega Blastoise.
This will make your mega toise more effective against Pokemons like Tangrowth , Celebi , Garchomp , Lando-t etc. Ice Beam Gives you more coverage than Aqua jet or Dragon Pulse. Actually give your megatoise evs 252 SpA / 252 HP / 4 def. Actually you are running Scarf + Calm mind , Calm mind is useless on Scarf Raikou. I think Assault vest will be awesome in your team so use Assault vest over choice scarf on Raikou. I agree with Crzyzyko about your Infernape.I think Sylveon over Togekiss or Latias over Togekiss works. Mega Blastoise loves Wish support Sylveon is a reliable option but Latias can switch-in against Mega Charizard Y , and yea change your Garchomp to tank chomp, it gives you a switch-in for zard y so u can use sylveon :]… You Still looks weak to Zard X so I think Mandibuzz Over Forry works it gives you a reliable option to deal with Zard X , Dragonite etc. You are still weak to Mega Gardevoir so I think Jirachi Over Sylveon/Latias/Togekiss Works!
So that's what I think about your team.
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump / Scald
- Dark Pulse
- Aura Sphere
- Ice Beam

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Jirachi @ leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Body Slam / Fire Punch
- Wish
- Protect / Fire punch

Mandibuzz @ leftovers
Ability: Overcoat
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Foul Play
- Defog
- Taunt
- Toxic

Hydro pump actually helps your mega toise to 2hko mega sableye I really likes Hydro pump on Megatoise and 16 speed on mandi to outspeed belly drum Azumarill so u can switch-in when its using belly drum and ohko it using Foul play :3.. Hope I helped

P.S. Good Luck Have Fun :).
 
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Hi n_n , Nice Rmt it looks pretty solid.
Actually use Ice Beam over Rapid Spin on Mega Blastoise.
This will make your mega toise more effective against Pokemons like Tangrowth , Celebi , Garchomp , Lando-t etc. Ice Beam Gives you more coverage than Aqua jet or Dragon Pulse. Actually give your megatoise evs 252 SpA / 252 HP / 4 def. Actually you are running Scarf + Calm mind , Calm mind is useless on Scarf Raikou. I think Assault vest will be awesome in your team so use Assault vest over choice scarf on Raikou. I agree with Crzyzyko about your Infernape.I think Sylveon over Togekiss or Latias over Togekiss works. Mega Blastoise loves Wish support Sylveon is a reliable option but Latias can switch-in against Mega Charizard Y , and yea change your Garchomp to tank chomp, it gives you a switch-in for zard y so u can use sylveon :]… You Still looks weak to Zard X so I think Mandibuzz Over Forry works it gives you a reliable option to deal with Zard X , Dragonite etc. You are still weak to Mega Gardevoir so I think Jirachi Over Sylveon/Latias/Togekiss Works!
So that's what I think about your team.
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump / Scald
- Dark Pulse
- Aura Sphere
- Ice Beam

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Jirachi @ leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Body Slam / Fire Punch
- Wish
- Protect / Fire punch

Mandibuzz @ leftovers
Ability: Overcoat
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Foul Play
- Defog
- Taunt
- Toxic

Hydro pump actually helps your mega toise to 2hko mega sableye I really likes Hydro pump on Megatoise and 16 speed on mandi to outspeed belly drum Azumarill so u can switch-in when its using belly drum and ohko it using Foul play :3.. Hope I helped

P.S. Good Luck Have Fun :).

Thanks man, I was kind of thinking about Megazard X after the fact that I made my team. I haven't seen a lot of them in general in Battle Spot. Then again...the day could come. I'll be sure to make the necessary adjustments and tell you how your suggestions worked out.
 
Sounds like an in game team. If it's that, dont make the changes im about to suggest. I kbow how hard it is to bredd and all that crap. But if you try this tem om Showdown, use these instead:

Run 252 HP 252 SpATK. that's standard for blastoise. Remove aqua Jet and Dragon Pulse and replace them with Water Pulse and Rapid Spin. You don't need Aqua Jet. Trust me, you dont. And makebit modest.

Make Raikou Timid, and throw a specs on it. Replace Aura Sphere and Calm Mind with HP Icr and Volt Switch. That way you can hit Landorus and volt switch on other mons.

Give Nape Gunk Shot over Poison Jab and run Mach Punch as well.

For Kiss, put a scarf on it and a 252 sp. atk 252 spe timis set. run air slash dazzling gleam flamethrower aura sphere. this gives you max coverage and a very good scarfer.

Garchomp first of all, is not a surpriese rocket. Put Dragon Tail on it instead of Draco and give it 252 HP 144 DEF and rest in Spdef. Run Impish. This is ur tank chomp set.

You're right in the fact that this is an in-game team. However, I like to transfer my in-game teams to Showdown to see how they fare in a setting where ANY Pokemon is easily obtainable. I'll take these into consideration. Thank you for the suggestions
 
So, I'm not really a battling master in the Competitive Scene. In fact, everything needed (such as prediction skills and the sort) is very amateur. I did however make a team that I am somewhat pleased with. I'm not really sure about the exact EV spread and stuff, but I do know the items that I would put on each one of them, and of course, the Pokemon used. But enough intro, here's the team.(If I don't put info like the Nature, it means that I forgot)
Blastoise (Mega)
Ability: Torrent/Mega Launcher
Item: Blastoisinite
Super Trained mainly in Special Attack, Sp.Defense, and HP
Moves: Aura Sphere, Aqua Jet, Dark Pulse, Dragon Pulse.

So, this would be my Bulky Special Sweeper. He has good staying power with only two weaknesses and his defenses are quite good. I know that this is a pretty standard set in the metagame, but the coverage options given make it still viable no matter how predictable it may/may not be. The fact that it only has 2 weaknesses is not that bad also.

Raikou*

Ability: Pressure
Nature: Rash
Item: Choice Scarf (don't have yet, working on that)Super Trained in Special Attack, Special Defense and Speed
Moves: Aura Sphere, Thunderbolt, Shadow Ball, Calm Mind

Ok, this one is really special to me. Not only is it because it's one of my top 3 favorite Pokemon, but it's also from Gen 4 originally, being a longtime partner in my playthroughs of Pokemon.The purpose of Raikou in this
strategy is to be the Fast Special Sweeper. Having STAB Thunderbolt for that powerful hit (Thunder is also an option, but I don't like the possibility of missing), Aura Sphere is the special move that came with the Gen 4 release which is really good coverage against Earthquakers like Escadrill and physically bulky tanks like Aggron/Mega Aggron and Steelix/Mega Steelix. Shadow Ball for the Aegislash/Gengars that may arise, and Calm Mind for the boosts in Special Attack and Defense.

Infernape

Nature: Adamant
Ability: Blaze (maybe I should turn it to Iron Fist)
Item: Life Orb
Super Trained in Attack and Speed
Moves: Close Combat, Flare Blitz, Poison Jab

So, this one is pretty self-explanatory, Infernape is a Fast Physical Sweeper to demolish the competition before they can attack back. I have Close Combat and Flare Blitz for some nice STAB hits, Grass Knot is for coverage against Water Types such as Swampert rather than Thunderpunch, which can get countered and then subsequently blown back by Pokemon like Gastrodon, Swampert and Seismitoad, all of which are threats in their own rights. Then Poison Jab for Fairy Coverage. The move may not work against steel types, but I also have Flare Blitz and Close Combat for that.

Togekiss

Nature: Modest
Ability: Serene Grace
Item: Razor Claw
Super Trained in Speed and Special Defense
Moves: Thunder Wave, Roost, Dazzling Gleam, Air Slash

This is the standard Togekiss set for OU. Thunder Wave to paralyze and effectively give myself Priority (though that doesn't apply all the time). Roost for that 50% heal, Dazzling Gleam for the stab Fairy move and Air Slash for the flinch (which effects have a boosted chance of occurring due to the Serene Grace and Razor Claw.

Garchomp

Nature: Adamant
Ability: Sand Veil (Working on getting an Ability Capsule for Rough Skin)
Item: Rocky Helmet
Super Trained in Attack, Special Attack and Speed
Moves: Stealth Rock, Draco Meteor, Iron Head, Earthquake

The reason that I have Stealth Rocks on this is for it to be a Surprise Stealth Rocker, then into a Physical Sweeper. Draco Meteor is just for Dragon coverage (as well as STAB) and Iron Head is for Fairy/Ice Coverage. Earthquake takes the Attack of an Adamant Garchomp, as well as the STAB to decimate the opposition.

Forretress

Ability: Sturdy
Item: Air Balloon
Super Trained in Special Defense and Defense
Moves: Spikes, Toxic, Rapid Spin, Earthquake/ Rapid Spin

So, basically, Forretress is my status/hazard setter, the bulk that Forretress provides allows at least 2 layers of spikes and a couple Poison statuses. Also, Rapid Spin allows Stealth Rocks and Spikes to be eradicated. Earthquake allows a fighting chance against Fire Types, however TalonFlame would be a problem if Forretress and it get sent out at the same time.

So, all in all, that is my team. Is it good?
Sorry I suggested you wrong megatoise evs , it runs 20 speed to out speed 80 base speed unboosted mons or 68 speed to out speed rotom-w , the evs is 236 HP / 252 SpA / 20 Spe with modest nature , I am so sorry... :(
 
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Team looks pretty solid.You should carry Ice Beam over Aqua Jet,since you can obviously out-bulk an LO Outrage from a Garchomp,and then OHKO it with Ice Beam,but a lot of other people already suggested that,so moving on.Calm Mind+Scarf in useless.Togekiss is good tho,I think you should keep it.You already have a spinner,so maybe changing Rapid Spin on Ferrothorn to Rocks or Leech Seed or P.Whip ?

Just some ideas,good luck and have fun.
 
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