This is my first try at the UU tier and I put this team together in a bit of a rush. It seems fine, but the fighting weak seems a bit obnoxious even though I can usually play around it for some reason. All constructive criticism is appreciated.
Swellow @ Toxic Orb
Jolly Nature - Guts
EVs: 252 Atk / 252 Spd / 6 HP
-Facade
-Brave Bird
-U-Turn
-Protect
Pretty standard lead swellow. Protect to scout my opponents lead pokemon and activating my Toxic Orb if desired. Although I am thinking of Pursuit or Quick Attack, but I am leaving protect on here for now.
Probopass @ Leftovers
Calm Nature - Magnet Pull
EVs: 252 HP / 168 SpD / 88 Spe
-Magnet Rise
-Taunt
-Earth Power
-Power Gem
Here to kill Steels for my team. Mainly comes in when I U-Turn into a Steel with swellow. Also my best Ninetails counter on this team. Rock and Steel aren't great defensively so I need to use Magnet Rise to not be KO'd by an Earthquake. Pretty standard. Taunt to stop Roar.
Clefable @ Leftovers
Calm Nature - Magic Guard
EVs: 252 HP / 152 Def / 6 Spe / 100 SpD
-Seismic Toss
-Toxic
-Encore
-Softboiled
Here to stall out most walls or force them to switch out. Magic Guard makes me invincible to SubSeeders and things like Toxic Spikes. I choose Toxic over Thunder Wave because most of my team doesn't have a problem with speed.
Claydol @ Leftovers
Relaxed Nature - Levitate
EVs: 252 HP / 140 Def / 116 SAtk
- Earth Power
- Rapid Spin
- Ice Beam
- Psychic
After all of my options for Claydol, I decided this was the best offering the most coverage out of all the sets that I saw available. Counters Fighting types which otherwise spell trouble for my team.
Manectric @ Life Orb
Naive Nature - Static
EVs: 252 SpA / 220 Spe / 36 Atk
-Crunch
-Flamethrower
-HP Grass
-Thunderbolt
My wall breaker. Handles Grumpig and Hypno with Crunch and everything else with Flamethrower, HP Grass and Thunderbolt. I originally had SubPetaya here but I was tired of switching him out and losing the Petaya activation. Life Orb sorta helps that.
Hitmonlee @ Life Orb
Jolly Nature - Limber
EVs: 252 Atk / 252 Spe / 6 SpD
-Close Combat
-Earthquake
-Stone Edge
-Mach Punch
The other physical sweeper on my team. Deals with all threats weak to fighting. Sweeps when its main counters like Claydol and Nidoqueen are down, usually due to Clefable. Mach Punch for revenge killing if I ever need it because my team lacks a priority move otherwise. Limber means I can switch into Thunder Wave which is pretty important.
Sorry about that, my descriptions are usually better, except I seem to be void of any sort of linear thought today.
Thoughts:
-I am thinking of switching in Aggron for a Probopass so that Swellow can U-Turn into Probopass if a Steel type shows up.

Swellow @ Toxic Orb
Jolly Nature - Guts
EVs: 252 Atk / 252 Spd / 6 HP
-Facade
-Brave Bird
-U-Turn
-Protect
Pretty standard lead swellow. Protect to scout my opponents lead pokemon and activating my Toxic Orb if desired. Although I am thinking of Pursuit or Quick Attack, but I am leaving protect on here for now.

Probopass @ Leftovers
Calm Nature - Magnet Pull
EVs: 252 HP / 168 SpD / 88 Spe
-Magnet Rise
-Taunt
-Earth Power
-Power Gem
Here to kill Steels for my team. Mainly comes in when I U-Turn into a Steel with swellow. Also my best Ninetails counter on this team. Rock and Steel aren't great defensively so I need to use Magnet Rise to not be KO'd by an Earthquake. Pretty standard. Taunt to stop Roar.

Clefable @ Leftovers
Calm Nature - Magic Guard
EVs: 252 HP / 152 Def / 6 Spe / 100 SpD
-Seismic Toss
-Toxic
-Encore
-Softboiled
Here to stall out most walls or force them to switch out. Magic Guard makes me invincible to SubSeeders and things like Toxic Spikes. I choose Toxic over Thunder Wave because most of my team doesn't have a problem with speed.

Claydol @ Leftovers
Relaxed Nature - Levitate
EVs: 252 HP / 140 Def / 116 SAtk
- Earth Power
- Rapid Spin
- Ice Beam
- Psychic
After all of my options for Claydol, I decided this was the best offering the most coverage out of all the sets that I saw available. Counters Fighting types which otherwise spell trouble for my team.

Manectric @ Life Orb
Naive Nature - Static
EVs: 252 SpA / 220 Spe / 36 Atk
-Crunch
-Flamethrower
-HP Grass
-Thunderbolt
My wall breaker. Handles Grumpig and Hypno with Crunch and everything else with Flamethrower, HP Grass and Thunderbolt. I originally had SubPetaya here but I was tired of switching him out and losing the Petaya activation. Life Orb sorta helps that.

Hitmonlee @ Life Orb
Jolly Nature - Limber
EVs: 252 Atk / 252 Spe / 6 SpD
-Close Combat
-Earthquake
-Stone Edge
-Mach Punch
The other physical sweeper on my team. Deals with all threats weak to fighting. Sweeps when its main counters like Claydol and Nidoqueen are down, usually due to Clefable. Mach Punch for revenge killing if I ever need it because my team lacks a priority move otherwise. Limber means I can switch into Thunder Wave which is pretty important.
Sorry about that, my descriptions are usually better, except I seem to be void of any sort of linear thought today.
Thoughts:
-I am thinking of switching in Aggron for a Probopass so that Swellow can U-Turn into Probopass if a Steel type shows up.