Hello Guys- As you can probably tell by the title, this is my first RMT on the Smogon Forums. I recently was bounced in a tournament and I felt that my team was garbage. I got motivated to (try) and make a better team, and this was the result. I've played competitively since the tail end of BW2. If I could get some constructive criticism, that would be awesome!
*Bad Nickname* (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 200 SDef / 200 Def / 108 HP
Bold Nature
- Will-O-Wisp
- Volt Switch
- Rest
- Hydro Pump
This is the standard moveset for a Rotom-W in OU, however, I have decided to add a little twist to the EV spread. This mixed wall ev spread allows me to have some flexibility with the rest of my team, and saves me from terror if one of my specialized walls falls early in the match. I prefer Resto-Chesto on Rotom, but would be open to running different items if it makes the team better.
Red Cross (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Defog
- Dragon Pulse
- Psycho Shift
- Roost
Latias serves as my primary special wall on the team, and his access to Defog allows me to remove a lot of the hazards that could otherwise decimate my team (Pinsir). Pyscho Shift may look like a quirky option, but it allows me to transfer statuses to other Pokes that really don't enjoy them. Dragon Pulse may be swapped for Psychic at some point as Fairies shut this set down.
Levitate Meh (Magnezone) @ Air Balloon
Ability: Magnet Pull
EVs: 252 Def / 160 HP / 96 SDef
Bold Nature
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Magic Coat
Magnezone appears to be an odd choice for my defensive wall, but it has worked well so far. It's immunity to Toxic makes stalling it out harder, and I can trap prominent steel types such as Mega-Mawile and Mega-Scizor. With this set, Mega Mawile doesn't really mess with it unless it carries Fire Fang. Magic Coat also appears to be a weird choice, but this shuts down any Deoxys lead and evens the speed tiers if Galvantula tries to set up sticky web.
Hit 'em Up (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Earthquake
- Iron Head
- Stone Edge
Kicking off my offensive half of my team is my scarfer, Terrakion. This set is the most standard of standard for Terrakion, except I carry Iron Head to counter some fairies such as Sylveon that otherwise wall the next member of my team. I like Terrakion on the team as he compliments the rest of the members of my team by taking out some of the bulky ground types that otherwise wall Pinsir.
Titan (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Sludge Wave
- Ice Beam
- Earth Power
- Flamethrower
Nidoking takes the sole special attacking spot on my roster. His coverage aids the rest of my team, as he takes out some pesky dragons and annoying steel types that otherwise can prevent Pinsir from sweeping. Also, this can help with some annoying leads such as Klefki, as Foul Play does minor damage and then Nidoking can retaliate with Flamethrower. Pretty self-explanatory here.
#BasedGod (Pinsir) @ Pinsirite
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Return
- Quick Attack
- Earthquake
- Swords Dance
Pinsir is my favorite mega far and away. This fairly standard set annihilates other threats such as Mega Venusaur that can crush other parts of my team. I run Speed EV's over HP EV's as Return often proves to be a more effective option.
Tell me what you think! I thank you ahead of time for the helpful comments.
*Bad Nickname* (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 200 SDef / 200 Def / 108 HP
Bold Nature
- Will-O-Wisp
- Volt Switch
- Rest
- Hydro Pump
This is the standard moveset for a Rotom-W in OU, however, I have decided to add a little twist to the EV spread. This mixed wall ev spread allows me to have some flexibility with the rest of my team, and saves me from terror if one of my specialized walls falls early in the match. I prefer Resto-Chesto on Rotom, but would be open to running different items if it makes the team better.
Red Cross (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Defog
- Dragon Pulse
- Psycho Shift
- Roost
Latias serves as my primary special wall on the team, and his access to Defog allows me to remove a lot of the hazards that could otherwise decimate my team (Pinsir). Pyscho Shift may look like a quirky option, but it allows me to transfer statuses to other Pokes that really don't enjoy them. Dragon Pulse may be swapped for Psychic at some point as Fairies shut this set down.
Levitate Meh (Magnezone) @ Air Balloon
Ability: Magnet Pull
EVs: 252 Def / 160 HP / 96 SDef
Bold Nature
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Magic Coat
Magnezone appears to be an odd choice for my defensive wall, but it has worked well so far. It's immunity to Toxic makes stalling it out harder, and I can trap prominent steel types such as Mega-Mawile and Mega-Scizor. With this set, Mega Mawile doesn't really mess with it unless it carries Fire Fang. Magic Coat also appears to be a weird choice, but this shuts down any Deoxys lead and evens the speed tiers if Galvantula tries to set up sticky web.
Hit 'em Up (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Earthquake
- Iron Head
- Stone Edge
Kicking off my offensive half of my team is my scarfer, Terrakion. This set is the most standard of standard for Terrakion, except I carry Iron Head to counter some fairies such as Sylveon that otherwise wall the next member of my team. I like Terrakion on the team as he compliments the rest of the members of my team by taking out some of the bulky ground types that otherwise wall Pinsir.
Titan (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Sludge Wave
- Ice Beam
- Earth Power
- Flamethrower
Nidoking takes the sole special attacking spot on my roster. His coverage aids the rest of my team, as he takes out some pesky dragons and annoying steel types that otherwise can prevent Pinsir from sweeping. Also, this can help with some annoying leads such as Klefki, as Foul Play does minor damage and then Nidoking can retaliate with Flamethrower. Pretty self-explanatory here.
#BasedGod (Pinsir) @ Pinsirite
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Return
- Quick Attack
- Earthquake
- Swords Dance
Pinsir is my favorite mega far and away. This fairly standard set annihilates other threats such as Mega Venusaur that can crush other parts of my team. I run Speed EV's over HP EV's as Return often proves to be a more effective option.
Tell me what you think! I thank you ahead of time for the helpful comments.