SV OU First team after getting back into competitive pokemon.

Hey y'all! As the title says, I'm getting back into competitive pokemon after a while and I'm still quite new to the SV metagame. I made a team to play on the ladder and it's gotten to 1500+ elo so far, which is alright but I think it can do better. Any improvements and tips would be greatly appreciated (I'm especially a little fuzzy on tera types):

Roaring Moon @ Choice Band
Ability: Protosynthesis
Shiny: Yes
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Knock Off
- Earthquake
- U-turn
I started off my team building process with Roaring Moon, who I wanted to be a wallbreaker. I went with dragon claw since I didn't want to lock myself into outrage against a potential steel or fairy type, but now I'm starting to think that outrage may be better. Knock off and earthquake are standard for softening walls and hitting steel types. U-turn is for pivoting out of terrible matchups. Tera steel is for removing Roaring Moon's 4x fairy weakness as well as for adding additional resists.

Gholdengo @ Leftovers
Ability: Good as Gold
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunder Wave
- Hex
- Recover
- Make It Rain
I decided to go with Gholdengo as a pairing to Roaring Moon since it covers it's weaknesses to fairy, fighting, and dragon and is a good defensive mon to pivot into. I went with a standard bulky thunder wave hex set since I needed it to sustain hits while also helping my mons with speed control. Tera fairy is for the dark types that can threaten it.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Encore
- Moonblast
- Aura Sphere
To complete the dragon, steel, and fairy core, I went with Iron Valiant to function as a sweeper that can capitalize on Roaring Moon's wallbreaking. I went with a special attacking calm mind set to add more special offense to my team. Encore is for trapping mons into certain moves so that I can set up and sweep, such as sucker punch or a non-effective move. I decided to go with moonblast and aura sphere as stab. Tera dark is for becoming immune to psychic attacks and removing weaknesses to steel and flying, though tera steel may be a better choice.

Glimmora @ Leftovers
Ability: Toxic Debris
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 4 Spa / 252 Def
Bold Nature
- Mortal Spin
- Earth Power
- Spikes
- Power Gem
Glimmora is simply meant to both add and remove hazards for my team. Mortal spin is for removing hazards as well as spreading toxic damage. Earth power is for hitting steel types such as Iron Threads that can attempt to block mortal spin or hit Glimmora with a super effective move. Spikes is my main hazard of choice. Lastly, power gem is for hitting flying types or pokemon weak to rock. Glimmora pairs up well with my Gholdengo as its toxic debris and mortal spin can help power up Gholdengo's hex. Tera flying is for avoiding the 4x weakness to ground.

Goodra-Hisui @ Leftovers
Ability: Gooey
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Acid Armor
- Body Press
- Draco Meteor
- Heavy Slam
I originally had Blissey in this slot, but I decided to replace it with Hisuian Goodra and it's been doing pretty well. Acid armor is for turning Goodra into both a defensive and specially defensive tank, and body press is meant to capitalize on that increased bulk. Draco meteor is my choice of dragon stab as it can hit less specially defensive mons like Great Tusk that may want to switch in. Finally, heavy slam is my choice of steel stab to hit fairy types. Tera flying is for avoiding that ground weakness as well as turning a fighting type weakness into a resistance.

Moltres @ Heavy-Duty Boots
Ability: Flame Body
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Roost
- Fire Blast
- U-turn
- Hurricane
Finally, Moltres is my choice of a defensive tank to pair up with Hisuian Goodra. Roost is of course for healing itself against offensive threats. I chose fire blast and hurricane as stabs for Moltres, though perhaps I could replace hurricane with something better. Finally, U-turn is for pivoting out of bad matchups and keeping up momentum. Tera steel is for removing the 4x rock weakness as well as adding additional resistances.

One thing I've noticed is that my team has a very poor matchup to Gliscor, which isn't too great to have. Gliscor can either toxic my pokemon, hit super effectively with earthquake, or tank my hits. Gholdengo can hit Gliscor very hard with a hex, but it's not a definitive answer to Gliscor. Moreover, there is no electric immunity on this team, but I'm not sure if that required. This team's been doing well but is a bit flawed, so I'm hoping y'all can provide some insight on how to improve it because I'm not sure how.
 
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Hi, so it seems you are gearing towards a bulky offence team, but you still have a few problems. First of all, I don't like CB :roaring moon: on anything that isn't sun, it just feels really exploitable once locked in and let's the opponent really force switches on you. I don't like defensive Hazards :glimmora: on BO as well. Furthermore :Goodra-Hisui: makes this team even more Hazard weak than it already is, so these are the mons I will replace. It will also fail to set up most of the time because it's often too passive while not having a recovery move like Iron Defense Skarmory or Garganacl.

:roaring moon:--->:dragonite:

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Spinner
- Extreme Speed
- Earthquake

Dnite provides a more consistent, Hazard immune Dragon type. It let's you quickly end games when opponents don't have any physically bulky mons anymore and it gets more opportunities to set up/come in thanks to Multiscale. Espeed is for super strong priority boosted by Tera Normal, Ice Spinner to hit Gliscor, Lando-T and the metal birds(kinda) and EQ to break Steels that would otherwise wall you.

:goodra-hisui:--->:slowking-galar:

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Sludge Bomb
- Future Sight
- Thunder Wave

Glowking is a more sturdy special wall because it can pivot in and out thanks to Regenerator + Boots aswell as spreading Para further enabling Hex Gholdengo. Glowking also forms a good defensive core together with Moltres providing a big number of useful resistances and spreading burns + Paralysis.

:glimmora:--->:kingambit:

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

Imo you need another Sweeper/Late Game Cleaner and nobody is better at this than Kingambit. This mon pressures high immediate damage at any point in a game, comes in for free against defensive mons like Glowking and forces switches while dealing good damage to most switchins. The speed EVs are for outspeeding no speed Blissey.

Small changes:

:moltres:248 HP / 252 Def / 8 SpAtk ---> 248 HP / 248 Def / 12 Spe to outspeed max speed Jolly Kingambit
Fire Blast ---> Flamethrower, missing is worse on a defensive mon and Moltres doesn't need damage over reliability because it's defensive
Hurricane ---> Will-o-Wisp, Hurricane is too unreliable and with Wisp you don't need to hope for only the 30% Flame Body Chance
Tera Steel ---> Tera Dragon for resisting Wogerpons STABs and Electric

:gholdengo:252 HP / 252 SpAtk / 4 SpDef ---> 252 HP / 196 Def / 60 Spe to outspeed max speed Jolly Kingambit, rest into Def for max bulk
Modest nature ---> Bold Nature, once again for maximum physical bulk
Leftovers ---> Heavy-Duty-Boots because we have no Hazard removal and want as little chip as possible on our setup mon.
Optional: Make it Rain ---> Focus Blast for Gambit/Dazzling Gleam for Darks like Darkrai and Weavile, optional Tera Fighting if Focus Blast

:iron valiant:Tera Dark ---> Tera Ghost to lock a +1 Dragonite into DD or Espeed and be immune to Espeed revenge killing
Aurasphere ---> Shadow Ball to not be hard countered by Glowking, Iron Moth, Gholdengo and Moltres. also boosted by Tera Ghost

The new team: :Dragonite::Gholdengo::Iron Valiant::Moltres::Slowking-Galar::Kingambit:

Hope I helped you, if you disagree with something just say it, I am new to rating teams and appreciate any advice on mistakes.
 
Hi, so it seems you are gearing towards a bulky offence team, but you still have a few problems. First of all, I don't like CB :roaring moon: on anything that isn't sun, it just feels really exploitable once locked in and let's the opponent really force switches on you. I don't like defensive Hazards :glimmora: on BO as well. Furthermore :Goodra-Hisui: makes this team even more Hazard weak than it already is, so these are the mons I will replace. It will also fail to set up most of the time because it's often too passive while not having a recovery move like Iron Defense Skarmory or Garganacl.

:roaring moon:--->:dragonite:

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Spinner
- Extreme Speed
- Earthquake

Dnite provides a more consistent, Hazard immune Dragon type. It let's you quickly end games when opponents don't have any physically bulky mons anymore and it gets more opportunities to set up/come in thanks to Multiscale. Espeed is for super strong priority boosted by Tera Normal, Ice Spinner to hit Gliscor, Lando-T and the metal birds(kinda) and EQ to break Steels that would otherwise wall you.

:goodra-hisui:--->:slowking-galar:

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Sludge Bomb
- Future Sight
- Thunder Wave

Glowking is a more sturdy special wall because it can pivot in and out thanks to Regenerator + Boots aswell as spreading Para further enabling Hex Gholdengo. Glowking also forms a good defensive core together with Moltres providing a big number of useful resistances and spreading burns + Paralysis.

:glimmora:--->:kingambit:

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

Imo you need another Sweeper/Late Game Cleaner and nobody is better at this than Kingambit. This mon pressures high immediate damage at any point in a game, comes in for free against defensive mons like Glowking and forces switches while dealing good damage to most switchins. The speed EVs are for outspeeding no speed Blissey.

Small changes:

:moltres:248 HP / 252 Def / 8 SpAtk ---> 248 HP / 248 Def / 12 Spe to outspeed max speed Jolly Kingambit
Fire Blast ---> Flamethrower, missing is worse on a defensive mon and Moltres doesn't need damage over reliability because it's defensive
Hurricane ---> Will-o-Wisp, Hurricane is too unreliable and with Wisp you don't need to hope for only the 30% Flame Body Chance
Tera Steel ---> Tera Dragon for resisting Wogerpons STABs and Electric

:gholdengo:252 HP / 252 SpAtk / 4 SpDef ---> 252 HP / 196 Def / 60 Spe to outspeed max speed Jolly Kingambit, rest into Def for max bulk
Modest nature ---> Bold Nature, once again for maximum physical bulk
Leftovers ---> Heavy-Duty-Boots because we have no Hazard removal and want as little chip as possible on our setup mon.
Optional: Make it Rain ---> Focus Blast for Gambit/Dazzling Gleam for Darks like Darkrai and Weavile, optional Tera Fighting if Focus Blast

:iron valiant:Tera Dark ---> Tera Ghost to lock a +1 Dragonite into DD or Espeed and be immune to Espeed revenge killing
Aurasphere ---> Shadow Ball to not be hard countered by Glowking, Iron Moth, Gholdengo and Moltres. also boosted by Tera Ghost

The new team: :Dragonite::Gholdengo::Iron Valiant::Moltres::Slowking-Galar::Kingambit:

Hope I helped you, if you disagree with something just say it, I am new to rating teams and appreciate any advice on mistakes.
Thank you so much! I'll try this team out on ladder. This defnitely fixed a lot of things!
 
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