So, I'm very new to competitive battling (as you will probably see), and I wanted to try out a purely offensive team. I think it's working out decently for a first attempt. Obviously, I need to spend more time with the metagame to get a feel for it. I suppose I could use a few improvements, though I'm not sure what I would change. I guess that's where the RMT comes in...
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Taunt
- Psycho Boost
- Ice Beam
My lead, Deoxys-S, is probably as standard and predictable as it gets, but it's still a damn good lead. I'm sure you know how this guy works: being super fast to get in a taunt on other leads, setting up SR before going down thanks to Sash, and having enough power to do more than just set rocks and taunt. Hard to replace this one for another lead, as Deoxys tends to outspeed the rest and has enough power to be used for more than just hazards. Maybe I could try a Prankster for better taunts, but Pranksters don't seem to carry SR, I believe(?). Deoxys-D is an option I'm aware of, but I prefer to get in there and do the job quickly.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance
Deoxys and Bisharp... I guess it's trite, but that seems to be how OU goes, from my little experience. Bisharp is my only priority attacker, which is kind of worrying since Sucker Punch fails on me sometimes. This moveset is pretty standard (like the rest of my team), and I'm wondering if I could replace a move for something unexpected. Bisharp's position in my team is pretty vital though, so I don't think I'll be getting rid of him anytime soon. His STABs are just too good, and he pairs so well with Deoxys.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Air Slash
- Flamethrower
- Solar Beam
- Roost
Well, the number one pokemon in OU usage is on my team, and in his most common form. I prefer having him in Mega-Y form because of the boost from Drought combined with Solar Beam (the only grass-type attack on my team), and because I feel I should have another special attacker over a physical (I guess that's kind of arbitrary, especially since being fire-type negates WoW). I've been thinking that roost could be replaced for a good coverage move like Focus Blast or Dragon Pulse, but I'm not sure. Plus, Keldeo and Kyurem already cover Fighting and Dragon, respectively.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Charizard and Excadrill... how's that for originality? I need some form of hazard removal to keep the rocks off the 'zard, and I prefer spinning over defogging because I usually have SR on my opponent. Mold Breaker Earthquake is a huge help as well, obviously. Rock Slide and Iron Head can flinch, giving me more opportunities for attack since Jolly Excadrill tends to go down pretty quickly. The Air Balloon is a good excuse to switch in if I sense an EQ coming my way (mainly for Bisharp). I'm sure you're also aware of Excadrill's resistance to rock, making a it a superb match-up with Charizard.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Ice Beam
- Fusion Bolt
- Earth Power
The only mixed attacker on my team, capable of taking out a number of OU threats with his great coverage while being able to tank some hard-hitting stuff thanks to his natural bulk. Teravolt Earth Power seems kind of redundant since I already have Excadrill's Mold Breaker EQ, but it still seems like the best option for a scarfed Kyurem (correct me if I'm wrong). Outrage works well if the opponent has no remaining physical walls or fairy-types, and Ice Beam is another good STAB (even though I have ice-type attacks on two others, which seems kind of overkill to me).
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Flying]
Keldeo is the other choice user on my team. Keldeo resists many of my team's weaknesses and is able to break through what the rest of my team cannot. I picked Hydro Pump over Scald because I prefer the immediate damage and don't really see the point of hoping for the burn from Scald when the whole point of my team is pure offense. Maybe I could go with another HP, but flying seems to be the best for Keldeo.
So, that's my team. If you have suggestions, let me know.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Taunt
- Psycho Boost
- Ice Beam
My lead, Deoxys-S, is probably as standard and predictable as it gets, but it's still a damn good lead. I'm sure you know how this guy works: being super fast to get in a taunt on other leads, setting up SR before going down thanks to Sash, and having enough power to do more than just set rocks and taunt. Hard to replace this one for another lead, as Deoxys tends to outspeed the rest and has enough power to be used for more than just hazards. Maybe I could try a Prankster for better taunts, but Pranksters don't seem to carry SR, I believe(?). Deoxys-D is an option I'm aware of, but I prefer to get in there and do the job quickly.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance
Deoxys and Bisharp... I guess it's trite, but that seems to be how OU goes, from my little experience. Bisharp is my only priority attacker, which is kind of worrying since Sucker Punch fails on me sometimes. This moveset is pretty standard (like the rest of my team), and I'm wondering if I could replace a move for something unexpected. Bisharp's position in my team is pretty vital though, so I don't think I'll be getting rid of him anytime soon. His STABs are just too good, and he pairs so well with Deoxys.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Air Slash
- Flamethrower
- Solar Beam
- Roost
Well, the number one pokemon in OU usage is on my team, and in his most common form. I prefer having him in Mega-Y form because of the boost from Drought combined with Solar Beam (the only grass-type attack on my team), and because I feel I should have another special attacker over a physical (I guess that's kind of arbitrary, especially since being fire-type negates WoW). I've been thinking that roost could be replaced for a good coverage move like Focus Blast or Dragon Pulse, but I'm not sure. Plus, Keldeo and Kyurem already cover Fighting and Dragon, respectively.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Charizard and Excadrill... how's that for originality? I need some form of hazard removal to keep the rocks off the 'zard, and I prefer spinning over defogging because I usually have SR on my opponent. Mold Breaker Earthquake is a huge help as well, obviously. Rock Slide and Iron Head can flinch, giving me more opportunities for attack since Jolly Excadrill tends to go down pretty quickly. The Air Balloon is a good excuse to switch in if I sense an EQ coming my way (mainly for Bisharp). I'm sure you're also aware of Excadrill's resistance to rock, making a it a superb match-up with Charizard.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Ice Beam
- Fusion Bolt
- Earth Power
The only mixed attacker on my team, capable of taking out a number of OU threats with his great coverage while being able to tank some hard-hitting stuff thanks to his natural bulk. Teravolt Earth Power seems kind of redundant since I already have Excadrill's Mold Breaker EQ, but it still seems like the best option for a scarfed Kyurem (correct me if I'm wrong). Outrage works well if the opponent has no remaining physical walls or fairy-types, and Ice Beam is another good STAB (even though I have ice-type attacks on two others, which seems kind of overkill to me).
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Flying]
Keldeo is the other choice user on my team. Keldeo resists many of my team's weaknesses and is able to break through what the rest of my team cannot. I picked Hydro Pump over Scald because I prefer the immediate damage and don't really see the point of hoping for the burn from Scald when the whole point of my team is pure offense. Maybe I could go with another HP, but flying seems to be the best for Keldeo.
So, that's my team. If you have suggestions, let me know.