SV OU [First team i’ve posted here] Corv, Wake and Ting-Lu core

So, I have no ladder achievement with this team, but I think it has a lot of potential. As the title suggests, it is a balance core between Corvinight, ting-lu and Walking Wake.

Here is the whole team with details for each under:
:sv/corviknight: :sv/iron valiant: :sv/Raging bolt: :sv/Iron crown: :sv/ting-lu: :sv/walking wake:
Since this is my first post and I don’t use forums a lot, this may not be the quality you readers might be expecting. I only know very few “text commands” (like :Clodsire: for example).


Now onto details and flaws i, myself, have noticed
https://pokepast.es/bcac77e5e3ca26b2


:sv/corviknight:
Corvinight is supposed to be a bulky body press spammer, although it gets completely walled by fighting resists, it can still u turn out with no problem. One flaw i’ve noticed that it has no iron defense, it can’t wall Zamazenta or (non-Tera) Dragonite long term, but I don’t know which move to remove. Corv’s Defog is my only form of hazard removal, I need roost for longevity and u-turn and body press for momentum and damage respectively. This corv set can be used to deal with unboosted gambit. Gholdengo is this thing’s nightmare since it can’t Defog nor properly damage it (as u turn is 4x resisted and its immune to body press). I’m also mainly using body press to win 1v1s against steel types. This is a slight change but massive difference to the brave bird set.



:sv/Iron valiant:
Iron Valiant is here to serve as a strong physical attacker and potential sweeper. It serves to counter non scarf/phys def gholdengo (or basically 0.001% of gholdengos). It can swords dance and then knock off the gholdengo, but it’ll need to sd before gholdengo switches in cuz of make it rain. Valiant can serve as a strong check to unboosted roaring moon and Dragonite and it is consistent at it. It has an even easier type with Tera normal Dragonite then non Tera since cc hits harder then spirit break. However it struggles against Tera flying roaring moon. It serves as a 2nd gambit check, as well non scarf darkrai, non scarf meow, samurott-Hisui, Walking wake, iron threads, and lastly garganacl. Meow, scarf or not is something the team as a whole struggles with if I play carelessly. Valiant is only here to check a lot of things and as a potential sweeper.



:sv/Raging bolt:
Raging bolt is here to serve as a primary stall breaker and a great revenge killer. +2 max sp. Atk with a modest nature raging bolt has over 1000 special attack. It serves as a great check to slower gambit sets (I know you’ve noticed a pattern of all the mons yet far having the capacity to handle gambit, but it’s useful), dondozo check and slowking-galar, especially if glowking is running phys def. It can attempt to read a meowscarada switch in and dragon pulse. It can safely switch into electric attacks for corvinight and dish out absurd damage to the attacker. The team without it kinda struggles against stall, ofc bolt it self struggles with blissey but corv can deal with that for it, the main core is supposed to be corv, ting Lu and walking wake but bolt can be very useful to corv too, arguably it’s best teammate. But basically it’s here to help corv and deal with stall.



:sv/iron crown:
Now iron crown is a dedicated sweeper, I would’ve gone for stored power but psyshock has an excellent surprise factor since its able to effectively deal with common glowking sets and blissey while being consistent. It’s here to be an offensive steel type, being able to switch into toxics for mons like raging bolt and ting-Lu. It can hard check common Ho leads like ribombee and glimmora which is another team this team kinda struggles against, removing ho’s hazard setters makes it so much easier to deal with. I might change it for a bulky volt swtich pivoter but the calm mind sweeping set has worked great for me so far.



:sv/ting-lu:
I know it's kinda late to introduce one of the 3 mons this core is built around but, it’s better late than never. Ting Lu can serve as a primary spiker and a great stall breaker. I’ve noticed this team struggles a lot against sinistcha and the only reason I’m able to deal with sinistcha is ruination spam with ting Lu. Getting up hazards against a stall team is very useful as it’ll pave the way for raging bolt to sweep. Ting Lu can sponge hits, force switches and be an opening for me to double switch. It’s here to be a really good hazard stacker and wall. It can whirlwind away set up sweepers like r-moon, I’m thinking to swap spikes out for rocks. It can deal with non jump kick ace too, high jump kick isn’t a really common move so I don’t need to worry about it most of the time.



:sv/walking wake:
Specs walking wake can dish out damage and if against resists, dish out respectable and very much valuable chip. Walking wake is running surf instead of hydro steam rn since it’s not on a sun team but I’m thinking to have hydro steam instead to be able to more easily deal with sun teams. I was contemplating on running hydro pump but I didn’t like the inaccuracy and wanted a consistent move, Tera steel to patch up wake’s only 2 weaknesses: dragon and fairy. I could run Draco only and not run dragon pulse to have a coverage move, but I don’t think i’ll have that since a lot of the time, I find myself clicking dragon pulse as a solid mid ground.its gear to assist in stall breaking and be a noticeable offensive presence.

Now that’s all the mons on the team with their purposes written.
Noticeable problematic matchups: :meowscarada:, :Sinistcha:

Answers to simple doubts:
Q. Why not mention the Tera types of all the mons instead of wake?
A. All of them have common Tera types except maybe corv

Extra info:
Past picks:
:sv/Garchomp:
Garchomp was a pick because It, alongside corv and another mon (I’ll get to that later) made a very strong defensive trio, chomp was a good pick, but it wasn’t great. It set up hazards but commonly lost in 1v1 scenarios like against sinistcha (which after updating the team is still a problem matchup), triple axel meowscarada, and lastly Kyurem. Garchomp’s hazards were useful but half the time it died only getting one spike up, or maybe a stealth rock instead. I thought it could be swapped out for something better, so I switched it for walking wake after ladder testing, wake was a great fit as well, it can switch into a good amount of moves since water dragon is great defensive typing, even tho it is being used offensively. Although I am now missing a hazard setter, I think the pay off is worth it since wake has been more useful to me then chomp while also being a dragon.



:sv/zamazenta:
Zamazenta is the 2nd mon which made a great defensive trio with corv and chomp, in fact, zama, corv and chomp were meant to be the original trio. However zama got walled by gholdengo and dragapult, 2 of the most common mons in the tier. If it got wisped, it can’t do anything, it hit like a wet paper bag widen not using body press and after the burn it hit like a wet paper towel. Zamazenta also wasn’t able to eat hits as I wanted to even tho I was using a defensive set. If anything, zama acted more like set up fodder, I know a lot of people say zama does require a good amount of skill, I feel like it wasn’t a great fit to be a defensive and semi offensive presence. So swapped it out for ting Lu which filled in the role way better, hence it got to stay.

POTENTIAL CANDIDATES FOR TEAM MEMBERS:

:sv/darkrai:

Darkrai and Iron Valiant in my opinion make a great offensive core, in fact arguably one of the best in the meta game, I was thinking to switch out darkrai for raging bolt but I thought the easy revenge kill factor was more valuable, darkrai, with a scarf wisp set, was a candidate for a team member, but I decided to pass on it. I haven’t tried a version of the team with darkrai instead of bolt on it yet, but will probably soon. ScarfRai with wisp would like I said before, the set i’ll use when testing. While also being a great offensive presence. The main reason I didn’t use it cuz I thought it would be too much offense.



:sv/slowking-galar:
I thought having a great defensive presence in the form oof glowking would be great, the set I was thinking to run was Ice beam, futurePort and sludge bomb. It would help against stall tremendously and be a great switch in to many common attacks, like Darkrai sludge bombing a fairy for example. Like Darkrai I haven’t used a team with it yet, cuz I thought it would be too much defense. But then now looking at the team, ting Lu and corv are the only defensive mons, you can maybe count crown but I won’t personally do so. I might change crown out for glowking now I think about it. I really didn’t have a good reason to not use it.

Now all that is over, feel free to judge this team all you like, tell me tips to improve it etc, just please don’t be rude about it.
 
Last edited:
Hey,

This team is really all over the place, but I made some changes that could help, but I did change a few mons. I’ll explain each role.

Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- high jump kick, gunk shot, sucker punch
- Court Change

Cinderace can help with pivoting and keep hazards off your side of the field, Tera fire is standard and can help finish off or clean up with pyro ball, the third move can be whatever you feel your team needs.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Close Combat
- Encore

I stuck with your set except changed spirit break for encore to lock a kingambit or Zamazenta into iron defense,
since it’s your main speed control it’s nice to have something to stop set up sweepers and with the suprise factor
of iron Val they need to respect if you are special or mix.

Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 112 HP / 80 Def / 252 SpA / 64 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt

Standard set is fine, but I changed the evs to put more bulk in your hp and enough speed to creep primarina.


Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- Roost
- U-turn/roar

This helps deal with physical attackers and if you court change also punish great tusk if they rapid spin and fish for a burn, can have roar to stack up hazard chip or phase out set up sweepers or stick to u turn to keep momentum. Wilo to get burn chip if you force a Pokémon out or punish people staying in and also nice to have a fairy resist.

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Sleep Talk
- Earthquake
- Payback
- Rest

Because you have court change I figured you could go with rest sleep talk to help keep ting lu around and hit back with it’s respectable 110 attack. Helps keep your special wall around so you can come in on special attackers more often.

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Head Smash
- Ice Spinner
- Headlong Rush

Lastly tusk, standard set to help get hazards off your side and head smash to snipe Moltres or zapdos
ice spinner for gliscor, dragonite and to get rid of grassy terrain and help vs opposing tusk, and headlong rush for stab.

I know I made some big changes but this team can help you on the ladder and you have two set up sweepers and hazard control and get hazard back to your opponent.

https://pokepast.es/f64ef69196ff3f26
 
Last edited:
I still worked on your original team,

Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Defog
- U-turn
- Brave Bird

If needed brave bird to hit wellspring and Tera dragon to resist the hit, stuck with the original set because majority or gholdengos are air balloon you can always u turn into ting lu upon switch in.

Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 112 HP / 76 Def / 252 SpA / 68 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt

As i said before more bulk and enough speed to creep primarina and since you’re calm mind dump the rest of the evs in hp and defense.


Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 84 Def / 172 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Psyshock
- Focus Blast
- Calm Mind

Just dump rest in defense and Tera fighting vs kingambit and also helps vs blissey if they Tera dark to avoid psyshock, but the rest is fine.


Dondozo @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Grass/fighting
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Curse
- Rest
- Sleep Talk

Helps deal with all physical attackers and grass is for wellspring, but fighting can be used too for STAB and resist kowtow from kingambit if Tera dark with black glasses, I felt you had enough special attackers to drop walking wake and give you something to switch into any physical threats.

Hope both the post I made help and good luck!

https://pokepast.es/feb4578706841675
 
I still worked on your original team,

Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Defog
- U-turn
- Brave Bird

If needed brave bird to hit wellspring and Tera dragon to resist the hit, stuck with the original set because majority or gholdengos are air balloon you can always u turn into ting lu upon switch in.

Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 112 HP / 76 Def / 252 SpA / 68 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt

As i said before more bulk and enough speed to creep primarina and since you’re calm mind dump the rest of the evs in hp and defense.


Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 84 Def / 172 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Psyshock
- Focus Blast
- Calm Mind

Just dump rest in defense and Tera fighting vs kingambit and also helps vs blissey if they Tera dark to avoid psyshock, but the rest is fine.


Dondozo @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Grass/fighting
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Curse
- Rest
- Sleep Talk

Helps deal with all physical attackers and grass is for wellspring, but fighting can be used too for STAB and resist kowtow from kingambit if Tera dark with black glasses, I felt you had enough special attackers to drop walking wake and give you something to switch into any physical threats.

Hope both the post I made help and good luck!

https://pokepast.es/feb4578706841675
Ty I really appreciate the response
 
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