Importable : https://pokepast.es/92f7bf905eef61cb
Ok so as said in the title this is the first team I ever tried to build. I wanted to play specs analitic Magnezone so I went with a very classic set
Magnezone @ Choice Specs
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Thunderbolt
- Steel Beam
Steel Beam is good for extra power but I usually switch between toxic and body press.
Since it is vulnerable to fire type i went for a spdef toxapex to go along with it
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Baneful Bunker
- Recover
- Toxic
I went with baneful over Haze as the rest of the team is fast and hits hard as a way to deal with setup mons
As a physical wall I picked ferro as the ban of cinderace makes it more relevant than before
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4SpD
Impish Nature
- Leech Seed
- Stealth Rock
- Knock Off
- Body Press
It acts as a sr setter, knock off is here to cripple a switch-in and body press deals with other Ferrothorns. Leech is abslutely insane against Blissey
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Teleport
- Moonblast
- Protect
Very classic clef, acts as a cleric with wish teleport and somewhat checks banded urshifu
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Wicked Blow
- U-turn
- Iron Head
Hits like a truck, that's all. Change Iron Head for sucker punch if you encounter too much dragapults but know that you will have a hard time with fairies if you do
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Swords Dance
Wallbreaker, Knock off is absurdly strong but crawdaunt being very slow and not bulky makes it not that good against offensive mons
Other ideas :
Changing Tox Ferro for Slowbro Blissy/Chansey
Exemple sets :
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Teleport
- Stealth Rock
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Teleport
- Slack Off / Thunder Wave
- Thunder Wave / Toxic
This allows you to change Crawdaunt for Rilaboom as you will not be as weak as before to fire if you do so
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Grassy Glide
- Drain Punch / U-turn
- Swords Dance
Being faster plus having grassy terrain to boost your priority makes it imo better than crawdaunt (Less violent knock off though). The terrain also give you more survivability but can give your opponent's hawlucha a free switch in.
Glhf !
Ok so as said in the title this is the first team I ever tried to build. I wanted to play specs analitic Magnezone so I went with a very classic set
Magnezone @ Choice Specs
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Thunderbolt
- Steel Beam
Steel Beam is good for extra power but I usually switch between toxic and body press.
Since it is vulnerable to fire type i went for a spdef toxapex to go along with it
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Baneful Bunker
- Recover
- Toxic
I went with baneful over Haze as the rest of the team is fast and hits hard as a way to deal with setup mons
As a physical wall I picked ferro as the ban of cinderace makes it more relevant than before
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4SpD
Impish Nature
- Leech Seed
- Stealth Rock
- Knock Off
- Body Press
It acts as a sr setter, knock off is here to cripple a switch-in and body press deals with other Ferrothorns. Leech is abslutely insane against Blissey
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Teleport
- Moonblast
- Protect
Very classic clef, acts as a cleric with wish teleport and somewhat checks banded urshifu
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Wicked Blow
- U-turn
- Iron Head
Hits like a truck, that's all. Change Iron Head for sucker punch if you encounter too much dragapults but know that you will have a hard time with fairies if you do
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Swords Dance
Wallbreaker, Knock off is absurdly strong but crawdaunt being very slow and not bulky makes it not that good against offensive mons
Other ideas :
Changing Tox Ferro for Slowbro Blissy/Chansey
Exemple sets :
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Teleport
- Stealth Rock
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Teleport
- Slack Off / Thunder Wave
- Thunder Wave / Toxic
This allows you to change Crawdaunt for Rilaboom as you will not be as weak as before to fire if you do so
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Grassy Glide
- Drain Punch / U-turn
- Swords Dance
Being faster plus having grassy terrain to boost your priority makes it imo better than crawdaunt (Less violent knock off though). The terrain also give you more survivability but can give your opponent's hawlucha a free switch in.
Glhf !