First and foremost, it's been a while since I've built a team, or played competitive pokemon in general. I hope that you guys can give some criticism and possibly replace some of the pokemon listed with better alternatives.
I wanted a fast, special sweeper that didn't need to set-up. My first thought was Mega Alakazam, of course. (I kept getting ----d by ferrothorn, so that's why I added hp fire).
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Psychic
- Shadow Ball
- Dazzling Gleam
Folks need heroes, chief. Or in this case, a good switch in. I also need some water coverage, so that's why rotom is here. Plus, it doesn't fall victim to spikes, nor does it have a weakness to stealth rocks. And I really, really needed electric coverage.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
I wanted a fast set-up sweeper with access to knock off, and that's basically why Weavile is here. Plus, ice is always nice on a team.
Weavile @ Focus Sash
Ability: Pressure
- Swords Dance
- X-Scissor
- Icicle Crash
- Knock Off
Oh boy. I love this one. I wanted a fast revenge killer/late game sweeper, and excadrill was my poke of choice. I'm honestly debating whether or not I should keep rapid spin, considering how he's scarfed. Steel is for the fairies (duh), and mold breaker earthquake is for rotom.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
A basic, normal OU set. I hate getting locked into outrage, so I prefer dragon claw here. I also needed priority coverage, so that's the reasoning behind extremespeed.
Dragonite @ Sitrus Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake
If I had a nickel for every time I ran into one of these guys...well this IS OU after all. Anyways, I wanted a safe physical switch in. That's pretty much all the reasoning I had. Intimidate is always a nice thing to have on a team as well. Protect is simply there to scout out move sets.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Knock Off
- Protect
- Stealth Rock
Whoever reads all these threads and constantly gives out advice deserves a cookie. Seriously though, RMT is a long, brutal read. Thank you for sitting through all of this.

I wanted a fast, special sweeper that didn't need to set-up. My first thought was Mega Alakazam, of course. (I kept getting ----d by ferrothorn, so that's why I added hp fire).
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Psychic
- Shadow Ball
- Dazzling Gleam

Folks need heroes, chief. Or in this case, a good switch in. I also need some water coverage, so that's why rotom is here. Plus, it doesn't fall victim to spikes, nor does it have a weakness to stealth rocks. And I really, really needed electric coverage.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split

I wanted a fast set-up sweeper with access to knock off, and that's basically why Weavile is here. Plus, ice is always nice on a team.
Weavile @ Focus Sash
Ability: Pressure
- Swords Dance
- X-Scissor
- Icicle Crash
- Knock Off

Oh boy. I love this one. I wanted a fast revenge killer/late game sweeper, and excadrill was my poke of choice. I'm honestly debating whether or not I should keep rapid spin, considering how he's scarfed. Steel is for the fairies (duh), and mold breaker earthquake is for rotom.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide

A basic, normal OU set. I hate getting locked into outrage, so I prefer dragon claw here. I also needed priority coverage, so that's the reasoning behind extremespeed.
Dragonite @ Sitrus Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake

If I had a nickel for every time I ran into one of these guys...well this IS OU after all. Anyways, I wanted a safe physical switch in. That's pretty much all the reasoning I had. Intimidate is always a nice thing to have on a team as well. Protect is simply there to scout out move sets.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Knock Off
- Protect
- Stealth Rock
Whoever reads all these threads and constantly gives out advice deserves a cookie. Seriously though, RMT is a long, brutal read. Thank you for sitting through all of this.
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