Alright everyone thinks gen 5 is all about weather. So I decided to make a team weather free. Sounds boring right? Not so much, I gave my team some decent diversity. Well here we go.
Zoroark @ Focus Sash
Timid Nature
4 Hp/252 SpA/252 Spe
-Night Burst
-Flamethrower
-Grass Knot
-U-turn
I love this moveset its so much fun. Night burst is for obvious stab and idk I just prefer over dark pulse because of the accuracy drop, it saved my ass more than once. Flamethrower is for those steel types that come in expecting to set up for free (This means you ferrothorn.....you douche) Grass Knot is for those sandstormers hippodown and tyranitar and any other heavy pokes. U-turn is to get the hell out when needed.
Gyarados @ Leftovers
Adamant Nature
Intimidate Ability
100 Hp/156 attack/252 SpD
-Waterfall
-Ice Fang
-Dragon Dance
-Earthquake
Every team likes a bulky water right? The answer to that is hell yeah. Gyarados is beastly without a doubt. With this spread ill come in on a restisted attack DDance and sweep without losing much Hp. Waterfall to spam flinching is great. Ice fang is for all those dragons out there and earthquake for the electric and steel types.
Rotom-H @ Choice Specs
Modest Nature
252 Hp/252 SpA/4 Spe
-Thunderbolt
-Overheat
-Will-O-Wisp
-Hidden Power (Ice)
Rotom is one bad bitch. It can revenge kill so much shit. Once I send it out its basically " Oh okay rotom ill send in my Haxorus.....Oh shit my Haxorus died." Bingo baby rotom has thunderbolt to kill crap along with overheat. Will-O-wisp is for team suppot but I might change it for shadow ball. Hp Ice is for garchomp, haxorus, and dragonite.
Breloom @ Toxic Orb
Adamant Nature
Poison Heal Ability
252 attack/ 252 defense/ 4 Spe
-Seed Bomb
-Mach Punch
-Bulk Up
-Spore
A classic set gettin back to the basics. Technician is cool and all but I've used poison heal for so long I'm just used to it. Seed bomb for obvious stab. Mach punch for priority and stab which is cool. Bulk up to increase my tanking ability and spore to set up more bulk ups.
Gliscor @ Poison Barb
Hyper Cutter Ability
Jolly Nature
100 attack/156 defense/ 252 speed
-Acrobatics
-Earthquake
-Swords Dance
-Fling
Eh....kinda gimmicky but effective. Fling the poison barb has 70 base power and poisons the target. Then after that I can swords dance and abuse acrobats 110 base power along with earthquake. Its a badass TTar counter and can even deal with jellicent occasionally.
Claydol @ Leftovers
Impish Nature
252 Hp/ 252 defense/ 4 SpD
-Earthquake
-Rapid Spin
-Ice Beam/ Toxic
-Light Screen
My staller and rapid spinner. Earthquake for stab and so it can hit stuff at least. Rapid Spin is to get rid of all those rocks and spikes present in the metagame. Im shaky between Ice beam or toxic, ice beam could let me hit all the levitators and flying types but toxic is better for stalling. Light screen is to make up for the lack of special defense evs.
Zoroark @ Focus Sash
Timid Nature
4 Hp/252 SpA/252 Spe
-Night Burst
-Flamethrower
-Grass Knot
-U-turn
I love this moveset its so much fun. Night burst is for obvious stab and idk I just prefer over dark pulse because of the accuracy drop, it saved my ass more than once. Flamethrower is for those steel types that come in expecting to set up for free (This means you ferrothorn.....you douche) Grass Knot is for those sandstormers hippodown and tyranitar and any other heavy pokes. U-turn is to get the hell out when needed.
Gyarados @ Leftovers
Adamant Nature
Intimidate Ability
100 Hp/156 attack/252 SpD
-Waterfall
-Ice Fang
-Dragon Dance
-Earthquake
Every team likes a bulky water right? The answer to that is hell yeah. Gyarados is beastly without a doubt. With this spread ill come in on a restisted attack DDance and sweep without losing much Hp. Waterfall to spam flinching is great. Ice fang is for all those dragons out there and earthquake for the electric and steel types.
Rotom-H @ Choice Specs
Modest Nature
252 Hp/252 SpA/4 Spe
-Thunderbolt
-Overheat
-Will-O-Wisp
-Hidden Power (Ice)
Rotom is one bad bitch. It can revenge kill so much shit. Once I send it out its basically " Oh okay rotom ill send in my Haxorus.....Oh shit my Haxorus died." Bingo baby rotom has thunderbolt to kill crap along with overheat. Will-O-wisp is for team suppot but I might change it for shadow ball. Hp Ice is for garchomp, haxorus, and dragonite.
Breloom @ Toxic Orb
Adamant Nature
Poison Heal Ability
252 attack/ 252 defense/ 4 Spe
-Seed Bomb
-Mach Punch
-Bulk Up
-Spore
A classic set gettin back to the basics. Technician is cool and all but I've used poison heal for so long I'm just used to it. Seed bomb for obvious stab. Mach punch for priority and stab which is cool. Bulk up to increase my tanking ability and spore to set up more bulk ups.
Gliscor @ Poison Barb
Hyper Cutter Ability
Jolly Nature
100 attack/156 defense/ 252 speed
-Acrobatics
-Earthquake
-Swords Dance
-Fling
Eh....kinda gimmicky but effective. Fling the poison barb has 70 base power and poisons the target. Then after that I can swords dance and abuse acrobats 110 base power along with earthquake. Its a badass TTar counter and can even deal with jellicent occasionally.
Claydol @ Leftovers
Impish Nature
252 Hp/ 252 defense/ 4 SpD
-Earthquake
-Rapid Spin
-Ice Beam/ Toxic
-Light Screen
My staller and rapid spinner. Earthquake for stab and so it can hit stuff at least. Rapid Spin is to get rid of all those rocks and spikes present in the metagame. Im shaky between Ice beam or toxic, ice beam could let me hit all the levitators and flying types but toxic is better for stalling. Light screen is to make up for the lack of special defense evs.