First Team in gen 5

Alright everyone thinks gen 5 is all about weather. So I decided to make a team weather free. Sounds boring right? Not so much, I gave my team some decent diversity. Well here we go.

Zoroark @ Focus Sash
Timid Nature
4 Hp/252 SpA/252 Spe
-Night Burst
-Flamethrower
-Grass Knot
-U-turn

I love this moveset its so much fun. Night burst is for obvious stab and idk I just prefer over dark pulse because of the accuracy drop, it saved my ass more than once. Flamethrower is for those steel types that come in expecting to set up for free (This means you ferrothorn.....you douche) Grass Knot is for those sandstormers hippodown and tyranitar and any other heavy pokes. U-turn is to get the hell out when needed.

Gyarados @ Leftovers
Adamant Nature
Intimidate Ability
100 Hp/156 attack/252 SpD
-Waterfall
-Ice Fang
-Dragon Dance
-Earthquake

Every team likes a bulky water right? The answer to that is hell yeah. Gyarados is beastly without a doubt. With this spread ill come in on a restisted attack DDance and sweep without losing much Hp. Waterfall to spam flinching is great. Ice fang is for all those dragons out there and earthquake for the electric and steel types.

Rotom-H @ Choice Specs
Modest Nature
252 Hp/252 SpA/4 Spe
-Thunderbolt
-Overheat
-Will-O-Wisp
-Hidden Power (Ice)

Rotom is one bad bitch. It can revenge kill so much shit. Once I send it out its basically " Oh okay rotom ill send in my Haxorus.....Oh shit my Haxorus died." Bingo baby rotom has thunderbolt to kill crap along with overheat. Will-O-wisp is for team suppot but I might change it for shadow ball. Hp Ice is for garchomp, haxorus, and dragonite.

Breloom @ Toxic Orb
Adamant Nature
Poison Heal Ability
252 attack/ 252 defense/ 4 Spe
-Seed Bomb
-Mach Punch
-Bulk Up
-Spore

A classic set gettin back to the basics. Technician is cool and all but I've used poison heal for so long I'm just used to it. Seed bomb for obvious stab. Mach punch for priority and stab which is cool. Bulk up to increase my tanking ability and spore to set up more bulk ups.

Gliscor @ Poison Barb
Hyper Cutter Ability
Jolly Nature
100 attack/156 defense/ 252 speed
-Acrobatics
-Earthquake
-Swords Dance
-Fling

Eh....kinda gimmicky but effective. Fling the poison barb has 70 base power and poisons the target. Then after that I can swords dance and abuse acrobats 110 base power along with earthquake. Its a badass TTar counter and can even deal with jellicent occasionally.

Claydol @ Leftovers
Impish Nature
252 Hp/ 252 defense/ 4 SpD
-Earthquake
-Rapid Spin
-Ice Beam/ Toxic
-Light Screen

My staller and rapid spinner. Earthquake for stab and so it can hit stuff at least. Rapid Spin is to get rid of all those rocks and spikes present in the metagame. Im shaky between Ice beam or toxic, ice beam could let me hit all the levitators and flying types but toxic is better for stalling. Light screen is to make up for the lack of special defense evs.
 
The team itself is alright but the sets are sometimes odd.
Zoroark is basically the standard.
Gyarados has a fine moveset (I would go with stone edge, not Ice Fang) but the EV's are rather awkward, there is no reason to have 252 Ev's in SpD. I would recommend a 72 HP 252 Atk 184 Spd set that can outspeed base 115's after a Dragon Dance.
On Rotom, I would not tend to run Will-o-Wisp because once you use it you have to switch out. Have you thought about putting Trick here to cripple any walls on the opposing teams? Also I wouldn't have 252 in HP because with the Specs it is meant to hit as hard as possible as much as possible, so I would recommend a 4 HP/ 252 SAtk/ 252 Spd spread.
With Breloom, I would really not recommend running Bulk Up because its defense is only mediocre to start and all it takes is a strong special attack and Breloom is down for the count. If you are definite that you want to run a poison heal set then I would recommend a sub-punch set.
Breloom @ Toxic Orb
Nature- Adamant
EV's- 12 HP/ 252 Atk/ 248 Spd
1. Spore
2. Substitute
3. Focus Punch
4. Stone Edge
The set is simple to use, come in after a death or on a pokemon that you know is going to switch out, then substitute, and either Spore the counter it destroy it with focus punch. Stone Edge is for Coverage on the Flying and Bug pokemon that resist Fighting.
Gliscor is pretty much the standard, although I would fling a Toxic Orb rather than a Poison Barb. The base power is only 30 on the toxic orb but it is not ment to be a super powerful attack, it is meant to inflict a little damage, and it is better than the Poison Barb because it will inflict Toxic Poison on the opponent which is a great status, not regular poison which generally sucks.
Claydol is only a mediocre pokemon, and I would recommend a switch to Forretress who can Rapid Spin and also set up hazards of his own.
Forretress @ Leftovers
Nature- Relaxed
EV's- 252 HP/ 144 Def/ 112 SDef
1. Spikes
2. Stealth Rock
3. Rapid Spin
4. Gyro Ball
Toxic Spikes can be inserted into either of the first two slots or even in place of Gyro Ball if you really want. But if you want to keep Claydol, then I would recommend changing Light Screen to Cosmic Power and Ice Beam over Toxic.
Hope I helped and good luck.
 
I feel if you give Zoroark a focus sash you should do something with it instead of surviving. Possibly Get rid of U-Turn and Nasty Plot. Most people start with a stealth rock so you'd have a free Nasty Plot and would be able to survive the next atk coming. Also, Zoroark has nice coverage allowing him to one shot almost anything after 1 nasty plot.

Your Gyrados needs to put some speed into it. Most electric types are good because of their speed and yours has to rely on Dragon dance. With the amount of speed priority movies, status moves, stealth rocks, taunts, and encore it would be better to just rely on his natural speed. Also the SpA most people would be using against him is Thunderbolt or Thunder so there is really no need for SpD.

Keep your rotom, he's nice and bitchy. Just how it should be.

For Breloom I would stick with the Spore, Substitute, Focus Punch, Seed Bomb. It really is Breloom's best set and can take on whole teams. Breloom's typing and ability allow him to survive surprisingly well but without the ability to hide behind a substitute he/she generally has a more difficult time. Against someone who knows what they're doing the bulk up won't get off more than one.

I've never seen your Gliscor but I like it. If it works keep it.

I think you did a good job on the claydol. Because of ferrathorn and ninetales fire moves are on the rise causing Fortress to be a dangerous hazard in your team. I would make him complete utility but your set is decent enough.

If you disagree with me your a racist hypocrite that is indeed worse than hitler.
 
Is there a particular reason you aren't using Poison Heal Gliscor? Because it does everything yours does, but pretty much better.
@toxic orb
252HP, outspeed Breloom, rest in defense, same move set
Pretty much does the same as yours but gets 12.5% recovery every turn.
Jirahinaught pretty much covers all you need.
 
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