First team made: trick room. Begginer test.

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Hi smogon buddys!


I am new to post, this is my first one!

I have been visting this forum for so much time, but finally i decided to buy 3DS and pokemon Y to play and left my emulator to past.

So, i already beat the game and started to build my team, and, after so much fights on showdown i realiazed that there are so much people rely on setup speed and power. So, why not try a trick room to mess this up?

Please, rate my team, tell me tips and counters, everything, i am still have much to learn.

Please, dont suggest legendary pokes neither pokes with event moves. I am trying to build a team that i can make in-game too. Thanks :D

Aromatisse @ - Light Clay
Abilite: Aroma Veil
EVs: 252 hp 252 def 4 stak
IVs: 0 atk 0 spe
Relaxed Nature
- Reflect
- Light Screen
- Moonblast
- Trick Room

I choose Aromatisse to be the lead to setup both dual screen and TR and no worry about taunt. I was think about Brozong, but taunt really shut my down. Besides, Aromatisse has great bulk, enough to withstand bullet punch from Scizor.

Reuniclus @ - Life Orb
Abilite: Magic Guard
Evs: 252 hp 252 satk 4 sdef
IVs: 0 atk 0 spe
Quiet Nature
- Trick Room
- Psychock
- Focus Blast
- Shadow Ball

Standard TR Reuniclus. I need this guy to absorb status and leech seed, considering how mega venusaur is onmipresent. Life Orb is really necessary for the power, i thought in switch to Leftovers, but would be very difficult take down some pokes like Heatran.

Cofagrigus @ - Leftovers
Abilite: Mummy
Evs: 252 hp 252 def 4 def
IVs: 0 atk 0 spe
Relaxed Nature
- Trick Room
- Destiny Bond
- Will o wisp
- Toxic/Toxic Spikes

This guy is here to help to counter pokes who are very depend on abilites, like Talowflame and Charizard X. Switch-in in Brave Bird of Talowflame and no more priority. My down is about the last move: toxic or toxic spikes?

Conkeldurr @ - Life Orb or Leftovers
Abilite: Sheer Force or Guts
Evs: 252 hp 252 atk 4 sdef
IVs: 0 spe
Brave Nature
(With Life Orb)
- Mach Punch
- Ice Punch
- Thunder Punch
- Fire Punch

OR

(With Leftovers)
- Mach Punch
- Knock off
- Drain Punch
- Bulk Up

Here is a great down. Which i should use? The first set i tried in another team (one that i saw here) and worked very well, but will o wisp crippled me a lot. The second is mean to absorb status too, but get a nice boost with Guts. This is the really Sophie´s choose.

Crawdaunt @ - Choice Band
Abilite: Adaptability
Evs: 252 hp 252 atk 4 def
Ivs: 0 spe
Brave Nature
- Crabhammer
- X-scissor
- Crunch
- Superpower

I incredible hit hard poke. With Adaptability and Choice band (and the critical hits of Crabhammer, sometimes of course) can take down even resisted pokes. The major problem is just work on trick room, otherwise wil fall really quick. Needs to play smartly to not make any mistake.

Druddigon @ - Life Orb
Abilite: Sheer Force
Evs:252 hp 252 atk 4 sdef
Ivs: 0 spe
Brave Nature
- Dragon Claw
- Sucker Punch
- Thunder Punch
- Fire Punch

This guy help me against some pokes like Charizard-y. Can survive a fire blast from it and revenge killer with Dragon Claw. The good part is this poke work razoable good without TR because of Sucker Punch.


So, what guys, what do you think about this team? I need some tips, suggestions.
 
Hey there, Trick Room team looking nice gotta say.

On Crawdaunt, I don't really understand why run X-Scizor when everything it hits SE is getting hit by either Crunch (should probably be knock off) or Superpwer. IMO switch that for Aqua Jet for some nice priority to deal with threats outside of TR. Aromatisse is just asking anything (scizors) to set up like no tomorrow, I don't think using that puffball in OU is going to work very well. IMO there are better leads for TR (Normal Gem Bronzgong might work, Sashed Chandelure who guarantees a TR and can blast stuff into the dust with its base 145 sp attack and moderately slowness with 0 IVs and -Nature). On Conkeldurr, run Guts and Assault Vest since AV patches up your low special defense, and Guts allows it to take burns for other members of your team. Granted you lose Bulk Up, but setting up under TR isn't really worth it without some ridiculous boost like Swords Dance. I'd run Ice/Fire Punch over Bulk up to deal with either steel (scizor) or the Dragons of OU.

I don't think T-Spikes will help you that much, especially because it interferes with Will-O-Wisp's function. So I'd go with Toxic if the plan is to Burn those offensive threats. I think you should run an attacking move on the set so you aren't complete taunt bait, Shadow Ball could work over T-Spikes/Toxic if that works for you.

I also notice that your team lacks a Stealth Rocks setter, which is very important since it puts a lot of pressure on Talonflames and passive damage is always useful. Without changing members Druddigon can lay down Rocks, granted you need to forego one of your elemental punches.
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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