Introduction:Soooo... yeah. That was my first team Idea Hopefully it's alright. I'm sure there must be a lot of flaws since it's my first one, but please do tell I want to get into Competitive very much cause I loved pokemon since I was like 8. I've tested this team, but everytime I try using it, always end up getting 15-15 out of 30 battles. At first I had a Heracross and I changed that cause Even more weaknesses to fire and I had a stealh rock problem so I switched it with Starmie.
Roflmon (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
Adamant nature (+Atk, -SAtk)
- Explosion
- Earthquake
- Stealth Rock
- Bullet Punch
---Metagross is just to set up stealth rock and maybe start an early sweep. Explosion is there so when Metagross is about to feint, it takes the other down with it.
OmgDude (Lucario) (M) @ Choice Specs
Ability: Inner Focus
EVs: 4 Def/252 Spd/252 SAtk
Timid nature
- Aura Sphere
- Hidden Power [Ice]
- Shadow Ball
- Vacuum Wave
---Lucario's to surpise some people. I'm not sure if this is 100% true, but most people believe lucario will be an Attack type sweeper. So I designed him to be a special type. He takes out Tyranitar,Weavile, in one hit with Aura Sphere and Shadow Ball to surpise psychic and ghost types(also 1HKO.)
UglyGirl (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 148 HP / 252 Def / 108 SpA
Modest nature (+SAtk, -Atk)
- Recover
- Hidden Power [Electric]
- Toxic
- Ice Beam
---Milotic's here to take out Baton Passers like Ninjask. Hopefully that hypnosis can hit and start spamming ice beam till it's dead. Another reason is to outlast other tanks like Milktank and Blisseys.
Screwed (Salamance) (M) @ Life Orb
Ability: Intimidate
EVs: 24 SpA/232 Atk/252 Spe
Naughty nature
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
---My main sweeper. Earthquake and Fire Blast are there in case they are using a Pokemon that is weak towards it so I don't have to sweep and get confused early with outrage.
FailEvolution (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- U-Turn
- Bullet Punch
- Night Slash
- Superpower
---Made to Take out Blisseys and such. Since they are Sdef tanks I thought a techy double hit after 2 sword dances would take em out faster. Night Slash is there to take out Psychics and ghosts by suprise.
Darkness (Tyranitar) @ Babari Berry
Ability: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spe
Jolly nature
6 HP / 252 Atk / 252 Spe
Dragon Dance
Crunch
Stone Edge
Fire Punch
---Late-Game Sweeper
Thanks to diinbong for tips.

Roflmon (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
Adamant nature (+Atk, -SAtk)
- Explosion
- Earthquake
- Stealth Rock
- Bullet Punch
---Metagross is just to set up stealth rock and maybe start an early sweep. Explosion is there so when Metagross is about to feint, it takes the other down with it.

OmgDude (Lucario) (M) @ Choice Specs
Ability: Inner Focus
EVs: 4 Def/252 Spd/252 SAtk
Timid nature
- Aura Sphere
- Hidden Power [Ice]
- Shadow Ball
- Vacuum Wave
---Lucario's to surpise some people. I'm not sure if this is 100% true, but most people believe lucario will be an Attack type sweeper. So I designed him to be a special type. He takes out Tyranitar,Weavile, in one hit with Aura Sphere and Shadow Ball to surpise psychic and ghost types(also 1HKO.)

UglyGirl (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 148 HP / 252 Def / 108 SpA
Modest nature (+SAtk, -Atk)
- Recover
- Hidden Power [Electric]
- Toxic
- Ice Beam
---Milotic's here to take out Baton Passers like Ninjask. Hopefully that hypnosis can hit and start spamming ice beam till it's dead. Another reason is to outlast other tanks like Milktank and Blisseys.

Screwed (Salamance) (M) @ Life Orb
Ability: Intimidate
EVs: 24 SpA/232 Atk/252 Spe
Naughty nature
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
---My main sweeper. Earthquake and Fire Blast are there in case they are using a Pokemon that is weak towards it so I don't have to sweep and get confused early with outrage.

FailEvolution (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- U-Turn
- Bullet Punch
- Night Slash
- Superpower
---Made to Take out Blisseys and such. Since they are Sdef tanks I thought a techy double hit after 2 sword dances would take em out faster. Night Slash is there to take out Psychics and ghosts by suprise.

Darkness (Tyranitar) @ Babari Berry
Ability: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spe
Jolly nature
6 HP / 252 Atk / 252 Spe
Dragon Dance
Crunch
Stone Edge
Fire Punch
---Late-Game Sweeper
Thanks to diinbong for tips.