





Introduction
I've been playing pokemon forever, but only really started getting into competitive around when X/Y was released. I went through a couple variations of this team before landing on something I liked, but I'm far from the most knowledgeable about competitive battling so I wanted to see what your opinions are.
The Team

Lopunny @ Lopunnite
Ability: Cute Charm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- High Jump Kick
- Return
- Fake Out
I chose Lopunny because I was in the need of a fast Pokemon I could use to clean up. Unresisted STAB with Scrappy made it a very charming choice, and also I'm real into pink, so that helps. Lopunny forms the Offensive Core of the team, dealing out the most consistent damage and generally being used only when I either have no choice or am confident I can finish off the enemy team. Return and High Jump Kick are the popular stab choices, with Fake Out giving good free damage. Ice Punch is used for coverage on Dragons and Bulky Ground-types that might not fall to a High Jump Kick.

Tyranitar @ Assault Vest
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stone Edge
- Earthquake
- Crunch
- Ice Punch
Tyranitar was chosen mainly because I learned Rock types get a boost to special defense in Sand, and wanted to exploit that. Tyranitar is my go-to mon for switching in on special attackers. I've seen him tank Focus Blasts from sweepers. Tyranitar is the pokemon I will most often go to if I have nothing better for the job, since its natural bulk is good and it hits hard with its STAB. Stone Edge and Crunch are the go to STAB moves on Tyranitar, with Earthquake hitting steel types and Ice Punch for the pesky few mons that resist all three, mainly a very large assortment of grass-types. I used to run Aqua Tail, but never really found myself using it often enough to justify it being there.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Toxic
- Knock Off
I chose Ferrothorn because I wanted a dedicated Stealth Rock user, and couldn't count on Tyranitar because it was running Assault Vest. I also wanted something to help fight Fairys, since Scizor tends to suicide a lot on other mons. Ferrothorn is my go-to lead, either laying down Stealth Rocks or switching into Tyranitar when met with a Flare Blitz from Talonflame. Stealth Rock is an obvious choice, and Gyro Ball is used for a more reliable hit chance than Power Whip. Toxic is used because Thunder Wave can cripple Gyro Ball, and I prefer the damage to the chance for paralyze. Knock Off is there for, well, knocking stuff off.

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Psychic
- Shadow Ball
- Focus Blast
I choose Alakazam for his speed and cannon-like special attack. Alakazam is my dedicated special attack focused revenge killer, running Life Orb Magic Guard to take full advantage of his damage output. He tends to not last long after doing his job though, and falls specifically hard to Bisharp. I run the standard set of Psychich, Shadow Ball, and Focus Blast for the coverage the provide. Dazzling Gleam is a more recent addition to the moveset, being run over Energy Ball to more reliably hit Dark Types. I used to run Energy Ball specifically for bulky water types, but I stopped seeing them apart from Azumarill, who I usually use Volcanion to deal with since it runs Aqua Jet often.

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bug Bite
- Bullet Punch
- Roost
- Superpower
I run Scizor for the reliability having one provides. I always know how using Scizor is gonna go, and so do most players. Scizor is another revenge killer on my team, being used against more physically frail pokemon that can fall to it's high attack, or pokemon that I can revenge kill with priority. I run Bug Bite and Bullet Punch for the Technician STAB, Superpower to SPECIFICALLY hit Bisharp and Chansey, and Roost for recovery from Life Orb's damage and also just for something to do if I need to scout my opponent.

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Hidden Power [Grass]
- Sludge Wave
I chose Volcanion because every single pokemon I've had in the sixth slot has been kicked up to Ubers. But also because I wanted a reliable counter to Water-Types. Volcanion is the only pokemon I don't really have a clear idea of what he should be, beyond a reliable switch into moves he either takes neutrally or resists. Steam Eruption/Fire Blast is standard STAB. Sludge Wave is used to hit Fairys. Hidden Power Grass is for Water Types that resist Sludge Wave.
Conclusion
The biggest hurdle I've found with this team is dealing with Bisharp, Serperior, and Bulky Set-ups, but the last one might just be me panicking when someone uses a boosting move. I also still don't really know how to define the team as a whole. Bulky Offense I guess? I dunno.