Hey, I've been playing Showdown a lot recently and getting some decent results. My Elo rating just broke the 1600 barrier (first time for me).
Now, for the team. I think I originally had the intention to use Gengar, and then started building from that. I have some issues against Excadrill, and once Tyranitar is down, Volcarona shuts me down as well. Here it goes:
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
I've been having fun with Gengar for a while now. You don't see it very often, and a lot of teams aren't prepared for it, so it has won me many battles. Dazzling Gleam over Focus Blast because it's more accurate and still deadly against Urshifu, and because Bulletproof Kommo-o makes that Gengar set useless. Also hits Mandibuzz harder. It's worse against Tyranitar, but he still gets a good dent.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Knock Off
Your typical Clefable. I can't seem to not use it, such is the assurance it provides against Urshifu, Dragapult, Zeraora, etc. I would like to listen to some feedback regarding Stealh Rock, though. I also have it on Ttar, I'm thinking of dropping one of them. What do you think would be best? Put something like Heal Bell on Clefable and keep it on Tyranitar?
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Toxic
This is my answer to Rillaboom mostly. Also checks Zeraora, and is overall very useful. It's my best match up against Excadrill, but not very reliable.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rock Blast
- Stealth Rock
- Thunder Wave
- Rest
First time I'm using Tyranitar and I'm fully appreciating it's special walling capabilities, namely against that pesky Kyurem and other dragons. I've been wanting to experiment a little with this though, try out some variants. I've thought of Curse, Thunder/Fire Punch. Or maybe just stick to this and put Heal Bell on Clefable instead of SR, so I can awake TTar after Rest. Any thoughts?
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
My spinner and cleaner. Also my nemesis. I added him to my team after adding TTar, taking advantage of Sand Rush and because I needed hazard removal. I could switch him for Corviknight or Skarmory to be able to counter other Excadrill. Not too sure what the impact would be on my attacking power though. Opinions?
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Trick
- Will-O-Wisp
I had some other 'mon before, I put Rotom in because Ferrothorn was plaguing me, and he's also helpful against Rillaboom. I don't remember why I put Choice Scarf, but it's proving to be useful. Sometimes it surprise revenge kills some foes, and other times cripples them with Trick. Damage from Stealth Rock is quite bothersome, though.
So here it is, I hope my descriptions aren't too short, but I seriously don't have too much to say about some 'mons. I'm not too good with team building principles, I just try some stuff out, get my ass whooped and then adjust accordingly. Some input would be appreciated. Thanks.
Now, for the team. I think I originally had the intention to use Gengar, and then started building from that. I have some issues against Excadrill, and once Tyranitar is down, Volcarona shuts me down as well. Here it goes:

Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
I've been having fun with Gengar for a while now. You don't see it very often, and a lot of teams aren't prepared for it, so it has won me many battles. Dazzling Gleam over Focus Blast because it's more accurate and still deadly against Urshifu, and because Bulletproof Kommo-o makes that Gengar set useless. Also hits Mandibuzz harder. It's worse against Tyranitar, but he still gets a good dent.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Knock Off
Your typical Clefable. I can't seem to not use it, such is the assurance it provides against Urshifu, Dragapult, Zeraora, etc. I would like to listen to some feedback regarding Stealh Rock, though. I also have it on Ttar, I'm thinking of dropping one of them. What do you think would be best? Put something like Heal Bell on Clefable and keep it on Tyranitar?

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Toxic
This is my answer to Rillaboom mostly. Also checks Zeraora, and is overall very useful. It's my best match up against Excadrill, but not very reliable.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rock Blast
- Stealth Rock
- Thunder Wave
- Rest
First time I'm using Tyranitar and I'm fully appreciating it's special walling capabilities, namely against that pesky Kyurem and other dragons. I've been wanting to experiment a little with this though, try out some variants. I've thought of Curse, Thunder/Fire Punch. Or maybe just stick to this and put Heal Bell on Clefable instead of SR, so I can awake TTar after Rest. Any thoughts?

Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
My spinner and cleaner. Also my nemesis. I added him to my team after adding TTar, taking advantage of Sand Rush and because I needed hazard removal. I could switch him for Corviknight or Skarmory to be able to counter other Excadrill. Not too sure what the impact would be on my attacking power though. Opinions?

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Trick
- Will-O-Wisp
I had some other 'mon before, I put Rotom in because Ferrothorn was plaguing me, and he's also helpful against Rillaboom. I don't remember why I put Choice Scarf, but it's proving to be useful. Sometimes it surprise revenge kills some foes, and other times cripples them with Trick. Damage from Stealth Rock is quite bothersome, though.
So here it is, I hope my descriptions aren't too short, but I seriously don't have too much to say about some 'mons. I'm not too good with team building principles, I just try some stuff out, get my ass whooped and then adjust accordingly. Some input would be appreciated. Thanks.