This is my team, I don't think it's really that great, but it doesn't really suck. My teams major weakness currently is water, as I have multiple Pokémon weak to that.
Mienshao @ Choice Band
Trait: Regenerator
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
IVs: 31 on all
- Hidden Power [Electric]
- Stone Edge
- U-turn
- Hi Jump Kick
I use him mostly late-game, where all ghosts are down already. I found that with Choice Band he get's rather fast, making him great at things like Snorlax. Main thing I have about him is that he isn't really that bulky, wich doesn't allow him to switch into things. He also gets brought down easily due to this, making wich is why the speed is important. Paralyze really ruins him, though. Regenerator is pretty good, but Reckless, combined with the allready good power of Hi Jump Kick makes it an insanly powerfull move.
Gligar @ Eviolite
Trait: Immunity
EVs: 4 SDef / 252 HP / 252 Def
Impish Nature
IVs: 31 on all
- Earthquake
- Stealth Rock
- Roost
- Toxic
My lead, I guess it's pretty standard and all, but he does also suffer the great water weakness like almost my whole team, wich is kinda bad. He does what he is good at though, wich is setting up stealth rock and stalling the enemy's first Pokémon. Toxic provides him with some atleast some damage, but he is total Taunt bait to things like Rotom, due to Earthquake being it's only attacking move, wich, due to Levitate, get's cancelled out.
Chandelure @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 31 on all
- Fire Blast
- Dark Pulse
- Calm Mind
- Shadow Ball
I have found that having a ghost Pokémon is very usefull, against treaths like Darmanitan using superpower and heracross. With calm mind he gets very strong, but I rarely have time to set up, though. He also shares the water weakness, making him candidate of being switched for another Pokémon. I'd rather keep him though, because of the lack of other good ghosts, although Frostlass is pretty cool, it's more suitable for a lead, where Gligar is now.
Empoleon @ Leftovers
Trait: Torrent
EVs: 4 SAtk / 252 HP / 252 SDef
Calm Nature
IVs: 30 HP 31 on the rest
- Stealth Rock
- Scald
- Ice Beam
- Roar
Empoleon is used to switch into the feared water types, due to it's resistance to that, and high Special Bulk. With roar it can get rid of those types, and lure the enemy into using another Pokémon. Ice Beam and Surf are there for getting some kills, if the enemy has a Fire pokémon. His typing makes him good against other Pokémon aswell, although Electric kinda ruins him, bad. Usually I can switch to Gligar when the enemy sends out an Electric. If I would switch him, I guess it would be for Snorlax, although that's more of a Physical wall, where almost all Water types are Special.
Zapdos @ Life Orb
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 31 on all
- Heat Wave
- Thunderbolt
- Hidden Power [Flying]
- Roost
I use Zapdos in order to actually get rid of the water types, but he doesn't really have that much bulk. I'm thinking of switching him for a Lanturn, because that has a ressistance to the feared type. Zapdos is usefull against Fighting types aswell, due to Hidden Power Flying. I'm not too keen on keeping my Life Orb though, as he that, combined with Stealth Rock, hurts him for a good chunk of his hp, making him an easy target. He also is a great switch in into Ground types, wich try to kill Chandelure.
Claydol @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
IVs: 31 on all
- Rapid Spin
- Stealth Rock
- Earthquake
- Toxic
I use him to Rapid Spin, and tank a bit, but not really that much. Blastiose might be better, so that might get into here. Hitmontop could go aswell, but I don't have enough experience with that Pokémon, might try it out. I do allready have a fighthing pokémon, and I don't think it's good to have another. Claydol isn't that special other then Rapid Spin, but it can set up Stealth Rock incase my other got Spinned. Toxic is just there in case of other walls, and just dealing damage.
Please rate and give some tips, I'm really not that good at the whole Metagame thing, and I wish to learn.
Mienshao @ Choice Band
Trait: Regenerator
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
IVs: 31 on all
- Hidden Power [Electric]
- Stone Edge
- U-turn
- Hi Jump Kick
I use him mostly late-game, where all ghosts are down already. I found that with Choice Band he get's rather fast, making him great at things like Snorlax. Main thing I have about him is that he isn't really that bulky, wich doesn't allow him to switch into things. He also gets brought down easily due to this, making wich is why the speed is important. Paralyze really ruins him, though. Regenerator is pretty good, but Reckless, combined with the allready good power of Hi Jump Kick makes it an insanly powerfull move.
Gligar @ Eviolite
Trait: Immunity
EVs: 4 SDef / 252 HP / 252 Def
Impish Nature
IVs: 31 on all
- Earthquake
- Stealth Rock
- Roost
- Toxic
My lead, I guess it's pretty standard and all, but he does also suffer the great water weakness like almost my whole team, wich is kinda bad. He does what he is good at though, wich is setting up stealth rock and stalling the enemy's first Pokémon. Toxic provides him with some atleast some damage, but he is total Taunt bait to things like Rotom, due to Earthquake being it's only attacking move, wich, due to Levitate, get's cancelled out.
Chandelure @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 31 on all
- Fire Blast
- Dark Pulse
- Calm Mind
- Shadow Ball
I have found that having a ghost Pokémon is very usefull, against treaths like Darmanitan using superpower and heracross. With calm mind he gets very strong, but I rarely have time to set up, though. He also shares the water weakness, making him candidate of being switched for another Pokémon. I'd rather keep him though, because of the lack of other good ghosts, although Frostlass is pretty cool, it's more suitable for a lead, where Gligar is now.
Empoleon @ Leftovers
Trait: Torrent
EVs: 4 SAtk / 252 HP / 252 SDef
Calm Nature
IVs: 30 HP 31 on the rest
- Stealth Rock
- Scald
- Ice Beam
- Roar
Empoleon is used to switch into the feared water types, due to it's resistance to that, and high Special Bulk. With roar it can get rid of those types, and lure the enemy into using another Pokémon. Ice Beam and Surf are there for getting some kills, if the enemy has a Fire pokémon. His typing makes him good against other Pokémon aswell, although Electric kinda ruins him, bad. Usually I can switch to Gligar when the enemy sends out an Electric. If I would switch him, I guess it would be for Snorlax, although that's more of a Physical wall, where almost all Water types are Special.
Zapdos @ Life Orb
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 31 on all
- Heat Wave
- Thunderbolt
- Hidden Power [Flying]
- Roost
I use Zapdos in order to actually get rid of the water types, but he doesn't really have that much bulk. I'm thinking of switching him for a Lanturn, because that has a ressistance to the feared type. Zapdos is usefull against Fighting types aswell, due to Hidden Power Flying. I'm not too keen on keeping my Life Orb though, as he that, combined with Stealth Rock, hurts him for a good chunk of his hp, making him an easy target. He also is a great switch in into Ground types, wich try to kill Chandelure.
Claydol @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
IVs: 31 on all
- Rapid Spin
- Stealth Rock
- Earthquake
- Toxic
I use him to Rapid Spin, and tank a bit, but not really that much. Blastiose might be better, so that might get into here. Hitmontop could go aswell, but I don't have enough experience with that Pokémon, might try it out. I do allready have a fighthing pokémon, and I don't think it's good to have another. Claydol isn't that special other then Rapid Spin, but it can set up Stealth Rock incase my other got Spinned. Toxic is just there in case of other walls, and just dealing damage.
Please rate and give some tips, I'm really not that good at the whole Metagame thing, and I wish to learn.