This is the first competitive team I've ever made. Thought I'd see if it was worth making. I'm only considering Pokemon that I have access to for my team, so if you see me not using a hidden ability or something like that, it's probably because I'm unable to get that ability. Anyways, here we go!
Lead: My shiny Greninja @ Expert Belt <3
Ability: Protean
EVs: 252 Attack/ 4 SpD/ 252 Spe
Adamant Nature
- Night Slash
- Waterfall
- Acrobatics
- U-Turn
Basically, a physical attacker. The main goal here is to just basically dish out damage as best as possible before switching out with U-Turn
Kangaskhan @ Kanghaskhanite
Ability: Scrappy
EVs: 252 Spe / 252 Atk / 4 Hp
Jolly Nature
- Return
- Sucker Punch
- Drain Punch
- Substitute
My mega Pokemon. This is what I'd U-turn/switch in to if there was a ghost type. Sub and drain punch as needed to maintain HP. If there isn't a ghost type, I'd mega-evolve.
Noivern @ Choice Specs
Ability: Frisk
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Dragon Pulse
- Hurricane
- Boomburst
- Focus Blast
Special attacker. Choice specs will of course increase the already high-damaging moves.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 Def / 252 HP / 4 Atk
Lax Nature
- Thunder Wave
- Flash Cannon
- Torment
- Foul Play
My dragon-type counter and only defensive Pokemon. Thunder Wave right off the bat to paralyze. Torment for choice users, foul play for physical attackers.
Scizor @ Life Orb
Ability: Technician
Evs: 248 HP / 112 Atk / 148 SpD
Adamant Nature
- Pursuit
- Bullet Punch
- U-Turn
- Roost
Obligatory Scizor. Basic strategy: Get in there, deal damage, get out.
Trevenant @ Sitrus Berry
Ability: Harvest
EV's: 252 HP/ 252 Att/ 4 Sp. Def
Brave Nature
Move Set:
- Trick Room
- Rockslide
- Shadow Claw
- Wood Hammer
Sweeper. Harvest to re-gain Sitrus Berry. Use trick room right when switching in. Rockslide is a flying and fire type counter. Shadow Claw and Woodhammer just for some basic STAB moves.
So, what do you guys think?
Lead: My shiny Greninja @ Expert Belt <3
Ability: Protean
EVs: 252 Attack/ 4 SpD/ 252 Spe
Adamant Nature
- Night Slash
- Waterfall
- Acrobatics
- U-Turn
Basically, a physical attacker. The main goal here is to just basically dish out damage as best as possible before switching out with U-Turn
Kangaskhan @ Kanghaskhanite
Ability: Scrappy
EVs: 252 Spe / 252 Atk / 4 Hp
Jolly Nature
- Return
- Sucker Punch
- Drain Punch
- Substitute
My mega Pokemon. This is what I'd U-turn/switch in to if there was a ghost type. Sub and drain punch as needed to maintain HP. If there isn't a ghost type, I'd mega-evolve.
Noivern @ Choice Specs
Ability: Frisk
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Dragon Pulse
- Hurricane
- Boomburst
- Focus Blast
Special attacker. Choice specs will of course increase the already high-damaging moves.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 Def / 252 HP / 4 Atk
Lax Nature
- Thunder Wave
- Flash Cannon
- Torment
- Foul Play
My dragon-type counter and only defensive Pokemon. Thunder Wave right off the bat to paralyze. Torment for choice users, foul play for physical attackers.
Scizor @ Life Orb
Ability: Technician
Evs: 248 HP / 112 Atk / 148 SpD
Adamant Nature
- Pursuit
- Bullet Punch
- U-Turn
- Roost
Obligatory Scizor. Basic strategy: Get in there, deal damage, get out.
Trevenant @ Sitrus Berry
Ability: Harvest
EV's: 252 HP/ 252 Att/ 4 Sp. Def
Brave Nature
Move Set:
- Trick Room
- Rockslide
- Shadow Claw
- Wood Hammer
Sweeper. Harvest to re-gain Sitrus Berry. Use trick room right when switching in. Rockslide is a flying and fire type counter. Shadow Claw and Woodhammer just for some basic STAB moves.
So, what do you guys think?