First team!

Hi! I'm a new comp player so I do not know the real weaknesses to my team besides a few things, because I have been able to beat most people in the lower rankings of Pokemon Showdown, trying to get my way up! Also, I would like to keep this team as close to a team that I can actually breed in Pokemon X/Y as possible, like I cannot get Vaporeon with Heal Bell without the GEN5 tutor.

Few weaknesses that I know so far and need to address:
- Don't have stealth rock, I was thinking of letting go of EQ on TTAR but I wouldn't be able to use the assault vest, which is the main reason I chose him. Maybe there is an alternative pokemon that can be switched out, or maybe there is another spread that can tank special attacks to trap with pursuit.
- No fire pokemon and no aromatherapy/heal bell, as well as too much reliance on physical attacks. One battle I kind of got shut down by a trainer with 3 pokemon that had Will-o-Wisp. I was thinking of replacing Cloyster with a mixed attacker Jolly Infernape with Overheat, Close Combat, Thunder Punch and Hidden Power (Ice), but I cannot actually realistically get Hidden Power Ice in game. I prefer having a pokemon that knows at least one ice move in order to check dragon types/ground/flying types alongside my Togekiss.
Anything else I don't know and would be happy to read over from your comments!

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 120 HP / 136 SAtk / 252 Spd
Timid Nature
- Air Slash
- Dazzling Gleam
- Flamethrower
- Nasty Plot
My main dragon/fighting type check. If there are no fighting types on the enemy that I have to check, then I would send in Togekiss against dragon types. However because of a possible Stone Edge from a dragon type, I would rather send in Cloyster with it's high def against a dragon if there is a fighting type I have to check, so that I can save Togekiss for later. Also, if I see Rotom-W on the enemy team, I will send either Togekiss or Vaporeon in as lead, to anticipate Rotom-W lead. What happened 99% of the time that I have battled is that the Rotom-W will lead and use a baited Volt Switch on the first turn, which is when I will switch to Excadrill on the first turn, and Mold Breaker would take effect to counter Rotom-W Levitate. Then, I would get a free Swords Dance on Excadrill in the second turn, and be able to OHKO it with EQ, and have the +2 from SD for the other pokes. I can also use Togekiss to switch in on Spikes/Toxic Spikes/Sticky Web safely.

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Swords Dance
- Rock Slide
My main Rapid Spinner, electric immunity and Rotom-W check. Besides the Rotom-W bait and check described above, I would use Excadrill to switch in on Spikes/Toxic Spikes/Sticky Web/Stealth rock etc because with my Air Balloon, I don't get hit, and I can Rapid Spin them away. Also, after one of my pokemon has fainted, I can switch in with Excadrill against a pokemon that is ground type and mainly uses EQ, so that I can get a free Swords Dance while the enemy pops my Air Balloon.

Cloyster @ White Herb
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Icicle Spear
- Rock Blast
- Shell Smash
- Ice Shard
One of my counters to dragon/flying/ground/grass. The synergy with Togekiss to check dragon types is described above. Has very high damage with the possibility of a Shell Smash + White Herb boost, and I have 252 spd Jolly on it, however I feel that this pokemon more than any other can be replaced, because if I can get free boosts, I would rather have M-Scizor take the boosts.

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 40 Atk / 216 Spd
Adamant Nature
- Bullet Punch
- Bug Bite/X-Scissor (Bug Bite is GEN5 tutor only)
- Swords Dance
- Roost
Bulky M-Scizor is awesome with Swords-Dance with Roost really makes this shine. I switch into M-Scizor against Blissey/Ferrothorn etc those big walls that I can set up a multiple Swords Dance against. If i get high enough boosts, I can gamble and try to hit a fire type with priority Bullet Punch. This set has so much longevity against anyone not a sweeper because of it's bulk and Roost. If I think that an enemy is going to use a fire type move, then I will switch into Vaporeon. Also has priority/stab/technician boosted move in Bullet Punch to kill off low hp pokemon.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Wish
- Protect
- Toxic
- Scald
This is my Wish + Protect user. If an enemy has a threatening fire type on the enemy team, then I cannot switch in M-Scizor until that fire type is fainted, because it is a bulky M-Scizor that would rather stay in and benefit from its boosts, and not have to switch out from constant fire pressure. This is important to note because this Vaporeon carries Toxic/Scald, which I will switch in on walls when M-Scizor can't to Toxic stall them with Wish + Protect. I would carry Heal Bell but it is a GEN5 tutor move only.

Tyranitar (F) @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
This is my main spdef tank, and also my check to ghost/psychic by trapping with Pursuit. I was thinking of leaving out Crunch or EQ for Stealth Rock, but then I wouldn't be able to use Assault Vest anymore, and was worried about the longevity of TTar without Assault Vest. Paired with Vaporeon for Wish support.

Thanks for reading and please give help me improve it! :toast:
 
i think you really need some physical bulkness in your team because powerful fighting types such as mega-lucario completely wreck your team:
here are some calculations:
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Mega Scizor: 214-252 (62.2 - 73.2%) -- guaranteed 2HKO
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Mega Scizor: 424-500 (123.2 - 145.3%) -- guaranteed OHKO
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Vaporeon: 280-330 (60.3 - 71.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Vaporeon: 556-656 (119.8 - 141.3%) -- guaranteed OHKO
252 Atk Adaptability Mega Lucario Close Combat vs. 4 HP / 0 Def Cloyster: 340-404 (140.4 - 166.9%) -- guaranteed OHKO
252 Atk Adaptability Mega Lucario Bullet Punch vs. 120 HP / 0 Def Togekiss: 200-236 (58.6 - 69.2%) -- guaranteed 2HKO after Leftovers recovery
so i suggest to add a physical wall such as gliscor that works perfectly with your vaporeon.
 
i think you really need some physical bulkness in your team because powerful fighting types such as mega-lucario completely wreck your team:
here are some calculations:
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Mega Scizor: 214-252 (62.2 - 73.2%) -- guaranteed 2HKO
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Mega Scizor: 424-500 (123.2 - 145.3%) -- guaranteed OHKO
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Vaporeon: 280-330 (60.3 - 71.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Vaporeon: 556-656 (119.8 - 141.3%) -- guaranteed OHKO
252 Atk Adaptability Mega Lucario Close Combat vs. 4 HP / 0 Def Cloyster: 340-404 (140.4 - 166.9%) -- guaranteed OHKO
252 Atk Adaptability Mega Lucario Bullet Punch vs. 120 HP / 0 Def Togekiss: 200-236 (58.6 - 69.2%) -- guaranteed 2HKO after Leftovers recovery
so i suggest to add a physical wall such as gliscor that works perfectly with your vaporeon.

tyvm for reply and advice =D

about vaporeon and gliscor together on this team, do you think that it is too many physical walls while taking into account that I will have almost no special attacks on my team? I was thinking of gengar to replace togekiss with sub + disable set, as he is immune to fighting and normal, which means that he is immune to extremespeed and mach punch, two big priority moves that many other pokes have trouble with. This also means that I will have special attacks on my team, and shadow ball + focus blast with good neutral coverage at that. Also, what do you think of switching cloyster with a stealth rock user? Do you think I need a fire pokemon to pressure the many steel types out there? Or can I just switch one of my existing pokemons' sets to cover fire?
 
yes gengar could be a reliable option, and i suggest to use heatran that fits many roles you need: it is a special fire type attacker, has access to stealth rock, can take special hits very easily. its only flaw is that it is not easy to get in the game.
 
Back
Top