Hi, This is my first team I've made, i use it against my friends and wonder if there's a way to improve it even more. I'm also not too good at explaining so i'm sorry in advance if my explanation of a Pokemon don't make sense
Colin, Whimsciott
Nature: Calm
Ability: Prankster
Item:leftovers
Moves:
Giga Drain
Leech Seed
Grass Whistle
Moon Blast
Evs: 252 hp 252 sp.def 4 def
Role: I use Colin here, or as my friends call him Cotton Demon, as a Special Wall. I also use his Grass whistle to set up a safe switch in so my other Pokemon like Sally and Reaper can get a Dragon/Sword Dance in before they start Sweeping the other team. I can also as long as Colin has the type advantage slowly drain the opponents HP to heal Colin.
What Colin checks: Dragon,Water,Rock,electric,ground,dark,fighting
What Colin Can't check: Anything Fire, Steel, Flying,Ice and Posion
Scrappy, Arcanine
Nature: Adamant
Ability: Intimidate
item: life orb
Moves:
Extreme Speed
Wild Charge
Protect (thinking about close combat instead)
Flare Blitz
Evs: 252 atk 252 speed 4 HP
Scrappy is one of my Physical sweepers, I run a Life Orb on him as my style for using him is go for quick kills by out speeding the other pokemon. He's also used to bait with his protect to see what the other guy is planning. I Also use him to cut down the foe's attack stat, sadly as the fight goes on and he gets hit he becomes more of a suicide attacker or fodder for a swap.
What he Takes care of: Steel,Grass,Ice,Bug
What he does not take care of: Ground,Rock,Water
Shasa, Donphan
Nature: Impish
Ability: Sturdy
Item: Soft Sand (would be leftovers but that's on Colin)
Moves:
Earthquake
Ice Shard
Stealth Rock
Rapid Spin
Evs: 252 hp 252 def 4 speed
Here's Problem Child number 1, currently take up 3 roles which is really making it hard to use. She's currently my Physical Wall, Hazard setter and remover, so I'm Thinking i should remove Stealth Rock, and make it a Physical Wall/Rapid Spinner and run this team without hazards(please give me feedback on how i can change her)
Okay, Now how i currently use Sasha is a Physical Wall That does 3 things, Damage with Earthquake and try to get the kill with +1 Ice Shard, Rapid Spinner Hazards away, or put up stealth rocks. I Have Found that Sasha makes a Great check for Poison types(the bane of Colin) and i can also have been used her as a way to break volt switches and deal with electric types.
Sasha Blocks the path of: Poison, Electric, and Rock
Sasha is Shoved away by Water, Grass and Ice
Reaper, Mega-Scizor
Nature: Adamant
Ability: Technician
item: Scizorite
Moves:
Bullet Punch
U-Turn
Swords Dance
Roost
Evs: 160 hp 92 atk 252 sp.def (i honestly have no idea what i was thinking on that HP/ATK EV spilt)
Reaper is my Special Defense Bulky STABer, after getting a Set up from colin and gettting swords dance off, Reaper can Basically OHKO or nearly kill anything that isn't Strong against steel moves. Reaper is one of my key sweepers as once she starts reaping souls, she is almost never stopped.
Reaper Collects the souls of: Fairies, Ice and Rock
Reaper is unable to reap: Fighting, fire, Ground.
and poison can't touch this
Shadow, greninja
Nature: Timid
Ability: Protean
Item: Expert Belt
Moves
Scald
Ice Beam
Grass Knot
Spikes
Evs 252 Sp. Atk 252 Speed 4 hp
Shadow is my problem child number #2, as it has a case of dual role too. Shadow is my Special Sweeper, using Protean and expert Belt to make the most of it's Constantly Type changing to Quickly bring down my foes. Shadow however can not take a hit so if he doesn't out speed the foe he really lives. Now The reason i put spikes on in the first place (besides to screw over those electric types) was to be a back up hazard setter for Sasha. I'm considering putting dark Pulse on instead of Spikes but i'm not sure if that put too much strain on Sasha if i keep her as is.
Shadow (water) deals with: Fire Ground Rock (weak to: Electric and Grass)
Shadow (grass) deals with: Ground Rock Water (weak to: Bug,Fire,Flying,Ice,Posion)
Shadow (ice) deals with: Dragon, Flying, Grass, Ground (weak to: Fighting, Fire, Rock, Steel)
Shadow (ground deals with: Electric, Fire, Poison, Rock, Steel (weak to: Ice,Grass,Water)
Sally, Salamence
Nature: Naive
Ability: Intimidate
Item: Lum Berry
Moves:
Earthquake
Shadow Claw
Dragon Claw
Dragon Dance
Ev: 252 atk 252 spd 4 hp
Sally is my other Physical sweeper, like reaper with a set up from Colin and a dragon dance she can start wiping out the other team. I run Dragon Claw instead of outrage because i hate getting locked into a move, the lum berry stuck around since it worked for removing status to make sally go last. i run shadow claw in order to deal with those pesky Psychic types ( this is currently my only counter to them)
Once i get a dragon dance in i can out speed most Pokemon so earthquake can be used to kill off electric and fire poison rock and steel types with easy.
Sally deals with :dragons and Psychics(shadow claw)
Sally Takes Blows from: Fighting,Bug, Fire,Water, Grass(1/4)
and can't be touched by the ground
That's the team, I would love to get some constructive criticism back on this team as i'm not very experienced in the competitive meta like some of you on smogon are.
The Problems i see right now are, I've got some mixed roles for 2 of my Pokemon making them have a identity crisis and not be at full potential(atleast, i feel like i could make them better if i focused them). i have some items that while they work i think there is better out there for them (sally and Sasha).
also i am sorry for any typos (this phone and auto correct do not like me)

Colin, Whimsciott
Nature: Calm
Ability: Prankster
Item:leftovers
Moves:
Giga Drain
Leech Seed
Grass Whistle
Moon Blast
Evs: 252 hp 252 sp.def 4 def
Role: I use Colin here, or as my friends call him Cotton Demon, as a Special Wall. I also use his Grass whistle to set up a safe switch in so my other Pokemon like Sally and Reaper can get a Dragon/Sword Dance in before they start Sweeping the other team. I can also as long as Colin has the type advantage slowly drain the opponents HP to heal Colin.
What Colin checks: Dragon,Water,Rock,electric,ground,dark,fighting
What Colin Can't check: Anything Fire, Steel, Flying,Ice and Posion

Scrappy, Arcanine
Nature: Adamant
Ability: Intimidate
item: life orb
Moves:
Extreme Speed
Wild Charge
Protect (thinking about close combat instead)
Flare Blitz
Evs: 252 atk 252 speed 4 HP
Scrappy is one of my Physical sweepers, I run a Life Orb on him as my style for using him is go for quick kills by out speeding the other pokemon. He's also used to bait with his protect to see what the other guy is planning. I Also use him to cut down the foe's attack stat, sadly as the fight goes on and he gets hit he becomes more of a suicide attacker or fodder for a swap.
What he Takes care of: Steel,Grass,Ice,Bug
What he does not take care of: Ground,Rock,Water

Shasa, Donphan
Nature: Impish
Ability: Sturdy
Item: Soft Sand (would be leftovers but that's on Colin)
Moves:
Earthquake
Ice Shard
Stealth Rock
Rapid Spin
Evs: 252 hp 252 def 4 speed
Here's Problem Child number 1, currently take up 3 roles which is really making it hard to use. She's currently my Physical Wall, Hazard setter and remover, so I'm Thinking i should remove Stealth Rock, and make it a Physical Wall/Rapid Spinner and run this team without hazards(please give me feedback on how i can change her)
Okay, Now how i currently use Sasha is a Physical Wall That does 3 things, Damage with Earthquake and try to get the kill with +1 Ice Shard, Rapid Spinner Hazards away, or put up stealth rocks. I Have Found that Sasha makes a Great check for Poison types(the bane of Colin) and i can also have been used her as a way to break volt switches and deal with electric types.
Sasha Blocks the path of: Poison, Electric, and Rock
Sasha is Shoved away by Water, Grass and Ice

Reaper, Mega-Scizor
Nature: Adamant
Ability: Technician
item: Scizorite
Moves:
Bullet Punch
U-Turn
Swords Dance
Roost
Evs: 160 hp 92 atk 252 sp.def (i honestly have no idea what i was thinking on that HP/ATK EV spilt)
Reaper is my Special Defense Bulky STABer, after getting a Set up from colin and gettting swords dance off, Reaper can Basically OHKO or nearly kill anything that isn't Strong against steel moves. Reaper is one of my key sweepers as once she starts reaping souls, she is almost never stopped.
Reaper Collects the souls of: Fairies, Ice and Rock
Reaper is unable to reap: Fighting, fire, Ground.
and poison can't touch this

Shadow, greninja
Nature: Timid
Ability: Protean
Item: Expert Belt
Moves
Scald
Ice Beam
Grass Knot
Spikes
Evs 252 Sp. Atk 252 Speed 4 hp
Shadow is my problem child number #2, as it has a case of dual role too. Shadow is my Special Sweeper, using Protean and expert Belt to make the most of it's Constantly Type changing to Quickly bring down my foes. Shadow however can not take a hit so if he doesn't out speed the foe he really lives. Now The reason i put spikes on in the first place (besides to screw over those electric types) was to be a back up hazard setter for Sasha. I'm considering putting dark Pulse on instead of Spikes but i'm not sure if that put too much strain on Sasha if i keep her as is.
Shadow (water) deals with: Fire Ground Rock (weak to: Electric and Grass)
Shadow (grass) deals with: Ground Rock Water (weak to: Bug,Fire,Flying,Ice,Posion)
Shadow (ice) deals with: Dragon, Flying, Grass, Ground (weak to: Fighting, Fire, Rock, Steel)
Shadow (ground deals with: Electric, Fire, Poison, Rock, Steel (weak to: Ice,Grass,Water)

Sally, Salamence
Nature: Naive
Ability: Intimidate
Item: Lum Berry
Moves:
Earthquake
Shadow Claw
Dragon Claw
Dragon Dance
Ev: 252 atk 252 spd 4 hp
Sally is my other Physical sweeper, like reaper with a set up from Colin and a dragon dance she can start wiping out the other team. I run Dragon Claw instead of outrage because i hate getting locked into a move, the lum berry stuck around since it worked for removing status to make sally go last. i run shadow claw in order to deal with those pesky Psychic types ( this is currently my only counter to them)
Once i get a dragon dance in i can out speed most Pokemon so earthquake can be used to kill off electric and fire poison rock and steel types with easy.
Sally deals with :dragons and Psychics(shadow claw)
Sally Takes Blows from: Fighting,Bug, Fire,Water, Grass(1/4)
and can't be touched by the ground
That's the team, I would love to get some constructive criticism back on this team as i'm not very experienced in the competitive meta like some of you on smogon are.
The Problems i see right now are, I've got some mixed roles for 2 of my Pokemon making them have a identity crisis and not be at full potential(atleast, i feel like i could make them better if i focused them). i have some items that while they work i think there is better out there for them (sally and Sasha).
also i am sorry for any typos (this phone and auto correct do not like me)
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