I know 0 about competitive, so I mainly constructed this team with the help of the Smogondex, role compendium and pure insanity. I have not made any effort into deciding tera typings, mostly because they scare me. And no, I have not tested this team yet, I wanted to get feedback before using this in any matches.
So here's the main 6,

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Psyshock
- Shadow Ball
Crafted to be a setup sweeper, only to be used after a pivot [Most likely caused by Scizor], or just a delete button for the nearest Gholdengo. Most definitely it'll only be seen late game [or if a Gholdengo exists, like I mentioned], since I don't want to waste a booster energy and lose speed that could be crucial to sweeping.

Glimmora @ Power Herb
Ability: Toxic Debris
Tera Type: Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Meteor Beam
- Mortal Spin
- Earth Power
- Stealth Rock
Most of my experience with this creature has been entry setup, but for this team, I've turned it into an EVIL pivot. Earth power to deal with a lot of annoying pokemon that could harm Weavile and Scizor? Check, capabilities of setting up stealth rock and toxic spikes, ALONG with removing entry hazards from my side? Check, the ability to probably delete one poor fairy type from existence? Check. Very vital to the team with its mid-game setup and ability to pressure.

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Tail
- Extreme Speed
- Earthquake
- Roost
The only real "wall" of the team, easy to switch into for almost anything. Extreme speed meant for chip damage, earthquake for raw damage, roost for some nice recovery, and dragon tail purely to throw off the enemy. I don't know if the boots are needed, since Glimmora has mortal spin, but for right now I'd rather have the extra protection.

Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 28 HP / 252 SpA / 4 SpD / 224 Spe
Modest Nature
- Nasty Plot
- Dazzling Gleam
- Recover
- Shadow Ball
Purely here just to prevent the enemy from removing hazards, plain and simple. Shadow ball and dazzling gleam provide good coverage, nasty plot for some potential setup sweeping, and recover to keep it alive for longer. I might have to replace one of his damaging moves with make it rain, purely to hit pokemon like Glimmora.

Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Low Kick
- Ice Shard
One of the two team members who can use knock off, which I find to be pretty vital. Low kick for niche targets, triple axel and ice shard for dragon types like Dragapult, and knock off for... knocking off. They probably didn't need the boots, but they're here for protection [And "style"].

Scizor @ Sitrus Berry
Ability: Technician
Tera Type: Bug
EVs: 252 HP / 124 Atk / 68 SpA / 64 SpD
Adamant Nature
- Acrobatics
- Knock Off
- U-turn
- Bullet Punch
A very... weird decision in my book, but a very important member for multiple reasons. Aerial ace and bullet punch for technician boosted damage, knock off for more knocking off, and u-turn for safe switch-ins to other pokemon like Gholdengo and Iron Valiant. It's the safe switching and backup knock off that made Scizor apart of this deranged team. Oh, and they get a cool berry for longevity.
As you can see, this is probably the STUPIDEST team ever, but that's why I'm having it here to ask for feedback before I actually use this team. It's definitely already crippled by not including tera typing, so that's probably the priority...
So here's the main 6,
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Psyshock
- Shadow Ball
Crafted to be a setup sweeper, only to be used after a pivot [Most likely caused by Scizor], or just a delete button for the nearest Gholdengo. Most definitely it'll only be seen late game [or if a Gholdengo exists, like I mentioned], since I don't want to waste a booster energy and lose speed that could be crucial to sweeping.
Glimmora @ Power Herb
Ability: Toxic Debris
Tera Type: Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Meteor Beam
- Mortal Spin
- Earth Power
- Stealth Rock
Most of my experience with this creature has been entry setup, but for this team, I've turned it into an EVIL pivot. Earth power to deal with a lot of annoying pokemon that could harm Weavile and Scizor? Check, capabilities of setting up stealth rock and toxic spikes, ALONG with removing entry hazards from my side? Check, the ability to probably delete one poor fairy type from existence? Check. Very vital to the team with its mid-game setup and ability to pressure.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Tail
- Extreme Speed
- Earthquake
- Roost
The only real "wall" of the team, easy to switch into for almost anything. Extreme speed meant for chip damage, earthquake for raw damage, roost for some nice recovery, and dragon tail purely to throw off the enemy. I don't know if the boots are needed, since Glimmora has mortal spin, but for right now I'd rather have the extra protection.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 28 HP / 252 SpA / 4 SpD / 224 Spe
Modest Nature
- Nasty Plot
- Dazzling Gleam
- Recover
- Shadow Ball
Purely here just to prevent the enemy from removing hazards, plain and simple. Shadow ball and dazzling gleam provide good coverage, nasty plot for some potential setup sweeping, and recover to keep it alive for longer. I might have to replace one of his damaging moves with make it rain, purely to hit pokemon like Glimmora.
Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Low Kick
- Ice Shard
One of the two team members who can use knock off, which I find to be pretty vital. Low kick for niche targets, triple axel and ice shard for dragon types like Dragapult, and knock off for... knocking off. They probably didn't need the boots, but they're here for protection [And "style"].
Scizor @ Sitrus Berry
Ability: Technician
Tera Type: Bug
EVs: 252 HP / 124 Atk / 68 SpA / 64 SpD
Adamant Nature
- Acrobatics
- Knock Off
- U-turn
- Bullet Punch
A very... weird decision in my book, but a very important member for multiple reasons. Aerial ace and bullet punch for technician boosted damage, knock off for more knocking off, and u-turn for safe switch-ins to other pokemon like Gholdengo and Iron Valiant. It's the safe switching and backup knock off that made Scizor apart of this deranged team. Oh, and they get a cool berry for longevity.
As you can see, this is probably the STUPIDEST team ever, but that's why I'm having it here to ask for feedback before I actually use this team. It's definitely already crippled by not including tera typing, so that's probably the priority...