First Time Around [UU RMT]

Well, this is my first attempt at a competitive team, but it's not really working exactly as I've wanted it to. I'm using it as a Rain Dance team, and I've found alot of things i have to worry about. It's winning around 35% of all the battles I've tested it on in shoddy, but I think there's alot of room for improvement, so hopefully you guys can help me out :).
Team Overview:
dpmfb101.png
dpmfa407.png
dpmfa272.png
dpmfa379.png
dpmfa141.png
dpmfa479.png



The Lead:
dpmfb101.png

Electrode @ Damp Rock
Ability: Static
Nature: Hasty
EV's: 252 Attack/30 Sp.A/ 228 Speed
-Rain Dance
-Taunt
-Thunder
-Explosion
The basic RD Electrode from Smogon annalysis page. It works great for me, allowing me to get the 8 turns of rain from the very start, unless Taunt is needed to stop utility leads like Uxie. Thunder is obvious STAB, w/ the nice 100 Accuracy due to the rain. It seems to fair pretty well against most other leads in UU, but I have to watch out for Ambipooms Fake Out, since that takes out a great chunck of Electrodes health. I also can't risk Explosion due to the possible switch to ghosts.

Lead Comparison:
Dangerous/Moderate/Little Threat
dpiconani480.gif
Uxie
– No real problems here. They never run any offinsive moves that can OHKO me, so I just Taunt them. They've got nothing to do, so they either switch or U-Turn while I set up rain in turn 2.

dpiconani424.gif
Ambipom
– These guys can be such a pain. With Life Orb/Technician, Fake Out takes out a great chunck of HP off Electrode. I usually can only set up Rain before getting KOed, so I just switch out to Registeel to get SR up.
dpiconani407.gif
Roserade
- These guys can get tricky. I've got to guess weither they will try to set-up, or attack w/ Sludge Bomb. I usually set-up rain, and then switch out to Registeel to absorb Sludge because they often hold Focus Sash. Once Registeel is out, they normally switch since they don't carry anything good, meaning their sash is gone from SR.

dpiconani469.gif
Yanmega
– Pretty dangerous aswell. They Protect first turn to gain the speed boosts, so I use RD, then switch to Registeel to stop Bug Buzz. Then SR takes out a majority of the HP on the switch in.
dpiconani146.gif
Moltres
– No true trouble here. I go first most of the time, since Rain Dance weakens it's Heat Wave before it gets to attack. Then either Thunder or switch to Kabutops (.25 Damage+ -2Sp.A+ Rain= Little Damage).

dpiconani101.gif
Electrode
- They're going to do the same basic thing as I am. Just Taunt to see who gets it first. If I do, switch to Rotom since it will probably Explode since I would normally set-up Rain.

dpiconani059.gif
Arcanine
– Again, Rain Dance to weaken it's fire attacks. Still need to check damage calculations, but I've never gotten OHKOed, so little thread.

dpiconani428.gif
Lopunny
– Never faced, so I need to look through it's Lead sets before saying anything. Why it's medium Threat for now, since i wouldn't know what to do.
dpiconani481.gif
Mesprit
– Set-up Rain. Then proced depending on what it does it's first turn.

dpiconani157.gif
Typhlosion
- Rain makes this guy's Sp.A's side too weak to KO, so Rain, Explode if under 1/2.


Rain Dancer/Sleeper:
dpmfa407.png

Roserade @ Damp Rock
Ability: Natural Cure
Nature: Timid
EV's: 4 HP/252Sp.A/252Speed
-Rain Dance
-Sleep Powder
-Weather Ball
-Grass Knot
My second of three rain dancers on the team. It's great for a majority of jobs from how I've used it. It helps absorb incoming stats problems, takes out Toxic Spikes, brings back another 8 turns of rain after Electrode has Exploded, and can add Sleep if I need it to set up. Grass Knot for STAB, plus it helps bring down those bulky waters that like to come in when I've got the rain up. Weather Ball since it goes to a 100 Base Power Water attack, and gets the boost from the rain. I've caught many fire types that thought they could switch in, and KOed them before they could attack.

Major Wall:
dpmfa272.png

Ludicolo @ Leftovers
Ability: Rain Dish
Nature: Calm
EV's: 252 HP/40 Defense/216 Sp. D
-Substitute
-Ice Beam
-Leech Seed
-Rain Dance
An amazing wall that has severed me very well through it's uses. I've been able to take out many pokemon in one game throught this guy thanks to his many ways to restore HP. I originally couldn't decide between Protect and Sustitute, but I've stopped many attempted Status problems with Substitutes protection. With Rain/Leech Seed/ and Leftovers running, I can make a sub every turn, and still be gainning HP. I'm not so sure about Ice Beam though, since I'm pretty well walled by bulky waters who try to stall against me. I've never beaten a Milotic through this set, so I may switch to Energy Ball (if it gets it), for STAB plus coverage.

Second Wall:
dpmfa379.png

Registeel @ Leftovers
Ability: Clear Body
Nature: Careful
EVs: 252 HP/ 100 Attack/ 156 Sp. Defense.
-Stealth Rock
-Thunderwave
-Earthquake
-Iron Head
A wall I just added recently to my team. I originally had a Cloyster here to use Rapid Spin, but it never got the job done, and only added to my weaknesses. Registeel allows me to set up Stealth Rock when needed, which holds Moltres at bay from trying to take out Ludicolo and Roserade, which gives them more freedom. Thunderwave adds Paralysis, which I've needed in the case that the rain ends in the middle of Kabutops' sweep. It's also allowed Iron Head to get random flinches here or there, but I'm considering switching it out for either Rock Slide or Return. Rock Slide can help keep out those fliers, who will already be weakend from the SR damage that they have taken aswell. Return gives a strong move that will help cover the pokemon that avoide EQ either through Levitate or that fly. I'm not so sure if I will keep him though, so anyone you see that can do better, it'd be very much appreciated.

The Physcial Sweeper:
dpmfa141.png

Kabutops @ Life Orb
Ability: Swift Swim
Nature: Adamant
EV's: 4 HP/252 Attack/252 Speed
-Swords Dance
-Waterfall
-Stone Edge
-Brick Break
The main sweeper on this team. If I can get him set up the turn after rain is brought onto the field, this guy is nearlly impossible to stop. It gets the lovely speed boost thanks to Swift Swim, and Life Orb adds a great amount of power. SD is pretty self-explanitor. Come in on an attack you can resist and force a switch. Set-up, and start owning. Waterfall gets a great boost with LO+Rain+STAB+Possible SD. Stone Edge is for great STAB, and takes on fliers who aren't hit for SE damage from either of the other two. The critical hit chances helps out alot aswell. I put Brick Break on here since I was constantly being walled by Chansey and Registeel. This has easily brought those walls down, taking off some of the presurre from the special sweepers. Brick Break can probably be swapped with another good move, so ideas here would help. I didn't like X-Scissor here. Maybe Aqua Jet to allow him to revenge kill quickly.

The Special Sweeper:
dpmfa479.png

Rotom @ Choice Specs
Ability: Levitate
Nature: Timid
EVs: 4 HP/252 Sp. Attack/252 Speed
-Thunder
-Shadow Ball
-HP Ice 70
-Trick
A newer addition to the team along with Registeel. I originally had a special Sceptile here in it's place, but just like Clyoster, added more weaknesses than coverage. Rotom is my go-to guy for all imcoming Ground/Fighting/Normal attacks. It goes great with Electrode after rain is up, since most leads I've faced have carried Earthquake, which gives me a free switch in, and possibly break a Physcial sweeper with Trick. Thunder is obvious STAB plus the rain bonus accuracy. Shadow Ball helps take on fellow ghosts (still have to watch out for Misdreavous though). I've tested many HP types on this set, and Ice has been the most succesful so far. I liked Fighting, but that speed point has cost me alot of battles which would normally have tied and given me a better chance to win. I'm thinking about making it Modest and giving it Scarf/Specs so that it can face Misdreavous, but I still need to test it out.

Thought Process:
dpmfb101.png

I first decided on using a Rain Dance team, so I need something fast. Something that can get rain in quickly, and help grab some KOs with it. I looked around, and Electrode went great in here for my lead position.
dpmfb101.png
dpmfa407.png

Okay, that's ONE way to bring in the rain. Once he's gone, I need another way to bring it in. Something who can also induce Status. With Static on Electrode, I've gotten Paralysis covered. Roserade was able to that, absord other Status, and take away the dread Toxic Spikes. It's in.
dpmfb101.png
dpmfa407.png
dpmfa272.png

Now I've got two ways to bring in the rain. But both of these guys aren't that great at staying alive too long, so I need something that has bulk, and can constantly keep it's HP high. With Rain Dish and Leech Seed, it was an easy choice to make.
dpmfb101.png
dpmfa407.png
dpmfa272.png
dpmfa141.png

Okay, I've got 3 ways to bring in the rain. I've got that covered. Time to set up my offense. Something that has amazing power, and can get great coverage. I looked through the UU/NU teir, and Kabutops was a no-brainer. Swift Swim meant i didn't have to worry about speed too much, and the attack stat was already high, without LO or SD.
dpmfb101.png
dpmfa407.png
dpmfa272.png
dpmfa141.png
dpmfa479.png

Now I've covered those Special walls, but these Physcial walls won't budge. I need something who can avoide some of these SE hits from my team, who can stop the ever so common EQ. Rotom blocks Fighting from Kabutops, Ground for Electrode, and strong Normal type attacks. Plus, it can mess with alot of Physical Sweepers with Trick. Five Down, one to go.
dpmfb101.png
dpmfa407.png
dpmfa272.png
dpmfa141.png
dpmfa479.png
dpmfa379.png

Okay, Ambipom leads are EVIL! Fake out leaves Electrode only being able to set up rain before it goes down. I need it to be able to dish out damage. Rotom is hit for SE from Fake Out, and everyone else doesn't do too much to stop it. I need a Steel type who can get me some type of passive damage. Looked around, and Registeel made an amazing defensive wall.


Credit to Pokemon Elite 200 for the images.
 
Rain Dance teams should be all about overwhelming the opposing team using high powered sweepers that take advantage of Swift Swim abilities and double STAB water attacks. As of right now, you only have one sweeper, and the rest either only set up rain, do not need it, or do not take full advantage (Ludicolo).

I would take a completely different route with Ludicolo and go with the rain sweeper set:

Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 4 Atk/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Surf
- Ice Beam
- Energy Ball
- Focus Punch

Ludicolo serves some very specific purposes other than a straight up rain sweeper: take out bulky waters with Grass STAB, early game sweeper who should be the first to come out after the initial Rain Dance, and excellent Chansey lure with Focus Punch. With minimal attack EVs, Chansey is 2HKOd by a Focus Punch followed by a Surf. Mild is chosen because Ludicolo can come in on water types well, but Rash can be chosen to take physical priority hits better.

I'm pretty sure Brick Break is not necessary for taking out Chansey and Registeel on Kabutops, because rain boosted Waterfalls are hitting for 180 base power compared to super effective Brick Breaks that are hitting for only 150 base power. Consider Aqua Jet to get the jump on Blaziken trying to Vacuum Wave you and Sucker Punchers. Return would be good for Quagsire, and X-Scissor would be good for Tangrowth and Leafeon. Looking at your team, I'd say X-Scissor is the best choice, because it's hard to switch in on Tangrowth with this team, but all the options are good.

I think you should take out Rotom entirely and stick with the rain sweepers. With Ludicolo clearing Chansey a good amount of the time or Electrode Exploding on it, I would say try out this special sweeper:

Gorebyss (M) @ Life Orb
Ability: Swift Swim
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spe, -Atk)
- Rain Dance
- Surf
- Ice Beam
- Psychic

Psychic is mainly for Toxicroak, a huge threat to rain teams. With its excellent physical defense, Gorebyss can switch in on Toxicroak and threaten a Psychic. It probably won't expect it because most Gorebyss tend to run other moves to hit water types. The loss of Rotom is not that bad. You have Registeel to cushion lead Electrode Explosions anyway.

I would try out Explosion over Thunder Wave on Registeel. Thunder Wave is only useful for Choice Scarfers faster than your rain sweepers, which are pretty rare. Explosion can take out bulky things like Chansey, Clefable, Milotic, and Venusaur that slow down rain sweepers' rampages and grant them a free switch in. You can also try Rain Dance over Earthquake to Rain Dance -> Explosion with a Damp Rock, giving a sweeper seven turns of rain.

Also, you can refer to this excellent guide for Rain Dance teams: http://www.smogon.com/dp/articles/rain_offense
It's meant for OU teams, but the same strategy still applies, and many of the sweepers are UU anyway.

Good luck!
 
Thanks, this should help alot (thanks for the link too). Rotom was just more of a filler for the time being. I can't test it out right now, but Gorebyss should help greatly. I always struggled on Toxicroak, but this should do great. If I go w/ Registeel carrying RD @ Damp Rock, how well do you think Gorebyss would do w/ Choice Specs, and HP Electric in for Rain Dance?

I'll also try out Aqua Jet out on Kabutops, since priority moves can really take it's tool on me in some situations. From what I've read from the guide, I also want to try out Return, which will help me stop those blocks i get when I'm running Brick Break.
 
Choice items aren't usually advised for rain sweepers, because they need the flexibility to finish their sweep. I think the Life Orb's 30% boost is more important than Choice Specs' 50% boost if you have the ability to switch moves on a rain sweeper, and the power drop will probably not make much of a difference late game anyway. Being locked in to one move is pretty bad for such a heavily offensive team because you shouldn't be giving the opponent any breathing room to counterattack, and Choice Specs will do just that.

I'm also thinking with RD on Registeel, you can make Roserade a Spiker that can come in on water types and set up some more entry hazards. You can try Sleep Powder / Toxic Spikes / Energy Ball / Sludge Bomb. I've seen Toxic Spikes being used very effectively on a rain dance teams because a lot of the time your opponent will be switching between pokes such as Milotic and Hitmontop to waste precious rain dance turns. Sleep Powder grants you a free turn, Energy Ball is better in UU than Grass Knot, and Sludge Bomb is great for Tangrowth and neutral hits on many of Roserade's counters.
 
Thanks for all that, it's helped greatly from the two battles I've had with them (only 2 guys were on Shoddy @ the time, so yeah). They didn't win either match, but that was more of my fault due to not predicting. One thing I haven't really liked though is the use of Sludge Bomb on Roserade. Yeah, it's STAB, but Steel types usually wall this set, with dual resistance. You have any other ideas for this spot? I might go back to Weather Ball, since it gets the 100 (maybe it's 150, not sure if the 50% increase is included in the 100) base power, and can almost always OHKO Moltres/Entei/Houndoom unless they run a bulky set of their own.

EDIT: Just won 2 matches in a row :). I'm definetly keeping Aqua Jet on Kabutops, that saved me last match since my RDers went down (stupid TR team). Anyways, I've given Roserade Focus Sash to make sure it can come in and have a chance to set up (big help aswell). I still don't like Sludge Bomb all that much, due to it's weaker typing. Maybe a Hidden Power of some sort? Ideas would help.

I'll edit the OP once I restart my computer (running really slow and won't let me edit).
 
The Lead:
dpmfb101.png

Electrode @ Damp Rock
Ability: Static
Nature: Hasty
EV's: 252 Attack/30 Sp.A/ 228 Speed
-Rain Dance
-Taunt
-Thunder
-Explosion
The basic RD Electrode from Smogon annalysis page. It works great for me, allowing me to get the 8 turns of rain from the very start, unless Taunt is needed to stop utility leads like Uxie. Thunder is obvious STAB, w/ the nice 100 Accuracy due to the rain. It seems to fair pretty well against most other leads in UU, but I have to watch out for Ambipooms Fake Out, since that takes out a great chunck of Electrodes health. I also can't risk Explosion due to the possible switch to ghosts.

Rain Dancer/Sleeper:
dpmfa407.png

Roserade @ Damp Rock
Ability: Natural Cure
Nature: Timid
EV's: 4 HP/252Sp.A/252Speed
-Toxic Spikes
-Sleep Powder
-Energy Ball
-Sludge Bomb
My status bringer to the team. With two layers of spikes, many of my oppoents think twice before switching around to stall out the rain. Energy Ball is basic STAB, plus one of my two ways to handel Milotic(once Electrode and Registeel have SDed). I currently have Sludge Bomb for the last slot, but I'm going to try weather ball out with this since steel types can wall this set all day long. Maybe a Hidden Power here? Ideas?
Swift Swimer:
dpmfa272.png

Ludicolo @ Life Orb
Ability: Swift Swim
Nature: Mild
EV's: 4 Attack/252 Sp. Attack/252 Speed
-Energy Ball
-Ice Beam
-Surf
-Focus Punch
Initially an awesome wall that would often score a KO or two per battle, but with it stalling, I constantly lost my Rain, so I swapped over to a full out sweeper. Pretty straight forward move set. E-Ball for STAB and bulky waters trying to stall out the rain. Ice Beam to take out fliers and Altaria. Surf for STAB+Rain Bonus. Focus Punch is here to handle Chanseys that switch in thinking that they can just wall this set until the rain goes away.

The Wall/RDer:
dpmfa379.png

Registeel @ Damp Rock
Ability: Clear Body
Nature: Careful
EVs: 252 HP/ 100 Defense/ 156 Sp. Defense.
-Stealth Rock
-Rain Dance
-Explosion
-Ice Punch
A wall I just added recently to my team. I originally had a Cloyster here to use Rapid Spin, but it never got the job done, and only added to my weaknesses. Registeel allows me to set up Stealth Rock when needed, which holds Moltres at bay from trying to take out Ludicolo and Roserade, which gives them more freedom from it's Air attacks (and in Rain, it can noramlly take a Fire attack or two). Rain Dance is to give me a second pokemon to bring 8 more turns to the game. I chose Ice Punch over Iron Head because I liked the chance of freezing (which I usually get every match or two). Iron Head, even though it's STAB, didn't seem to help me that much. Explosion is to take out pesky walls like Milotic after I've lost Roserade and Ludicolo.

The Physcial Sweeper:
dpmfa141.png

Kabutops @ Life Orb
Ability: Swift Swim
Nature: Adamant
EV's: 4 HP/252 Attack/252 Speed
-Swords Dance
-Waterfall
-Stone Edge
-Aqua Jet
The main sweeper on this team. If I can get him set up the turn after rain is brought onto the field, this guy is nearlly impossible to stop. It gets the lovely speed boost thanks to Swift Swim, and Life Orb adds a great amount of power. SD is pretty self-explanitor. Come in on an attack you can resist and force a switch. Set-up, and start owning. Waterfall gets a great boost with LO+Rain+STAB+Possible SD. Stone Edge is for great STAB, and takes on fliers who aren't hit for SE damage from either of the other two. The critical hit chances helps out alot aswell. Aqua Jet took the place of Brick Break due to me constantly losing weakend pokemon due to others priority moves(and that BB, even SE, isn't as strong as a neutral Waterfall).
The Special Sweeper:
dpmfb368.png

Gorebyss @ Life Orb
Ability: Swift Swim (didn't see that coming, did you?)
Nature: Modest
EVs: 4 HP/252 Sp.A/252 Speed
-Surf
-Ice Beam
-Psychic
-Rain Dance

My replacement for Rotom. Rotom helped w/ the imunity to fighting/ground/normal, but he just wasn't cutting it. So I got some advice here (thanks Peachfuzz!), and I've now got a great new sweeper, and a counter to the horrible Toxicroak. Before, he would come in, and it was game over. With only Aqua Jet for Priority, outside of rain he was unstoppable. Surf is for basic STAB, Ice Beam to help cover the grass that are alot more common than OU, and Rain Dance for after Registeel and Electrode have gone down.
The team now. I can't edit the OP for some reason, so this is what I'm using now. Any more suggestions would help :naughty:. I'm also glad to report that I'm winning around 65-75% of the time now (haven't kept an exact amount of win/loss, but that's pretty close). Please see the end of Roserade's info on here please. Thanks to all everyone who's helped me make this awesome team :).
 
Back
Top