First Time Making a Team. Please RMT.

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So I went with a basic hyper offensive team based on this frameworks thread.
Deoxys-D and Garchomp were taken from here.

deoxys-defense.png

Deoxys-D @ Red Card
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
IVs: 0 Atk
-Taunt
-Stealth Rock
-Thunder Wave
-Spikes


Deoxys-D: The lead. Sets up entry hazards, cripples offense with Thunder Wave, and Taunt to stop opposing entry hazard setters. Red Card to kick back offensive threats and high defenses to endure them. Negative nature and 0 IVs in Attack in case he gets confused.

conkeldurr.png

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adament Nature (+Atk, -SpA)
IVs: 0 SpA / 0 Spe
-Drain Punch
-Poison Jab
-Mach Punch
-Payback


Conkeldurr: Physical wall breaker. Guts and Flame Orb is a good combination; he can't be afflicted with a status from the opponent due to Flame Orb, the burn wouldn't reduce damage due to Guts AND he gets a boost instead. Drain Punch recovers the burn damage from Flame Orb. 0 IVs in Speed to insure that I get Payback if I needed it.

greninja.png

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature (+Spe, -Def)
-U-Turn
-Hydro Pump
-Dark Pulse
-Ice Beam


Greninja: The Special wall breaker. Pretty standard set, I guess.

forretress.png

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature (+Def, -Spe)
IVs: 0 Spe
-Gyro Ball
-Volt Switch
-Stealth Rock
-Rapid Spin


Forretress: Utility/Spinblocker. Negative Nature, 0 EV and 0 IVs for Speed to get the most out of his STAB move, Gyro Ball. Volt Switch to return back while dealing some damage after setting up Stealth Rock and/or removing the opponent's hazards.

charizard.png
charizard-mega-y.png

Charizard @ Charizardite Y
Ability: Blaze (Drought)
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature (+SpA, -Atk)
IVs: 0 Atk
-Solar Beam
-Fire Blast
-Focus Blast
-Dragon Pulse


Charizard Y: The Sweeper. Cleans up after his team mates. 0 IVs in Atk in case he ever gets confused. Solar Beam (naturally) to benefit from Drought. Fire Blast gets a boost from the sunny weather. Dragon Pulse to take down Dragons who resist the previous two moves. Focus Blast for more type coverage.

garchomp.png

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
IVs: 0 SpA
-Earthquake
-Outrage
-Stone Edge
-Dragon Claw


Garchomp: The Scarfer. Outspeeds lots of stuff. Choice Scarf limits me to one move, so I might as well take advantage of it by adding Outrage, which also limits me to itself. Dragon Claw in case I wanted a Dragon move spammed and didn't want to get confused.


This is my first time making a team, so I have no idea how good this team may (or may not) be. Team synergy is a new concept to me, as I've been only playing Street Fighter competitively.
I didn't check the type weaknesses of the team, yet.

While typing this, I noticed that this team has one Pokemon of each gen. Hah.
 
Hi ! I will try to help you.

First, your team seems to be built around M-Charizard Y. But your set is not the best, try this one instead :

Charizard @ Charizardite Y
Ability: Blaze (Drought)
EVs: 252 SpA / 252 Spe / 4 SpDef
Timid Nature (+Spd, -Atk)
IVs: 0 Atk
-Solar Beam
-Fire Blast
-Focus Blast
-Roost
Dragon Pulse is useless as it doesn't give you a big coverage while Roost will increase your staying power. Timid Nature is needed to outspeed some threats.
4 SpDef > 4 HP because it will give you a strange HP number in order to come twice in a field with Stealth Rock with 1 HP.

M-Charizard Y is a great mega but he needs a lot of support to be effective. And unfortunately, the members of your team don't help him to sweep or there are pokes who can do the same job but with more efficiency. In this rate, I will ask you to change a lot ( if it's not all ) of pokes in your team. So I wanted to tell you I'm sorry but if you want this team to be more powerful, try at least these new members.

Then, you need a rapid spinner to avoid Stealth Rock which hurts Charizard hard. Forretress was a good one some gens ago but it has lost a lot of utility in 6g. You should better use another one like Excadrill who is the best one at the moment. But a Defog user can also do this job pretty well. And the one who has the best synergy with Charizard is Latias. So you may choose Excadrill or Latias.

Now, you should use something who can beat Charizard's checks like Lati@s twins, Chansey/Blissey... Then comes Bisharp, a great Pursuit trapper. His goal in your team ( if you choose him ) will be to come in front of Lati@s, Chansey... and use Pursuit to kill the first ones on the switch or Knock Off to remove the Eviolite of the second one ( or if your opponent switch, he will take big damages and lose his item, which can be annoying ).
The other advantage Bisharp will give you is his wonderful ability : Defiant. If your opponent tries to use Defog in order to remove your hazards, you will have a great boost and an opportunity to sweep. So Bisharp has a great synergy with Deoxys-D ( You may know DeoSharp core ^^ and how powerful it is )

Here you have 4 members of your team ( if you want some help for the sets, don't hesitate to PM me or just write "POKE NAME smogon analysis xy" and take the first set which seems to fit your team ). Feel free to choose 2 last members who will have great synergy with the others and you will have a pretty effective HO Charizard-Y Team ^^

Hoping I've been useful and good luck for your team ^^
 
Thanks for the input. Actually, Charizard Y was the last member to be added to the team... lol.
 
But it's also your only real win condition ( with Greninja but it is so easily countered now ). Conkeldurr won't be able to kill a lot of pokes with the Flame Orb damages and Garchomp will loose a lot of momentum if you're blocked in an useless move.

So IMO, you should center your team around Charizard. But it's your team and you can do whatever you want of course...
 
A Redditor suggested I only switch Greninja for Ferrothorn. I know that this team looks like a mess, but do you have any thoughts on that?
 
It's not a very good idea. Actually you have already too many hazard setters. You should choose between Ferrothorn and Deoxys-D ( actually Forretress does the same thing that Ferrothorn but with less efficiency )
 
It's not a very good idea. Actually you have already too many hazard setters. You should choose between Ferrothorn and Deoxys-D ( actually Forretress does the same thing that Ferrothorn but with less efficiency )

To be fair, I was only suggesting that he replaced Greninja just to counter the fairy and electric weakness of his team. Plus there are other ways to utilise Ferrothorn without being a hazard setter for example, this set utilises Ferrothorn as a mixed wall:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Protect
- Gyro Ball
- Power Whip

But this is mostly for his CURRENT team which if he changes, it may not be necessary to have a Ferrothorn on this team
 
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M-Charizard Y is a great mega but he needs a lot of support to be effective. And unfortunately, the members of your team don't help him to sweep or there are pokes who can do the same job but with more efficiency. In this rate, I will ask you to change a lot ( if it's not all ) of pokes in your team. So I wanted to tell you I'm sorry but if you want this team to be more powerful, try at least these new members.

Then, you need a rapid spinner to avoid Stealth Rock which hurts Charizard hard. Forretress was a good one some gens ago but it has lost a lot of utility in 6g. You should better use another one like Excadrill who is the best one at the moment. But a Defog user can also do this job pretty well. And the one who has the best synergy with Charizard is Latias. So you may choose Excadrill or Latias.
Excadrill is usually paired with Charizard over most defogger because rock/electric weakness which both Excadrill resist so I'd say Excadrill however, a Defogger don't have an immunity (i.e. Ghost being able to block rapid spinners)

Now, you should use something who can beat Charizard's checks like Lati@s twins, Chansey/Blissey... Then comes Bisharp, a great Pursuit trapper. His goal in your team ( if you choose him ) will be to come in front of Lati@s, Chansey... and use Pursuit to kill the first ones on the switch or Knock Off to remove the Eviolite of the second one ( or if your opponent switch, he will take big damages and lose his item, which can be annoying ).
The other advantage Bisharp will give you is his wonderful ability : Defiant. If your opponent tries to use Defog in order to remove your hazards, you will have a great boost and an opportunity to sweep. So Bisharp has a great synergy with Deoxys-D ( You may know DeoSharp core ^^ and how powerful it is )
I'd say go with Bisharp and keep Deoxys-D

Currently the Roster includes:
Charizard Y (Main pokemon/Special attacker)
Bisharp (Physical attacker)
Excadrill (Support/Spinner)
Deoxys-D (Support/lead)

So why not included to 2 more pokemon that wall the weaknesses of your team members? I see 2 fighting weakness which Deoxys-D can take but can't hit back, and 2 fire weakness so why not a water pokemon that can take the fire hit like Jellicent or maybe Suicune with the Crocune set.

Note: I operate on covering typing weaknesses which is probably a bad way to go about team building.
 
How about a Fairy Pokemon to cover the fighting weakness? Mega Gardevoir seems like a good choice, and Azumarill is both Water and Fairy, so I think that may be good.
 
How about a Fairy Pokemon to cover the fighting weakness? Mega Gardevoir seems like a good choice, and Azumarill is both Water and Fairy, so I think that may be good.

Uhh, you do know most fairy types can't take a physical move (which is nearly all the fighting moves bar aura sphere) to save their life right? Especially Mega Gardevoir. Azumarill could possibly take a fighting move and live.
 
I would give charizard y
Air slash instead of dragon pulse
Since you have gar champ it can attack dragon types and change nature for greninja because it will easily die in mach punch
 
Azumarill takes fighting moves very well, you should really consider that.
he has made it to where you have:
Deo-D, Bisharp, Char-Y, Exca, Azu, And filler, such as scarfchomp as a revenge killer (although i would recommend another special attacker)

You can either run choice band azumarill, or BD azumarill, both are common sets:
Choice band
########
move 1: Aqua Jet
move 2: Play Rough
move 3: Waterfall
move 4: Superpower
ability: Huge Power
item: Choice Band
nature: Adamant Nature
evs: 168 HP | 252 Atk | 4 Def | 84 Spe

Or BD:

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Waterfall / Superpower
ability: Huge Power
item: Sitrus Berry
evs: 92 HP / 252 Atk / 164 Spe OR 252 Atk / 252 Spe
nature: Adamant
 
I found a set for Azumarill on Serebii that seems good (adjusted the EVs a tiny bit):
Azumarill @ Mystic Water
Ability: Huge Power
EVs: 248 HP/252 Atk/4 Def/4 SpD
Adamant Nature
IVs: 0 SpA
-Aqua Jet
-Play Rough
-Belly Drum
-Superpower

Should I run Air Balloon or Chople Berry for Excadrill?
 
Okay, going over the current team, we have:

deoxys-defense.png

Deoxys-D @ Red Card
Ability: Pressure
EVs: 248 HP/4 Def/4 SpD/252 Spe
Timid Nature (+Spe, -Atk)
IVs: 0 Atk
-Stealth Rock
-Spikes
-Taunt
-Thunder Wave


bisharp.png

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk/4 SpD/252 Spe
Adamant Nature (+Atk, -SpA)
IVs: 0 SpA
-Knock Off
-Sucker Punch
-Iron Head
-Swords Dance


charizard-mega-y.png

Charizard @ Charizardite Y
Ability: Blaze (Drought)
EVs: 252 SpA/4 SpD/252 Spe
Modest Nature (+SpA, -Atk)
IVs: 0 Atk
-Solar Beam
-Focus Blast
-Fire Blast
-Roost


garchomp.png

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk/4 SpD/252 Spe
Adamant Nature (+Atk, -SpA)
IVs: 0 SpA
-Earthquake
-Outrage
-Dragon Claw
-Stone Edge


azumarill.png

Azumarill @ Mystic Water
Ability: Huge Power
EVs: 248 HP/252 Atk/4 Def/4 SpD
Adamant Nature (+Atk, -SpA)
IVs: 0 SpA
-Aqua Jet
-Play Rough
-Belly Drum
-Superpower


excadrill.png

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk/4 Def/252 Spe
Jolly Nature (+Spe, -SpA)
IVs: 0 SpA
-Earthquake
-Stealth Rock
-Rapid Spin
-Iron Head


You may have noticed the weird EVs here and there, but it's to make the HP odd numbered. 0 IVs here and there where I don't need them.
I think the team has shaped up well, but I can't shake the feeling that there's something terribly wrong.
 
You need to improve your descriptions. Try to go more in-depth about the role of your Pokemon on the team: what does it help you with? why did you choose it over something else? etc.. PM me your updated descriptions and I'll unlock your thread.
 
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