Infernape-Lead
Naïve
~ Close Combat
~ Fake Out
~ Hidden Power Ice
~ Flamethrower
EV- 64 Atk / 252 SpA / 192 Spe
Focus Sash
Infernape is there to take out the common Ground and Ice-type leads. Close Combat to take out T-tar and Weavile, and Hidden Power Ice to deal with Hippowdon and the like. I slapped on a Focus Sash because I'm a bit paranoid about my Lead/sweeper getting taken out early because of some silly miscalculation I may have made.
Donphan
Impish
~Stealth Rock
~Roar
~Earthquake
~Rapid Spin
EV- 252 HP / 6 Atk / 252 Def
Leftovers
This is a really neat support that I came up with. Found out later, it's in the Strategydex. Anyways, that Rapid Spin is one of the more useful moves in the game for clearing out all those spikes, toxic spikes, and stealth rocks that are always around. Roar is simply there to rid me of something I can't handle, and more importantly, to scope out the rest of a team.
Togekiss
Modest
~Air Slash
~Tri Attack
~Aura Sphere
~Fire Blast
EV- 4 Def / 252 SpA / 252 Spe
Choice Specs
I like Togekiss. There, that's it. Everybody knows how she works.
Weavile
Jolly
~ Pursuit
~ Ice Shard
~ Brick Break
~Aerial Ace
EV- 4 HP/ 252 Atk/ 252 Spe
Choice Band
Weavile is here because I like to have some kind of extreme back up plan. Tossing in a Weavile generally scares a switch in and that's when Pursuit does its terrible damage. I have on Aerial Ace because its a really different option that not many go for, so its unexpected and diverse.
Brongzong
Relaxed
~ Light Screen
~ Reflect
~ Earthquake
~ Explosion
EV- 252 HP / 152 Atk / 8 Def / 96 SpD
Light Clay
So when I was making this team I discovered I was totally wall-less. Being able to lay down a protective wall is really nice because for some reason, few people put a Brick Break on their teams any more. The Explosion is of course a last ditch suicide thing.
Gyarados
Adamant
~ Dragon Dance
~ Waterfall
~ Ice Fang
~ Stone Edge
EV- 4 HP / 252 Atk / 252 Spe
Life Orb
On the two Shoddy battles this team has played (both lost) Gyarados ended up being a late game sweeper. Every time, I got multiple Dragon Dances in and took out at least two challengers before falling. The moves are diverse enough and of course Life Orb makes it all the sweeter.
Naïve
~ Close Combat
~ Fake Out
~ Hidden Power Ice
~ Flamethrower
EV- 64 Atk / 252 SpA / 192 Spe
Focus Sash
Infernape is there to take out the common Ground and Ice-type leads. Close Combat to take out T-tar and Weavile, and Hidden Power Ice to deal with Hippowdon and the like. I slapped on a Focus Sash because I'm a bit paranoid about my Lead/sweeper getting taken out early because of some silly miscalculation I may have made.
Donphan
Impish
~Stealth Rock
~Roar
~Earthquake
~Rapid Spin
EV- 252 HP / 6 Atk / 252 Def
Leftovers
This is a really neat support that I came up with. Found out later, it's in the Strategydex. Anyways, that Rapid Spin is one of the more useful moves in the game for clearing out all those spikes, toxic spikes, and stealth rocks that are always around. Roar is simply there to rid me of something I can't handle, and more importantly, to scope out the rest of a team.
Togekiss
Modest
~Air Slash
~Tri Attack
~Aura Sphere
~Fire Blast
EV- 4 Def / 252 SpA / 252 Spe
Choice Specs
I like Togekiss. There, that's it. Everybody knows how she works.
Weavile
Jolly
~ Pursuit
~ Ice Shard
~ Brick Break
~Aerial Ace
EV- 4 HP/ 252 Atk/ 252 Spe
Choice Band
Weavile is here because I like to have some kind of extreme back up plan. Tossing in a Weavile generally scares a switch in and that's when Pursuit does its terrible damage. I have on Aerial Ace because its a really different option that not many go for, so its unexpected and diverse.
Brongzong
Relaxed
~ Light Screen
~ Reflect
~ Earthquake
~ Explosion
EV- 252 HP / 152 Atk / 8 Def / 96 SpD
Light Clay
So when I was making this team I discovered I was totally wall-less. Being able to lay down a protective wall is really nice because for some reason, few people put a Brick Break on their teams any more. The Explosion is of course a last ditch suicide thing.
Gyarados
Adamant
~ Dragon Dance
~ Waterfall
~ Ice Fang
~ Stone Edge
EV- 4 HP / 252 Atk / 252 Spe
Life Orb
On the two Shoddy battles this team has played (both lost) Gyarados ended up being a late game sweeper. Every time, I got multiple Dragon Dances in and took out at least two challengers before falling. The moves are diverse enough and of course Life Orb makes it all the sweeter.