First time posting on these forums today, long time lurker. Hi to all! :D Username on Smogon Showdown is : JoeJoeJoeUrBoat which is also my Instagram and Twitter name as well! You're all welcome to follow! :D
I've played Smogon Showdown over the years but never "competitively". I've always been more of a casual player, building teams that looked cool over actual performance on paper. After reading through these forums the past couple months, the competitive side of Pokemon has sparked my curiosity and I'd like to become a better battler. (Is that what it's called?)
I'm VERY open to constructive criticism, as that's why I'm finally posting, and don't feel bad about laying into the team. I'm somewhat familiar to common OU threats, but there's many I overlook as well. Also many counters out there I rarely take into account, then pay for it when the time comes, lol.
Anyways, here she goes! My first RMT attempt at a Rain Team:
Drizzy
Drizzy (Politoed) (M) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 180 Def / 78 SpD
Bold Nature
- Toxic
- Scald
- Icy Wind
- Psychic
Drizzy serves as my teams rain setter and most of the times my lead. I used to run him with leftovers not realizing a Damp Rock even existed, lol. The extra 1-3 turns of rain is HUGE for me, plus I made Drizzy a little bulky to compensate the lack of slow & steady recovery. I gave him 180 Def and a Bold nature to even out his defences. Any electric attacks can be eaten up by my Tickle Monster. And if he does need to take a hit he can still survive a volt switch and even a thunderbolt from a choice spec'd Raikou/Thundorous or Mega Manetric even after he's already a Mega. The Icy Wind is to slow down any hyper offensive Flying leads, and toxic is in the bag as well for any leads trying to set up. Scald does just about half to any Taunt Heatran (while the rain is still up). Psychic takes care of any switch in to offensive grass Pokemon like (Mega) Venusaur which does around 35%. Any non poison grass type can always be Toxic'd or Icy Winded as well.
It's pretty simple for Drizzy, he comes in and makes it rain. He has coverage moves, if needed with a status ailment to boot. Not sure if I should make some SpA investments that would benefit more than what I have invested in bulk? Perhaps a nature change?
Tickle Monster
Tickle Monster (Swampert-Mega) @ Swampertite
Ability: Damp
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Power-Up Punch
That's right ladies and gentlemen, the Tickle Monster has arrived. Pretty obvious physical sweeper with Swift Swim, but this monster packs a punch. I have damp as a pre-Mega ability incase he comes in on a worn down Foreetress or any other kamikaze half dead mon. It's pretty self explanatory what this set is all about, for him to come in and hit hard and fast. The most questionable move in the set, Power-Up-Punch, is a personal favorite of mine. It allows him to hit a Ferrothorn and do around 25% damage, then have a chance to kill with Earthquake next turn at +1. Unfortunately, Rotom-Wash takes the Power-Up-Punch and following Earthquake with 30% HP to spare + Leftovers recovery. Waterfall is powerful enough to comfortably 2KO any Unaware Clefable and Power-Up-Punch then Earthquake is enough to kill a Chansey, although will probably be Poisoned by the end of those 2 turns. Ice Punch takes care of Landorous (2HKO at -1 while still having rain up and surviving 2 Earthquakes) plus a lot of grass types that it out speeds. The only probably is any Giga Drain user who can survive an Ice Punch gets all that HP right back while OKO'ing my Tickle Monster.
He comes in, Tickles as many people as he can before the rain stops or the counters come in. If Drizzy isn't the lead, I like to get him in and Mega evolve when I know my opponent is switching in. That way when he comes in after the rain is up he's already Swift Swimming and Tickling. I don't know that Power-Up-Punch is my best 4th move, there's probably a lot more efficient way to deal with switch ins.
Brachiosaurus
Brachiosaurus (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- U-turn
- Knock Off
- Hurricane
- Focus Blast
Next in the lineup is my regenerating Brachiosaurus. The nickname came to me because this thing eats Leaf Storms from Serperior like a fat kid eats cake. He wears his Assault Vest as a bib so he doesn't make a mess all over his pretty feathers. The long neck is also a contributing factor to the nickname... First up is U-turn which compliments his ability beautifully. At 121 Spe you can really take advantage of this. Knock off is nice to have, especially when Chansey comes in to sponge hits. Hurricane is the main reason of the set. While coming on during rain, knowing Hurricane is boosted to 100% accuracy is very reassuring. Any grass Mon threating Drizzy has to deal with this thing. With it's typing plus it's Assault Vest (assuming a special attacker) it's almost a free switch in. Focus Blast 2HKO's a Def invested Ferrothorn even after 1 leech seed recovery.
The best parts of this set are the U-turning regenerator and Rain Hurricane'ing. Knock off is a bonus when you know your opponent is switching out his grass/fighting type. At one time I was running Heat Wave instead of Focus Blast for accuracy purposes... However, in the rain it's useless, which is when I want this long-necked majestic beast in play.
Sorry
Sorry (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Toxic
- Recover
- Knock Off
Filling the 4th spot in my lineup is Sorry the Sableye. Although the rain has no real benefit to him, this Prankster little Devil is mainly in here to get rid of offensive threats. Burn baby burn, especially the scarfed offensive fighting/normal/psychic types. I also have him use toxic for the Mega Charizard X's and other sweeping fire threats. Sorry also works as a spin blocker after De-WALT throws up rocks. He also prevents the Mega-Lopunny's and Mega-Medicham's from using Fake-Out, then he can burn them. The prankster ability and his 3 immunities are really what catches my eye about this Pokemon. Recover allows him to toxic stall, and knock off is to get rid of eviolites and bulky leftovers users. Any Fairy attacks are resisted damage to De-WALT (Excadrill), only taking up to 37% on a max roll Choice Spec'd Hyper Voice from Sylveon. This little menace does wonders to teams without proper fairy typing in there somewhere. His biggest role for me is burning those offensive threats and recovering right afterwards. It's a good check to Mega-Venusaur coming in on my Tickle Monster and only taking 47% on a max roll Giga Drain. Burning, then going back out to Brachiosaurus to Hurricane away.
Burning, poisoning and recovering everything at will WITH priority is a dangerous combination. Prankster ability is as annoying as they get, but it's nice to have on your side.
De-WALT
De-WALT (Excadrill) (M) @ Leftovers
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Poison Jab
As mentioned above, De-WALT is my second last member to my team. Having a spinner in OU is crucial, especially with all the defensive rock setters. Setting up rocks when noticing the opponent has no spinner/defogger, which is rare, but a MASSIVE advantage. Happens to me more times than you'd think. He also adds a fairy and flying resistance that my team desperately called for. Without any speed investments he is susceptible to getting hit first and hard. Fortunately, all 4 of his weaknesses are covered with my other members. Fire - Drizzy, Fighting - Sableye, Ground - Brachiosaurus, Water - Drizzy. Iron Head takes care of Fairy types after sponging their hits. Sometimes I like to use Poison Jab instead for when I think they're switching into a bulky water type. I'm running him as a bulky spinner with leftovers, so he should be able to live a lava plume from a defensive Heatran and still have up to 60% HP left after Leftovers recovery. To me, De-WALT is the best spinner in the game and I HATE having hazards on my side of the field without someone to take them away, not to mention set up my own. I'm also a selfish person, so defogging isn't an alternative to me cause I hate the thought of getting rid of my own rocks I've set up.
Sponge a fairy hit, set up rocks, look awesome and earthquake everything I can. Pretty much my main objectives with this thing. Power and hazards wrapped up in a small but deadly package.
Noche
Noche (Umbreon) (F) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Protect
- Wish
- Heal Bell
- Foul Play
Noche is the 6th and final spot on my roster. This was a huge dilemma for me because I was contemplating a Hydration Vaporeon to run 3 out of the 4 same moves. My decision to go with a Synchronize Umbreon was heavily weighted with picking up 2 remaining resistances (Dark/Ghost). I also wanted a Foul Play wall on my team for Physical threats. Excadrill eats up and U-turners, Sableye absorbs all fighting threats and Tentacruel helps out with Play Rough. All my bases are covered with this Cleric addition to the team. I chose heal bell opposed to Baton Pass simply because a burned Tickle Monster does nothing offensively and a poisoned Brachiosaurus can't take advantage of switching out when taking residual damage each turn. I've always loved having a medic on my team and I feel as if Noche fits the role perfectly, especially filling 2 more resistance my team absolutely needed.
If my team manages to stay healthy for the majority of the game, he won't be seeing much action besides switching in to sponge a dark or ghost type move every now and then. For teams running status ailments, which is very common for me online, Noche will be a key role in keeping my troops ready for battle.
Team At a Glance:
Although my team may have a resistance to every typing (except Dragon), there are still many offensive holes and many missing counters/checks. Again, this is my very first time posting a team on here so I am looking forward to whatever criticism you guys have for me. Do not hesitate to lay into my team, I am willing to start over from scratch if needed.
Thanks again for all of you who read through my thoughts! :D
I've played Smogon Showdown over the years but never "competitively". I've always been more of a casual player, building teams that looked cool over actual performance on paper. After reading through these forums the past couple months, the competitive side of Pokemon has sparked my curiosity and I'd like to become a better battler. (Is that what it's called?)
I'm VERY open to constructive criticism, as that's why I'm finally posting, and don't feel bad about laying into the team. I'm somewhat familiar to common OU threats, but there's many I overlook as well. Also many counters out there I rarely take into account, then pay for it when the time comes, lol.
Anyways, here she goes! My first RMT attempt at a Rain Team:
Drizzy

Drizzy (Politoed) (M) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 180 Def / 78 SpD
Bold Nature
- Toxic
- Scald
- Icy Wind
- Psychic
Drizzy serves as my teams rain setter and most of the times my lead. I used to run him with leftovers not realizing a Damp Rock even existed, lol. The extra 1-3 turns of rain is HUGE for me, plus I made Drizzy a little bulky to compensate the lack of slow & steady recovery. I gave him 180 Def and a Bold nature to even out his defences. Any electric attacks can be eaten up by my Tickle Monster. And if he does need to take a hit he can still survive a volt switch and even a thunderbolt from a choice spec'd Raikou/Thundorous or Mega Manetric even after he's already a Mega. The Icy Wind is to slow down any hyper offensive Flying leads, and toxic is in the bag as well for any leads trying to set up. Scald does just about half to any Taunt Heatran (while the rain is still up). Psychic takes care of any switch in to offensive grass Pokemon like (Mega) Venusaur which does around 35%. Any non poison grass type can always be Toxic'd or Icy Winded as well.
It's pretty simple for Drizzy, he comes in and makes it rain. He has coverage moves, if needed with a status ailment to boot. Not sure if I should make some SpA investments that would benefit more than what I have invested in bulk? Perhaps a nature change?
Tickle Monster

Tickle Monster (Swampert-Mega) @ Swampertite
Ability: Damp
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Power-Up Punch
That's right ladies and gentlemen, the Tickle Monster has arrived. Pretty obvious physical sweeper with Swift Swim, but this monster packs a punch. I have damp as a pre-Mega ability incase he comes in on a worn down Foreetress or any other kamikaze half dead mon. It's pretty self explanatory what this set is all about, for him to come in and hit hard and fast. The most questionable move in the set, Power-Up-Punch, is a personal favorite of mine. It allows him to hit a Ferrothorn and do around 25% damage, then have a chance to kill with Earthquake next turn at +1. Unfortunately, Rotom-Wash takes the Power-Up-Punch and following Earthquake with 30% HP to spare + Leftovers recovery. Waterfall is powerful enough to comfortably 2KO any Unaware Clefable and Power-Up-Punch then Earthquake is enough to kill a Chansey, although will probably be Poisoned by the end of those 2 turns. Ice Punch takes care of Landorous (2HKO at -1 while still having rain up and surviving 2 Earthquakes) plus a lot of grass types that it out speeds. The only probably is any Giga Drain user who can survive an Ice Punch gets all that HP right back while OKO'ing my Tickle Monster.
He comes in, Tickles as many people as he can before the rain stops or the counters come in. If Drizzy isn't the lead, I like to get him in and Mega evolve when I know my opponent is switching in. That way when he comes in after the rain is up he's already Swift Swimming and Tickling. I don't know that Power-Up-Punch is my best 4th move, there's probably a lot more efficient way to deal with switch ins.
Brachiosaurus

Brachiosaurus (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- U-turn
- Knock Off
- Hurricane
- Focus Blast
Next in the lineup is my regenerating Brachiosaurus. The nickname came to me because this thing eats Leaf Storms from Serperior like a fat kid eats cake. He wears his Assault Vest as a bib so he doesn't make a mess all over his pretty feathers. The long neck is also a contributing factor to the nickname... First up is U-turn which compliments his ability beautifully. At 121 Spe you can really take advantage of this. Knock off is nice to have, especially when Chansey comes in to sponge hits. Hurricane is the main reason of the set. While coming on during rain, knowing Hurricane is boosted to 100% accuracy is very reassuring. Any grass Mon threating Drizzy has to deal with this thing. With it's typing plus it's Assault Vest (assuming a special attacker) it's almost a free switch in. Focus Blast 2HKO's a Def invested Ferrothorn even after 1 leech seed recovery.
The best parts of this set are the U-turning regenerator and Rain Hurricane'ing. Knock off is a bonus when you know your opponent is switching out his grass/fighting type. At one time I was running Heat Wave instead of Focus Blast for accuracy purposes... However, in the rain it's useless, which is when I want this long-necked majestic beast in play.
Sorry

Sorry (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Toxic
- Recover
- Knock Off
Filling the 4th spot in my lineup is Sorry the Sableye. Although the rain has no real benefit to him, this Prankster little Devil is mainly in here to get rid of offensive threats. Burn baby burn, especially the scarfed offensive fighting/normal/psychic types. I also have him use toxic for the Mega Charizard X's and other sweeping fire threats. Sorry also works as a spin blocker after De-WALT throws up rocks. He also prevents the Mega-Lopunny's and Mega-Medicham's from using Fake-Out, then he can burn them. The prankster ability and his 3 immunities are really what catches my eye about this Pokemon. Recover allows him to toxic stall, and knock off is to get rid of eviolites and bulky leftovers users. Any Fairy attacks are resisted damage to De-WALT (Excadrill), only taking up to 37% on a max roll Choice Spec'd Hyper Voice from Sylveon. This little menace does wonders to teams without proper fairy typing in there somewhere. His biggest role for me is burning those offensive threats and recovering right afterwards. It's a good check to Mega-Venusaur coming in on my Tickle Monster and only taking 47% on a max roll Giga Drain. Burning, then going back out to Brachiosaurus to Hurricane away.
Burning, poisoning and recovering everything at will WITH priority is a dangerous combination. Prankster ability is as annoying as they get, but it's nice to have on your side.
De-WALT

De-WALT (Excadrill) (M) @ Leftovers
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Poison Jab
As mentioned above, De-WALT is my second last member to my team. Having a spinner in OU is crucial, especially with all the defensive rock setters. Setting up rocks when noticing the opponent has no spinner/defogger, which is rare, but a MASSIVE advantage. Happens to me more times than you'd think. He also adds a fairy and flying resistance that my team desperately called for. Without any speed investments he is susceptible to getting hit first and hard. Fortunately, all 4 of his weaknesses are covered with my other members. Fire - Drizzy, Fighting - Sableye, Ground - Brachiosaurus, Water - Drizzy. Iron Head takes care of Fairy types after sponging their hits. Sometimes I like to use Poison Jab instead for when I think they're switching into a bulky water type. I'm running him as a bulky spinner with leftovers, so he should be able to live a lava plume from a defensive Heatran and still have up to 60% HP left after Leftovers recovery. To me, De-WALT is the best spinner in the game and I HATE having hazards on my side of the field without someone to take them away, not to mention set up my own. I'm also a selfish person, so defogging isn't an alternative to me cause I hate the thought of getting rid of my own rocks I've set up.
Sponge a fairy hit, set up rocks, look awesome and earthquake everything I can. Pretty much my main objectives with this thing. Power and hazards wrapped up in a small but deadly package.
Noche

Noche (Umbreon) (F) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Protect
- Wish
- Heal Bell
- Foul Play
Noche is the 6th and final spot on my roster. This was a huge dilemma for me because I was contemplating a Hydration Vaporeon to run 3 out of the 4 same moves. My decision to go with a Synchronize Umbreon was heavily weighted with picking up 2 remaining resistances (Dark/Ghost). I also wanted a Foul Play wall on my team for Physical threats. Excadrill eats up and U-turners, Sableye absorbs all fighting threats and Tentacruel helps out with Play Rough. All my bases are covered with this Cleric addition to the team. I chose heal bell opposed to Baton Pass simply because a burned Tickle Monster does nothing offensively and a poisoned Brachiosaurus can't take advantage of switching out when taking residual damage each turn. I've always loved having a medic on my team and I feel as if Noche fits the role perfectly, especially filling 2 more resistance my team absolutely needed.
If my team manages to stay healthy for the majority of the game, he won't be seeing much action besides switching in to sponge a dark or ghost type move every now and then. For teams running status ailments, which is very common for me online, Noche will be a key role in keeping my troops ready for battle.
Team At a Glance:






Although my team may have a resistance to every typing (except Dragon), there are still many offensive holes and many missing counters/checks. Again, this is my very first time posting a team on here so I am looking forward to whatever criticism you guys have for me. Do not hesitate to lay into my team, I am willing to start over from scratch if needed.
Thanks again for all of you who read through my thoughts! :D
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