Hello guys, I'm new to competitive Pokemon battling and after trying out some teams I wanted to give it a shot at creating a team myself. I started with wanting to create a team centered around Rillaboom
. I did some research and I found that
and
made for a solid offensive core to begin my team building process. I've experimented with a lot of different mons and some different sets and I would like some suggestions or advice on what pokemon could round out this team better. I'm open to any suggestions whether it be changing mons/sets/teras, but I would like to keep the Rillaboom/Sneasler core. This is what I have been running currently.
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Knock Off
- Drain Punch
Rillaboom is the main component of the team I am trying to build around. The main idea with this set is that he sets up grassy surge and then hits things very very hard. I have found I can surprise some people with his damage output with the Choice Band set and has served as an efficient wall breaker as well as setting up the grassy terrain. I don't often Tera on Rillaboom since I find it to be more useful on other mons in most instances.
Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dire Claw
- Close Combat
- Acrobatics
Sneasler is the second core member of the team. I run a Grassy Seed set with Unburden to synergize with the grassy terrain that Rillaboom provides. This allows Sneasler to outspeed most of the OU tier. I've experimented with Acrobatics + Flying Tera and Night Slash with Dark Tera and I think I was finding more success with Night Slash as it allowed me to damage some mons like Gholdengo. I like to bring Sneasler in as a late game closer after I've taken care of some of the mons that can resist him a bit.
Gholdengo @ Grassy Seed
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover
After I settled on the core I decided I needed to bring in some SPA fire power. I decided on Gholdengo due to his strength in the current meta. I decided on giving him grassy seed as well to further synergize with the grassy terrain. I appreciate Gholdengo's ability to prevent hazard clear and ability to wallbreak. I can also set up with Nasty Plots if people fall asleep on it or ignore his defensiveness with grassy seed defensive boost + grassy terrain reduced Earthquake damage.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Stealth Rock
- Rapid Spin
I decided I needed some form of Stealth Rock setter and Great Tusk seemed like the easy choice to me. I run an offensive set on him that can threaten bulkier mons from thinking they will get a free switch in while I try to set up rocks or clear hazards. I've been considering other sets such as running a Bulk-Up set as I feel that
seems to block me quite easily. I've also considered taking Ice Spinner to hit other flying types.
Azumarill @ Sitrus Berry
Ability: Huge Power
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Superpower
Azumarill is a mon I added to try to deal with the glaring weakness I found to ground in the team, as well as bringing a lot of damage to the table. The priority move from Aqua Jet has also been useful for dealing with some annoying situations. I haven't gotten too much use out of this mon and think this is one of the main ones I would consider replacing for another option. It is nice to have a Fairy type to swap into dragons however.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Dragapult has been a very useful part of the team due to his speed. I highly value Dragapults ability to naturally outspeed almost everything in OU and threaten it with hard hitting abilities. Infilitrator has also been useful in dealing with sub-set Iron Moths that try to set up on Rillaboom. I think this mon has been the most useful for me outside Rilla+Sneasler. I think running double ghost mons can lead to some difficult matchups and I'm unsure if it would be better to hold onto Dragapul or Gholdengo.
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Knock Off
- Drain Punch
Rillaboom is the main component of the team I am trying to build around. The main idea with this set is that he sets up grassy surge and then hits things very very hard. I have found I can surprise some people with his damage output with the Choice Band set and has served as an efficient wall breaker as well as setting up the grassy terrain. I don't often Tera on Rillaboom since I find it to be more useful on other mons in most instances.
Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dire Claw
- Close Combat
- Acrobatics
Sneasler is the second core member of the team. I run a Grassy Seed set with Unburden to synergize with the grassy terrain that Rillaboom provides. This allows Sneasler to outspeed most of the OU tier. I've experimented with Acrobatics + Flying Tera and Night Slash with Dark Tera and I think I was finding more success with Night Slash as it allowed me to damage some mons like Gholdengo. I like to bring Sneasler in as a late game closer after I've taken care of some of the mons that can resist him a bit.
Gholdengo @ Grassy Seed
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover
After I settled on the core I decided I needed to bring in some SPA fire power. I decided on Gholdengo due to his strength in the current meta. I decided on giving him grassy seed as well to further synergize with the grassy terrain. I appreciate Gholdengo's ability to prevent hazard clear and ability to wallbreak. I can also set up with Nasty Plots if people fall asleep on it or ignore his defensiveness with grassy seed defensive boost + grassy terrain reduced Earthquake damage.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Stealth Rock
- Rapid Spin
I decided I needed some form of Stealth Rock setter and Great Tusk seemed like the easy choice to me. I run an offensive set on him that can threaten bulkier mons from thinking they will get a free switch in while I try to set up rocks or clear hazards. I've been considering other sets such as running a Bulk-Up set as I feel that
Azumarill @ Sitrus Berry
Ability: Huge Power
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Superpower
Azumarill is a mon I added to try to deal with the glaring weakness I found to ground in the team, as well as bringing a lot of damage to the table. The priority move from Aqua Jet has also been useful for dealing with some annoying situations. I haven't gotten too much use out of this mon and think this is one of the main ones I would consider replacing for another option. It is nice to have a Fairy type to swap into dragons however.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Dragapult has been a very useful part of the team due to his speed. I highly value Dragapults ability to naturally outspeed almost everything in OU and threaten it with hard hitting abilities. Infilitrator has also been useful in dealing with sub-set Iron Moths that try to set up on Rillaboom. I think this mon has been the most useful for me outside Rilla+Sneasler. I think running double ghost mons can lead to some difficult matchups and I'm unsure if it would be better to hold onto Dragapul or Gholdengo.




