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First timer

This is my first time creating a RMT. I joined Smogon yesterday to test my abilities. I've been battling on Pokemon for about a month. I've recently assembled this team and I've had some success with it. There are some problem with the team which I can't quite put my finger on as I'm still inexperienced. Well anyway, here's the team.

The Preview:
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Accelgor (Bug) @ Focus Sash
Ability: Hydration
EVs: 252 HP, 6 Sp. Atk and 252 Speed
Nature: Modest
- Bug Buzz
- Encore
- Final Gambit
- Spikes
Accelgor may seem like a strange lead, it is because he's not made to last. Final Gambit is for opposite leads weak to fighting. Spikes is to set up the battle. Encore is for if the opponent has used an attack you don't mind them using again, or to force them to switch. Bug Buzz is for attacking capabilities. The focus sash is to allow an extra round of spikes or whatever is needed. I chose Modest nature because Accelgor is already incredibly fast.
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Suicune (Water) @ Leftovers
Ability: Pressure
EVs: 252 HP, 252 DEF and 6 Sp. Atk
Nature: Bold
- Calm Mind
- Rest
- Sleep Talk
- Surf
I chose Suicune as my special wall, also working decently as a physical wall. As you can see this set is nothing out of the ordinary, even extremely common. I'm either looking to get as many calm minds in as possible - from there sweeping opportunities and stalling are both possible, or I'm using it to wall Pokemon. Rest is for recovering and Sleep Talk is to have a chance at doing something useful while its asleep.

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Haxorus (Dragon) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk, 252 Spd and 6 HP
Nature: Jolly
- Dragon Dance
- Earthquake
- Outrage
- Taunt
The goal is to Dragon Dance then sweep. Outrage is for a strong STAB move. Earthquake is for coverage. Taunt is to stop some Pokemon from messing up my sweep. Haxorus boasts an enormous amount of attack which makes him deadly. The only downside I found was that faster dragons such as Hydreigon and Garchomp rape him. Considering replacing him.

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Ferrothorn (Grass/Steel) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP, 252 Def and 6 Sp. Def
Nature: Relaxed
- Power Whip
- Spikes
- Stealth Rock
- Thunder Wave
My main goal is to switch in on opponents about to attack with a close physical attack. This is to deal quite a heavy damage fee with Iron Barbs combining with the Rocky Helmet. The second goal is to attempt to setup Stealth Rock and Spikes. Thunder Wave is to provide support in setup. Power Whip is a decent STAB move to provide attacking capabilities.
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Zoroark (Dark) @ Life Orb
Ability: Illusion
EVs: 6 HP, 252 Sp. Atk and 252 Speed
Nature: Timid
- Flamethrower
- Focus Blast
- Nasty Plot
- Night Daze
Zoroark is my surprise package in the team. Illusion will sometimes trick players into using the wrong skills. Mienshao is stationed last to try and lure enemies into using Psychic attacks. With the opponent hopefully wasting a turn uncovering my illusion, I plan to setup Nasty Plot and sweep. Night Daze is a strong STAB move while Flamethrower and Focus Blast provide coverage.
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Mienshao (Fighting) @ Life Orb
Ability: Regenerator
EVs: 6 HP, 252 Atk and 252 Speed
Nature: Jolly
- Fake Out
- High Jump Kick
- Stone Edge
- U-Turn
Because of Mienshao's cool ability Fake Out and U-Turn work well in tandem. Fake Out deals a little damage while U-Turn allows him to switch out activating his ability. Mienshao's ability regenerates his HP each time he switches out from battle, meaning Life Orb recoil is not a big deal. High Jump Kick is an incredibly strong STAB move, though the consequences for it missing are very high. Stone Edge is for coverage.
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These are threats I have found during my battling time. There may be more, though I won't have gotten through to them yet.

Offensive Threats:
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Garchomp (Dragon/Ground)
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Gyarados (Water/Flying)
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Hydreigon (Dragon/Dark)
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Jirachi (Steel/Psychic)
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Metagross (Steel/Psychic)

Defensive Threats:
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Forretress (Bug/Steel)
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Skarmory (Steel/Flying)
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So that's the team. Would appreciate comments and suggestions as I'm not exactly clued with how everything goes. I hope I didn't break any forum rules as this is my first time doing something like this. Cheers guys.
 
Okay. I see no one has rated so I will help here. I'm use to defensive, stall and trick room style play but I can still help with balance teams quite well, I hope=p. Okay..

Acceglor is a great lead but final gambit does the damage of your hp you have left. if you have 1 hp left, it is going to do 1 damage and kill you. If you have 160 hp(assuming it is maxed too lazy to look up) then you'll do 160hp and kill yourself. I think u-turn would be a much better option so you can just get out of there especially if a weather inducer is there.You might want to use a nature that boosts speed to outrun scarf leads. positive speed nature will pretty much outrun anything barring Dexoys-S as lead. Try this:
Acceglor @focus sash
Bug Buzz
Encore
U-turn
Spikes

Suicune hmm. I prefer Milotic usually but okay.
Suicune should have ice beam. Resttalk idea is nice but you lack coverage against faster dragons. haxorus won't be standing up to garchomp/hydregion/and multi-scale dragonnite.
Suicune @ chesto berry
Rest
Ice Beam
Surf
Calm Mind?(not sure here)

REmove spikes on ferrothorn, reduant to have spikes again as your lead is a spiker.Leechseed provides recovery for ferrthorn.

Replace haxorus with scarfed chomp or scarfed hydregion. I think scarfchomp would be better as you don't need another fighting weakness.
Garchomp @ choice scarf
Dual chop(to break subs and has same power as claw)/Outrage(careful, you're locked in for 2-3 turns)
Earthquake
Fire fang (takes care of your forretress problem
Outrage/ another move here?
*not a big user of garchomp sorry*

Zoroark is a good way to trick people bit is very frail so switch it only if you are sure it is something it is going to resist, otherwise zoroark is fine.

Meinshao is also extremely fragile as well. I like Meinshao, fine.
 
I would recommend a Mixnape set instead of Mienshao or Zoroark to deal with your steel threats.

To replace Mienshao:

Infernape @Life orb
Naive/Hasty
252 atk 64 sp.atk 192 spe
- Close combat
- U-turn
- Stone edge/Mach punch
- Overheat

This set will help eliminate your steel physical steel walls such as Skarmory and Steel/Psychic types such as Jirachi while still keeping to Mienshao's play style to a degree.

Or

To replace Zoroark:

Infernape @ Life orb
Timid
252 sp.atk 252 spe 4 sp.def
- Nasty plot
- Fire blast/Flamethrower
- Focus blast/Close combat
- Grass knot/Vacuum wave

Again this helps with your steels threats while keeping to Zoroark's play style as much as possible. Fire blast or flamethrower depends on preferance of accuracy, same with focus blast and close combat.

These sets are standard but I feel they will help greatly if you decide to use one.
 
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