This is my first time creating a RMT. I joined Smogon yesterday to test my abilities. I've been battling on Pokemon for about a month. I've recently assembled this team and I've had some success with it. There are some problem with the team which I can't quite put my finger on as I'm still inexperienced. Well anyway, here's the team.
The Preview:
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Accelgor (Bug) @ Focus Sash
Ability: Hydration
EVs: 252 HP, 6 Sp. Atk and 252 Speed
Nature: Modest
- Bug Buzz
- Encore
- Final Gambit
- Spikes
Accelgor may seem like a strange lead, it is because he's not made to last. Final Gambit is for opposite leads weak to fighting. Spikes is to set up the battle. Encore is for if the opponent has used an attack you don't mind them using again, or to force them to switch. Bug Buzz is for attacking capabilities. The focus sash is to allow an extra round of spikes or whatever is needed. I chose Modest nature because Accelgor is already incredibly fast.
Suicune (Water) @ Leftovers
Ability: Pressure
EVs: 252 HP, 252 DEF and 6 Sp. Atk
Nature: Bold
- Calm Mind
- Rest
- Sleep Talk
- Surf
I chose Suicune as my special wall, also working decently as a physical wall. As you can see this set is nothing out of the ordinary, even extremely common. I'm either looking to get as many calm minds in as possible - from there sweeping opportunities and stalling are both possible, or I'm using it to wall Pokemon. Rest is for recovering and Sleep Talk is to have a chance at doing something useful while its asleep.
Haxorus (Dragon) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk, 252 Spd and 6 HP
Nature: Jolly
- Dragon Dance
- Earthquake
- Outrage
- Taunt
The goal is to Dragon Dance then sweep. Outrage is for a strong STAB move. Earthquake is for coverage. Taunt is to stop some Pokemon from messing up my sweep. Haxorus boasts an enormous amount of attack which makes him deadly. The only downside I found was that faster dragons such as Hydreigon and Garchomp rape him. Considering replacing him.
Ferrothorn (Grass/Steel) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP, 252 Def and 6 Sp. Def
Nature: Relaxed
- Power Whip
- Spikes
- Stealth Rock
- Thunder Wave
My main goal is to switch in on opponents about to attack with a close physical attack. This is to deal quite a heavy damage fee with Iron Barbs combining with the Rocky Helmet. The second goal is to attempt to setup Stealth Rock and Spikes. Thunder Wave is to provide support in setup. Power Whip is a decent STAB move to provide attacking capabilities.
Zoroark (Dark) @ Life Orb
Ability: Illusion
EVs: 6 HP, 252 Sp. Atk and 252 Speed
Nature: Timid
- Flamethrower
- Focus Blast
- Nasty Plot
- Night Daze
Zoroark is my surprise package in the team. Illusion will sometimes trick players into using the wrong skills. Mienshao is stationed last to try and lure enemies into using Psychic attacks. With the opponent hopefully wasting a turn uncovering my illusion, I plan to setup Nasty Plot and sweep. Night Daze is a strong STAB move while Flamethrower and Focus Blast provide coverage.
Mienshao (Fighting) @ Life Orb
Ability: Regenerator
EVs: 6 HP, 252 Atk and 252 Speed
Nature: Jolly
- Fake Out
- High Jump Kick
- Stone Edge
- U-Turn
Because of Mienshao's cool ability Fake Out and U-Turn work well in tandem. Fake Out deals a little damage while U-Turn allows him to switch out activating his ability. Mienshao's ability regenerates his HP each time he switches out from battle, meaning Life Orb recoil is not a big deal. High Jump Kick is an incredibly strong STAB move, though the consequences for it missing are very high. Stone Edge is for coverage.
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These are threats I have found during my battling time. There may be more, though I won't have gotten through to them yet.
Offensive Threats:
Garchomp (Dragon/Ground)
Gyarados (Water/Flying)
Hydreigon (Dragon/Dark)
Jirachi (Steel/Psychic)
Metagross (Steel/Psychic)
Defensive Threats:
Forretress (Bug/Steel)
Skarmory (Steel/Flying)
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So that's the team. Would appreciate comments and suggestions as I'm not exactly clued with how everything goes. I hope I didn't break any forum rules as this is my first time doing something like this. Cheers guys.
The Preview:
--------------------
Accelgor (Bug) @ Focus Sash
Ability: Hydration
EVs: 252 HP, 6 Sp. Atk and 252 Speed
Nature: Modest
- Bug Buzz
- Encore
- Final Gambit
- Spikes
Accelgor may seem like a strange lead, it is because he's not made to last. Final Gambit is for opposite leads weak to fighting. Spikes is to set up the battle. Encore is for if the opponent has used an attack you don't mind them using again, or to force them to switch. Bug Buzz is for attacking capabilities. The focus sash is to allow an extra round of spikes or whatever is needed. I chose Modest nature because Accelgor is already incredibly fast.
Suicune (Water) @ Leftovers
Ability: Pressure
EVs: 252 HP, 252 DEF and 6 Sp. Atk
Nature: Bold
- Calm Mind
- Rest
- Sleep Talk
- Surf
I chose Suicune as my special wall, also working decently as a physical wall. As you can see this set is nothing out of the ordinary, even extremely common. I'm either looking to get as many calm minds in as possible - from there sweeping opportunities and stalling are both possible, or I'm using it to wall Pokemon. Rest is for recovering and Sleep Talk is to have a chance at doing something useful while its asleep.
Haxorus (Dragon) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk, 252 Spd and 6 HP
Nature: Jolly
- Dragon Dance
- Earthquake
- Outrage
- Taunt
The goal is to Dragon Dance then sweep. Outrage is for a strong STAB move. Earthquake is for coverage. Taunt is to stop some Pokemon from messing up my sweep. Haxorus boasts an enormous amount of attack which makes him deadly. The only downside I found was that faster dragons such as Hydreigon and Garchomp rape him. Considering replacing him.
Ferrothorn (Grass/Steel) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP, 252 Def and 6 Sp. Def
Nature: Relaxed
- Power Whip
- Spikes
- Stealth Rock
- Thunder Wave
My main goal is to switch in on opponents about to attack with a close physical attack. This is to deal quite a heavy damage fee with Iron Barbs combining with the Rocky Helmet. The second goal is to attempt to setup Stealth Rock and Spikes. Thunder Wave is to provide support in setup. Power Whip is a decent STAB move to provide attacking capabilities.
Zoroark (Dark) @ Life Orb
Ability: Illusion
EVs: 6 HP, 252 Sp. Atk and 252 Speed
Nature: Timid
- Flamethrower
- Focus Blast
- Nasty Plot
- Night Daze
Zoroark is my surprise package in the team. Illusion will sometimes trick players into using the wrong skills. Mienshao is stationed last to try and lure enemies into using Psychic attacks. With the opponent hopefully wasting a turn uncovering my illusion, I plan to setup Nasty Plot and sweep. Night Daze is a strong STAB move while Flamethrower and Focus Blast provide coverage.
Mienshao (Fighting) @ Life Orb
Ability: Regenerator
EVs: 6 HP, 252 Atk and 252 Speed
Nature: Jolly
- Fake Out
- High Jump Kick
- Stone Edge
- U-Turn
Because of Mienshao's cool ability Fake Out and U-Turn work well in tandem. Fake Out deals a little damage while U-Turn allows him to switch out activating his ability. Mienshao's ability regenerates his HP each time he switches out from battle, meaning Life Orb recoil is not a big deal. High Jump Kick is an incredibly strong STAB move, though the consequences for it missing are very high. Stone Edge is for coverage.
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These are threats I have found during my battling time. There may be more, though I won't have gotten through to them yet.
Offensive Threats:
Defensive Threats:
--------------------
So that's the team. Would appreciate comments and suggestions as I'm not exactly clued with how everything goes. I hope I didn't break any forum rules as this is my first time doing something like this. Cheers guys.